323 lines
10 KiB
Markdown
323 lines
10 KiB
Markdown
# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project Overview
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This is a local Arduino emulator (Wokwi clone) that provides a full development environment for Arduino projects:
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- Frontend: React + Vite + TypeScript with Monaco Editor and visual simulation canvas
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- Backend: FastAPI + Python for Arduino code compilation via arduino-cli
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- Simulation: Real AVR8 emulation using avr8js with full GPIO/timer/USART support
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- Components: Visual electronic components from wokwi-elements (LEDs, resistors, buttons, etc.)
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The project uses **local clones of official Wokwi repositories** instead of npm packages for maximum compatibility and ease of updates.
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## Development Commands
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### Backend (FastAPI + Python)
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**Setup:**
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```bash
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cd backend
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python -m venv venv
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venv\Scripts\activate # Windows
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pip install -r requirements.txt
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```
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**Run development server:**
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```bash
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cd backend
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venv\Scripts\activate
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uvicorn app.main:app --reload --port 8001
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```
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**Access:**
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- API: http://localhost:8001
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- Docs: http://localhost:8001/docs
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### Frontend (React + Vite)
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**Setup:**
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```bash
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cd frontend
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npm install
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```
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**Run development server:**
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```bash
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cd frontend
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npm run dev
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```
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**Build for production:**
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```bash
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cd frontend
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npm run build
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```
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**Lint:**
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```bash
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cd frontend
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npm run lint
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```
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**Access:**
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- App: http://localhost:5173
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### Wokwi Libraries (Local Repositories)
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The project uses local clones of Wokwi repositories in `wokwi-libs/`:
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- `wokwi-elements/` - Web Components for electronic parts
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- `avr8js/` - AVR8 CPU emulator
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- `rp2040js/` - RP2040 emulator (future use)
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**Update libraries:**
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```bash
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update-wokwi-libs.bat
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```
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Or manually:
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```bash
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cd wokwi-libs/wokwi-elements
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git pull origin main
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npm install
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npm run build
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```
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### External Dependencies
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**arduino-cli** must be installed on your system:
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```bash
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# Verify installation
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arduino-cli version
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# Initialize (first time)
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arduino-cli core update-index
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arduino-cli core install arduino:avr
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```
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## Architecture
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### High-Level Data Flow
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1. **Code Editing**: User writes Arduino code → Monaco Editor → Zustand store (`useEditorStore`)
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2. **Compilation**: Code → Frontend API call → Backend FastAPI → arduino-cli subprocess → Returns .hex file
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3. **Simulation**: .hex file → AVRSimulator.loadHex() → Parsed into Uint16Array → CPU execution loop
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4. **Pin Updates**: CPU writes to PORTB/C/D → Port listeners → PinManager → Component state updates
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5. **Visual Updates**: Component state changes → React re-renders → wokwi-elements update visually
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### Critical Architecture Patterns
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**1. Vite Aliases for Local Wokwi Libs**
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The `frontend/vite.config.ts` uses path aliases to import from local repositories:
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```typescript
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resolve: {
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alias: {
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'avr8js': path.resolve(__dirname, '../wokwi-libs/avr8js/dist/esm'),
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'@wokwi/elements': path.resolve(__dirname, '../wokwi-libs/wokwi-elements/dist/esm'),
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},
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}
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```
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This allows importing as if they were npm packages while using local clones.
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**2. AVR Simulation Loop**
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The simulation runs at ~60 FPS using `requestAnimationFrame`:
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- Each frame executes ~267,000 CPU cycles (16MHz / 60fps)
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- Port listeners fire when PORTB/C/D registers change
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- PinManager maps Arduino pins to components (e.g., pin 13 → LED_BUILTIN)
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**3. State Management with Zustand**
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Two main stores:
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- `useEditorStore`: Code content, theme
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- `useSimulatorStore`: Simulation state, components, wires, compiled hex
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**4. Component-Pin Mapping**
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Components are connected to Arduino pins via the PinManager:
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- PORTB maps to digital pins 8-13 (pin 13 = built-in LED)
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- PORTC maps to analog pins A0-A5
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- PORTD maps to digital pins 0-7
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When a port value changes, PinManager calls registered callbacks for affected components.
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**5. Wire System (Phase 1 - Visual Only)**
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Wires are stored as objects with start/end endpoints:
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```typescript
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{
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id: string
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start: { componentId, pinName, x, y }
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end: { componentId, pinName, x, y }
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color: string
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signalType: 'digital' | 'analog' | 'power-vcc' | 'power-gnd'
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}
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```
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Wire positions auto-update when components move via `updateWirePositions()`.
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## Key File Locations
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### Backend
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- [backend/app/main.py](backend/app/main.py) - FastAPI app entry point, CORS config
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- [backend/app/api/routes/compile.py](backend/app/api/routes/compile.py) - Compilation endpoints
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- [backend/app/services/arduino_cli.py](backend/app/services/arduino_cli.py) - arduino-cli wrapper, handles compilation subprocess
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### Frontend - Core
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- [frontend/src/App.tsx](frontend/src/App.tsx) - Main app component
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- [frontend/src/store/useEditorStore.ts](frontend/src/store/useEditorStore.ts) - Code editor state
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- [frontend/src/store/useSimulatorStore.ts](frontend/src/store/useSimulatorStore.ts) - Simulation state, components, wires
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### Frontend - Simulation
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- [frontend/src/simulation/AVRSimulator.ts](frontend/src/simulation/AVRSimulator.ts) - AVR8 CPU emulator wrapper, execution loop
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- [frontend/src/simulation/PinManager.ts](frontend/src/simulation/PinManager.ts) - Maps Arduino pins to components
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- [frontend/src/utils/hexParser.ts](frontend/src/utils/hexParser.ts) - Intel HEX format parser
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### Frontend - UI Components
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- [frontend/src/components/editor/CodeEditor.tsx](frontend/src/components/editor/CodeEditor.tsx) - Monaco editor wrapper
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- [frontend/src/components/editor/EditorToolbar.tsx](frontend/src/components/editor/EditorToolbar.tsx) - Compile/Run/Stop buttons
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- [frontend/src/components/simulator/SimulatorCanvas.tsx](frontend/src/components/simulator/SimulatorCanvas.tsx) - Main simulation canvas
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- [frontend/src/components/simulator/WireLayer.tsx](frontend/src/components/simulator/WireLayer.tsx) - Wire rendering layer
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- [frontend/src/components/components-wokwi/](frontend/src/components/components-wokwi/) - React wrappers for wokwi-elements
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## Important Implementation Notes
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### 1. AVR Instruction Execution
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The simulation **must call both** `avrInstruction()` and `cpu.tick()` in the execution loop:
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```typescript
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avrInstruction(this.cpu); // Execute the AVR instruction
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this.cpu.tick(); // Update peripheral timers and cycles
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```
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Missing `avrInstruction()` will cause the CPU to appear "stuck" even though cycles increment.
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### 2. Port Listeners
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Port listeners in AVRSimulator.ts are attached to AVRIOPort instances, NOT directly to CPU registers:
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```typescript
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this.portB!.addListener((value, oldValue) => {
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// value is the PORTB register value (0-255)
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// Check individual pins: this.portB!.pinState(5) for pin 13
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});
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```
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### 3. HEX File Format
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Arduino compilation produces Intel HEX format. The parser in `hexParser.ts`:
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- Parses lines starting with `:`
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- Extracts address, record type, and data bytes
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- Returns a `Uint8Array` of program bytes
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- AVRSimulator converts this to `Uint16Array` (16-bit words, little-endian)
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### 4. Component Registration
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To add a component to the simulation:
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1. Add it to the canvas in SimulatorCanvas.tsx
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2. Register a pin change callback in PinManager
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3. Update component state when pin changes
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Example:
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```typescript
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pinManager.registerCallback(13, (state) => {
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// Update LED when pin 13 changes
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useSimulatorStore.getState().updateComponentState('led-builtin', state);
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});
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```
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### 5. CORS Configuration
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Backend allows specific Vite dev ports (5173-5175). Update `backend/app/main.py` if using different ports.
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### 6. Wokwi Elements Integration
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Wokwi elements are Web Components. React wrappers declare custom elements:
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```typescript
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declare global {
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namespace JSX {
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interface IntrinsicElements {
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'wokwi-led': any;
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}
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}
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}
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```
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## Testing
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### Backend Testing
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Test compilation directly:
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```bash
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cd backend
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python test_compilation.py
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```
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### Frontend Testing
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No test suite currently implemented. Manual testing via dev server.
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## Common Development Scenarios
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### Adding a New Electronic Component
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1. Check if wokwi-elements has the component (see `wokwi-libs/wokwi-elements/src/`)
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2. Create React wrapper in `frontend/src/components/components-wokwi/`
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3. Add component type to `useSimulatorStore` interface
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4. Update SimulatorCanvas to render the component
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5. Register pin callbacks in PinManager if interactive
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### Adding a New API Endpoint
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1. Create route in `backend/app/api/routes/`
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2. Include router in `backend/app/main.py`
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3. Add corresponding service in `backend/app/services/` if needed
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4. Create API client function in `frontend/src/services/`
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### Debugging Simulation Issues
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Common issues:
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- **LED doesn't blink**: Check port listeners are firing (console logs), verify pin mapping
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- **Compilation fails**: Check arduino-cli is in PATH, verify `arduino:avr` core is installed
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- **CPU stuck at PC=0**: Ensure `avrInstruction()` is being called in execution loop
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- **Wire positions wrong**: Check `calculatePinPosition()` uses correct component coordinates
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Enable verbose logging:
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- AVRSimulator logs port changes and CPU state every 60 frames
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- Backend logs all compilation steps and arduino-cli output
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## Project Status
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**Implemented:**
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- Full Arduino code editing with Monaco Editor
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- Compilation via arduino-cli to .hex files
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- Real AVR8 emulation with avr8js
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- Pin state tracking and component updates
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- Dynamic component system with 48+ wokwi-elements components
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- Component picker modal with search and categories
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- Component property dialog (single-click interaction)
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- Component rotation (90° increments)
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- Wire creation and rendering (orthogonal routing)
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- Segment-based wire editing (drag segments perpendicular to orientation)
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- Real-time wire preview with grid snapping (20px)
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- Pin overlay system for wire connections
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**In Progress:**
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- Functional wire connections (electrical signal routing)
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- Wire validation and error handling
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**Planned:**
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- Serial monitor
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- Project persistence (SQLite)
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- Multi-board support (Mega, Nano, ESP32)
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- Undo/redo functionality
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## Additional Resources
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- Main README: [README.md](README.md)
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- Architecture Details: [ARCHITECTURE.md](ARCHITECTURE.md)
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- Wokwi Integration: [WOKWI_LIBS.md](WOKWI_LIBS.md)
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- Wokwi Elements Repo: https://github.com/wokwi/wokwi-elements
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- AVR8js Repo: https://github.com/wokwi/avr8js
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- Arduino CLI Docs: https://arduino.github.io/arduino-cli/
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