Front-end half of the schematic image export. New camera-icon button in
the editor toolbar between BOM and Upload-Firmware. Handler:
1. POSTs to /api/pro/projects/{id}/screenshot.png (server renders the
canvas with headless chromium, returns a PNG).
2. 402 → /pricing?from=screenshot_export
3. 401 → /login with redirect-back
4. 422 → friendly "add at least one component" toast
5. 200 → blob download with Content-Disposition filename
6. The "rendering..." toast surfaces during the 5-10 s of headless
chromium time so users know to wait, not click again.
i18n key editor.toolbar.exportScreenshot added in en/es/pt-br/zh-cn.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Phase 3 D3.1 — front-end half of the BOM export. The toolbar gains a
new spreadsheet-icon button next to the existing project-export button.
On click:
1. POST is NOT used — the backend endpoint is GET-based and streams a
CSV. We just open the URL.
2. 402 (Pro-required) routes the user to /pricing?from=bom_export
so the page can show the right upgrade narrative.
3. 401 routes to /login with redirect-back.
4. 200 triggers a Blob download with Content-Disposition filename.
i18n key editor.toolbar.exportBom added in en/es/pt-br/zh-cn — the
" — Pro" suffix on the tooltip hints at the gating without forcing the
user to discover it only on click.
The button is shown to everyone, not hidden by plan. Free/Maker users
clicking it gets the 402 route to /pricing, which is intentional — that
is the upgrade-discovery funnel we want, not a silent locked icon.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Phase 1 D1.8 — the home-page hero leads with three defensible
differentiators Velxio has that the dominant alternative doesn't:
- AI agent integrated (Wokwi has none)
- Works offline as a desktop app (Wokwi is cloud-only)
- AGPLv3 open source (Wokwi is proprietary)
Subtitle and trustLine rewritten across all four shipped locales
(en, es, pt-br, zh-cn). No layout change — the LandingPage.tsx
component renders both strings already.
The competitor name isn't mentioned anywhere — the user comparing
side-by-side does the math themselves. Anchoring on the USPs makes
the eventual /pricing visit ("Maker $7 = AI included") land in
context instead of cold.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The quota-exhausted modal (rendered by the velxio.dev pro overlay when
a free user hits the daily AI cap) was hardcoded English. The modal is
seen by users from CN/BR/MX/CO/AR/PE/IN — the audiences most likely to
bounce on English-only UX. This adds the four key languages.
Keys:
titleFree — "You've hit today's free limit"
titlePaid — "You've reached your daily limit"
bodyFree — explainer + Pro upgrade pitch (interpolates cap/proCap/multiplier)
bodyPaid — explainer for paid users who hit their own tier's cap
today / thisMonth / resets — stats labels
ctaUpgrade — primary CTA ("Upgrade to Pro — $15/mo")
ctaSeePlans — fallback CTA for non-free users
ctaWait — secondary "Wait until reset"
Upstream-only change — the velxio-prod overlay's AgentChatPanel.tsx is
wired to consume these via useTranslation in a separate commit.
🤖 Generated with Claude Code
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Same root cause as the previous test fix in 3e38397 — upstream commit
d64eebc (fix(stop): reset CPU to PC=0) added a hardResetPinStates() call
to useSimulatorStore.stopBoard. The vi.mock factories in these 6 ESP32-
adjacent test files only exposed updatePort/onPinChange/getListenersCount,
so any test path that hits stopBoard crashed with "is not a function"
once the real prod code called the new method.
Each gets a single-line addition: this.hardResetPinStates = vi.fn();
Verified with full vitest run: 127 files pass, 2,005 tests pass, 0 failures.
🤖 Generated with Claude Code
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
1. multi-board-integration.test.ts — PinManager mock was missing
hardResetPinStates(). Upstream commit d64eebc (fix(stop): reset CPU
to PC=0) added that method to PinManager and useSimulatorStore.stopBoard
calls it, but this test's vi.mock factory never exposed it. Result:
"TypeError: getBoardPinManager(...)?.hardResetPinStates is not a function"
even though the optional chain looks safe — the chain only short-circuits
on null/undefined, not on a non-function property.
2. vitest.config.ts — was missing the @velxio alias that vite.config.ts
defines. defineConfig from vitest/config does NOT auto-inherit from
vite.config.ts; the alias has to be re-declared. Without it, overlay
tests importing @velxio/store/useEditorStore failed with "Cannot find
package '@velxio/...'" even though the build (which DOES inherit the
alias) resolves them fine.
Verified: full set of 3 previously-failing tests now pass cleanly
(multi-board-integration: 43 passed, snapshot: 0, pinIntrospection: 10).
🤖 Generated with Claude Code
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Inserts a Download entry between Pricing and Blog in the main nav.
Routes to the existing DesktopInstallPage in the velxio-prod pro
overlay (auth gate + platform-detect + signed-licence download flow).
i18n: header.nav.download added across all 9 shipped locales
(en/es/ja/it/de/ru/pt-br/zh-cn/fr) with native translations.
Self-hosted OSS image: the route doesn't exist there, so the link
lands on the upstream router's 404 — same fallback behaviour as
/pricing already has for self-hosters. Acceptable until the OSS
side gets its own placeholder.
Brings hardware flashing into Velxio Desktop. Per-board "Flash to
real board" entry in the canvas context menu opens a modal that
enumerates USB serial ports, lets the user pick one, then
streams arduino-cli upload output live until the board is flashed.
Backend (Phase D1) — backend/app/api/routes/flash.py (new):
POST /api/flash/upload (multipart: board_id, port, fqbn,
program_format, program)
→ SSE stream of {phase, line?, progress?} events
→ final {phase:'done', success, elapsed_ms, error?}
- Wraps `arduino-cli upload -p <port> -i <file> --fqbn <fqbn> -v`
so AVR (avrdude), ESP32 (esptool), RP2040 (picotool), SAMD
(bossac) all share one code path — arduino-cli internally
dispatches by FQBN.
- Per-port asyncio.Lock prevents two simultaneous flashes from
fighting over the same /dev/ttyACM0.
- Allow-list of FQBN prefixes (arduino:avr, ATTinyCore:avr,
rp2040:rp2040, esp32:esp32, arduino:samd) so a typo can't
cause a confusing arduino-cli error.
- Format allow-list (hex / bin / uf2 / elf) drives the temp
file extension - arduino-cli uses the extension to route to
the right uploader.
- 8MB hard cap on the uploaded program (real sketches are
well under that; protects against a runaway frontend).
- X-Accel-Buffering: no header so nginx doesn't hold the SSE
chunks until the flash completes.
Frontend (Phase D3):
- frontend/src/services/flashService.ts (new):
async generator streamFlash() yields parsed SSE events.
Handles the base64-vs-text gotcha (compile returns hex_content
as text but binary_content as base64; for binary formats we
atob() into a Uint8Array before posting so the form upload
sends actual bytes, not the base64 ASCII).
- frontend/src/components/simulator/FlashModal.tsx (new):
Three-state UI: picking (port dropdown), flashing (progress
bar + live log), success/error (verdict + retry).
Empty-ports state shows a Linux dialout-group hint.
- SimulatorCanvas.tsx: board context menu gains "Flash to real
board" entry, gated on isTauri() + presence of compiledProgram.
Hidden in web (WebSerial is a separate sprint).
- tauriBridge.ts: SerialPortInfo type + listSerialPorts() helper
that invokes the Rust shell command added in Phase D2.
The sidecar already has arduino-cli on PATH (per
`pro/desktop/sidecar/main.py::_expose_bundled_arduino_cli`), so
no installer changes are needed — flash works the moment the
0.4.x desktop bundle ships with these commits.
Plan + remaining phase tracked in project/hardware-flashing/.
D2 (Rust serial enum) committed separately as a Tauri-shell-only
concern; D4 (manual smoke matrix with real boards) requires
physical hardware so it stays a follow-up.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The desktop Tauri wrapper drops the downloaded libqemu-xtensa.<ext>
inside the directory it exports as VELXIO_QEMU_PATH. The sidecar
previously only checked the dedicated QEMU_ESP32_LIB env var (full
path) plus a fixed file beside the module, so the in-app installer's
output was invisible — adding an ESP32 to the canvas right after
install reported "unavailable" until the sidecar was restarted.
Two changes:
1. New _resolve_lib() helper checks QEMU_ESP32_LIB first, then
VELXIO_QEMU_PATH/<lib_name>, then the legacy module-adjacent path.
Both Xtensa and RISC-V flow through the same resolver.
2. lib_xtensa_path() / lib_riscv_path() functions replace the module
constants for all internal call sites (is_available,
is_riscv_available, start_instance). Resolution happens per call,
so a post-boot install is picked up without restarting the
sidecar. The LIB_PATH / LIB_RISCV_PATH constants stay for any
external readers but reflect import-time state only.
Pairs with the Tauri-side change that writes libqemu-xtensa.<ext>
directly to VELXIO_QEMU_PATH (no archive extraction).
User report after the v0.4.0 desktop agent landed:
> agente devuelve "LLM call failed: Failed to fetch"
"Failed to fetch" is a network-layer error, not 401. Root cause: the
OSS CORS allow_origins list only included http://localhost:517[3-5]
(vite dev) and settings.FRONTEND_URL. The desktop bundle runs from
either tauri://localhost (macOS/Linux) or http://tauri.localhost
(Windows) - both cross-origin to velxio.dev - so the browser
blocked the agent's POST /api/pro/agent/llm preflight before the
backend ever saw it.
Added all three Tauri scheme variants to the allow list. After this
lands + a backend restart the desktop agent's fetch reaches the
real /api/pro/agent/llm and the dual-auth dep from v0.4.0 Phase 1
gets to do its job (Bearer license-key → resolved User → quota
check → upstream LLM proxy).
Origins added:
tauri://localhost # macOS / Linux (Tauri 2.x default)
http://tauri.localhost # Windows (Tauri 2.x default)
https://tauri.localhost # older Tauri 2.x releases
allow_credentials stays True - the existing cookies-from-web flow
still works, the Tauri origins just don't have any cookies to send.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
#208 — stale binary executes after compile error
EditorToolbar.handleCompile: on failed compile, clear the active
board's compiledProgram so a subsequent Run can't silently execute
the previous successful build (which doesn't match the editor any
more). The Run gate already short-circuits on !compiledProgram and
forces a fresh compile.
#209 — compile terminal kept stale messages across runs
EditorToolbar.handleCompile: setCompileLogs([]) at the top of the
handler. Previously logs from the prior compile lingered, making it
hard to tell new errors / warnings apart from old ones.
#210 — desktop File > New Project did nothing
desktop/menu.ts: the menu action used to dispatch a CustomEvent
nobody listened to. Replaced with a real `newProject()` function
that stops the running simulation, removes every board (also drops
the bridges + wires touching them), clears components / wires,
loads the default Blink sketch into the editor, clears project
metadata, and wipes the compile output. Confirms first if there's
unsaved work on the canvas.
#211 — deleting the only board made every other component
unresponsive (wires still worked)
SimulatorCanvas.tsx::interactionRunning: the old expression
treated boards.length === 0 as "boardless electrical mode is
running" — which suppressed the property dialog on click and made
non-sensor components look frozen. Fixed by also requiring
useElectricalStore.submittedNetlist !== '' before flipping to the
boardless-running branch. SPICE has to have actually solved at
least once for the mode to engage.
#212 — ESP32 Support 404 with no actionable message
desktop/Esp32QemuPrompt.tsx: catch the raw "download HTTP 404" /
"not found" upstream error and reword it to "ESP32 support is not
yet available for your platform. The Velxio team is preparing
this build - try again in a few days, or use Arduino/RP2040
boards in the meantime." The real fix is server-side (the velxio
team needs to publish a qemu-xtensa.tar.gz for the user's
platform into the asset bucket and update esp32-qemu/latest.json).
Tracked in project/desktop-agent-v040/ follow-ups.
All five fixes verified with `tsc --noEmit` clean and the existing
25-test vitest suite green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous fix preserved display state on Stop so Resume could pick
up the multiplexed frame seamlessly — but that's Pause semantics, not
Stop. On a real Arduino, hitting the physical Stop is cutting power:
the next Run must boot from setup(), not continue at the saved PC.
User report on https://velxio.dev/example/uno-7segment :
> empieza a contar, le doy stop en el 6, le doy run y sigue desde 6
stopBoard now:
- calls sim.reset() (was sim.stop()) — CPU back to PC=0
- calls hardResetPinStates() (was the soft resetPinStates) — clears
cached states AND notifies listeners so 7-seg / NeoPixel / LCD
blank out instead of freezing on whatever was lit.
Reset and Stop are now the same cold-boot semantics; Reset still
additionally clears serial output + baud rate. The soft
resetPinStates() helper stays for internal SPICE-classification-only
paths that don't want listener fan-out.
Replaces the native OS-modal update dialog (which blocked the editor
and looked dated) with a non-intrusive bottom-right toast that
appears 30 s after app mount when the Tauri updater finds a newer
release.
State machine:
idle → no update detected, render nothing
available → "Update available - Velxio Desktop X.Y.Z" + Install/Later
downloading → progress bar with "X.X / Y.Y MB (NN%)"
installing → "Installing X.Y.Z... will restart automatically"
error → error message + Retry/Dismiss
Click "Install and restart":
1. downloadAndInstall() streams the full signed installer (~70 MB)
2. Tauri verifies the minisign sig against the embedded pubkey
3. Replaces the install in-place
4. Auto-relaunch (the app exits and reopens on the new version)
"Later" dismisses for the rest of the session (sessionStorage flag).
A close+reopen re-checks. Manual re-check via the menu still works.
Companion change in velxio-prod flips tauri.conf.json
updater.dialog from true to false so our custom toast is the only
update UI - no double-prompting.
Files:
- frontend/src/desktop/UpdateAvailableToast.tsx (new): the component
- frontend/src/desktop/desktop.css: toast styles + slide-in animation
- frontend/src/desktop/index.ts: mount alongside GraceBanner +
Esp32QemuPrompt in the existing sidePanelRoot
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous fix rotated overlay hotspots but the pivot was off by
+6px in each axis, which manifested as a 12px X-offset for a 90°
rotation (because (I - R) maps (6,6) to (12, 0) for R = 90° CW).
The wrapper top-left in container-local coords is -wrapperOffsetX,
not -(6 - wrapperOffsetX). The container origin already sits INSIDE
the wrapper's padding+border by exactly wrapperOffsetX/Y; we have
to back out by that same amount, not by 6 - that amount.
Visual verification on https://velxio.dev/example/esp32-pwm-led-rgb:
overlay centers of rotated resistor now match the rotated pin tips
exactly (was 12px off in X).
Reporter on GitHub: after rotating a component the WIRES followed
the pin tips (already fixed in the (6,6) offset commit) but the
clickable connection boxes stayed in the unrotated layout —
visible misalignment between the rotated component and its
hotspots, no way to start a fresh wire from a rotated pin.
Root cause: PinOverlay renders as a SIBLING of the DynamicComponent
wrapper, not as a child. CSS rotation on the wrapper doesn't reach
the overlay div, so its child pin boxes stay at the unrotated
(pin.x, pin.y) coordinates.
Fix:
- Plumb component.properties.rotation from SimulatorCanvas into
PinOverlay as a new `rotation` prop.
- In PinOverlay, capture wrapper.offsetWidth/Height when reading
pinInfo and apply the same rotation matrix the wire calculator
uses (pivot at wrapper center, transform-origin: center center).
- Use the rotated (pinX, pinY) for both the visual `left/top` AND
the canvas-coord passed to onPinClick, so wires that get started
from the hotspot anchor at the rotated tip too.
Also align the default wrapperOffsetX from 4 to 6 (padding:4 +
border:2 on each side of the DynamicComponent wrapper). The
previous asymmetric (4, 6) was the same 2px X bias we fixed in
pinPositionCalculator a few commits back; the overlay was reading
its own copy of the bad number and putting hotspots 2 px left of
the pin tip on unrotated components too. Board paths that pass
wrapperOffsetX/Y = 0 explicitly are unaffected.
All 29 vitest tests in the rotation + simulator suites pass.
Two related changes for the v0.4.0 desktop-agent rollout:
- include glob now also matches `../../pro/frontend/src/pro/**/__tests__/`
so the agent-overlay tests in velxio-prod are discovered when this
config is used from a velxio-prod checkout. On pure-OSS clones the
glob has nothing to match - harmless.
- server.fs.allow extended to `..` and `../..` so Vite's filesystem
sandbox doesn't reject the cross-project test paths with
"Cannot find module '/@fs/...'".
No behavior change for OSS-only contributors. velxio-prod gets the
agent's `desktopAuth` unit tests picked up automatically by
`npx vitest run` in this directory.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.3.x main.tsx explicitly REFUSED to load @pro when VITE_DESKTOP was
true ("desktop owns its own license + auth UI"). v0.4.0 brings the
AI agent into the desktop bundle, so the refusal needs to relax for
that one use case.
New routing inside the if(VITE_PRO_BUILD) branch:
- VITE_DESKTOP also set → load @pro/desktop_index (slim entry that
only mounts AgentChatPanel + DiagnoseCompileButton, no analytics
/ sessions / billing / admin / save overrides - those expect
velxio.dev cookies the desktop has no way to send)
- VITE_DESKTOP not set → load @pro/index (existing web behavior)
VITE_DESKTOP alone (no pro) still loads zero overlay - that's the
pure-OSS desktop build path for self-hosters who don't have the
pro source tree at $PRO_OVERLAY_PATH.
Companion commit in velxio-prod creates @pro/desktop_index, adapts
the agent client for license-key Bearer auth, and updates
build-frontend.sh to pass both flags.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reporter feedback after 7aca3db: pressing Stop on the uno-7segment
example turned the 7-segment off, and pressing Start again left
random segments lit / no number at all. The previous fix made
resetPinStates() notify every listener with (pin, false) on both
Stop and Reset, which was right for Reset (full reboot) but wrong
for Stop:
- On Stop the AVR CPU is just paused. Internally it still has
PORTD=0xFF (or whatever the last drive was).
- resetPinStates blanked the pinStates cache + fan-out LOW
notifications. Display turns off, fine.
- On Start the CPU resumes from where it paused. avr8js's port
listener fires only for bits that CHANGED relative to its OWN
oldValue (which still holds the pre-stop value). If oldValue
matches the live register, no pinChange event fires for that
bit, and the display has no signal telling it to come back on.
Split the API into two methods:
resetPinStates() — soft cleanup, drops outputPins only. Used by
stopBoard. Cached pinStates and visual state
stay so the resume picks up where it left off.
hardResetPinStates() — full cleanup, drops outputPins + pinStates
and fan-outs (pin, false) to listeners.
Used by resetBoard (CPU starts at PC=0,
firmware re-drives every pin from setup()).
Updated the test helper clearAllPinManagerState to call
hardResetPinStates between tests so the same-state short-circuit in
triggerPinChange doesn't suppress fresh events.
All 32 vitest tests pass (AVRSimulator, interconnect-routing,
dual-arduino-software-serial, pin-position-rotation).
Self-hosted feedback: a user on Orange Pi 5B copied the README quick-
start `docker run` line and then couldn't find the container with
`docker logs` because the command didn't pass `--name`, so Docker
assigned a random adjective-noun name. Same friction as filing an
issue with no container id.
Aligns the quick-start with the detailed "Option A" block lower in
the README that already had --name velxio. Also points at
`docker logs -f velxio` so the next person knows how to tail without
hunting for the auto-generated name.
Two paired bugs that surfaced on the Reset button.
(1) 7-segment / NeoPixel / LCD freeze on last pattern after Reset.
resetPinStates() was wiping the pinStates cache + outputPins set
silently — no listener notifications fired, so visual components
that update on pinChange kept rendering whatever segments were
lit at the instant the user pressed Reset. Now we snapshot every
pin that was HIGH before clearing and fan out a synthetic
(pin, false) to each registered listener. Stateful displays
redraw cleanly to all-off; passive listeners (analog sensors,
debounce-only buttons) ignore the synthetic LOW and recover on
their next real write.
(2) Cross-board serial silently dies after pressing Reset. resetBoard
was unconditionally reassigning:
sim.onSerialData = (ch) => appendSerial(boardId, ch);
immediately after sim.reset(). The comment said "re-wire after
reset" but reset() does NOT clear that property — the new USART's
onByteTransmit chains through `this.onSerialData` which IS the
Interconnect wrapper. The reassignment destroyed that wrapper and
sibling-board UART forwarding (Uno TX → Nano RX) stopped working
until a full page reload. Same root pattern as the initSimulator
bug fixed in 5480052 — Interconnect's __icSerialHookInstalled
flag is on the live sim, so once the wrapper is blown away
nothing reinstalls it. Removed the reassignment and left a NOTE
so the next person doesn't reintroduce it.
Verified the AVRSimulator + dual-arduino-software-serial +
interconnect-routing test suites still pass (26 tests).
Cross-board UART forwarding silently broke for any project loaded
with > 1 board. User report: Arduino Uno → Arduino Nano serial echo
test where the Uno transmits fine but the Nano's Serial.available()
is never true.
Root cause traced live with chrome-devtools-mcp + temporary debug
logs in AVRSimulator.onSerialData setter and Interconnect:
1. loadProjectState → addBoard(uno) → createSimulator → sim.onSerialData = appendSerial
2. addBoard(nano) → same
3. setWires → Interconnect.updateWires → ensureSerialHook(uno)
wraps sim.onSerialData with a fan-out callback that ALSO pushes
to the Nano's RX queue. __icSerialHookInstalled flag set.
4. SimulatorCanvas mounts → useEffect calls store.initSimulator()
5. initSimulator unconditionally did:
simulatorMap.delete(boardId);
const sim = createSimulator(...); // ← brand-new sim
simulatorMap.set(boardId, sim); // ← Interconnect's wrapper is gone
The new sim's onSerialData is just appendSerial. The old sim
(where the wrapper lived) has been orphaned; Interconnect never
re-installs because its flag was on the discarded sim.
6. Run all boards → Uno.usart.onByteTransmit → this.onSerialData →
appendSerial (Uno's monitor shows TX) but no fan-out call →
Nano never receives anything.
initSimulator is a legacy single-board helper from the days when the
store only knew about one MCU. Multi-board flows already create
their sims in addBoard. Bail out early if a sim for the active
boardId already exists, so the legacy helper becomes a no-op when
the multi-board path has already done the work.
Verified the 3 related test suites still pass (AVRSimulator,
dual-arduino-software-serial, interconnect-routing).
User report: Arduino Nano connected to an Uno-TX wire received bytes
but displayed them poorly, and pressing Stop then Run "killed" the
serial link until the page reloaded.
Two paired bugs in the cross-board serial path:
(1) drainSerialRxQueue was only ever re-fired from usart.onRxComplete,
which itself only fires AFTER a successful delivery. If the very
first delivery attempt fails (rxEnable=false because the sketch
hasn't reached Serial.begin yet — extremely common when one board
starts emitting bytes before the receiving board's setup() runs)
nothing re-kicks the queue and every subsequent byte from the
sibling board sits in serialRxQueue indefinitely. Adding a
per-frame drain attempt (no-op when queue is empty or rxBusyValue
is set, so cost is negligible) makes the link self-heal across
cold-start races and Serial.end()/begin() toggles.
(2) stop() never cleared serialRxQueue. On Run after Stop the new
USART would re-drain the previous run's leftovers into the fresh
sketch before its setup() ran, corrupting the first bytes the
user saw on the receiving side. Clearing the queue in stop() —
same place we already clear scheduledPinChanges — keeps each Run
a clean slate.
Verified 52 existing tests still pass (dual-pico-serial-passthrough,
dual-arduino-software-serial, interconnect-routing, avr-uart-tx
-waveform, serial-batching, AVRSimulator, pin-position-rotation).
User report: "rotating components messes up their connections" — pressing R
on a placed component visibly slid every wire endpoint off its pin tip.
Root cause: the DynamicComponent wrapper has padding:4px + border:2px on
EVERY side, so the inner web-component element sits 6 px in from the
wrapper top-left on BOTH axes. The wire layer assumed an asymmetric
(4, 6) offset, baked into:
* useSimulatorStore.updateWirePositions — store.x + 4, store.y + 6
* useSimulatorStore.recalculateAllWirePositions
— start (startComp.x + 4, startComp.y + 6)
— end (endComp.x + 4, endComp.y + 6)
* pinPositionCalculator.calculatePinPosition — inverse: (componentX - 4, componentY - 6)
Unrotated the 2 px X bias was visible only as a very-slightly-off wire,
which nobody filed. When the user rotated the component, the bias
rotated WITH it — at 90° it became a 2 px Y offset (wires hanging below
the pin), at 180° a 2 px X offset on the other side, at 270° upward. UX
read as "wires disconnected".
Verified the real CSS box via chrome-devtools-mcp against several live
components on velxio.dev (RGB LED + 3 resistors + analog joystick): all
report padding-left/top = 4 px, border-left/top = 2 px, inner offset = 6
on both axes.
Fix: use (+6, +6) at every site, single source of truth in a comment
explaining padding+border arithmetic. Updated the rotation regression
test to match the corrected math (numbers shift by 2 px on every
expectation that referenced the old offset).
Pin position math, pivot derivation and the rotate-N×90° round trip
unchanged — only the offset constant moved.
Phase 4 polish: GraceBanner was rendering for state=locked/tampered
even though LockoutOverlay covers the screen for those states. The
banner leaked through the overlay's 96%-opaque background as a
faint red strip - confusing.
- GraceBanner.tsx: bannerFor() returns null for locked/tampered
(LockoutOverlay handles the messaging). Also exported bannerFor
so the new unit tests can exercise the pure decision logic.
- __tests__/GraceBanner.test.ts (new): 13 vitest cases covering
pre-expiry amber/red thresholds (trial_ends_at vs subscription_period_end),
fallback to claims.exp for legacy JWTs, soft/hard grace messaging,
dismissibility rules.
- vitest.config.ts: include also matches src/**/__tests__/ so the
desktop tests are discovered without moving them.
Runtime ~600ms vs 5-25 min for a full installer rebuild - lets
future iterations on the banner state machine skip the build cycle.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the frontend half of the v0.3.0 desktop paid model. The Tauri
shell (in velxio-prod) emits velxio://license-required when the
license gate refuses to spawn the sidecar; this commit teaches the
OSS desktop overlay to react.
- LockoutOverlay.tsx (new): full-screen modal with three variants
(no_credential / tampered / expired). Sign-in or paste-key
resolves it via restartApp().
- DesktopWelcomePage.tsx: new grandfather variant - "you have N
days to keep using Velxio Desktop" + "Continue without signing in".
- GraceBanner.tsx: rewrite with pre-expiry tones (5d amber, 24h
red, dismissible), polling every 10 min while document visible,
separates pre/post-expiry messaging.
- Esp32QemuPrompt.tsx: signup gate for grandfather users (ESP32
binaries are not part of the grandfather grace) + inline progress
bar driven by velxio://esp32-qemu-progress events.
- index.ts: rewires on getGateInfo() at first paint to decide
welcome vs lockout vs nothing; installs license-required listener
+ 10-min foreground polling for the locked transition.
- tauriBridge.ts: adds GateInfo type, getGateInfo(), restartApp().
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 7.7 follow-up. Previously the WiFi stub returned wlan.isconnected()=False
and ntptime.settime() raised OSError — sketches degraded gracefully but
features like the TIME and WEATHER screens in the smart-ui-eyes example
showed "Sync Failed" / "API Error" instead of real-looking data.
Smart stub now:
- wlan.isconnected() returns True after the first ~2 calls (simulates a
~1 second connection ramp)
- ntptime.settime() pre-loads machine.RTC() with the host's UTC datetime
(captured at code-injection time), so localtime() returns real time
- urequests.get(url) returns a stubbed Response whose .json() decodes a
payload routed by URL substring:
"openweathermap"/"weather" → fake weather dict (temp/humidity/desc)
"ipify"/"myip" → fake public IP
"worldtimeapi" → fake ISO datetime
everything else → {}
- urequests.post/head also stubbed (return {"ok": True} / {})
- Both `urequests` and `requests` aliases registered
End result: smart-ui-eyes example shows real-looking time on TIME
screen and plausible weather data on WEATHER screen, no crashes.
Still no real internet (would need Phase 7 QEMU WiFi emulation), but
visually the example demos correctly.
Drives the simulation backend WebSocket directly, bypassing the
useSimulatorStore WiFi-stub prelude, and injects a minimal MP
program that exercises network.WLAN(STA_IF).active(True) +
.connect() + .isconnected() loop.
Used by Phase 7 of the velxio MP WiFi emulation project to capture
the register trace from a DEBUG=1 build of libqemu-xtensa.so. The
test exercises every API call the smart-ui-eyes example needs from
the network module.
Run:
node --experimental-websocket test/test_micropython_wifi_trace/test.mjs \
--backend=http://localhost:3080 --timeout=60
docker logs velxio-app 2>&1 | grep -E '\[(wifi|phya|ana )\]' | tail -200
Inject a compat shim into the raw-REPL prelude that replaces
sys.modules["network"] and sys.modules["ntptime"] with no-op stubs
BEFORE user main.py runs.
Why: the picsimlab QEMU fork's esp32_wifi NIC emulation handles
Arduino's lightweight WiFi.h but not MicroPython's full esp_wifi_init
path. Calling network.WLAN(STA_IF) (which is what every
network-using MP sketch does) drives the firmware to wait on
peripheral status bits QEMU never sets, eventually tripping the
FreeRTOS task watchdog (TG1WDT_SYS_RESET ~26s after boot, or
TG0WDT ~14s if the NIC is partially attached).
With the stub:
network.WLAN(STA_IF).isconnected() -> False
network.WLAN(STA_IF).connect(...) -> no-op
ntptime.settime() -> raises OSError
Sketches that already have try/except around sync_time (which is
most of the 100-days examples) now degrade gracefully: WELCOME +
EYES screens run, TIME and WEATHER screens show their fallback
behaviour, no panic, no reboot.
Doesn't affect Arduino C++ — sketches that #include <WiFi.h> use
real WiFi.begin() and the existing esp32_wifi NIC handles those fine.
A proper fix is to extend the picsimlab WiFi emulation to support
the full ESP-IDF API, but that's a multi-day project. This stub
unblocks the 31 MicroPython examples shipping with network imports.
Three coordinated changes that fix the "Waiting for browser…" hang
and unblock first-launch UX on the Tauri desktop build:
1. desktop/index.ts — DON'T mountWelcome unconditionally on first
launch. Before, an empty keychain (no key yet) forced the
welcome / sign-in screen on top of the editor, gating 100% of
the app behind an account. Now the editor opens directly:
compile + run + sim + save .vlx all work for free (they're
upstream OSS features), and the license check still runs in
the background just to populate state for the GraceBanner
(which shows for invalid keys — locked, tampered, in
soft/hard grace). Pro-only features (ESP32 QEMU download,
agent IA) prompt for license at use time, where it actually
matters. Matches the "try before you buy" expectation a
desktop install creates.
2. desktop/tauriBridge.ts — rewrite `openExternal` to try every
known IPC path in cascade order and log via the desktop debug
file which one worked. The previous implementation invoked
`plugin:shell|open` with `{ path: url }`, which silently
failed (no ACL match + wrong arg shape) and fell back to
`window.open`, which inside a Tauri webview is a no-op for
external URLs — the browser never opened. New cascade:
plugin:opener|open_url (paired with tauri-plugin-opener which
ships in this revision), then plugin:shell|open with both
`{ path, with: null }` and `{ url }` shapes, then the
window.__TAURI__.shell / opener high-level wrappers that
specific Tauri 2.x flag combos expose. Each attempt logged
via the dlog helper so the next operator can see exactly
which path was used (or that all failed) without devtools.
3. desktop/menu.ts — new `navigate-route` action type. Routes
bundled in the SPA (DocsPage, ExamplesPage, AboutPage) that
used to open velxio.dev in the system browser now navigate
in-window via history.pushState + popstate (mirrors the
locale-switch handler). Respects the current locale prefix
so `/examples` from `/es/editor` lands at `/es/examples`
instead of jumping back to English.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The hasWifi auto-detection in useSimulatorStore.startBoard only matched
Arduino C++ patterns (#include <WiFi.h>, WiFi.begin). MicroPython
sketches that call `import network` or `network.WLAN(STA_IF)` were
not detected, so wifi_enabled stayed false and the backend never
attached the esp32_wifi NIC model to QEMU.
Symptom: any MicroPython ESP32 example that touches the network
module hangs in network.WLAN(STA_IF) (the constructor that triggers
esp_wifi_init internally) and the FreeRTOS task watchdog trips with
TG1WDT_SYS_RESET ~26 seconds after boot. The chip then reboot-loops.
Mirror the Pico W detector right below this one — it already handles
both Arduino and MicroPython patterns. Now ESP32 does too.
Affects 31 examples in examples-100-days.ts that use network.WLAN.
Two Node.js tests that hit the simulation backend WebSocket directly
and inject minimal MicroPython programs via raw-paste REPL:
- test_micropython_i2c_minimal: smallest possible repro. I2C(0)+scan+
single-byte writeto. Used to prove the bug is NOT in the basic I2C
layer — this test passes both before and after the fix.
- test_micropython_i2c_ssd1306_repro: walks the full SSD1306 init
sequence (25-cmd init loop + 6x addr writes + writevto 8B + writevto
1024B). Used to prove the bug is NOT in the cmd sequence or the
writevto path — this test also passes both before and after.
These two tests refuted the original "missing TRANS_DONE IRQ"
hypothesis and pointed the investigation toward the file-load vs
raw-REPL difference, which led to identifying the per-byte _emit
bottleneck in esp32_worker.py.
Run with:
node --experimental-websocket test/test_micropython_i2c_minimal/test.mjs \
--backend=http://localhost:3080 --timeout=120
Requires the velxio container (or local backend with QEMU libs) on
the given backend URL.
A 1024-byte oled.show() writevto generates ~1025 calls into
_on_i2c_event, one per byte. The previous code called _log (stderr
write+flush) AND _emit (stdout JSON write+flush) for every event,
saturating the worker subprocess's stdout pipe. The QEMU thread blocks
on the synchronous write, the firmware's ESP-IDF i2c_master ISR
re-enters before the previous one finished, and the Interrupt watchdog
trips on CPU1 with a "Guru Meditation Error: Interrupt wdt timeout"
panic on the second consecutive oled.show() call.
I2CWriteSink already buffers writes internally and emits a single
i2c_transaction event on FINISH, so the per-byte log+emit was pure
overhead with no observability value for display drivers (SSD1306,
PCF8574). Keep them for everything else.
Verified end-to-end via chrome devtools MCP:
- Test minimal (init + 1 explicit show): markers OK, no panic
- Loop test (10x oled.show() + sleep(0.5)): DONE_LOOP, no panic
OSError: [Errno 19] ENODEV at ssd1306.SSD1306_I2C(...) on
100d-esp32-oled-smart-ui-eyes-animation-time-and-weather-micropython.
MicroPython SoftI2C bit-bangs GPIO directly. Velxio's ESP32 QEMU
bridge listens on the emulated I2C peripheral (registers slaves like
0x3C wokwi-ssd1306 against it) and doesn't decode bit-banged GPIO
toggles as I2C frames, so the OLED never sees any writes and
i2c.writeto() returns ENODEV on first use.
machine.I2C(0, ...) routes through the hardware I2C peripheral that
QEMU emulates, the registered slave receives the bytes, the OLED
panel updates. Same code path the other working SSD1306 MicroPython
examples on this repo already use.
API surface is identical to SoftI2C — only the constructor differs —
so the rest of the user sketch needs zero changes.
avr8js's usart.writeByte(value) rejects the call (returns false, drops
the byte) whenever rxBusyValue is set — and rxBusyValue stays true for
one full cyclesPerChar after each accepted call. The old serialWrite()
fed every character in a synchronous for-loop, so only the first byte
made it through and the sketch saw 'h' when the user typed 'hello\n'.
Buffer pending bytes in serialRxQueue and pump them one at a time:
- serialWrite() now just queues + kicks drainSerialRxQueue once
- drainSerialRxQueue calls writeByte on the head of the queue and only
shifts it off if writeByte returned true (avr8js accepted it)
- usart.onRxComplete is wired to drainSerialRxQueue so the next byte
ships as soon as the sketch's RX side actually consumed the previous
one — matches the cyclesPerChar pacing the real chip enforces
Same handler wired in both USART setup paths (the Uno/Nano branch and
the post-loadHex Mega/ATtiny branch). TX path (onByteTransmit +
emitUartTxFrame for the oscilloscope waveform) is unchanged.
ESP-IDF runs component_get_requirements.cmake in script mode (not full
project mode) to scan component dependencies before the build proper.
CMake rejects CONFIGURE_DEPENDS in script mode with:
CONFIGURE_DEPENDS is invalid for script and find package modes.
The persistent build dir is already wiped + restored from the template
on every compile (espidf_compiler.py:220-222 + CMakeLists.txt patches),
so the glob is re-evaluated naturally on the next cmake configure — we
don't need CONFIGURE_DEPENDS to catch new files.
Pairs with 27c9a28 (glob fix) + 21791a8 (template main.cpp decouple).
Now that main/CMakeLists.txt globs every *.cpp/*.c into SRCS (commit
27c9a28 — needed so multi-file Arduino projects link), sketch.ino.cpp
is compiled as its own translation unit. The template main.cpp's
`#include "sketch.ino.cpp"` is left over from when SRCS only named
main.cpp — back then we had to pull the user code into main.cpp's TU
to get it compiled at all.
With the glob in place, keeping the include re-defines setup() and
loop() in main.cpp's TU AND in sketch.ino.cpp.obj, so the linker dies
with "multiple definition of `setup'". Replace the include with a
forward declaration and let the linker resolve setup()/loop() from
sketch.ino.cpp.obj. Matches arduino-cli's per-file compile + auto-link
model, and frees pure-C++ multi-file sketches to put helper TUs in
their own .cpp files without textual-include hacks.
Repro: robot-desktop-eyes after the glob fix (#13 rebuild) — compile
got past resolve+compile and into link, where multi-def of setup()
would have appeared on the next attempt. This commit closes the loop.
Multi-file Arduino sketches (robot-desktop-eyes is the canonical
case) define classes and free functions in their own translation
units — Face::Update(), FaceExpression::GoTo_Surprised(),
AsyncTimer::SetIntervalMillis(...), etc. live in Face.cpp,
FaceExpression.cpp, AsyncTimer.cpp respectively.
The espidf_compiler drops every user-supplied .h/.cpp into
project/main/ but the main/CMakeLists.txt only declared
`SRCS "main.cpp"`, so the helper TUs never got compiled and the
linker died with dozens of "undefined reference to ..." entries.
Switch SRCS to a CONFIGURE_DEPENDS glob over the main/ directory
so every .cpp/.c that lands in main/ becomes part of the IDF main
component automatically. CONFIGURE_DEPENDS makes CMake re-evaluate
the glob on every reconfigure, which matters because the persistent
build dir is reused across compiles and the set of helper files
changes per sketch.
Repro: open robot-desktop-eyes, click Compile. Before this commit:
37 linker errors starting at "undefined reference to `u8g2'" and
"undefined reference to `Face::Update()`". After: the helper TUs
compile and the .elf links.
Two related fixes for the ESP32 Arduino-compat compile path:
(a) backend/app/services/esp-idf-template/main/CMakeLists.txt:
Demote -Werror=comment / =parentheses / =sign-compare / =narrowing
/ =write-strings / =missing-field-initializers / =reorder back to
plain warnings. ESP-IDF's project defaults are stricter than what
Arduino/arduino-cli users expect, so common Arduino idioms (nested
/* */, missing field initializers in struct literals, etc.) were
failing builds that compile fine in the Arduino IDE. -Wall stays
on; we just stop the abort.
(b) examples-robot-desktop.ts (robot-desktop-eyes example):
Replace the nested /* xTaskCreatePinnedToCore( ... /* Task function. */
... */ block with `#if 0 / #endif` so the inner block comments
don't terminate the outer one. Even with -Wno-error=comment the
real-syntax-level issue (the first inner `*/` closes the outer
comment, leaving the rest of the lines as bare code) would still
bite, so this needs an actual code fix.
Drops `/.well-known/assetlinks.json` so the Trusted Web Activity APK
(dev.velxio.twa, generated by bubblewrap from this same manifest.webmanifest)
can prove to Chrome that it's allowed to claim velxio.dev as its own
origin. Without this file the TWA falls back to a Custom Tab with the
URL bar visible — losing the whole "feels native" UX that TWAs
exist for.
The sha256_cert_fingerprints entry pins the production signing key
held locally as android.keystore in the velxio-twa/ build dir (NOT
in any repo). If we ever lose that key + need to re-issue, this
file has to be updated with the new fingerprint and re-deployed
BEFORE the new APK reaches users; otherwise their previously-
installed TWA verifies against an asset link that no longer matches
the APK signature and breaks.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
When a sketch's external library headers were only referenced from
project headers (e.g. esp32-eyes.ino includes Common.h, Common.h
includes <ESP32Servo.h>), the compile failed with
fatal error: ESP32Servo.h: No such file or directory
because _detect_external_includes was only called on main_content
(the processed .ino). Project .h/.cpp files were never scanned, so
ESP32Servo / DHT / Adafruit_Sensor referenced only transitively
through user code never reached _resolve_library_components and
never landed in user_libs_all/.
Fix: collect ext_headers from main_content PLUS every uploaded
.h/.hpp/.ino/.c/.cpp file before resolving libraries. Lib resolver
already walks transitive includes inside the lib bundle once it's
copied; this just makes sure the first-level set covers user
project headers too.
Repro: open https://velxio.dev/example/robot-desktop-eyes, click
Compile. Before this commit: 13 errors starting at ESP32Servo.h.
After: ext_headers includes ESP32Servo.h on the first pass and the
build proceeds.
Sketch fails to compile out of the box with
fatal error: ESP32Servo.h: No such file or directory
because the ESP32Servo / U8g2 / DHT / Adafruit Unified Sensor libs
aren't part of arduino-esp32 and weren't declared on the example.
loadExample.ts already iterates `example.libraries` and runs
arduino-cli lib install for any missing entry before the user
touches Compile. Adding the four real deps the sketch needs gets
the example compiling cleanly on a fresh container without any
manual Library Manager dance.
When the auto-compile path in handleRun() finishes without producing a
compiledProgram, the previous code dropped the failure on the floor with
only a `console.warn` — the user clicked Run, nothing happened, and they
had no idea why. The accompanying comment also promised "always start
even if compiledProgram is empty" but the code did the opposite.
This commit replaces the dead comment + silent warn with a top-level
error toast + addLog entry, with a different copy for MicroPython mode
(suggests "click Load MicroPython to retry") vs Arduino C++ mode
(directs the user to the output console for the underlying error).
handleCompile already writes the actual cause to the compile-output
console via addLog — this fix just makes sure the user knows their
click failed and where to look.
Three small fixes to frontend/public/manifest.webmanifest so the
Bubblewrap-generated TWA (and Add-to-Home-Screen PWA installs) feel
right on a phone:
- orientation: landscape → any. Landscape-forced on a phone
locks the device in side-grip whenever Velxio is foregrounded;
the editor + simulator work fine in portrait too (the file
explorer collapses gracefully). Tablets and desktops still
default to landscape because they're naturally wider, so this
only changes behaviour where the lock would actively hurt.
- name: "Arduino Emulator" → "Circuit & Arduino Simulator".
Matches the title tag + Open Graph copy that velxio.dev uses
everywhere else and reflects the SPICE / ESP32 / RP2040 work
the project has grown into since the original name was written.
- description: was 'Free local Arduino emulator … No cloud, no
latency.' That was true for the OSS self-host but misleading
for an installed PWA that talks to velxio.dev. Rewritten to
describe the actual product surface (the boards, the SPICE
sim, "free and open source") without making a claim the live
site can't keep.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Snapshot was written when the example had components: [] and wires:
[]. Now that 5bd541e populated the circuit (OLED + 2 buttons) and
2dea3f0 renamed the OLED pins to match wokwi-ssd1306's real
pinInfo, the netlist contains the button pull-down resistors and
floating-net autopulls. Regenerated with `vitest run -u`.
robot-desktop-eyes and the day-30/100-days OLED example wired the
SSD1306 OLED with SDA/SCL/VCC, but the wokwi-ssd1306 element
exposes pinInfo as DATA/CLK/VIN/GND. The mismatched names couldn't
resolve, so all three wire endpoints fell back to (0,0) of the
component and visually attached to the corner instead of the pins.
Same class of bug on the wokwi-big-sound-sensor in
robot-desktop-eyes: the element has AOUT/DOUT (no plain OUT). The
sketch uses digitalRead(SOUND_PIN), so route to DOUT.
The COMPONENT_PIN_ALIASES map in wokwiZip.ts only normalises on
.zip import — static examples have to use the real pinInfo names.