Three independent fixes uncovered during a systematic example-by-example
audit (plan/full_test_plan/):
1. DynamicComponent.handleMouseDown was calling e.stopPropagation()
unconditionally in the capture phase. That swallowed pointerdown
BEFORE wokwi-potentiometer / pushbutton / slide-switch / joystick
could see it, so the rotary knob would not rotate and buttons
wouldn't press even with a real OS mouse. Now we skip the swallow
when the click target is an inner wokwi-* element during a live
simulation, letting the wokwi component own its own pointerdown
while still allowing the canvas drag-to-rearrange flow on the
wrapper / non-interactive surface.
2. examples.ts uno-ntc (and pico-ntc) sketch had the NTC divider
formula inverted relative to both the SPICE mapper topology
(VCC -> R_NTC -> A1 -> R_pull -> GND, the standard module wiring)
and real wokwi-ntc-temperature-sensor modules. Moving the slider
to 60 C made the firmware print -3.42 C. Flipped the formula to
r = SERIES_R * (VCC - v) / v. Now slider 60 C -> Serial reports
60.12 C and A1 voltmeter shows 4.00 V.
3. componentToSpice.ts photoresistor mapper was only registered under
the bare key `photoresistor`, but example components use the
metadataId `photoresistor-sensor`. Added an alias so the LDR +
pull-down divider gets emitted for the real component instance.
All three reproduce visually in seconds; documented per-example in
plan/full_test_plan/examples/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two issues in PR #200 became obvious from the next CI run:
1. **`poolOptions.forks.execArgv` had no effect.** Vitest 4 removed
`test.poolOptions` entirely — every key under it moved to
top-level `test.*`. The runner emits this banner on every run:
DEPRECATED `test.poolOptions` was removed in Vitest 4.
All previous poolOptions are now top-level options.
So `test.poolOptions.forks.execArgv: ['--max-old-space-size=8192']`
was silently ignored. Move it to `test.forks.execArgv` (and
`test.forks.singleFork`).
2. **NODE_OPTIONS got dropped when the shard step was rewritten.**
PR #199 added `env: NODE_OPTIONS: --max-old-space-size=8192` to
the `npm test` step; PR #200 replaced the step with `npx vitest
run --shard X/2` but did not carry the env-var across. Combined
with #1, the workers reverted to Node's 4 GB default and shard 2
(58 files) still OOMs at exactly 4128 MB heap.
Restore NODE_OPTIONS on the workflow step as belt-and-braces — it
gets honored by the parent vitest process, and the migrated config
covers the forked children.
With 8 GB heap × 2 shards × 58 files each, the cumulative state
from ngspice WASM + singletons fits comfortably and the suite
should exit cleanly.
PR #198 added NODE_OPTIONS=--max-old-space-size=8192 to the
frontend-tests workflow assuming vitest's forks pool would inherit
it. It does NOT. Vitest 4's forks pool spawns workers via
child_process.fork() with an explicit execArgv list and ignores
the parent shell's NODE_OPTIONS env var — verified by reading the
post-merge GHA log: the Node OOM still fires at ~4.0 GB heap,
exactly the default v8 ceiling.
Set the heap cap at the pool level instead so the workers actually
see it. This is the canonical vitest 4 idiom for raising worker
limits — `poolOptions.forks.execArgv` is forwarded verbatim to
each forked child.
Independent of: the gpio_matrix_cb SIGSEGV fix in qemu-lcgamboa
(now landed) which addresses the Backend E2E failure mode. This
PR is exclusively the Frontend Tests heap fix.
This also serves as the trivial commit needed to re-trigger the
master CI run against the now-fixed libqemu binaries (v1.1.1
served from the license endpoint).
Two CI failures landed together on master after PR #194 merged:
1. **components-metadata.json stale.** The `power-supply` thumbnail
in scripts/component-overrides.json was updated (grey placeholder
→ branded PSU SVG with voltage/current labels) but the generated
JSON wasn't regenerated. The pre-merge check
`git diff --quiet frontend/public/components-metadata.json` now
fails on master. Fix: `cd frontend && npm run generate:metadata`,
commit the result.
2. **Frontend Tests > test (20/22): vitest worker hang.**
`circuit-simulation-service.test.ts` had been calling
`service.start()` in ~10 tests without storing the returned
unsubscribe handle. Each call subscribes the service to the
simStore; the listener captures the service + scheduler in
its closure. After all tests complete, vitest's forks pool
tries to terminate the worker but the still-active listeners
keep the event loop pinned, producing:
"Worker exited unexpectedly / Timeout terminating forks worker"
All assertions actually pass — only the worker shutdown hangs.
Fix: introduce a `startTracked(service)` helper that records
the unsubscribe in a module-level array, plus an `afterEach`
that drains the array. `__resetMixedModeScheduler()` still runs
after to dispose the scheduler singleton. Replaced all 9 raw
`service.start()` callsites.
Both are independent of any production code change. The fix is
test/scaffolding only.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
When the editor opens a .s or .asm file (the chip-program files routed
to /api/compile-rom), Monaco now colorizes 8080/Z80 mnemonics, registers,
hex/binary literals, comments, and directives. Same highlighter covers
both ISAs since most mnemonics overlap.
- frontend/src/components/editor/retroAsmLanguage.ts: a Monarch tokenizer
+ LanguageConfiguration + idempotent registration helper. Recognises
the full 8080 ISA, all the Z80 additions (LD/JR/DJNZ/EXX/EX/IM/LDIR/
bit ops/index ops), the directives ORG/DB/DW/EQU/END, and registers
including condition codes (NZ/Z/NC/etc.) and IX/IY.
- CodeEditor.tsx: maps `.s` and `.asm` to the new `retro-asm` language
and calls `registerRetroAsm(monaco)` in beforeMount so the language
exists by the time the editor first paints. Other extensions
(.ino/.cpp/.c/.py/.json/.md) behave exactly as before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a third format to /api/compile-rom: `c` (C source compiled by SDCC
to Z80 bytes). Same chip-program flow as 8080/Z80 asm — write C in a
project file, click Compile, click Run.
Backend:
- backend/app/services/c_compile.py — async SDCC wrapper. Locates the
sdcc binary on PATH (or via SDCC env var, or common Windows install
paths) and shells out with target=mz80 + --code-loc 0x100 --data-loc
0x8000. Parses the resulting Intel HEX into raw ROM bytes. Pure 8080
is rejected with a clear error (SDCC has no 8080 backend; Z80 ROMs
also run on the i8080-cpu chip if you avoid Z80-only ops).
- rom_compile.py: compile_rom is now async; the new c branch delegates
to c_compile. compile_rom_endpoint awaits it.
Frontend:
- romCompileService: RomFormat gains 'c'; formatForFile maps .c/.cpp to
'c'. isChipProgramFile intentionally still excludes .c — disambiguation
happens at the EditorToolbar level.
- EditorToolbar: the chip-program path also fires when a custom-chip
has programFile === activeFile.name (regardless of extension). That
lets .c files route to /api/compile-rom (SDCC) when bound to a CPU
chip, while .c files NOT bound to any chip continue to route to
arduino-cli as before.
Docker:
- Dockerfile.standalone adds `sdcc` to the apt-get install list, so the
prod image ships with SDCC out of the box.
Example:
- /examples/z80-led-chaser-c — z80-cpu chip + chaser.c (a Larson
scanner written in C with __at() MMIO definitions). Compiles cleanly
with SDCC's --code-loc 0x100 default crt0.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the Zilog Z80 to the programmable-retro-CPU lineup. Same compile-rom
flow that landed for the 8080 in PR #189: write Z80 asm in a project
file, click Compile (backend assembles via in-tree two-pass asm-z80),
click Run, the chip emulator boots from the resulting ROM bytes.
Backend:
- backend/app/services/asmz80.py — two-pass Z80 assembler covering the
practical demo subset: LD r,n / r,r' / rp,nn / (nn),A / A,(nn) +
ALU r/n + INC/DEC + JP/JR/DJNZ/CALL/RET + PUSH/POP + IN/OUT +
EX/EXX + LDIR/LDDR/IM/NEG + RLCA/RRCA/RLA/RRA + the simple
ED-prefix variants. Not yet: CB-prefix bit ops, DD/FD index ops.
- rom_compile.py routes target=z80 through the new assembler.
Chip:
- frontend/src/components/customChips/examples/intel/z80-cpu.{c,chip.json}
Generated by scripts/make-z80-cpu.py from the existing z80.c emulator
(same clean-room implementation that passes ZEXDOC end-to-end). The
external pin/bus protocol is replaced with internal RAM + ROM + MMIO
for LED/BTN/UART. 35 KB WASM.
Example:
- /examples/z80-larson-scanner — Knight-Rider-style walking LED.
Demonstrates JR/DJNZ/RLCA which the 8080 can't run.
Plus a small Z80 smoke-test asm under scripts/.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PR #192 (spice-led-pipeline) added two PinManager changes that were
not reflected in the test mocks / assertions:
- `setPinState(pin, state)` gained an optional `source: 'mcu' |
'external'` third arg. Production ESP32-C3 / RISC-V simulators
now pass `'mcu'` to mark the call as an MCU output (so the SPICE
collector emits a V-source). The esp32c3-blink and esp32c3-simulation
tests asserted on the old 2-arg shape.
- `resetPinStates()` is a new public method on PinManager called by
`stopBoard` / `resetBoard` to clear cached pin states. The mocks in
esp32-integration.test.ts and multi-board-integration.test.ts did
not add it, so any test that ran stopBoard hit
`TypeError: getBoardPinManager(...)?.resetPinStates is not a function`.
This commit:
- Adds `'mcu'` to the two ESP32-C3 setPinState assertions.
- Adds `this.resetPinStates = vi.fn()` to both integration mocks.
These are pure test fixups — no production code touched. The
`circuit-simulation-service.test.ts > handleMcuEdge` failure
(`expected 1 to be 2`) is a separate regression in production code
introduced by PR #192 and is NOT fixed here.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a new way to use the retro CPU chips: write your program in a
project file (.s / .asm / .hex / .bin), click Compile, click Run, and
the same chip emulates whatever you wrote. Same chip + different ROMs =
mini PC, calculator, LED demo, Kill-the-Bit game, etc.
SDK:
- velxio-chip.h gets two new host imports:
uint32_t vx_rom_size(void);
void vx_rom_read(uint32_t off, uint8_t* dst, uint32_t len);
CPU-emulator chips call these in chip_setup to pull their program out
of the host's romBytes property.
Frontend runtime:
- ChipRuntime accepts opts.romBytes (Uint8Array) and exposes the new
imports, copying bytes into chip memory on vx_rom_read.
- CustomChipPart pulls component.properties.romBytes (base64) and passes
it through.
- Component registry declares three new custom-chip properties:
romBytes (base64), programFile (matching project filename), and
programTarget (cpu name).
New programmable bundled chip:
- frontend/src/components/customChips/examples/intel/i8080-cpu.{c,chip.json}
Same clean-room 8080 emulator as i8080-repl/i8080-counter, but ROM is
loaded externally via vx_rom_*. Has 8 LEDs, 8 buttons, UART, 16 KB RAM,
32 KB of external ROM.
Backend:
- New /api/compile-rom endpoint and rom_compile service that turns
chip-program source into ROM bytes. 8080 ASM is assembled by the
in-tree two-pass assembler (moved to backend/app/services/asm8080.py).
Intel HEX records are parsed; raw .bin is passed through. Future targets
(z80, 8086, 4004) are scaffolded but not wired yet.
EditorToolbar:
- Compile button detects when the active file is .s/.asm/.hex/.bin and
routes to compile-rom instead of arduino-cli. The compiled bytes are
injected into every custom-chip on the canvas whose programFile property
matches the active filename (or is empty).
Example:
- /examples/i8080-killbits loads Dean McDaniel's 1975 Kill-the-Bit on
the programmable i8080-cpu chip. killbits.s is shipped as a project
file alongside sketch.ino; the user clicks Compile then Run and the
LED walks across 8 outputs, buttons kill it.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The SignalRouter path has been in prod through Phase 2.5 / Phase 3.3
deploys without regressions, so the temporary fallback shipped in
commit 77bf897 can come out. Closes#101.
Backend (esp32_worker.py + esp32_lib_manager.py):
- Stop emitting `ledc_update` from the 0x5000 LEDC callback and from
the polling thread. Only `ledc_duty` (channel + duty_pct) and the
GPIO matrix routing events ship now.
- Drop the channel→gpio reverse-lookup that fed the legacy event.
Frontend:
- Delete `PinManager.broadcastPwm` and `PinManager.pwmListenerPinCount`.
- Delete `makeLedcUpdateHandler` + its `channelGpioMemo`.
- Delete `Esp32Bridge.onLedcUpdate` field + the `case 'ledc_update':`
message handler + the `LedcUpdate` type.
- Strip `this.onLedcUpdate = null` from 14 test mocks.
- Rewrite the `does not call broadcastPwm` guard in
esp32-multi-servo-gpio-matrix.test.ts to assert the method itself
no longer exists on PinManager (stronger regression guard than the
spy version, and doesn't need vi).
- Remove the `PinManager.broadcastPwm fallback` describe block from
esp32-servo-pot.test.ts — every test in it exercised the deleted
fallback path.
Docs (ESP32_EMULATION.md):
- Replace `ledc_update` rows in the events / implementation tables
with the SignalRouter trio (`ledc_duty`, `gpio_routing`,
`gpio_routing_clear`).
- Update the visual flow diagram + the "why this matters" paragraph
to past-tense the broadcastPwm bug.
Tests: 1886 frontend tests pass (the previously-failing
board-kinds-coverage test that needed the new Pi Zero/1/2 kinds is
also green). Backend unit suite: 279 pass, the 11 espidf_real_paths
prereq failures are environment-dependent (need arduino-cli libs in
the local shell) and unrelated.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
`PinTracer` signature is `(componentId, componentPinName) => number | null`
but the local `getArduinoPin` lambda only accepted one arg and used the
closure-captured `id`. When `createDefaultPinResolver` passed both args
(per the typed signature), JS bound the FIRST arg (the componentId) into
the lambda's single `componentPinName` parameter. `traceDetailed` then
looked up a pin literally named "rgb-led-1" on component "rgb-led-1",
returned null, and the resolver locked itself into 'FLOATING' state —
its onChange path never subscribed and the wokwi-rgb-led element's
ledRed/ledGreen/ledBlue stayed at 0 forever even as the SPICE side
correctly cycled through R, G, B, Y, C, M, W via analogWrite().
Same bug latent for any multi-pin component that goes through the
PinResolver path (multi-pin LEDs, RGB strips, 7-seg drivers, anything
that calls `getPinResolver(<pinName>)` for several pin names).
Fix: lambda now accepts both shapes — `getArduinoPin(pinName)` (legacy
single-arg used by every PartSimulationRegistry handler) AND
`getArduinoPin(componentId, pinName)` (PinTracer 2-arg form used by
createDefaultPinResolver / createSpiceResolvedPinResolver). Picks the
right componentId in either case.
Verified via the rgb-led example: ledRed/ledGreen/ledBlue now cycle
0→255→0 in sync with the SPICE node voltages on pins 9/10/11.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
End-to-end pipeline fixes uncovered while auditing the /examples gallery.
Each bug shipped past green unit + snapshot tests because none of those run
firmware + render LEDs. Added scripts/visual-led-test.mjs as a CDP-driven
visual harness that loads each example, runs the simulator, samples
`wokwi-led.brightness`, and asserts toggle / gradient / initial-off
invariants — exits non-zero on any regression.
Frontend simulator
- PinManager.updatePort: new optional ddrMask param. A pin is added to
`outputPins` only if the DDR bit is set, so the PORTx write that
enables INPUT_PULLUP (DDR=0, PORT=1) no longer falsely marks the pin
as MCU output. AVRSimulator now reads DDRB/C/D (0x24/0x27/0x2A on
Uno/Nano, 0x37 on ATtiny85, per-port table on Mega) and forwards it.
- AVRSimulator: pass DDR mask alongside every port-listener fire.
- BasicParts pushbutton{,-6mm}: seed pin HIGH in attachEvents so
`digitalRead()` returns HIGH while idle. avr8js doesn't auto-simulate
INPUT_PULLUP — without this the firmware reads LOW from boot and
thinks the button is permanently pressed (the "LED is always on,
pressing does nothing" UX bug).
- connectMcuEdgesToService: suppress synthetic digital edges on pins
with active PWM, AND subscribe to onPwmChange to re-tick the netlist
on duty changes. Fade-LED now produces a true gradient (6 distinct
brightness levels across a fade cycle) instead of a binary 0/full
toggle.
- CircuitSimulationService.handleMcuEdge: replace single-slot
pendingMcuEdge with a per-pin Map. Multiple pins toggling during the
same in-flight tick used to overwrite each other; now every pin's
most-recent edge replays after the tick. Fixes Traffic-Light RED→
YELLOW→GREEN sequencing.
- NetlistBuilder: new sanitizeSpiceId() helper replaces hyphens with
underscores in V-source names. ngspice's interactive `alter` command
treats `-` as an operator and silently no-ops on hyphenated source
names, so mid-simulation MCU pin transitions stopped propagating
after the first solve. MixedModeScheduler.onMcuPinChange and
CircuitSimulationService self-heal use the same sanitizer so names
stay consistent across emit/alter/lookup. Also added a regex-based
fallback in step 2 so any board pin matching `GND.\d+` canonicalises
to net "0" — ESP32-C3 dev kits expose up to 10 GND pins and the
per-board `groundPinNames` list missed several, leaving wires
floating instead of grounded.
- collectPinStates: emit V-sources only for pins in `outputPins`, not
every wired board pin. Leaves INPUT pins (analog sensors on A0,
pull-down dividers, etc.) free for the SPICE solver instead of being
shorted to 0 V by an ideal MCU V-source.
- start.ts: extended __spiceDebug to also expose outputPinsByBoard +
nodeVoltages + pinNetMapEntries for the visual harness.
- ESP32 / RP2040 / RISC-V / C3 simulators: pass `'mcu'` source flag to
triggerPinChange / setPinState so the new outputPins tracking fires
on those boards too (was AVR-only before).
- useSimulatorStore: stopBoard/resetBoard call pm.resetPinStates() so
outputPins clears between runs; Esp32Bridge.onPinChange passes the
`'mcu'` flag in all three places it's wired.
- types/board.ts: ATtiny85 FQBN `clock=internal16mhz` →
`clock=16pll` (ATTinyCore 1.5.2 renamed the option).
Backend
- esp-idf-template/main/CMakeLists.txt: skip the
`-DLED_BUILTIN=2` fallback for esp32c3 and esp32s3 targets. Both
variants already define LED_BUILTIN in pins_arduino.h via a
self-define macro (`#define LED_BUILTIN LED_BUILTIN` + `static const
uint8_t LED_BUILTIN = ...;`). Pre-defining the symbol from the
command line expanded the static-const declaration to
`static const uint8_t 2 = ...;` — a syntax error that broke every
ESP32-C3 / S3 build (`expected unqualified-id before numeric
constant`).
Examples
- examples.ts: bulk-fix 72 wire endpoints that referenced
`componentId: 'nano-rp2040'` / `'esp32-c3'` etc. (boards that don't
exist on the canvas). Replaced with `'arduino-uno'` (the canvas
board-id convention) and converted `D<n>` pin names to `GP<n>` for
Pico-style boards. Affects pico-blink, pico-i2c-scanner,
pico-i2c-rtc-read, pico-spi-loopback, c3-blink and others.
Tests
- scripts/visual-led-test.mjs: CDP-driven harness. Default suite covers
Blink (single-pin), Button (idle-OFF invariant — catches the
INPUT_PULLUP regression), Traffic-Light (multi-pin sequencing),
Fade-LED (PWM gradient — ≥3 distinct levels), RGB-LED (≥3 PWM pins
driven). Run via `npm --prefix frontend run test:visual` against a
Chrome on `:9222` + vite on `:5174` + backend on `:8001`.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Backend:
- api/routes/compile.py accepts board-specific compile options
and dedups in-flight identical requests
- services/espidf_compiler.py expanded ESP-IDF wrapper with the new
options surface (sdkconfig.defaults.in
template added)
- services/arduino_cli.py honour the new options envelope
- services/esp32_lib_bridge.py thread board options through to QEMU
Tests:
- tests/test_compile_request_dedup.py end-to-end dedup behaviour
- tests/test_espidf_options.py covers the new options parsing
Frontend:
- services/compilation.ts client-side mirror — sends the new
options field on every compile request
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a new BoardOptionsModal accessible from the EditorToolbar that exposes
per-board options (currently used for board-specific compile flags). Wires
the modal through:
- types/boardOptions.ts new BoardOptions shape
- types/board.ts BoardInstance gains `boardOptions` + `spiffsFiles`
- store/useSimulatorStore.ts boardOptions persisted in loadProjectState
- components/editor/EditorToolbar.tsx button to open the modal
- components/simulator/BoardOptionsModal.{tsx,css} the modal itself
- components/simulator/SimulatorCanvas.tsx passes the options through
- utils/projectPayload.ts board options serialised in saved projects
- pages/ProjectByIdPage.tsx re-includes the by-id loader needed for
project URLs that reference boards with
their persisted options.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Closes the deferred Phase 3.3. Root-causes the Pi 2 "Attempted to
kill init" panic as `mount /dev/vda` failing with EINVAL — Debian
armmp does not have ext4 builtin (only fuseblk in /proc/filesystems).
- qemu_manager: PI_CONFIGS gains raspberry-pi-zero / -1 / -2 entries.
All three use the armmp armhf kernel + Cortex-A7 CPU + the mmio
virtio transport (arm-32 virt PCI fails -75 due to missing reg DT
property). Pi Zero / Pi 1 get the small 1-core / 512 MB profile;
Pi 2 gets 4-core / 1 GB. QEMU command builder branches on cfg.bus
for virtio-blk-pci vs virtio-blk-device (and serial likewise).
- manifest.json: new `raspberry-pi-armhf` image_set wiring three
assets (kernel + initramfs + zstd rootfs).
- Frontend BoardKind gains the three new kinds + an isPiBoardKind()
helper. Replaces the eight scattered `=== 'raspberry-pi-3' ||
=== 'raspberry-pi-4' || === 'raspberry-pi-5'` branches in
useSimulatorStore, Interconnect, loadExample, boardProtocols.
ComponentRegistry gets three new picker entries.
- board-kinds-coverage test: ACCEPTED_UNCOVERED gains the new kinds
(backend boards have no canvas examples).
The matching armhf build-pi-kernel.sh / build-pi-rootfs.sh changes
live in velxio-prod's scripts/ (private overlay) — the upstream
kernel build script only knows about arm64; armhf is built in the
private repo because the assets ship through the license endpoint.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two pieces of drift introduced in 305170a (Regulated Power Supply):
1. The committed components-metadata.json carries a custom rich
thumbnail SVG (showing 5.00V / 1.00A / PSU labels), but the
_customComponents override has no `thumbnail` field — so any
regen via `npm run generate:metadata` replaces it with the
generic placeholder. CI catches the drift and fails.
Fix: lift the rich SVG into the override entry.
2. The committed metadata description is a short one-liner while
the override description is the longer explanatory version.
The override is the source of truth, so the metadata now
matches: longer description wins.
Verified locally: regenerator now produces zero diff against the
committed metadata.
Bug reproduced via CDP probe across 5 Run/Stop cycles: cycle 1
worked (LED toggled), cycles 2-5 LED stayed dark — but exactly the
same code, same canvas, same circuit.
Tracing the live electrical store via __spiceDebug() showed:
cycle-1 after-run: branchCurrentCount=3 (pin13 V-source present)
cycle-2 after-run: branchCurrentCount=2 (pin13 V-source MISSING)
cycle-3..5 after-run: branchCurrentCount=2
The flow:
1. User clicks Run -> board.boards reference changes -> service ticks.
2. runSolve calls collectPinStates(board, ...) to snapshot output pins.
3. collectPinStates was emitting an entry ONLY when pinManager.getPinState(pin)
was currently TRUE. If the pin was LOW at that exact instant
(which is most of the time for a Blink sketch — 50% duty), no
pinStates entry, no V-source card in the netlist.
4. AVR runs, digitalWrite(13, HIGH) fires, handleMcuEdge calls
scheduler.onMcuPinChange -> solver.alterSource('V_arduino-uno_13', 5).
5. ngspice gets 'alter V_arduino-uno_13 dc 5' but that V-source
doesn't exist in the deck. Silent no-op. branchCurrents never
updates. LED stays dark forever.
The 'sometimes it works' impression came from cycle 1: the cold-boot
AVR happened to land on a HIGH state precisely when the tick fired,
so the V-source got emitted and every subsequent edge alter worked.
The other cycles caught the AVR in LOW.
Fix: always emit a digital PinSourceState — with v=0 when LOW, v=vcc
when HIGH — so the NetlistBuilder always produces V_<board>_<pin>
cards for every wired GPIO. alterSource then has a target to bind
to no matter what state the pin was in at solve time.
Verified live via CDP probe (_probe_blink.mjs in working tree):
pin13 toggles 0V<->5V at the Blink frequency
LED anode follows at 0V<->1.838V (matches manual calculation:
(5 - 1.84) / 220 = 14.4 mA forward current through the red LED)
branchCurrentCount = 3 stable across all cycles
Adds the public extension points the velxio-prod overlay uses to bind
real canvas-side I2C/SPI/UART models (BME280, future MCP23017, etc.)
to a running Pi guest's protocol shims:
- qemu_manager: set_pi_slave_handler(fn) / get_pi_slave_handler() for
pi_attach_slave + pi_detach_slave WebSocket messages. OSS image
leaves the hook unset so the messages are silently dropped.
- simulation route: parses the two new WS message types and forwards
them to the registered handler when present.
- RaspberryPi3Bridge: attachSlave(spec) / detachSlave(spec) frontend
side of the protocol.
- piSlaveScanner: at simulation start walks components + wires,
identifies I2C/SPI/UART peers wired to Pi protocol pins (40-pin
header physical-pin numbering), and emits one attach per
bus/address pair (deduped across SDA+SCL wires).
- RaspberryPiWorkspace: invokes the scanner once the bridge is open,
with retries to ride out the WS-still-connecting race.
- integration test: pi3_bme280_attach.py boots the Pi, pre-attaches a
BME280 via the slave handler, runs a host-side proto loop, runs
guest python smbus2.read_byte_data(0x76, 0xD0) and asserts the
console reads back CHIP=0x60.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Pi 4 and Pi 5 were added to the BoardKind union in db5e3a8 ("feat(pi3
phase 3.1+3.2): Pi 3/4/5 family via PI_CONFIGS") but no gallery example
ships for them — same situation as Pi 3, which is already accepted.
All three boot a full Linux image under QEMU on the backend; there is
no in-browser canvas demo to register.
The user-reported 'LED with proper series resistor shows 1.84 V at
the anode but never visually lights up' had its root cause here,
not in ngspice / not in the LED brightness handler / not in any
component id naming choice. ngspice parses 'V_led-builtin_sense'
just fine; the diode conducts and the node voltage is exactly what
you'd compute by hand.
What breaks is the JS regex that scans the emitted netlist to
collect voltage-source names so CircuitSimulationService can ask
the scheduler to read their branch-current vectors:
const m = card.match(/^([Vv][_\w]*)\s/);
[_\w]* doesn't accept '-'. For a card 'V_led-builtin_sense …' the
capture is 'V_led' (truncated at the hyphen). The voltageSources
array gets the wrong name; CircuitSimulationService pushes
'i(v_led)' into extraVectorsOfInterest; ngspice has no such vector
so the readVec promise rejects silently; branchCurrents['v_led-builtin_sense']
is never populated; the LED handler in BasicParts.ts sees raw =
undefined, the SPICE-memo path is skipped, and the digital fallback
runs but only sets the LED on when the PinResolver classifies the
anode as a direct GPIO connection (which it does NOT when an
intermediate resistor is in series). Dark LED.
Fix is adding '-' to the character class. One character. All five
existing examples I previously 'fixed' by just adding a series
resistor will now light up correctly without renaming any of their
component ids. Same for any saved user project with hyphenated ids
and for the auto-generated picker ids that used to contain hyphens.
The earlier underscore-id workarounds (default canvas + picker
template) stay in place as defense in depth — they don't break
anything and they keep the SPICE side clear of avoidable special
characters.
Backend: extract per-board config into a PI_CONFIGS dict keyed by
board_type. Pi 3/4/5 share the same arm64 image set (kernel +
initramfs + rootfs) and differ only in QEMU -cpu and -m:
raspberry-pi-3 → cortex-a53 + 1G (BCM2837, ARMv8 64-bit)
raspberry-pi-4 → cortex-a72 + 2G (BCM2711, ARMv8 64-bit)
raspberry-pi-5 → cortex-a76 + 2G (BCM2712, ARMv8 64-bit)
PiInstance now carries board_type so the per-board lookup happens
once at start_instance time. Unknown board_type falls back to
DEFAULT_PI_BOARD ('raspberry-pi-3') instead of erroring out (for
back-compat with older clients).
Pre-warm hook walks every unique image_set in PI_CONFIGS so the
provider only downloads each set once even when several Pi models
are registered.
Frontend:
- BoardKind union gains 'raspberry-pi-4' and 'raspberry-pi-5'.
- BOARD_KIND_LABELS + BOARD_KIND_FQBN entries for both new boards
(FQBN null since they use the Pi VFS + Python toolchain like Pi 3).
- ComponentRegistry inserts two new component metadata entries
cloning the Pi 3 board art with different thumbnail colours.
Tag name reused so the same velxio-raspberry-pi-3 web element
draws the board on the canvas — the 40-pin GPIO layout is
identical across Pi 3/4/5.
- boardProtocols.ts: Pi 3/4/5 share the BCM physical→GPIO table
(PI3_BCM) since the 40-pin header layout is identical.
- loadExample.ts: where 'raspberry-pi-3' is special-cased (VFS
ingest, .cpp vs .ino filename), now matches Pi 3/4/5 alike.
- Interconnect.isPi3Bridge() recognises all three Pi family members
so Arduino↔Pi serial routing keeps working.
- RaspberryPi3Bridge constructor gained a boardKind parameter
defaulting to 'raspberry-pi-3'. The WebSocket 'start_pi' message
now ships the actual board kind so the backend knows which
PI_CONFIGS entry to use.
- useSimulatorStore.addBoard wires bridge construction for all
three Pi family members.
Pi Zero/Pi 1/Pi 2 (armhf) come in Phase 3.3 — separate kernel
package + armhf rootfs build, no change here.
Smoke-tested inside the prod container:
Pi 4 (cortex-a72) → reached agetty login on hvc0
Pi 5 (cortex-a76) → reached agetty login on hvc0
Both show 'aarch64' in uname -m.
The user reported the default editor canvas — Arduino Uno + LED +
220Ω resistor — was correctly powered (1.84 V at the LED anode,
14 mA through the diode) but the LED visual stayed dark. Only the
built-in pin-13 LED on the wokwi-arduino-uno element lit up.
Root cause: ngspice's WASM build truncates branch-current vector
keys at the first hyphen. A sense source named V_led-builtin_sense
ends up exposed under a key like v_led#branch rather than the
expected v_led-builtin_sense#branch. CircuitSimulationService and
BasicParts.ts both look up the FULL key, miss, and the LED's
brightness update treats raw as undefined → digital-fallback path
runs but the SPICE memo timestamp is fresh so HOLD keeps zero
brightness. Visible symptom: a perfectly conducting LED that never
lights.
Fix in two places:
- Default canvas (useSimulatorStore.ts): rename 'led-builtin' /
'r-builtin' to 'led_builtin' / 'r_builtin' (and the matching
wire ids).
- DynamicComponent.tsx makeNewComponent: the id template was
'metadata.id-timestamp-rand' producing hyphens for every
user-added component too. Switched to underscores, AND replace
any hyphens already in metadata.id (e.g. 'led-bar-graph') so
the prefix doesn't reintroduce the bug.
Existing saved projects whose ids contain hyphens are not migrated
here — those will keep the visual bug until either the operator
edits the components or we add a sanitisation step inside
componentToSpice + BasicParts. The next follow-up commit can add
that if you confirm this default-canvas fix works.
Adds 17 chips from the test/test_intel clean-room research to the Custom
Chip gallery, all sourced from manufacturer datasheets and validated by
the existing 129-test vitest harness (CPUDIAG end-to-end for the 8080,
ZEXDOC for the Z80).
CPUs: 4004, 4040, 8080, 8086, Z80 (categoria retro-cpu)
Bus chips: rom-32k, ram-64k, rom-1m, latch-8282, 4001-rom, 4002-ram,
8255-ppi, 8251-usart, 8259-pic, 8253-pit (retro-bus)
Two bundled "mini-computer" demos under retro-bundle that drop on the
canvas as a single chip and run real 8080 code out of an embedded ROM:
* i8080-repl 8080 + RAM + ROM + UART, prints a banner and an
"uptime ticks: 0xNN" counter every ~50 ms via a real
DCR/JNZ busy-wait. Visible in Serial Monitor.
* i8080-counter 8080 + RAM + ROM + 8 LED pins + 2 button pins.
Counts up in binary on BTN_INC, clears on BTN_RST.
Two example projects under /examples reuse these chips end-to-end:
* /examples/i8080-banner-streamer
* /examples/i8080-button-counter
The bundled chips inline a 328 / 34-byte 8080 ROM produced by a new
two-pass 8080 assembler in Python (scripts/asm8080.py) from the .s
sources in scripts/. Both ROMs are pre-assembled and committed under
scripts/*.txt so contributors can rebuild deterministically.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two follow-ups to the realistic-simulator sprint:
1. component-to-spice.test.ts requires every mapped metadataId in
componentToSpice.ts to have a corresponding MINIMAL_FIXTURES entry
so the catalog-completeness assertion passes. Adds the power-supply
fixture (2 pins, default DC 5V/1A topology).
2. examples-netlist-snapshot.test.ts snapshot for mega-multi-led now
includes the new 8x 220Ω series resistors and the matching
autopull nodes. Net IDs shift from n0..n7 -> n9..n16 because the
resistor adds an intermediate node per LED. Verified the diff is
correct (every added R_r* card is a series resistor between the
board pin and the LED anode) before applying.
Adds a new picker entry 'Regulated Power Supply' under the analog
category. Conceptually fills the gap between wokwi-battery (fixed
DC) and wokwi-signal-generator (waveform focus): user chooses
voltage + mode (dc / ac) + currentLimit, no need to think about
battery chemistry or signal amplitudes.
Properties:
mode: 'dc' | 'ac' (default 'dc')
voltage: V (default 5)
frequency: Hz (default 50, only for AC)
currentLimit: A (default 1)
Design notes:
- No new Web Component. The tagName piggy-backs on
wokwi-signal-generator so the canvas renders the familiar
bench-instrument chrome — saves shipping a second 100+ LOC
Web Component for an identical 2-pin shape.
- SPICE: ideal V-source + ESR sized so a near-short reads
I ≈ 1.5·limit. ngspice has no native foldback so the limit
is a circuitVerifier rule, not a hard SPICE constraint.
- circuitVerifier: extends sourceComponents regex to include
power-supply AND honors the per-instance currentLimit
property as the threshold. Real bench supplies behave this
way — a 100mA-limited supply trips at 100mA, a 5A supply
tolerates 5A before flagging. The error code is
'source-overload' (not 'short-circuit') so the modal copy
matches what the user just configured.
The board GND / VCC pins of Arduino / ESP32 / etc. already act
as voltage sources via BOARD_PIN_GROUPS canonicalisation (the
NetlistBuilder maps wires to the right rail). So the user's
companion request — 'board pins should already work' — is the
existing behaviour; this commit only adds the standalone bench
supply for boardless circuits or for testing with a different
voltage.
Five examples wired LEDs directly between a GPIO pin and GND with
no current-limiting resistor:
- examples.ts: traffic-light (3 LEDs), button-led (1), fade-led (1),
simon-says (4)
- examples-circuits.ts: mega-multi-led (8 LEDs)
In real hardware these wire-ups blow the LED in seconds. In the
simulator, ngspice cannot converge on a forward-biased diode with
no series resistance so the branch current comes back as NaN; the
LED visual stays dark even though the user's code is driving the
pin HIGH every cycle.
Adds a 220Ω wokwi-resistor per LED (textbook value for 5 V supplies
and standard diodes) and rewires:
arduino pin → r.1 / r.2 → led anode / led cathode → GND
The same upstream commit hardens the verifier (worst-case GPIO drive
in pre-flight) and the LED renderer (NaN guard) so this class of
mistake is now caught immediately and degrades gracefully when a
user creates their own broken circuit.
Two related correctness fixes that make the simulator's realism
match what users actually see.
1. circuitVerifier was running pre-flight against the IDLE circuit
(every pin LOW). A Blink sketch is going to write pin 13 HIGH
eventually — at which point a missing series resistor produces a
~500 mA spike through the diode. But because pre-flight ran with
pin 13 LOW the led-overcurrent rule never fired, and the user
sailed through Run only to see the LED stay mysteriously dark on
the canvas.
The verifier now forces every digital pin connected to a load to
HIGH = vcc, the worst case any well-defined sketch will eventually
impose. The existing rules (led-overcurrent, resistor-overpower,
short-circuit) now fire correctly and the existing
CircuitVerificationModal blocks Run until the user adds a proper
current limiter or chooses Run Anyway.
Pins that are inputs-only (a pull-up + button) get over-driven
here too, but the rules tolerate that — a pull-up at 5 V draws
~0.5 mA, well below all thresholds. A circuit that would actually
fault under HIGH is flagged.
2. LED simulator was crashing visually on non-finite ngspice branch
currents. A degenerate diode (no series R) makes ngspice return
NaN, which fell through 'raw !== undefined && current > 1e-6' as
false and never triggered the digital fallback. Now we check
Number.isFinite(raw) before trusting it — non-finite returns
route to the digital fallback so the LED at least lights visually
when its driver pin is HIGH (the user still sees the verifier
warning that the real-world circuit is wrong, but Run Anyway is
not a black screen).
The default canvas (Arduino Uno + LED on pin 13) wired the LED
directly between pin 13 and GND. Two consequences:
1. Real-world: that's a short across a forward-biased diode,
blowing the LED in seconds.
2. Simulator: ngspice can't find a steady-state branch current
for an unprotected diode (returns NaN / indeterminate), so
the LED visual never lights up. Only the wokwi-arduino-uno
element's BUILT-IN LED (rendered internally by the element,
not via wire+pinManager) was visible.
Fix: insert a 220Ω resistor between pin 13 and the LED anode,
cathode straight to GND. Same circuit every introductory Arduino
book teaches. SPICE converges, LED blinks visually on the canvas.
Reported by a user trying Blink on a fresh /editor visit.
pro/frontend/src/pro/components/admin/DataTable.tsx (introduced in
the pro analytics dashboard work) already imports ColumnDef/useReactTable
etc. from @tanstack/react-table. The dependency was missing because
an earlier velxio-prod commit (e1dfc5f) added it locally but the
matching upstream package.json change was never pushed. Adding it
here unblocks the prod docker build.
PiTerminal didn't call term.focus() on mount, so xterm.js stayed
passive — onData only fires when the DOM element has focus. Users
saw the boot prompt but their keystrokes went to whatever element
held focus when they clicked Run (canvas, code editor), never
reaching the bridge. Calling focus() right after fit() makes the
prompt receive input the moment it's visible.
The qemu_manager change adds INFO-level logging when serial_input
WebSocket messages reach send_serial_bytes — useful diagnostic for
future Pi3 input problems (proves whether bytes reached the backend
before we look at TTY / kernel / PL011 wiring).
User report: on the solar-tracker project (5218f9e3) only one servo
moved and the log showed `ch=0 duty=X% gpio=12` (wrong — servoPan was
attached to GPIO 13) and `ch=1 ... gpio=-1` (servoTilt's channel
never resolved).
Root cause traced through the GPIO Matrix dump: the firmware does
exactly what the Arduino-ESP32 Servo library says — `ledcAttachPin(
13, 0)` writes signal 71 (LEDC_HS_SIG_OUT0) into `gpio_out_sel[13]`,
and `ledcAttachPin(12, 1)` writes signal 72 (LEDC_HS_SIG_OUT1) into
`gpio_out_sel[12]`. Per the ESP32 Technical Reference Manual section
4.11, Table 4-3:
71 .. 78 → LEDC HS channels 0..7
79 .. 86 → LEDC LS channels 0..7
The legacy worker code at esp32_worker.py:426 used the off-by-one
range `72 <= signal <= 87` with `ledc_ch = signal - 72`. The mistake
masked itself for single-servo projects because the 0x5000 duty
callback's channel index was internally consistent with the bogus
math, so the duty STILL reached the correctly-routed pin (just
labelled wrong). The new SignalRouter unit tests caught the
discrepancy the moment two servos drove distinct channels: signal
71 (HS_CH0, gpio 13) was REJECTED by the off-by-one filter and
signal 72 (HS_CH1, gpio 12) was misclassified as channel 0.
When I ported the legacy range into `esp32_signals.SIG_LEDC_HS_CH0_OUT_IDX`
the bug came along for the ride. Fix both modules:
* `backend/app/services/esp32_signals.py`: HS 71-78, LS 79-86.
* `frontend/src/simulation/esp32-signals.ts`: mirror.
* tests updated; 20 backend + 23 frontend pass.
After deploy the user's two servos will resolve to their declared
pins:
ch=0 duty=X% gpio=13 (servoPan, was wrongly emitting gpio=12)
ch=1 duty=X% gpio=12 (servoTilt, was wrongly emitting gpio=-1)
This is also why the multi-servo blink "patch" in commit 77bf897
appeared to help: with both pins ALIASED to the same channel via
the off-by-one, the broadcast fallback was the only thing producing
ANY movement on the second servo at all.
Replaces the per-peripheral ad-hoc `_ledc_gpio_map` cache with a
proper signal-routing abstraction that mirrors the ESP32 SoC's
IO_MUX + GPIO Matrix exactly. Same idea as real silicon: signal
sources (LEDC channels, RMT, MCPWM, ...) → 40-entry routing table
→ GPIO pins.
Motivation (from user bug report in
velxio.dev/project/5218f9e3-136d-43b3-bba1-6cebde21e1a4): two
ESP32 servos on a solar-tracker visibly oscillated between two
positions instead of moving smoothly when the user changed LDR
sliders. Commit 77bf897 patched it (per-channel gpio memo +
broadcast guard) but the user requested a proper hardware-fidel
architecture, not patches.
Backend:
* `app/services/signal_router.py` — SignalRouter class. Forward
index (gpio → signal_id) + reverse index (signal_id → set of
gpios). `replace_snapshot()` returns the diff for the polling-
fallback path; future C plugin hook becomes a push without
touching this code.
* `app/services/esp32_signals.py` — Signal id constants from
ESP32 TRM (LEDC HS 72-79, LS 80-87) + `ledc_signal_for_channel()`
helper.
* `app/services/esp32_worker.py` — `_ledc_gpio_map` is gone;
`_refresh_ledc_gpio_map` replaced by `_refresh_signal_routing`
which emits `gpio_routing {gpio, signal_id}` events on diff.
The 0x5000 LEDC callback and the LEDC poll thread now emit
`ledc_duty {channel, duty_pct}` (canonical, no gpio) alongside
the legacy `ledc_update {channel, duty, gpio}` for back-compat
during rollout.
Frontend:
* `simulation/SignalRouter.ts` — 1-to-1 TS mirror of the Python
class. Same forward + reverse index; same `pinsForSignal` /
`updateRouting` / `clearRouting` API.
* `simulation/esp32-signals.ts` — Signal id constants, mirror
of the Python module.
* `simulation/Esp32Bridge.ts` — new `onLedcDuty`, `onGpioRouting`,
`onGpioRoutingClear` callbacks; handlers for the new event types.
* `store/useSimulatorStore.ts` — `makeLedcDutyHandler` looks up
pins via `router.pinsForSignal(ledcSignalForChannel(channel))`
and dispatches per pin. `makeGpioRoutingHandler` /
`makeGpioRoutingClearHandler` keep the mirror in sync. Per-board
`signalRouterMap` parallels `pinManagerMap` in lifecycle.
`makeLedcUpdateHandler` (and its memo workaround from 77bf897)
stays wired for back-compat during rollout; removed in a
follow-up commit once prod is verified stable on the new path.
Tests:
* `test/backend/unit/test_signal_router.py` (20 tests) covers
update/clear semantics, idempotency, multi-pin routing,
snapshot diff, channel↔signal-id helpers, and the multi-servo
regression scenario.
* `frontend/src/__tests__/SignalRouter.test.ts` (17 tests) is the
mirror — same scenarios on the TS side.
* `frontend/src/__tests__/esp32-multi-servo-gpio-matrix.test.ts`
(6 tests) drives the end-to-end SignalRouter handler pipeline,
asserts that two servos on GPIO 13/12 via LEDC channels 0/1
move independently (no mirroring), that re-routing carries
cleanly, and — critically — that `PinManager.broadcastPwm` is
never called.
Totals: +700 LOC, 1876 frontend tests pass (was 1853), 278 backend
unit tests pass (was 259).
Docs: ESP32_EMULATION.md §9.2 rewritten with the new architecture
diagram + a runbook for adding future peripherals through the
SignalRouter.
The C plugin hook in qemu-lcgamboa that would push gpio_out_sel
writes synchronously (eliminating the polling race window entirely)
is the next step — kept as a follow-up because the polling-fallback
path here already resolves the routing before each duty event
fires, so the bug is fixed end-to-end. The plugin work removes the
race condition fundamentally.
User-reported bug (project 5218f9e3, solar-tracker with 2× ESP32
servos): when LDR values change the servos visibly oscillate between
two positions instead of moving smoothly.
Root cause in useSimulatorStore.makeLedcUpdateHandler. When the
backend emits a ledc_update with gpio=-1 (the per-channel gpio_out_sel
map isn't populated yet on the very first duty change after attach),
the handler called PinManager.broadcastPwm(duty). broadcastPwm fans
the same duty out to ALL registered PWM consumers — for a project
with two servos both subscribed in the 0.01-0.20 duty range, each
broadcast made BOTH servos mirror whichever channel was last
written. Result: servoPan→91° and servoTilt→87° alternating writes
would visibly snap both servos to 87°, then 91°, then 87°…
Two-part fix:
1. PinManager grows `pwmListenerPinCount()` — number of distinct
pins with at least one PWM consumer registered.
2. makeLedcUpdateHandler now keeps a per-board memo of
{ledc_channel → last-known-good-gpio}. On a gpio=-1 update:
- if the channel has a remembered gpio, route there;
- else, only broadcast when there's at most ONE consumer
(single-LED / single-servo setups still work);
- otherwise drop the update — the backend's GPIO out_sel poll
repopulates the map within a few ms and the next ledc_update
arrives with a real gpio.
The drop is correct because the same LEDC channel keeps emitting
duty changes every Servo.write() call (~33 Hz at 30 ms loop delay),
so missing one transient gpio=-1 frame is invisible.
Tests: 1853 pass. The existing esp32-servo-pot tests already cover
the gpio>=0 happy path; the new memo path is exercised indirectly
through that handler.
Clicking a second photoresistor (or any second sensor of the same
metadataId) showed the previously-clicked sensor's slider value because
the panel was reused across clicks and its useState only ran once. The
mount useEffect also unconditionally dispatched config defaults, which
would have wiped any prior customisation if we naively remounted.
Three changes:
- SensorUpdateRegistry caches the last-dispatched values per componentId
(and clears them on unregister) so the panel has a place to read from.
- SensorControlPanel hydrates from that cache on mount, falling back to
config defaults only when the sensor has never been touched. The
default-dispatch useEffect skips when cached values already exist.
- SimulatorCanvas keys the panel on sensorControlComponentId, forcing a
fresh mount when the user switches sensors — without that, hydration
wouldn't run on subsequent opens.
The previous fix opened the SensorControlPanel on a desktop sensor
click during simulation, but the slider thumb still couldn't be
dragged — the canvas pan handler claims any left mousedown that isn't
explicitly stopped, so grabbing the slider was panning the canvas.
The panel only stopped click events. We now stop mousedown and
pointerdown on the panel wrapper as well, so input[type=range] gets
its native drag and the pan handler stays out.
Commit 77a63ca made handleComponentMouseDown return early while the
simulator was running so clicks on pushbuttons / switches / pots would
reach the wokwi-element shadow DOM. That was correct for components
whose interaction lives inside the Web Component, but wrong for sensors
(photoresistor, DHT22, MPU6050, NTC, gas, flame, sound, joystick, tilt,
PIR, ultrasonic, BMP280) whose only interaction is the React-side
SensorControlPanel we open ourselves. Their mousedowns were bubbling to
the canvas pan handler — the user saw the grab cursor and no panel.
Touch already handled this correctly: tap-up checks SENSOR_CONTROLS and
opens the panel even while running. The mouse path now mirrors that —
if interactionRunning is true we only short-circuit for non-sensors.
deploy.sh's vitest + pytest output was polluted with three benign
but loud warnings that buried real signal:
1. AVRSimulator.start() unconditionally read `window.__spiceDebug`.
In node-side vitest runs `window` is undefined → ReferenceError
→ console.warn('[spice] debug dump failed', e). Logged once per
AVR test. Guarded with `typeof window !== 'undefined'`; in
production the browser path is unchanged.
2. pinPositionCalculator.calculatePinPosition() warned every time
document.getElementById returned null. In node-side tests there
is no real DOM and every wire-related test triggers the warning
for every component. Skip the console.warn when
import.meta.env.MODE === 'test' (vitest sets MODE=test); the
function still returns null and production retains the
actionable warning for unmounted components.
3. test_esp32_wifi_args.py::test_start_instance_accepts_wifi_params
mocked asyncio.create_task with no side_effect, so the coroutine
from self._boot(...) leaked and triggered a "coroutine never
awaited" RuntimeWarning. Mock now closes the coroutine.
After fixes:
frontend tests: 0 spice/pinPositionCalculator stderr lines
backend tests: 259 passed, 15 skipped, 1 warning (starlette
third-party python_multipart deprecation —
not ours, fixed when starlette updates).
rp2040js runs at ~50% real time, so a TFT frame burst (fillRect sky +
fillRect floor + many drawFastVLine for walls + HUD) often takes longer
than 16 ms to drain through the SPI pipeline. Painting on every rAF
captured mid-burst snapshots that the next sky fill immediately
clobbered, so the canvas only ever showed the last few pixels written
before each tick — most visibly the raycaster examples rendering 2-3
wall columns instead of 160.
Strategy: each SPI pixel write resets a 16 ms idle timer. We paint only
after that period of silence (a real frame boundary), with a 100 ms
hard cap so continuous-write sketches still update.
Also adds test/pico_doom_demo/raycaster-perf.mjs — a puppeteer-based
profiler that reports CPU step rate, SPI throughput, per-pixel cost,
and paint rate. Run with the dev backend + frontend up:
node test/pico_doom_demo/raycaster-perf.mjs
After the fix the Doom raycaster paints at the sketch's natural 10 FPS
with full frames (was 29 fps of mid-burst snapshots).
Mobile was working fine; desktop had a string of issues that surfaced
together on the Pico Doom example after the simulator/wiring fixes.
1. Selection action bar appeared during simulation, intercepting button
presses. handleComponentMouseDown unconditionally called
e.stopPropagation() + setSelectedComponentId, so clicking a wokwi-
pushbutton on a running canvas ate the mousedown — the
button-press event never fired and the floating Rotate/Delete bar
popped up on top of the button. Now: while running, the handler
returns early so the event propagates to the underlying component
and the canvas stays read-only.
2. The selection action bar was always visible on desktop. It was
introduced as the primary delete UI for touch devices (no Delete
key, no right-click), but it kept showing on mouse-and-keyboard
too — covering pins and intercepting clicks. Now gated on
isTouchDevice (already wired via useIsCoarsePointer) AND !running.
Desktop users keep Delete key + right-click context menu for the
same operations.
3. Left-click drag on the canvas background didn't pan. Pan was
limited to middle/right click. Now left-click on empty canvas
panning works too (component mousedowns stopPropagation so they
still drag the component, not the camera). Wiring mode keeps left
click for waypoint drops, so the pan only kicks in when not in
wire mode and not in a property dialog. Matches Figma / Miro /
draw.io convention.
Build verified.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Production crash on the simulator page after init:
Uncaught ReferenceError: traceDetailed is not defined
at Z (index.js)
at Object.attachEvents (index.js)
Root cause (introduced in 27c5966 Phase 1b skeleton): `traceDetailed`
was declared as a `const` inside `getArduinoPin` but called from the
sibling `getPinResolver`, which is a separate inner function. Vite dev
sometimes inlined the call differently so the bug only surfaced in the
minified Rollup bundle. Reproduces with any part that has an Arduino
pin reachable through wires (i.e. almost every canvas component).
Fix: hoist `traceDetailed` (and its `PASSIVE_PIN_PAIRS` /
`PRESET_TO_BASE` data) to module scope. Pure function takes the
simulator state as an argument. Both `getArduinoPin` (now a thin
wrapper) and `getPinResolver` call it correctly.
No behavioural change. 1853 tests still pass, build:docker green.
K (frontend-tests.yml reinforced):
• Matrix node-version: [20, 22] — catches Node-version-specific bugs
• Cache the 24 MB ngspice WASM by hash — saves ~10s/run
• `npm run tsc` step (continue-on-error: pre-existing strict errors
in unrelated test files; tracked but not blocking)
• `npm run build` — Vite production build smoke catches Rollup/
Vite-only failures that vitest doesn't see (manualChunks wiring,
dynamic import paths, asset resolution)
• `npm run test:coverage` + upload as artifact (Node 22 only)
L (package.json scripts):
• `tsc` → `tsc -b`
• `test:libraries` → `RUN_LIBRARY_TESTS=1 vitest run
src/__tests__/library-compile.integration.test.ts`
I (library-compile nightly):
• New `.github/workflows/library-compile.yml` — 5 AM UTC cron +
workflow_dispatch. Not on PRs (slow + external deps).
• Sets up arduino-cli + caches `~/.arduino15` cores (avr, esp32,
rp2040 — ~500 MB).
• New `library-compile.integration.test.ts` — iterates every
example with `code` + `libraries` + a known FQBN. For each:
arduino-cli lib install → write .ino → arduino-cli compile.
7 examples currently match (epaper-displays).
• Gated behind RUN_LIBRARY_TESTS=1; default vitest skips the file.
Final tally: 1853 tests pass (was 1461 before Phase 1d-tests — +392
new sub-tests across 8 new test files + 1 new workflow). Vite build
green (2.68 MB main chunk, unchanged).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
D (board-kinds-coverage): iterates every BoardKind in
src/types/board.ts and asserts each has at least one gallery
example across all six examples-*.ts modules. Surfaces real
coverage gaps without inventing fixtures: 9 BoardKinds today have
no demo circuit (esp32 variants that share QEMU backends with
covered primaries + attiny85 + raspberry-pi-3 backend QEMU). All
documented as ACCEPTED_UNCOVERED with rationale. Adding a new
BoardKind without either an example or an entry in that set fails
the test — enforces deliberate coverage decisions.
G (solver-perf-baseline): opt-in via `CI_PERF=1` env var. For 6
canonical examples, measures `solveMs` 10× and asserts median
under a per-example ceiling (generous tolerances for CI variance).
Default-skipped because CI machine timings would flake; enabled on
demand for regression checks after a solver change.
Adding a new BoardKind or canonical example extends coverage
automatically — no duplicated lists.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
E (part-simulators-coverage): iterates every metadataId returned by
PartSimulationRegistry.listRegisteredParts() and asserts the
attachEvents surface is valid (no throw, unsubscribe callable). 82
parts covered automatically + 1 sanity baseline. Surfaces real Node
compat gaps — discovered servo + neopixel reach for
requestAnimationFrame, now shimmed in a beforeAll.
F (solver-determinism): 8 canonical examples run through solveInput
three times each; node voltages must agree within 1e-12. Plus a
state-leak test (solve A, solve B, solve A again — A's results must
be bit-identical). Catches RNG / residual-state regressions in the
NgSpiceNodeAdapter singleton.
Adding either a new part registration or a new canonical example
extends coverage automatically — no fixture duplication per the
test-fidelity rule.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Extends the existing analog+digital gallery smoke (which covered
68 examples) to the four buckets that had ZERO coverage:
• 100-days: 49 MicroPython tutorial circuits
• epaper-displays: 7 e-paper firmware examples
• picow-wifi: 4 Pico W wifi demos
• circuits: 40 mixed Arduino+SPICE circuits
100 new sub-tests, all green against the real ngspice via solveInput.
Combined with examples-gallery-smoke (68) and the snapshot tests
(168), every single gallery example now has at least two layers of
test coverage — netlist shape locked + solver convergence verified.
Per fidelity rule: importing example arrays from data/examples-*.ts
+ using the production `exampleToBuildNetlistInput` helper (same one
loadExample.ts uses). Adding a new example automatically extends
this test.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Snapshots the full SPICE netlist for every example across all six
data/examples-*.ts modules (168 examples total):
analog: 30, digital: 38, 100-days: 49, epaper: 7,
picow-wifi: 4, circuits: 40.
Pipeline: example → exampleToBuildNetlistInput → buildNetlist →
strip leading timestamp comment → toMatchSnapshot. Uses the
production helper (same one loadExample.ts uses) so any future
change to the brand-prefix rule / board filter / analysis picker
appears in the snapshot diff automatically.
To regenerate after a legitimate model change:
npx vitest run -u src/__tests__/examples-netlist-snapshot.test.ts
The PR diff of the snapshot file becomes the evidence of which
circuits change in response. Reviewer can scan the diff to confirm
the change is intended.
168 new sub-tests bring total to 1640 passing (was 1472).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
J: vitest.config.ts split out from inline `test:` block in
vite.config.ts. CI workflows can now reference vitest.config.ts
directly; test settings no longer pulled into vite build deps.
Settings: testTimeout 30s, hookTimeout 30s, forks pool with
singleFork:false (per-file worker isolation for the
NgSpiceNodeAdapter singleton), coverage excludes
`src/simulation/spice/wasm/**` (irrelevant lcov bytes).
C: components-metadata-integrity.test.ts — 11 sub-tests, all live
checks against the real `public/components-metadata.json` + every
examples-*.ts source-of-truth + the live PartSimulationRegistry:
• Shape per entry: id / tagName / name / category / pinCount
• IDs unique
• tagName matches wokwi/velxio prefix
• Thumbnail is an SVG
• properties[] + defaultValues{} shape
• Every metadataId referenced from gallery exists in metadata
(instr-* filtered — instruments aren't canvas-rendered)
• PartSimulationRegistry registrations cross-checked vs metadata
(informational — some runtime-only parts have no metadata entry
by design: custom-chip, raspberry-pi-3, 74hc595 internals)
• Orphan-entries report: surfaces metadata entries no example or
part-sim uses (informational, doesn't fail)
The orphan report flags 58 dead-ish metadata entries (preset
variants like resistor-220, individual epaper sizes, etc.) for
later cleanup conversation. Not an error.
`PartSimulationRegistry.listRegisteredParts()` exposed for the test
to enumerate without duplicating the list.
1472 tests pass (was 1461 — +11 new metadata sub-tests).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
#10 — ESP32 ADC clipping warning: `pushEsp32Waveforms` now counts
how many samples land outside the 0-3.3 V ADC range. If > 10% of a
pin's waveform clips, console.warn once per pin with the observed
range. Helps diagnose "my analog read is stuck at 4095" from
canvases without a divider / clamp.
#11 — PinManager subscriptions scoped to circuit pins. Previously
`connectMcuEdgesToService.subscribeBoard` attached listeners to all
64 Arduino pins per board, justified as "free if unused". True
for AVR; spammy for ESP32 with 40+ GPIOs × multi-board setups
(thousands of dead listeners). Now reads from useElectricalStore's
pinNetMap and only subscribes to pins the circuit references.
Re-subscribes when pinNetMap changes (new wire added/removed).
#16 — `__spiceDebug()` window helper. Restored after the legacy
subscribeToStore deletion in Phase 1c. Logs analysis mode,
voltage count, pin-net-map sample, last-solve ms — useful for
DevTools investigation of "why isn't my circuit solving?" reports.
1461 tests pass.
#8 (FQP27P06 → VDMOS) deferred — model not in the local LTSpice
library; requires external sourcing.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
`runNetlist` was guessing what vectors to read by regex-matching
`V*/R*/L*/C*/D*/Q*/M*` lines in the netlist string. Fragile —
missed extra-card nets, custom prefixes, subckt-internal nets.
This commit gives the Worker adapter the same enumeration surface
the Node adapter already had:
• New `listVectors` message type in the worker, calling
`ngSpice_AllVecs(curPlot)` and decoding the NULL-terminated
char** result. Case-preserved (getVecInfo lookups are
case-sensitive for source-current vectors).
• `NgSpiceInteractive.listVectors()` exposes it to the adapter.
• `NgSpiceWorkerAdapter.listCurrentVectors()` + the higher-level
`readAllCurrentVectors()` — single-call enumerate + read.
• `runNetlist.ts` simplified: ONE solve, then read every vector
via the adapter. No more regex parsing. No more guess-set.
`readAllCurrentVectors` exists on both adapters now with identical
shape — domain code can swap them freely.
1461 tests pass. Both `examples-gallery-smoke` (68 examples) and
`circuit-verifier` (8 pre-flight checks) green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Before this commit the production bundle landed almost everything
in a single `index.js` chunk weighing ~23 MB. Vite warned but the
fix had been deferred since long before the SPICE migration.
manualChunks now splits the entry into:
• index: 2.68 MB (was ~23 MB — 88% smaller)
• wokwi-elements: 434 KB
• PiTerminal: 332 KB
• mcu-emulators: 167 KB
• react-vendor: 48 KB
• spice-wasm: 3.6 KB
• ngspice worker: 27 KB
The cold-load entry is now < 3 MB. On a repeat visit, only
`index` changes after typical edits; `wokwi-elements` /
`mcu-emulators` / `react-vendor` stay cached.
`chunkSizeWarningLimit: 8000` silences the legitimate large-chunk
warnings (wokwi-elements is fundamentally large because it bundles
hundreds of SVG component icons).
1461 tests still pass. No code paths changed — only chunk shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
#3: `start.ts` now kicks `scheduler.start()` (lazy-boot the WASM
engine) right when the editor mounts. Without this, the first
solve — typically the user's first canvas edit — paid 2-5 s of
WASM init while the canvas appeared frozen. Now the Worker boots
while the user looks at the empty canvas; by the time they wire
anything, the engine is warm.
#5: deleted three unimported dead files that pre-existing tsc -b
strict errors referenced. Nothing in the live codebase imports
`wireOffsetCalculator`, `wirePathGenerator`, or `wireSegments` —
they were left behind by an earlier wire-routing refactor.
Removing them clears 10+ tsc errors plus the `WireControlPoint`
phantom type they relied on.
Also cleaned up an unused import in
`capacitor-charge-transient.test.ts` (leftover from F2).
1461 tests pass, vite build clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
#2: NgSpiceWorkerAdapter.init() now sets the same convergence
options the Node adapter has — `option gmin=1e-10 gminsteps=20
sourcesteps=10 method=gear maxord=2`. Production and tests run
with identical solver tolerances; circuits that converged in tests
no longer hit "No vectors" in the browser. Also added `remcirc`
before loadNetlist so leftover state doesn't bleed across canvases.
#9: opamp-lm358 in componentToSpice now emits the real LM358 macro-
model subckt (`X_id IN+ IN- vcc_rail 0 OUT LM358`) instead of the
behavioural B-source clamp. The subckt was vendored as an asset in
Phase 2.2 and has been waiting for #2 to land — now active.
Smoke-test side effect: 67/68 → 68/68 examples converge. The opamp
follower (`an-opamp-follower`) was the last one that didn't.
exampleToBuildNetlistInput now delegates to `buildInputFromStore` —
same analysis-picking logic production uses. A signal-generator
circuit gets `.tran`, an MCU-driven RC step gets `.tran` with the
right τ window, plain DC gets `.op`. No more inline analysis guess.
examples-analog.test.ts regex extended to allow X-prefix cards so
the LM358 subckt instance line counts as "one of the SPICE cards
for this component".
1461 tests pass across 105 files (28 pre-existing skips, none
introduced by this commit).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the manual "open each example in browser" step from the
post-migration plan with an automated test that:
• Imports `analogExamples` and `digitalExamples` from the real
`data/examples-*.ts` modules — new gallery entries pick up the
test automatically.
• Uses the same `stripBrandPrefix` + board-filter logic that
production `loadExample.ts` uses, via the new shared helper
`utils/exampleToBuildNetlistInput.ts`. Single source of truth:
if the wokwi/velxio prefix rule ever changes, both production
and the smoke test track it.
• Runs each example through `solveInput` (Phase 1c F2 helper)
against the same ngspice WASM production uses.
`loadExample.ts` refactored to call `stripBrandPrefix` instead of
inlining the regex (two call sites converged on the helper).
Result against the gallery:
• 67/68 examples converge cleanly.
• 1 known regression: `an-opamp-follower` (LM358 follower) — the
same case `examples-analog-live.test.ts` already skips. Item
#2 (.op convergence helpers in NgSpiceWorkerAdapter) targets it.
The smoke test now serves as the safety net for the remaining
post-migration work — it'll flag if a future fix breaks examples
that converge today.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The mixed-mode migration's endgame. After this commit there is ONE
SPICE solver path in the codebase — the vendored ngspice WASM via
SolverPort, behind both NgSpiceWorkerAdapter (production browser) and
NgSpiceNodeAdapter (Vitest Node). Zero hybrids; zero legacy left to
maintain.
Deleted production files:
• simulation/spice/CircuitScheduler.ts (200ms-poll legacy)
• simulation/spice/SpiceEngine.ts (eecircuit-engine wrap)
• simulation/spice/SpiceEngine.lazy.ts (lazy code-split)
• simulation/spice/subscribeToStore.ts (legacy solve loop)
• simulation/spice/connectLegacySolverToMixedMode.ts (bridge)
• simulation/spice/connectMixedModeSchedulerToStore.ts (feature flag)
Deleted tests (no longer cover any live code):
• connect-legacy-solver-to-mixed-mode.test.ts
• connect-mixed-mode-scheduler-to-store.test.ts
• spice-rectifier-live-bootstrap.test.ts
Migrated 6 tests off the deleted `circuitScheduler.solveNow` API to
the new `__tests__/helpers/solveInput.ts` (same shape, backed by
NgSpiceNodeAdapter).
`useElectricalStore` rewritten as a pure state container:
• setSolveResult(snapshot) — atomic publish from the service
• paused / setPaused — UI control unchanged
• reset — project unload
• REMOVED: triggerSolve, solveNow, setDebounceMs, scheduler hook
• REMOVED: dependency on SpiceEngine.lazy preload
EditorPage now mounts a single `startSimulation()` from
`simulation/spice/start.ts`, which constructs
CircuitSimulationService + ADC bridge + MCU edge bridge. Four
useEffect calls collapsed to one.
`circuitVerifier.ts` (production) and `runNetlist.ts` use an
environment-aware factory: Web Worker in browser, in-proc WASM in
Node tests. `/* @vite-ignore */` keeps the Node adapter chain
(node:fs, node:url) out of the browser bundle while still letting
Node resolve it dynamically.
Removed `eecircuit-engine` from package.json dependencies.
`collectPinStates` extracted to its own module so the service doesn't
depend on the (now deleted) subscribeToStore.ts.
Verification:
• 1392/1392 tests pass across 103 files (28 pre-existing skips).
• `tsc --noEmit` clean.
• `vite build` succeeds (27 s, only the existing chunk-size
warning that pre-dates this work).
Phase 1c — COMPLETE.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Single-call mount for the new mixed-mode loop:
• CircuitSimulationService (orchestrator)
• connectAnalogInputsToMcu (ADC bridge)
• connectMcuEdgesToService (pin event subscriptions)
References useElectricalStore.setSolveResult (to be added in the
same step that retires triggerSolve / CircuitScheduler). Not
activated in EditorPage yet — six existing tests still consume the
legacy `solveNow` / `triggerSolve` API and need to migrate to
CircuitSimulationService.tick() first.
Holding G activation until the test migration lands so we don't
strand the legacy `solveNow` callers in mid-air.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The test suite now runs against the SAME ngspice WASM that
production uses — closing the "no hybrid" gap. Every test file
that used to import `runNetlist` from `SpiceEngine.ts`
(eecircuit-engine) now imports from a compatibility shim
`__tests__/helpers/testSolver.ts` that uses the new
NgSpiceNodeAdapter under the hood.
Migrated (all 22 files): spice-{smoke,active,passive,transient,ac,
digital,avr-mixed,mosfet-pwm,mosfet-diag,npn-switch-diag,
npn-switch-integration,relay-integration,relaxation-oscillator,
signal-generator-tran,rectifier-live-repro}.test.ts plus
component-to-spice, examples-analog-live, examples-digital,
instruments, netlist-builder, phase-4-wire-resistance,
mixed-mode-bjt-switch-integration.
Helper translates between ngspice's raw vector names ('n0',
'<src>#branch', 'frequency', 'time') and the legacy SpiceResult
convention ('v(n0)', 'i(<src>)', special axes). Re-exports the
`NL` source-card helpers (pulse, sin, pwl, dc, ac) so existing
tests don't touch their builder code.
Adapter additions for the migration:
- listCurrentVectors() — case-preserved enumeration via
ngSpice_AllVecs (getVecInfo lookup is case-sensitive).
- readAllCurrentVectors() — single-solve read of every vector;
re-running the analysis would create a new plot and invalidate
pointers.
- Complex-vector handling: interleaved [re,im,re,im,...] doubles
in compDataPtr, separate from real-only vectors.
- Convergence helpers: `option gmin=1e-10 gminsteps=20 method=gear
maxord=2` set on init so op-amp + diode circuits bias correctly
without each user netlist needing its own `.option`.
- loadCircuit strips inline `.op` / `.tran` / `.ac` directives
before source, so the SolverPort owns analysis timing (running
it twice via source + explicit command leaves the second pass
with an empty plot).
- loadCircuit issues `remcirc` before source so leftover state
doesn't bleed between tests sharing the singleton adapter.
`circuitVerifier.ts` (production) migrated to the new
`simulation/spice/runNetlist.ts` (Worker-adapter-backed) so the
last consumer of SpiceEngine.ts can be retired in F3.
One test skipped with documentation: `an-opamp-follower` (.op)
fails to converge on the new engine — known issue for B-source
clamps; the LM358 subckt path also has this problem. Slot in
Phase 1c E1 (convergence helpers / .options tuning) to fix.
233/233 migrated tests pass against real ngspice via the Node
adapter.
Next: F3 — delete SpiceEngine.ts + SpiceEngine.lazy.ts + the
eecircuit-engine dependency from package.json. Requires G first
(retire CircuitScheduler) because CircuitScheduler still imports
from SpiceEngine.lazy.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Loads the vendored ngspice-interactive WASM directly in the Vitest
Node process, no Web Worker required. Implements the same SolverPort
contract as NgSpiceWorkerAdapter, so production code and tests share
ONE solver — closing the "no hybrid" gap.
loadNgSpiceForNode (Node-only loader):
- Reads ngspice-lib.js as text, wraps with a hoisted
`var Module = config` so the emscripten singleton picks up our
locateFile + callbacks.
- Re-wires Module.onRuntimeInitialized to copy closure-local FS /
HEAP* into Module._velxio_* (the vendored build doesn't export
them via EXPORTED_RUNTIME_METHODS so direct Module.FS triggers an
abort accessor).
NgSpiceNodeAdapter:
- bindApi (cwrap), registerCallbacks (no-op via addFunction),
stageFilesystem (recursive mkdir + writeFile of model .cm + spinit),
initialiseNgspice (null callback pointers; the build still solves
fine without print/data hooks).
- loadCircuit writes the netlist to /circuit.spc on the FS and
issues `source /circuit.spc` — sidesteps `_malloc` (not exported
by this build) that the obvious ngSpice_Circ path would need.
- solve() dispatches op/tran/ac, reads requested vectors via
ngGet_Vec_Info using the actual struct offsets verified against
the live build dump: flags=8, realdata=12, imagdata=16, length=20.
- alterSource issues `alter` for incremental re-solves.
5/5 SolverPort contract tests pass against real ngspice:
- init idempotent
- DC op solves a 100Ω/100Ω divider → V(mid) = 2.5 V exactly
- omits requested vectors that don't exist
- alterSource changes V1 → V(mid) tracks the new voltage
- transient RC charge (τ=1ms) reaches >4.5V after 5τ
Next: F2 — migrate the ~22 test files that use eecircuit-engine via
`runNetlist` to this adapter. After F2, F3 deletes eecircuit-engine
and `SpiceEngine.ts` for good.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
CircuitSimulationService.handleMcuEdge(boardId, pinName, state, vcc)
runs the WASM alter + .op + extract path instead of rebuilding the
netlist. Cached `loadedContext` lets `publishFromLastResult` shape an
ElectricalSnapshot without re-running buildInputFromStore.
Coalesces with the canvas-change tick:
- If a full solve is in flight: edge is queued and replayed after
(so the netlist matches when alter runs).
- Last-edge-wins per pin: edges overwrite the same field, so a
10kHz toggle collapses to whatever was last seen at flush time.
connectMcuEdgesToService.ts wires PinManager.onPinChange events to
the service:
- Subscribes to every Arduino-pin slot (0..63) per board. Per-pin
listeners are no-cost when the pin never fires.
- Coalesces edges per pin in a 16 ms window before calling
handleMcuEdge (60 fps cap, well below per-solve cost of 5-15 ms).
- Re-subscribes when boards change (PinManager instances are
recreated by loadHex / setActiveBoard).
MixedModeSchedulerPort gains onMcuPinChange in the port interface
(was already on the singleton but missing from the contract).
3 new service tests cover:
- initial full solve + alter + republish on edge
- coalescing edges with in-flight full solves
- handleMcuEdge kicks a full tick when no circuit is loaded
11 service tests + 90-test regression suite pass. tsc clean.
Next: E — convergence helpers (.options gmin, op-amp retry) so the
LM358 subckt can finally be enabled in componentToSpice.ts.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
connectAnalogInputsToMcu.ts is now the single owner of:
• DC scalar ADC injection (setAdcVoltage)
• AC waveform-time per-read sampling (patched onADCRead)
• ESP32 QEMU waveform push (setAdcWaveform)
The module subscribes to `useElectricalStore` regardless of who
populated it (legacy CircuitScheduler today, CircuitSimulationService
tomorrow). Replacing the solver path no longer touches ADC logic.
subscribeToStore.ts cut from 591 to 161 lines. Its remaining
responsibility: the legacy solve loop (subscribe to canvas changes,
200 ms running-timer, push to `useElectricalStore.triggerSolve`).
That whole file disappears in step G1 once the service is the
default; today it stays so the legacy path keeps working alongside
the new architecture.
EditorPage mounts the four subscribers explicitly:
1. wireElectricalSolver — legacy solve loop
2. connectLegacySolverToMixedMode — bridge to scheduler cache
3. connectAnalogInputsToMcu — ADC + waveform replay (NEW)
4. connectMixedModeSchedulerToStore — flagged WASM path
Pre-existing flaky test in spice-rectifier-live-repro.test.ts
(asserted "wireElectricalSolver queues NO RAF") removed. It tested
implementation details of an installation path that no longer
exists; end-to-end ADC behaviour is covered by
circuit-simulation-service.test.ts and the BJT-switch integration
test. Per the migration rule "tests only for real velxio code", a
pre-existing flake testing legacy installation paths is not real
coverage.
Next: D1+D2 — MCU pin event subscriptions so MCU edges drive
scheduler.alterSource + re-resolve, with throttling.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The service is the single owner of the simulation loop. Replaces
the trio of wireElectricalSolver + connectLegacySolverToMixedMode +
connectMixedModeSchedulerToStore once G* lands.
Architecture:
- Depends on PORTS only — SimulatorStorePort, ElectricalStorePort,
MixedModeSchedulerPort. Zero coupling to useSimulatorStore /
useElectricalStore / WASM. Easy to test with fakes (and that's
what circuit-simulation-service.test.ts does).
- Single tick(): build netlist → load → solve → extract → publish.
Coalesces concurrent triggers so rapid store changes collapse to
one trailing solve.
- Domain ElectricalSnapshot type covers nodeVoltages + branchCurrents
+ pinNetMap + timeWaveforms + analysisMode + warnings. Shape
matches what the 12 existing useElectricalStore consumers read.
NetlistBuilder extension: BuildNetlistResult now reports `nets`
(every non-ground SPICE net) and `voltageSources` (every V card the
builder emitted). The service uses these to construct the full
vectorsOfInterest list — every node voltage + every branch current
— so the solver returns the data the legacy consumers want.
Scheduler addition: `setExtraVectorsOfInterest(vectors)` lets the
orchestrator add to the per-pin set. Branch currents (i(v_*))
flow through this hook.
8 service tests cover initial solve, branch current extraction,
re-solve on store change, no-spurious-solve, coalescing, .tran
waveforms, warnings forwarding, error-tolerance.
Next: C1+C2 — extract ADC injection / waveform replay into a
solver-agnostic module that just subscribes to useElectricalStore.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
MixedModeScheduler now accepts any SolverPort implementation via
solverFactory injection. The ad-hoc `NgSpiceClient` interface is
gone; the scheduler talks domain port types only.
New capabilities that fell out of the refactor:
- `resolveTran(step, stop)` — runs .tran via the solver and publishes
the steady-state (last-sample) voltage per pin. Full waveform
reachable via `getLastResult()` for downstream consumers
(CircuitSimulationService in B1+ will use this to populate
useElectricalStore.timeWaveforms).
- `getLastResult()` exposes the SolveResult so the upcoming service
layer can extract branchCurrents + waveforms without re-reading.
- `vectorsOfInterest` is computed from pinNetMap on every solve, so
the adapter only issues N parallel readVecs (where N = distinct
non-ground nets) instead of guessing.
`__setSchedulerEngineFactoryForTests` renamed to
`__setSchedulerSolverFactoryForTests`.
Tests fully migrated to FakeSolverAdapter — no more inline mock
NgSpiceClient. Test layering now mirrors production: scheduler tests
exercise port consumption, port-contract tests exercise the port
itself.
60 tests pass across mixed-mode-scheduler, solver-port-contract,
mixed-mode-bjt-switch-integration (real ngspice), pin-resolver,
pin-resolver-phase1b, connect-mixed-mode-scheduler-to-store,
connect-legacy-solver-to-mixed-mode. tsc clean.
Next: B1 — CircuitSimulationService, the layer above the scheduler
that builds netlists, picks .op vs .tran, and publishes results to
both useElectricalStore and the scheduler cache.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two SolverPort adapters land in this commit:
- NgSpiceWorkerAdapter — production. Wraps the vendored
NgSpiceInteractive client. Translates SolverPort calls into worker
messages. Parallel readVec for every vectorOfInterest after each
solve. .tran also reads the `time` vector for the axis.
- FakeSolverAdapter — in-memory test double. Records every call,
returns canned vectors via static map or dynamic supplier. Optional
solveDelayMs for race-condition tests.
Port surface refined: solve(analysis, options) now takes
SolveOptions.vectorsOfInterest so the adapter can parallelise reads
instead of guessing what the caller cares about.
This bundles A3 (resolveTran) into A2 because the same Solve API
handles every analysis kind — the adapter dispatches on
analysis.kind to build the right ngspice command (`op`, `tran <step>
<stop>`, `ac <sweep> <points> <fstart> <fstop>`).
11 SolverPort contract tests pass. When NgSpiceNodeAdapter lands in
F1, it will run the same contract suite verbatim to confirm it
honours the port identically.
Next: A4 — refactor MixedModeScheduler to depend on SolverPort
instead of the ad-hoc NgSpiceClient interface.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First commit of the full migration to a single WASM-driven solver.
Defines the abstract contract that domain code (MixedModeScheduler,
CircuitSimulationService) will depend on. Adapters in ./adapters/
implement the port against concrete engines.
Surface kept narrow:
- init / loadCircuit / solve / alterSource / dispose
- SolveAnalysis: op | tran | ac
- SolveResult: vectors map + timeAxis + solveMs + warnings
Domain types live in the port file (SolveVector, SolveResult) so the
port has no upward dependency on ../types.ts. Adapters bridge between
domain types and engine-specific shapes.
Next: A2 — implement NgSpiceWorkerAdapter on top of NgSpiceInteractive.
Then A3 (resolveTran), A4 (scheduler refactor), A5 (fake + tests).
See velxio-prod/project/sim-mixedmode/phase-1c-migration-plan.md for
the full sub-step roadmap.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds `connectMixedModeSchedulerToStore` — when enabled, it subscribes
to the simulator store and drives the MixedModeScheduler's WASM path
(`loadCircuit` + `resolveDc`) directly, parallel to the legacy
`wireElectricalSolver` + `connectLegacySolverToMixedMode` bridge.
Opt-in mechanisms (two ways, either works):
- URL query: `?mixedmode=on`
- Persistent: `localStorage.velxio.mixedmode = 'on'`
When the flag is off (default), behaviour is identical to before.
When on, both connectors publish voltages into the scheduler cache;
last write wins. This is deliberate during the A/B test — the two
paths can be compared by toggling the flag and watching the same
canvas behave identically (or surfacing divergence as a real bug).
The connector coalesces solves: if one is in flight, the next store
change marks a pending re-solve that fires once the first finishes,
collapsing N rapid changes into 1 trailing solve. Errors are logged
but don't propagate — the legacy solver is still running, so a WASM
convergence failure shouldn't kill the editor.
`collectPinStates` is now exported from `subscribeToStore.ts` so the
new connector reuses the same per-board pin-number mapping.
10 unit tests cover initial solve, re-solve on changes, coalescing
under load, error tolerance, unsubscribe cleanup, and the feature-
flag predicate (URL + localStorage paths). jsdom env scoped to this
file via `// @vitest-environment jsdom`.
Phase 1c step 1 of N: this is the plumbing that lets us validate the
WASM path in production without flipping the default. Step 2 would
add MCU pin-event subscriptions so MCU edges trigger re-solves
(currently only canvas changes do).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wires can now carry a `length_cm` property. When set, the NetlistBuilder
treats them as a real resistor (0.01 ohm/cm ≈ AWG 22 copper) instead of
the legacy perfect-conductor union. Wires without `length_cm` are
unchanged — 100% backwards compatible until the UI starts attaching
length values based on canvas geometry.
Implementation:
- `WireForSpice.length_cm?: number` added to types
- Union-Find pass skips `union(a, b)` when length_cm > 0, so endpoints
end up in separate nets
- After component-card emission, scan `resistiveWires` and emit
`R_wire_<id> <netA> <netB> <ohms>` for each
- Pull-down detection runs after so the wire R counts as a DC path
Verified end-to-end with real ngspice:
- 100/100 divider at 5V → vmid = 2.5V (legacy, no wire R)
- Same with 1 cm supply wire → vmid = 2.4999 V (0.25 mV drop)
- Same with 500 cm supply wire → vmid ≈ 2.439 V (~6% drop)
5 new Phase 4 tests + 208 regression tests pass.
This is the plumbing-first deliverable from the original sim-mixedmode
plan — UI work (compute length from canvas waypoints) is a separate
front-end task.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
RGB LED: each of R/G/B channels prefers the resolver subscription so
the LED works correctly when fed through a P-MOSFET high-side switch
or a BJT driver. PWM override (analogWrite) keeps using the integer
pin number through pinManager.onPwmChange — duty cycle handling isn't
yet exposed on PinResolver.
Buzzer: the HIGH/LOW edge subscription (tone() going active) now
flows through the resolver when available. Same PWM caveat — the
onPwmChange hook stays on the raw pin number to track when duty
drops to 0 and stops the oscillator.
Both fall back to pinManager.onPinChange when the resolver isn't
provided (tests / Phase-0-less builds).
Phase 5 progress: 19 of ~22 handlers migrated. Remaining handlers
are pushbutton / switch (input-only — no migration needed) and the
protocol-driven sensors (DHT, BMP, SPI/I2C/UART — stay event-level).
This is effectively the migration plateau.
260 tests pass across simulation-parts, component-to-spice,
mixed-mode-bjt-switch, logic-gate, flip-flop, and examples-digital.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Five control pins (DS / SHCP / STCP / MR / OE) now subscribe through
PinResolver when available. Rising-edge detection on SHCP / STCP
keeps working — resolver.onChange only fires on real state
transitions, so a 'HIGH' event is the rising edge.
Refactored the pin subscription pattern into a tiny `PinSub` helper
(getInitialHigh + onHighLow) so each pin's enable / disable / data /
clock / latch role reads the same shape. Falls back to the legacy
pinManager.onPinChange path when the resolver isn't provided.
Seeds initial register/active state from each pin's
`getCurrentState()` instead of assuming LOW at attach — important for
canvases that start with MR or OE statically wired to GND/VCC, so
the chip's output is correct before any pin transitions.
Phase 5 progress: 17 of ~22 handlers migrated. Remaining handlers
(pushbutton, switch, RGB LED, servo, sensors, neopixel, OLED) are
mostly protocol-level / input-only and intentionally stay on the
event-level fast-path. The output-style migration plateau is
essentially reached.
131 tests pass across simulation-parts + examples-digital.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
twoInputGate (AND/NAND/OR/NOR/XOR/XNOR), nInputGate (3/4-input AND/OR/
NAND/NOR), edgeTriggeredFF (D/T/JK), and the standalone NOT gate all
now prefer PinResolver input subscriptions. Output side (setPinState
on Y / Q / Qbar) is unchanged — digital propagation between gates
keeps flowing through pinManager.
Why this matters: logic gates are the biggest beneficiaries of Phase 3
logic-family thresholds. A gate input driven through a BJT collector
or MOSFET drain now reads the real SPICE voltage and converts to
HIGH/LOW per the board's logic family — instead of relying on the
legacy trace's `[C, B]` shortcut.
For flip-flops, rising-edge detection on CLK works identically with
resolver.onChange: a state transition to HIGH is exactly the rising-
edge event the original `!prevClk && s` was watching for.
All migrated handlers fall back to the legacy pinManager.onPinChange
path when getPinResolver isn't provided (tests / Phase-0-less builds).
Phase 5 progress: 16 handlers migrated this session (LED, 7-segment,
led-bar-graph, AND/NAND/OR/NOR/XOR/XNOR + 4 multi-input variants +
3 flip-flops + NOT). Remaining: 74HC595, buzzer, RGB LED, servo,
neopixel, sensors, motor drivers. Once the output-style handlers are
all on PinResolver, the `[C, B]` shortcut in PASSIVE_PIN_PAIRS can
be deleted.
113 tests pass across logic-gate-parts, flip-flop-parts, and
examples-digital (which exercises real ngspice on multi-gate
topologies like the 3-to-8 decoder).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Same backwards-compatible pattern as LED and 7-segment migrations.
With the resolver path each of the 10 anode pins now sees real SPICE-
resolved HIGH/LOW when driven through an active device. Legacy
pinManager.onPinChange path is kept as the fallback.
Seeds initial values from resolver state at attach time so the bar
graph renders correctly without waiting for the first edge event.
Phase 5 progress: 3 of ~12 handlers migrated (LED, 7-segment,
led-bar-graph). Next likely candidates: 74HC595 (more complex —
needs edge detection on SHCP/STCP), simpler output-only parts
(buzzer, RGB-LED).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The 7-segment display was the canary case for the original problem:
multiplexed displays with BJTs driving digit-select pins (COM/DIG)
required the `[C, B]` shortcut in PASSIVE_PIN_PAIRS to even discover
that the COM was wired to an Arduino pin. With this migration the
handler asks the resolver for HIGH/LOW directly — and the resolver
upstream of an active device routes through SpiceResolvedPinResolver,
which threshold-converts the real SPICE collector voltage using the
board's logic family.
Matches Phase 0's LED migration pattern: prefer the PinResolver path
when getPinResolver is available (Phase 0+ harness), fall back to the
legacy pinManager.onPinChange + getArduinoPinHelper for tests / builds
without it. Backwards-compatible — both digit-select (COM.1/COM.2 on
1-digit, DIG1..DIGn on multi-digit) and segment (A-G + DP) subscriptions
now flow through the resolver when available.
Seeds initial state from resolver.getCurrentState() so static-wire
topologies (e.g. COM directly to GND) work at sim-start without an
explicit edge event.
Phase 5 progress: 2 of ~12 *Parts handlers migrated (LED, 7-segment).
Remaining handlers (pushbutton, switch, 74HC595, etc.) follow the
same pattern.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The full LM358 SPICE3 subcircuit from National Semiconductor (via
stmbl) is now exported as LM358_SUBCKT from
simulation/spice/models/lm358Subckt.ts. Internal models renamed
DX→DX_LM358 and QX→QX_LM358 so the subckt coexists cleanly with any
other vendored library.
Integration into opamp-lm358 was attempted and reverted — the
subckt's internal capacitors/inductors/poly sources cause ngspice
`.op` to time out (>60 s) on a simple unity-gain follower. The
behavioural B-source clamp remains the active model. When Phase 1c
moves the default analysis to `.tran` (or we add `.options gmin=1e-10`
selectively for op-amp-containing netlists), the subckt is sitting
right next door waiting to be wired in.
Phase 2.2 lockdown test guards the asset:
- declares `.SUBCKT LM358 1 2 99 50 28` interface (IN+ IN- V+ V- OUT)
- ensures internal model names are LM358-scoped (not the bare DX/QX
that collide with other SPICE libraries)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Fixes the gap that Phase 1b step 4 surfaced: the legacy pinNetMap was
built from board endpoints only, so the bridge from legacy solver to
MixedModeScheduler had nothing to publish for component pins like
"q1:C" — every SpiceResolvedPinResolver was stuck on FLOATING.
Now pinNetMap contains an entry for every wire endpoint, board or
component. Backwards compatible: legacy ADC injection only ever looked
up `boardId:pinName` keys, which are unchanged.
The new e2e integration test wires up real ngspice (eecircuit-engine,
no mock):
Arduino pin 9 → 1k → 2N2222 base; collector via 220 to 5V
- pin 9 HIGH → BJT saturated → Vc ≈ 0.05V → resolver emits LOW
- pin 9 LOW → BJT cut off → Vc ≈ 5V → resolver emits HIGH
Validated against the AVR_HC logic family (Phase 3). With 216 tests
green across 25 files, the Phase 1b pipeline is now demonstrably
correct end-to-end against a real SPICE solver, not just mocks.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Connects the existing electrical solver's output (nodeVoltages +
pinNetMap from useElectricalStore) to the mixed-mode scheduler's
voltage cache. SpiceResolvedPinResolver subscribers now actually see
live voltages — they were stuck on FLOATING until this commit.
Design:
- `connectLegacySolverToMixedMode()` subscribes to useElectricalStore.
On every nodeVoltages / pinNetMap change it walks pinNetMap and
calls scheduler.publishVoltage(componentId, pinName, v) for each
pin. Ground pins (canonical net '0') resolve to 0 V directly.
NaN / Infinity voltages are skipped.
- `connectLegacySolverToMixedModeFor(store, scheduler)` is the
lower-level form used by tests so neither Zustand nor the WASM
scheduler need to boot.
- EditorPage mounts both `wireElectricalSolver` (legacy ADC path) and
`connectLegacySolverToMixedMode` (new SPICE-resolved path) in the
same useEffect — they coexist; the connector only routes events,
so no behaviour regresses for components that don't opt into
SpiceResolvedPinResolver.
7 new unit tests cover initial publish, re-publish on store change,
ground-pin shortcut, NaN filtering, and unsubscribe cleanup.
This is the wiring that completes Phase 1b's end-to-end pipe. The
WASM-driven onMcuPinChange path (loadCircuit + alter + tran in the
scheduler itself) stays available for future migration off the legacy
solver entirely — see Phase 1b doc.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wires the second half of the mixed-mode event loop on top of the
voltage cache that step 1 added.
Step 2 — loadCircuit + resolveDc:
- `loadCircuit(netlist, pinNetMap)` accepts the artifacts that
NetlistBuilder already produces, boots the engine lazily, calls
`loadNetlist`, and clears the voltage cache so stale values from a
previous circuit cannot leak through.
- `resolveDc()` runs `op` and walks the pinNetMap, calling readVec for
each non-ground net and publishVoltage for each pin. Ground pins
short-circuit to 0 V without an extra round-trip. Missing nets are
skipped quietly so a disconnected probe pin can't break the resolve.
Step 3 — onMcuPinChange:
- Issues `alter V_<board>_<pin> dc <volts>` and re-resolves. Caller
decides the volts: `state ? vcc : 0` for plain digital, but boards
with open-drain / output-impedance semantics can pass any number.
- Silent no-op when no engine has been started, so legacy paths that
fire pinChange unconditionally can't crash the simulator.
NgSpiceClient interface added and exported so unit tests can inject a
fake engine that records alter() calls and returns canned readVec
values — `__setSchedulerEngineFactoryForTests`. 7 new tests cover the
load → resolve → alter → republish loop end-to-end without booting
the real WASM worker.
The orchestration layer (Zustand subscriber / DynamicComponent hook)
that calls `loadCircuit` whenever the canvas changes is the next step.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the runtime plumbing that Phase 1b's SPICE event loop will drive:
- `publishVoltage(componentId, pin, voltage)` updates a (componentId,
pin) → volts cache and notifies every matching subscriber.
- `getCurrentVoltage(...)` reads the cache (was previously stubbed
null).
- subscribe/publish routing exercised by 7 new unit tests.
The scheduler still does not yet drive ngspice — `start()`,
`onMcuPinChange()` are unchanged. But once Phase 1b's solve loop is in
place, calling `publishVoltage` after each `readVec` is all the wiring
needed for components to start reacting to SPICE-resolved analog
states. This is the smallest non-trivial step that keeps the
architecture honest (no test-only emitters; the same code path will be
used in production).
Tests skip booting the WASM worker — they call publishVoltage
directly, so they pass in plain Vitest with no JSDOM Worker shim.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Switches 3 of the 4 simulated MOSFETs from Level=1 Shichman-Hodges
to LTSpice VDMOS macro-models. VDMOS captures real-device behaviour
(Ron, gate charge Qg, gate-drain Miller capacitance Cgdmax/Cgdmin,
body diode) that Level=1 fundamentally can't model.
Instance line changes from
M_id D G S S MODEL L=2u W=200u (4-terminal NMOS + W/L)
to
M_id D G S MODEL (3-terminal VDMOS)
Parts migrated:
mosfet-2n7000 → 2N7002 VDMOS (Vto=1.6, Ron=2 ohm — matches old Vto)
mosfet-irf540 → IRF530 VDMOS (Vto=4, Ron=160m — IRF540 missing
from LTSpice library, IRF530 is the
closest same-series part)
mosfet-irf9540 → IRF9640 VDMOS (pchan, Vto=-3.5 — IRF9540 missing,
IRF9640 is the 200V P-channel sub)
mosfet-fqp27p06 kept on Level=1 (no upstream VDMOS equivalent yet).
spice-mosfet-pwm regression test still passes: Id=8.6 mA at Vgs=5V,
0 at Vgs=0V, monotonic across the ramp. All 155 SPICE + analog
examples + lockdown tests pass.
Phase 2.1 lockdown test added — verifies VDMOS-shape instance line
(5 tokens, no L=/W=) and that the .model card carries `VDMOS(`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Asserts the Phase 2 BJTs include Gummel-Poon junction caps (CJC/CJE)
and forward transit time (TF), and the diode upgrades include
reverse-recovery time (tt) and Schottky band-gap (Eg). If anyone
simplifies the models in the future, these regress fail and surface
the loss of AC/transient fidelity.
Also guards the dedupe identity between the canonical diode-1n4148
emission and the relay flyback diode — they must serialise as the same
string or ngspice will reject the netlist for duplicate .model lines.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the truncated 4-5 param NPN/PNP/D models in componentToSpice.ts
with full Gummel-Poon / SPICE3F5 parameter sets sourced from the
LTSpice-Libraries (Linear Tech standard.bjt and standard.dio). Junction
capacitances, transit times, and reverse-recovery now match real-device
behaviour — circuits using these parts will now exhibit correct AC and
switching response on top of DC saturation.
Parts upgraded:
BJT NPN: 2N2222, BC547, 2N3055
BJT PNP: 2N3906, BC557
Diode: 1N4148 (silicon switching), 1N5817, 1N5819 (Schottky)
MOSFET (Level=1) and 1N4007/zener kept as-is - they need separate
VDMOS migration validated against the MOSFET PWM regression test.
Phase 2.0 of the mixed-mode simulator project. See
velxio-prod/project/sim-mixedmode/phase-02-device-models.md.
All 115 SPICE tests pass; relay-integration test confirms the netlist
dedupe set still collapses two D1N4148 references (canonical diode +
relay flyback) into a single .model line.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the Phase 1b vcc/2-flat threshold with per-logic-family
Vil/Vih thresholds + Schmitt-trigger hysteresis where applicable.
SPICE-resolved digital reads now match what real ICs actually do —
TTL noise margins, CMOS rail-to-rail, 74HC14 Schmitt hysteresis,
LVCMOS33 vs CMOS-5V interop.
New module: simulation/LogicFamilies.ts
- LogicFamily interface (vcc, vil, vih, vil_schmitt?, vih_schmitt?,
cin_pF, vol_max?, voh_min?, output_impedance_ohm?)
- FAMILIES catalog: TTL, CMOS-5V, CMOS-5V-SCHMITT, CMOS-5V-TTL-INPUTS,
LVCMOS33, AVR_HC, CMOS-3.3V — all sourced from TI / ATmega328P /
JEDEC datasheets.
- BOARD_FAMILY: per-board lookup. Uno/Mega/Nano/ATtiny → AVR_HC,
ESP32 family + Pi Pico → LVCMOS33, fall back to AVR_HC for
unknown boards.
- getBoardLogicFamily() and getLogicFamilyById() helpers.
PinResolver:
- SpiceResolvedConfig docstring rewritten with Phase 3 wording.
- New `configFromLogicFamily()` builder — picks Schmitt thresholds
when the family declares them, falls back to vih/vil otherwise.
DynamicComponent:
- When the trace crosses an active device, the SPICE-resolved
resolver is now built with the OWNER BOARD's logic family
instead of vcc/2. Hysteresis comes through automatically for
boards whose native family is Schmitt-capable.
- Phase 3 continued: per-component logicFamily override from
components-metadata.json (so e.g. a 74HC14 placed on an Arduino
Uno gets Schmitt thresholds even though the BOARD is AVR_HC).
Tests:
- logic-families.test.ts (new) — 19/19 passing.
Covers catalog sanity (vil < vih, vol_max ≤ vil, voh_min ≥ vih),
per-board lookup, Schmitt vs non-Schmitt config, noise rejection
behavior of 74HC14 Schmitt resolver, last-state-wins behavior
of CMOS-5V dead band.
- Phase 0 + Phase 1b regression: 16/16 still passing.
- tsc --noEmit on new files: clean.
No deploy in this commit — staged for end-of-session rebuild.
Adds the architecture pieces for mixed-mode coupling without yet
driving the SPICE engine. Components on a path that crosses an active
device (BJT, MOSFET, op-amp, diode, regulator, LED, relay) now route
through a new SPICE-resolved PinResolver variant; everything else
keeps the digital fast-path from Phase 0.
What ships:
- simulation/PinResolver.ts
* `isActiveDevice(metadataId)` predicate + `ACTIVE_DEVICE_PREFIXES`
list (BJTs, MOSFETs, op-amps, diodes, regulators, LED, relay).
* `DetailedPinTrace` / `DetailedPinTracer` types — the trace
function now reports whether it crossed an active device, on
top of the Arduino pin number.
* `createSpiceResolvedPinResolver()` — new factory; reads voltages
from a `SpiceVoltageSource` and threshold-converts to HIGH/LOW
with hysteresis (thresholdHigh != thresholdLow → Schmitt-like).
- simulation/spice/MixedModeScheduler.ts (new)
* Singleton orchestrator that holds the NgSpiceInteractive engine
and the SpiceVoltageSource subscription registry.
* `start()` / `stop()` / `dispose()` lifecycle.
* `subscribe()` + `getCurrentVoltage()` implement SpiceVoltageSource.
* `onMcuPinChange()` placeholder for the alter+tran event loop.
* Skeleton: subscribers register but never receive events yet.
Phase 1b continued will wire NgSpiceInteractive into the loop.
- components/DynamicComponent.tsx
* Trace function extended with `traceDetailed()` that tracks
whether the BFS crossed an active component.
* PinResolver factory branches: active-path → SPICE-resolved (uses
the scheduler), digital-only → existing default impl. Default
threshold = vcc/2 with no hysteresis; Phase 3 will replace with
per-logic-family Vil/Vih.
Phase 0 LED behavior intact (digital path). Phase 1b SPICE-resolved
path falls back to FLOATING until Phase 1b continued wires the engine.
Tests:
- pin-resolver-phase1b.test.ts (new) — 8/8 passing.
Covers isActiveDevice for every BJT/MOSFET/op-amp/diode/regulator
metadata id; SPICE-resolved resolver state reporting, threshold
conversion, hysteresis dead-band, unsubscribe.
- pin-resolver.test.ts (Phase 0) — 8/8 still passing (no regression).
- tsc --noEmit on the new files: clean.
No deploy in this commit — staged for end-of-session rebuild + push
per user preference.
Phase 1a of the mixed-mode simulator project. Vendors prebuilt
ngspice+XSpice WASM artifacts from ejkreboot/ngspice-xspice-wasm (MIT,
2026) and adds a TypeScript client that exposes the ngspice shared
callable API for interactive (event-driven) use.
What's vendored at frontend/public/wasm/ngspice-interactive/ (~27 MB):
- ngspice-lib.wasm (24 MB) — ngspice 33 + XSpice, MAIN_MODULE
- ngspice-lib.js (2.7 MB) — Emscripten glue
- {analog,digital,xtradev,xtraevt,table,tlines,spice2poly}.cm
— XSpice code models, loaded dynamically
- spinit — ngspice startup script
- PROVENANCE.md — sources + license info
Note on the cost: 27 MB is a one-way commit to git history, but the
existing eecircuit-engine dependency already ships 39 MB in node_modules
(not tracked, re-downloaded per build). Vendoring our copy:
- removes a third-party npm dependency
- pins the exact build we tested with
- means the WASM is served as a static asset (no Vite chunking)
The alternative (publish as @velxio/ngspice-interactive-wasm) was
deferred to keep the iteration cycle fast during Phase 1+.
New TypeScript client at frontend/src/simulation/spice/wasm/:
- NgSpiceInteractive.ts — Promise-based client class with
init / loadNetlist / command /
alter / readVec / reset / dispose
- ngspice-interactive-worker.js — vendored from ejkreboot's worker
and extended with 'loadNetlist',
'command', 'readVec' message types
plus per-command stdout/stderr
capture
POC test at __tests__/ngspice-interactive.test.ts (skipped in node env
because Worker isn't available; runs in a browser-mode test env):
- voltage divider .op → reads v(mid) ≈ 2.5V
- RC step → reads v(cap) time series, final ≈ 5V
- alter Vsrc → second .tran → final ≈ 1V (proves alter+rerun works)
Known limitation deferred to Phase 1b: the vendored WASM is built
without pthreads (no -sUSE_PTHREADS=1), so ngspice's bg_run is
synchronous-blocking. True mixed-mode event injection requires a
pthread-enabled rebuild (with SharedArrayBuffer + cross-origin
isolation). For Phase 1a we use the workaround: chained short-tran
invocations with `alter` between them. The new architecture is built
to swap in a real bg_halt/bg_resume implementation later without
changing component handlers — see NgSpiceInteractive.ts docstring.
Tests passing:
- pin-resolver (Phase 0): 8/8
- ngspice-interactive: 3 skipped (need browser env)
- tsc --noEmit on the new files: clean
Decouple per-component handlers from direct pinManager.onPinChange +
getArduinoPinHelper subscriptions by introducing a small PinResolver
interface. The Phase 0 default impl is functionally identical to the
legacy path — it just routes through PinResolver instead of being
inlined in every handler. Zero behavior change.
The point is to make Phase 1 possible: swap the default impl for a
SPICE-resolved version that watches node voltages and threshold-
converts to digital events, without rewriting every handler.
Files:
- simulation/PinResolver.ts (new) — interface + default factory
- parts/PartSimulationRegistry.ts — additive 5th arg to
attachEvents (getPinResolver?), legacy 4-arg signatures keep
working unchanged
- components/DynamicComponent.tsx — assembles the PinResolver from
the wire-trace logic + PinManager subscriptions + board Vcc
lookup, passes it as the 5th arg to attachEvents
- parts/BasicParts.ts — LED handler migrated as proof of concept
(resolver-first path, legacy 4-arg path kept as fallback for
tests / unmigrated harnesses)
- __tests__/pin-resolver.test.ts (new) — 8 unit tests covering
FLOATING / GND / HIGH / LOW / GPIO subscriptions / unsubscribe
Vitest: 8/8 pin-resolver tests pass. 1300+ existing tests still pass;
the one pre-existing flake (spice-rectifier-live-repro timing out >60s)
is unrelated to this commit — verified by running the test on plain
HEAD without these changes (same timeout).
See project/sim-mixedmode/phase-00-pin-resolver.md (in the velxio-prod
repo) for full phase context.
The MADCTL handler in 6edc715 applied MX/MY/MV as three independent
flags, then mirrored physX/physY post-swap. That double-applies the
mirror for setRotation(3) (which Adafruit sends as MX|MY|MV|BGR=0xE8):
expected formula for rotation 3 is
physX = 239 - curY
physY = curX
but the flag-by-flag approach computed
physX = 239 - curY (correct by coincidence)
physY = 319 - curX (mirrored — should be just curX)
so every landscape-rot-3 sketch rendered horizontally flipped. The
user's Pico Doom title screen looked mirrored even after the previous
fix landed.
Replaced with an explicit per-rotation table derived from
Adafruit_ILI9341's setRotation() source:
rot 0 MX|BGR : (curX, curY)
rot 1 MV|BGR : (curY, 319 - curX)
rot 2 MY|BGR : (239 - curX, 319 - curY)
rot 3 MX|MY|MV|BGR : (239 - curY, curX)
Selects the case based on (madMV, madMX, madMY) bits, which is
straightforward because Adafruit only emits these 4 specific values.
Other drivers that set arbitrary MADCTL combinations (e.g. with the ML
or MH bits) still fall through to the closest of the four — good
enough for the screens we actually run.
Build verified (vite OSS+pro, 285 SEO pages).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The canonical "Arduino pin → resistor → BJT base, BJT collector →
load" pattern for multiplexed 7-segment clocks was breaking in the
simulator: getArduinoPinHelper('COM.1') couldn't resolve through
the transistor, so the multiplex-aware 7-segment driver thought no
digit-select pin was wired and fell back to "all digits enabled".
Result: every display in the multiplex array rendered the same
rapidly-changing pattern → user-visible flicker.
Fix: add the NPN/PNP BJTs to the PASSIVE_PIN_PAIRS map with
[collector, base] — the trace function continues from B when it
arrives at C (and vice versa). That makes the Arduino pin driving
the base reported as the controller of the collector — exactly the
relationship the user's multiplex code expects.
Conventions covered:
- NPN (2n2222, bc547, 2n3055): Arduino HIGH → transistor on →
COM pulled LOW → common-cathode digit enabled. Our 7-segment
driver treats "digit pin HIGH = enabled" which matches.
- PNP (2n3906, bc557): inverse logic. We expose the same pin
mapping; users writing PNP-driver code will see the polarity
behave inverted, which is what real hardware does too.
This is a one-line shortcut, not a true active-device model. We're
not simulating BJT saturation, β, base current, or PNP polarity —
just reporting "this Arduino pin is the boss of this collector".
That's enough for the multiplexing use case and the only place
getArduinoPinHelper is consulted today.
The simulator's 7-segment part used to write segments straight into
element.values[0..7] regardless of how many digits the display has and
without considering the COM/DIG select pins. That meant:
- Multi-digit displays (digits=2/3/4) only ever lit digit 0; the
other digits stayed dark even when their DIGn pin was driven.
- For 1-digit displays multiplexed via shared A-G bus + per-display
COM.1 transistor (the canonical Arduino clock pattern), all four
displays showed the same rapidly-changing segment pattern and
rendered as flickering gibberish because COM.1/COM.2 were ignored.
This rewrites the part:
- Per-element state: live segments[] (Arduino-driven A..DP), per-
digit latched digitValues[][], and digitEnabled[] flags.
- Subscribes to the right digit-select pins for the digit count
(COM.1/COM.2 for digits=1, DIG1..DIGn for digits=2/3/4).
- On segment-pin change: writes to segments[] AND mirrors into
every currently-enabled digit's latched slot.
- On digit-pin LOW->HIGH (= enable, transistor-driver convention):
latches the live segments[] into that digit's slot so the first
refresh after enabling reflects the current pattern.
- When NO digit-select pin is wired to an Arduino pin (pure direct
drive, COM tied to GND): all digits default to enabled so segment
writes propagate immediately — preserves the old behaviour for
the simplest single-digit case.
- Rebuilds element.values as a flat array of length digits*8 (the
shape wokwi-7segment-element expects: indices d*8..d*8+7 = digit
d's A..DP).
Result: multiplexed 4-digit clocks built with 4 separate 1-digit
7segments + transistors actually render the four digits as the user
intended. Direct-drive single-digit displays still work unchanged.
The 'raspberry-pi-pico' boardKind used to render <NanoRP2040> — a
<wokwi-nano-rp2040-connect> Web Component. That's a completely
different board: it has pin labels D2..D13 / A0..A7 / 5V / VIN,
and a horizontal 168×68 layout. The actual Raspberry Pi Pico has
GP0..GP28 / 3V3 / VBUS / VSYS and is vertical-narrow (105×264).
Symptom: every wire in a Pi-Pico example that referenced a real Pico
pin (GP10, GP18, 3V3, GND.5, etc.) silently fell back to (0, 0) in
pinPositionCalculator — the calculator looks up `element.pinInfo`
by name, doesn't find GP* on the Nano RP2040 Connect component, and
returns the board's top-left corner. The Pico Doom example was the
loudest casualty (cables to the corner instead of the TFT), but
seven other GP-style examples (pico-7segment, pico-button-led,
pico-rgb, pico-dht22, pico-doom-raycaster, plus pico-ntc/pico-joystick
which use A0/A1 aliases that map to GP26/GP27) all silently routed
to nowhere.
Fix is a two-liner: 'raspberry-pi-pico' shares the same case as
'pi-pico-w' (both use the same Web Component because the Pico and
Pico W are pin-compatible). BOARD_SIZE updated to 105×264 to match
the real Pico footprint. Dropped the now-unused NanoRP2040 import.
Known regression — eleven older examples (pico-blink, pico-serial-led-
control, pico-i2c-scanner, pico-i2c-rtc-read, pico-i2c-eeprom-rw,
pico-spi-loopback, pico-adc-read, pico-multi-protocol, pico-hcsr04,
pico-pir, pico-servo) were wired against D2..D12 of the wrong board.
Their wires will now land at (0,0). Those examples' sketches were
written for the Pi Pico (use LED_BUILTIN = GP25, A0..A3 = GP26..GP29)
so the wires were ALREADY electrically nonsense — they connected
external components to pins the sketch never touched. Visible bug
trades silent bug; both need a follow-up commit to rewire each one
to the Pico pin its sketch actually expects.
Combined with the earlier MADCTL fix (6edc715) and the SPI adapter
fix (6a7b721), Pico Doom should now finally render end-to-end on
velxio.dev.
Build verified (vite OSS+pro, 285 SEO pages).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Long-standing latent bug: SPI parts (ILI9341, custom chips, etc.)
register a handler on simulator.spi.onByte via the lazy adapter, but
the actual rp2040.spi[0].onTransmit assignment in initMCU was a pure
loopback that never consulted the adapter. The MicroPython init path
(initMicroPython) had the adapter-aware version since day one;
the Arduino path (initMCU) didn't.
Symptom: Pico Doom + every other Arduino sketch driving an ILI9341
on the RP2040 saw an empty SPI bus. The ILI9341 emulator's onByte
handler was wired up correctly — it just never received a single
byte. Pantalla negra.
Fix: copy the adapter-aware handler from initMicroPython (line 219)
into initMCU (line 441). Each byte the firmware writes to SPI0 now
checks `_spiAdapter.onByte` first; if a part is registered, it gets
the byte; otherwise we keep the original loopback as the fallback
so plain "echo MOSI back as MISO" sketches still work.
Combined with the earlier MADCTL fix (commit 6edc715) and the
power+MISO wiring fix (8440836), Pico Doom should now render its
title screen + the raycaster.
Build verified (vite OSS+pro, 285 SEO pages).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Mirror of the /project/<uuid> pattern but for built-in examples.
Loading an example used to navigate to a generic /editor and lose
all trace of which example was loaded — same URL whether you
clicked Blink or Doom, nothing shareable, no back-button history.
New page: pages/ExampleEditorPage.tsx
- Route: /example/:exampleId (singular, distinct from the plural
/examples/<id> landing).
- useEffect calls loadExample(...) once when exampleId changes,
guarded by a ref so React strict-mode's double-effect doesn't
re-load (which would clobber any edits the user made).
- Renders <EditorPage /> after the load completes — same as how
ProjectByIdPage stays mounted at /project/<uuid> after load.
- SEO: title + description per example, canonical URL points at
/example/<id>.
- 404 state for unknown ids (typo'd link, deleted example).
- Inline install progress while libraries fetch — the overlay
UI moved here from ExamplesPage/ExampleDetailPage so progress
is visible right at the URL you'll bookmark.
App.tsx — registered the new route alongside the existing landing.
Both coexist on purpose:
/examples/<id> = SEO landing page (preview, badges, "Open in
Simulator" CTA). Indexed by Google (130 URLs
already in sitemap.xml).
/example/<id> = live editor with the example pre-loaded; URL
stays pinned so the link is shareable +
bookmarkable like a saved project URL.
ExamplesPage — gallery now navigates to /example/<id> instead of
calling loadExample directly. Also drops the install-overlay block
(progress UI is on ExampleEditorPage now).
ExampleDetailPage — "Open in Simulator" navigates to /example/<id>
instead of loading directly. Drops its own install overlay too.
Side effect: this also kills the data-loss bug from 95f2aa9 in a
second way. Even if a future change forgets to call
clearCurrentProject() somewhere, navigating into ExampleEditorPage
forces a fresh page transition — the previous project's state +
the auto-save subscription don't survive into the example session.
Build verified (vite OSS+pro, 285 SEO pages prerendered).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Critical data-loss bug. Repro:
1. User opens a saved project at /<username>/<slug>. The page sets
useProjectStore.currentProject = { id, slug, ownerUsername, ... }.
Auto-save kicks in and starts watching simulator/editor stores.
2. User clicks the "Examples" link, picks an example, hits Run.
3. loadExample mutates useSimulatorStore (setComponents, setWires,
addBoard, removeBoard) and useEditorStore (loadFiles).
4. Auto-save sees the change. Its eligibility check finds
currentProject still pointing at the user's saved project (we
never touched useProjectStore). It debounces a
PUT /api/projects/<old-id> with the EXAMPLE's components/wires/
files. The user's saved project is overwritten with the example
contents.
The URL changing to /editor isn't enough — useProjectStore is store
state, not router state. ProjectPage / ProjectByIdPage set it on
mount; nothing clears it when the user navigates away.
Fix: loadExample calls useProjectStore.getState().clearCurrentProject()
BEFORE the simulator/editor mutations. autoSaveImpl is subscribed to
useProjectStore via subscribe((s, prev) => ... reset() if id changed),
and Zustand notifies subscribers synchronously inside set(), so the
reset (projectId=null, baseline hash=null) runs in the same tick.
Every subsequent setComponents/setWires/loadFiles fires onChange in
the hook, which now sees projectId=null and returns early. No PUT
ever goes out.
The reset is order-sensitive: it must run BEFORE the store mutations
or the hook would already have queued a save with the old projectId
before we cleared. Comment in the source spells this out so it
doesn't get reordered in a future refactor.
In-flight saves are not affected: buildSavePayload() snapshots state
before its `await updateProject(...)`, so a save that started right
before the example load still sends the user's pre-example state to
the right project. Worst case: the save completes after clear, and
the hook quietly returns idle.
Build verified (vite OSS+pro, 285 SEO pages).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The Pico Doom example loaded with the ILI9341 dangling on three
critical pins:
- VCC — unconnected (no 3V3 from the Pico)
- GND — unconnected (no return path)
- MISO — unconnected
On real hardware the TFT wouldn't power on at all without VCC/GND.
Inside the velxio simulator the missing power isn't strictly fatal
(the simulator drives pixels off the SPI bus, not the rail), but it
makes the schematic incorrect and misleading for users who copy it
to a breadboard. MISO is electrically idle for write-only drivers,
but Adafruit_ILI9341 with the 3-arg constructor binds to hardware
SPI0, so MISO physically maps to GP16 — leaving it floating leaves
the SPI bus topology incomplete.
Wires added:
Pico 3V3 → tft1.VCC (red)
Pico GND.5 → tft1.GND (black) — closest GND pad to GP17/18/19
Pico GP16 → tft1.MISO (amber) — hardware SPI0 MISO
Updated the data-integrity test (examples-pico-doom.test.ts) to
include the three new pairs in the SPI/control/power expectation
map. 10/10 tests pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The ILI9341 emulator hardcoded SCREEN_W=240 SCREEN_H=320 and silently
ignored every command except CASET/PASET/RAMWR/SWRESET. The block
comment even bragged about it ("All others are silently accepted —
init sequences, DISPON, MADCTL…").
That's fine for portrait sketches, but every landscape demo —
including the new Pico Doom raycaster — calls tft.setRotation(1) or
setRotation(3). Adafruit_ILI9341 translates those into MADCTL 0x36
with the MV (row/column exchange) bit set, then issues CASET windows
with X∈[0..319] and PASET windows with Y∈[0..239]. The emulator's
bounds check `curX > colEnd` would let curX reach 319, but the
buffer write `id.data[(curY*240 + curX)*4]` would land in a slot
that belongs to a different row — and worse, the SCREEN_W=240
ceiling silently truncated everything past column 239. Net result:
black screen for any rotated sketch.
Fix: parse MADCTL (0x36) and treat CASET/PASET as LOGICAL coordinates.
At pixel-write time, remap (curX, curY) → physical (px, py) using the
MV/MX/MY bits, then write into the still-physical 240×320 imageData.
SWRESET resets MADCTL back to portrait defaults (matches the
datasheet's reset semantics).
MADCTL bit Mask Meaning
D7 MY 0x80 row mirror
D6 MX 0x40 column mirror
D5 MV 0x20 swap X/Y (landscape)
Verified by rebuilding (vite OSS+pro). The fix is data-flow only —
no API change, no new dependency. Pico Doom should now actually
render its title screen + raycast frames in /examples on the
raspberry-pi-pico board.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
addBoard appended the new board to the boards[] array but never
touched activeBoardId. The default INITIAL_BOARD_ID points at a
board the picker injects on first load — but a fresh anonymous
session (or a project that landed in a state without that initial
board) can have activeBoardId pointing at nothing.
When the agent does add_board('arduino-uno') → compile_sketch, step
2 then fails with "no active board on the canvas" and the model
burns a turn on set_active_board.
The fix: at addBoard time, if activeBoardId doesn't resolve to any
existing board, promote the new board to active. If there IS a
valid active board, leave it alone — manual placements of additional
boards via the picker still keep focus on whatever the user was
working on.
New keys across all 9 locales (en/es/fr/de/it/pt-br/ja/ru/zh-cn):
- admin.users.actions.resetAgentUsage — button label
- admin.users.actions.resetAgentUsageTooltip — hover hint
- admin.users.confirmResetAgentUsage — confirm dialog
- admin.users.resetAgentUsageDone — success toast
- admin.users.resetAgentUsageFailed — error toast
Consumed by the velxio-prod overlay's AdminPage Users tab, which adds
a "Reset agent" button per row that hits
POST /api/admin/users/{user_id}/reset-agent-usage and clears today's
pro_agent_usage_events for the user. Live agent quota recomputes
from the events table, so the user can keep using the agent
immediately after the button click.
Two unrelated minimap issues from user feedback:
1. Click on the red viewport rect was sometimes teleporting the
canvas instead of starting a drag. Cause: insideRect compared
click coords against the UNCLAMPED rectX/rectY/rectW/rectH, but
the rendered rect uses clampedX/clampedY (which differ when the
user pans past a world edge). The user clicked on the visible
red rect, but the logical rect was off-minimap → insideRect
returned false → fell through to the teleport branch.
Fix: compute clamped values once at the top, render and hit-test
against the same values. Drag now only fires when the click
really lands inside the visible rect.
2. The 140x105 default still ate too much canvas at typical zoom.
Drop to 100x75 (12% of world width by 2.5%, same proportions as
the world). Mobile breakpoint dropped to 90x68 to stay
proportionally smaller on phones.
User feedback: the default 200x150 minimap eats too much of the
canvas-content area on a typical 13"/14" laptop, and the white
viewport rectangle against a dark canvas blends with the boards
once enough components are placed.
Drop the desktop default down to the size we already use on phones
(140x105 — the mobile media query still wins on screens ≤720px so
that block continues to apply identically). At this size the rect
becomes the focal indicator of where you are in the world; switch
its outline to brand red (#ef4444 — Tailwind red-500) with a faint
red fill so it pops without overpowering the boards (which stay
brand blue).
Body of the work is two number changes + two color tokens; the
rest of the component logic (pointer routing, world rendering,
clamping) is untouched.