Commit Graph

50 Commits

Author SHA1 Message Date
David Montero Crespo fdcf0d19d2 feat(canvas): ver donde cae lo que anades, y clicks con sentido
Tres cambios que van juntos porque atacan la misma queja: "anado un
elemento y a veces ni veo donde se anadio".

1. Donde cae. Ya se anclaba a la esquina visible, pero la cascada que evita
   que se apilen iba indexada por components.length: seguia avanzando
   aunque movieras o borraras piezas, asi que las caidas se alejaban cada
   vez mas de donde estabas mirando. Ahora toma el primer hueco LIBRE desde
   la esquina, bajando en diagonal; si apartas la ultima, la siguiente
   recupera su sitio. Extraido a utils/dropSlot con 8 tests, incluido el
   caso de "la apartaron" y el tope para no salirse de la vista.

2. Que se vea. El recien anadido queda seleccionado, y la seleccion pasa de
   un borde discontinuo quieto a un caminito de hormigas. El movimiento es
   lo que capta el ojo en un canvas lleno; un borde fijo se pierde. Va en
   un pseudo-elemento por fuera del cuerpo, sin robar clicks ni tapar el
   dibujo, y se queda quieto si el sistema pide menos animacion.

3. Clicks. El izquierdo SELECCIONA y ya esta; antes abria el panel de
   propiedades, o sea que no podias ni senalar una pieza sin comerte un
   popup que luego habia que cerrar. Propiedades y pines pasan al click
   derecho, que es donde va lo deliberado. En tactil se mantiene tocar ->
   panel, que ahi no hay boton derecho.
2026-07-30 15:40:52 +02:00
David Montero Crespo 8e1001740a fix(boards): el overlay ya no secuestra el dibujo de las Raspberry Pi
Dos fallos que salieron probando pi-to-arduino-led-control y
pi5-pir-motion-alarm.

1) BoardOnCanvas mira getProBoard() ANTES del switch OSS para decidir si
   dibuja un elemento del overlay. El overlay registraba un def minimo
   para las seis Pi solo para llevar una linea de setup del guest, y eso
   basto para cambiarles el render: en vez de la ilustracion
   Raspberry_Pi_3_illustration.svg salia la caja esquematica, con otras
   coordenadas de pines, y los cables quedaban colgando en la esquina.
   Ahora hay un registro aparte, registerGuestSetup(kind, linea), que
   lleva la cadena y nada mas; getGuestSetup() la resuelve dando
   prioridad al def del overlay si existe.

2) Las partes de entrada (PIR, botones, sensores) avisan con
   simulator.setPinState(pin, nivel). En una placa QEMU-Linux no hay
   simulador de MCU -- el CPU es el guest -- asi que la llamada acababa
   en la instancia AVR heredada y se perdia: pulsar el sensor no hacia
   nada. traceDetailed devuelve ahora tambien la placa a la que llega el
   pin, y si es de la familia Pi la parte recibe un simulador que empuja
   el nivel al bridge (gpio_in para el guest, el valor pin<N> que leen
   los shims del motor de navegador) y al PinManager de esa placa.
2026-07-29 07:34:01 +02:00
David Montero Crespo 4ec34c2a5f fix(canvas): un swipe sobre una pantalla tactil en Run ya no panea el canvas
El caso ownsPointer retornaba sin stopPropagation y el mousedown llegaba al
fondo del canvas, cuyo convenio arrastre-izquierdo-panea movia el mundo
entero bajo el dedo a mitad de swipe (solo el tap funcionaba). El modelo
tactil escucha POINTER events — stream aparte — asi que cortar el mousedown
(y el touchstart movil) no le quita nada. Los knobs wokwi conservan el
pass-through de siempre.
2026-07-28 16:09:27 +02:00
David Montero Crespo 3ca8bf0e6e feat(canvas): contrato ownsPointer — tocar una pantalla tactil en Run no la arrastra
La whitelist de tags que poseen el puntero durante la simulacion gana una
salida generica regla-6a: el elemento declara `get ownsPointer() { return
true }` y el wrapper no inicia el drag mientras corre. El cristal del Round
Display pintaba el punto verde Y arrastraba el shield por el canvas a la vez.
2026-07-28 15:33:24 +02:00
David Montero Crespo 3ac00ae5ff fix(trace): recognise runtime boards and same-hole junctions in pin tracing
An ESP32 clock built by the agent stayed dark while QEMU was verifiably
emitting hundreds of GPIO edges per second (437/pin measured on the live
websocket). Reload did not help — this was not the seating race. Two
independent tracing bugs, reproduced from the real project circuit (fixture
included) and each sufficient to kill the display:

Boards added at runtime were invisible
--------------------------------------
isBoardComponent matches static id prefixes ('arduino-uno', ...), which only
covers the default board. Every board added at runtime gets a minted UUID id
— the agent's add_board always does — so traceDetailed treated the board
endpoint as an unknown component and resolved null, and SimulatorCanvas's
direct-wire subscription path skipped it entirely. Every Uno project happened
to work because they reuse the default board whose instance id IS the literal
'arduino-uno'. Both sites now consult the live boards list first, keeping
isBoardComponent as the legacy-id fallback.

Strip walking missed wires stacked on one hole
----------------------------------------------
The breadboard group walk continued the trace from every OTHER wired hole of
the strip, excluding the arrival hole by name. But two wires may legitimately
share one hole — the agent bridges strips straight into the seat hole (8 of
this circuit's 9 bridges land exactly on a resistor's own hole), which is
electrically identical to using a free hole of the strip. The name exclusion
made those junctions dead ends. Exclusion is now by incoming WIRE id, so
same-hole connections resolve; the depth bound already prevents ping-ponging
between two wires of one net.

With both fixes the exact saved circuit resolves every display pin to its
GPIO (A..DP -> 32,33,25,26,27,14,12,13; DIG1..4 -> 15,2,4,5; COM -> GND) and
the live project now shows 12:00 on the real QEMU simulation. traceDetailed
is exported for the regression test, which drives the real store with the
real circuit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 18:46:23 +02:00
David Montero Crespo 9e5ae8baf6 fix(breadboard): derive seating at element mount — closes run-before-seating race
A part can land in the store at its FINAL position before its element
mounts: the agent streams add_component and the seating move in one batch,
and updateComponent's reseat then finds no DOM (computeSeating null) and
keeps the empty seating. Nothing re-derived it afterwards — the agent-side
seat correction skips when the position needs no nudge, and 'pininfo-change'
only fires on pin-SET swaps, not on plain init. Meanwhile run_simulation
executes right after the SSE round, before the correction's animation frame.

Net effect, reported by a user as a suspicion that turned out exactly right:
a clock the agent built and ran in one turn showed a dead display, while
reloading the project and running it worked — bb seating wires are persisted,
so on reload they exist before Run is pressed.

DynamicComponent now reseats once the element's pinInfo first becomes
measurable (same polling cadence as the pinInfo-ready effect), which closes
the hole for every path that stores a final position before mount: agent
batches, project load, undo. To keep that free on load,
reseatComponentOnBreadboard skips the store write when there is nothing
seated and nothing to clear — otherwise every off-board part would churn the
wires array identity once per mount.

Verified live end-to-end: agent adds + seats + wires + compiles + RUNS in a
single turn; the seated LED blinks immediately (4 transitions sampled), with
all 4 seated-pin markers present — no reload needed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:39:29 +02:00
David Montero Crespo 66c6c7d813 feat(breadboard): hover-gated labels + full-footprint seating solver
Three changes, all driven by a real project where a 4-digit 7-segment clock
was unreadable and half its parts were not actually seated.

Labels on hover only
--------------------
Eight vertical resistors at 19 px pitch rendered eight 93 px "Resistor 220 Ω"
labels on top of each other, hiding the parts and the breadboard holes; the
SPICE overlay added ~40 more `0uV` pills. Both are now revealed on hover:
hovering a part also lights up the voltages of every wire touching it.

The label is hidden with OPACITY and stays in flow. pinPositionCalculator
derives the rotation pivot from wrapper.offsetHeight, so taking it out of
flow would move the pins of every rotated component in every saved project.

Seat-on-drop
------------
The drag-time magnet only aligned the anchor pin and assumed the rest
followed, which is how parts ended up HALF-seated: some pins in holes, the
rest dead in the air. It looks mounted in a screenshot and silently breaks
the circuit. On release we now re-solve properly — nearest position where
EVERY pin is in a free hole, sliding past occupied columns — via the new
solvePlacement/seatOnDrop. Geometry comes from the element's own pinInfo,
so there is no part whitelist.

Sub-pitch translation
---------------------
solvePlacement first assigned pins to holes at half-pitch, then translates
by the centroid of the residuals before judging fit. Pinning the anchor dead
centre refused every off-lattice footprint: a diode spans 7.5 pitches, so
one leg landed 4.8 px out. Shifted 2.4 px, BOTH legs sit inside tolerance —
what bending the leads does on a real board. Measured over the catalog this
takes seatable parts from 87 to 125 of 152; diodes, transistors, regulators,
optocouplers and flip-flops are rescued with no artwork change.

Staying under SEAT_TOLERANCE (< half pitch) keeps each pin's nearest hole
unambiguous, so computeSeating resolves the same holes and the netlist is
unaffected by the small offset.

Also: refuse a placement that would put two of a part's own pins in one
strip. A column strip — and far worse, a power rail — is a single net, so
such a seating shorts the part to itself. Without it a 7-segment happily
lays its pins across a rail. And deduplicate pin names before solving:
calculatePinPosition resolves by name and returns the first match, so a
board carrying GND x5 collided with itself and was refused outright.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 05:28:40 +02:00
David Montero 206cda78af fix(components): type-coerce string properties + reseat on pininfo-change
Root cause of the 'digits=4 display seated with the 1-digit COM pinout'
bug: property values arrive as STRINGS (agent set_component_property,
the property dialog's text inputs) and were assigned to the web
component verbatim — wokwi's 7segment does switch(this.digits) with
numeric cases, so el.digits='4' silently fell back to the 1-digit
pinout (and 'false' stayed truthy for boolean props like colon).

- DynamicComponent now coerces string values to the TYPE of the
  metadata default for that key (number/boolean) before assigning.
- New pininfo-change listener: when a property swaps the element's pin
  set (digits, flip, pins edge), the elements announce it — re-derive
  the breadboard seating then, with the fresh pinout, instead of never.
2026-07-18 19:18:27 +02:00
David Montero aab5e1be08 feat(canvas): resistors default to vertical on add
Every resistor variant ('resistor' + 'resistor-<value>') now lands on
the canvas rotated 90 degrees: reads better, takes less horizontal
space, and drops straight into breadboard columns. Explicit rotations
in metadata defaults are respected. The breadboard auto-vertical drag
check widens from the two-entry set to the same prefix predicate, so
preconfigured variants (resistor-330 etc.) rotate on the board too.
2026-07-18 18:02:41 +02:00
David Montero 5218f7314b feat(simulator): map pushbuttons to keyboard keys
Any pushbutton (pushbutton / pushbutton-6mm) can now be driven from the
keyboard. Assign a key from the component property dialog — a keycap
control captures the next keypress (Escape cancels, modifiers alone are
rejected) — and a keycap badge next to the component label shows the
mapping on the canvas. Several buttons may share one key on purpose;
the dialog shows a hint when that happens.

At runtime a global bridge translates keydown/keyup into the same
button-press / button-release DOM events the mouse fires on the wokwi
element, so every simulation path (avr8js pin logic, SPICE-driven
inputs, the QEMU GPIO bridge, the pressed visual) behaves identically
to a mouse click. Guards: ignored while typing in inputs or the code
editor, ignored with Ctrl/Alt/Meta held, auto-repeat collapses into one
long press, and window blur releases everything so no button sticks
after Alt-Tab.

The binding is stored as the component's 'key' property, so it
round-trips through project saves and .vlx exports and is undoable like
any other property edit. Strings added to all 9 locales.
2026-07-18 04:02:01 +02:00
David Montero Crespo 6307aed007 feat: breadboard (full 830-point) + mini breadboard (170-point) parts
Two velxio-native passive parts, rendered as web components with
programmatic SVG + precomputed pinInfo (velxio-breadboard 830 holes,
velxio-breadboard-mini 170). Pin names follow the Wokwi convention
(holes `18t.d` / `17b.i`, rails `tp/tn/bp/bn.N`) and the metadata ids
are `breadboard` / `breadboard-mini`, so wokwi diagram.json zips
import/export with no aliasing.

Internal connectivity (5-hole column strips, full-length power rails)
is centralized in utils/breadboardNets.ts and wired into every net
consumer:
- NetlistBuilder: unionBreadboardGroups joins wired holes per group at
  the union-find level in buildNetlist, buildWireNetMap and
  buildBoardPinNetMap — SPICE, the circuit verifier and the voltage
  overlay all see one net per strip/rail with no extra cards.
- DynamicComponent.traceDetailed: the digital trace hops through every
  other wired hole of the entered group, so parts wired through a
  breadboard still resolve their board pin (2-terminal
  PASSIVE_PIN_PAIRS could not express N-hole groups).

Verified end-to-end in the app: Uno pin 8 -> full-board column ->
resistor -> mini-board column -> LED -> ground rail -> GND lights the
LED, and the HUD shows the 3 collapsed SPICE nets. 8 new unit tests
(breadboard-nets.test.ts); netlist-builder + circuit-verifier suites
stay green.
2026-07-15 21:50:36 +02:00
David Montero d7f4e8e966 feat(ssd1306): add the 4-pin I2C OLED module + examples on Uno/ESP32/Pico/STM32
Adds `velxio-ssd1306-i2c-4pin`, a native 4-pin SSD1306 OLED module
(GND/VCC/SCL/SDA) — the cheap 0.96" I2C board most beginners actually have,
matching Wokwi's board-ssd1306. The 8-pin `wokwi-ssd1306` breakout stays; this
is the distinct 4-pin part (issue #215). Same SSD1306Core render pipeline
(imageData/redraw) so the display paints identically; I2C-only, address via the
i2cAddress property (default 0x3C). Styled after the existing 8-pin element
(blue PCB, dark screen, corner holes, star).

Ships four "SSD1306 OLED (4-pin I2C)" gallery examples wiring it over I2C on
Arduino Uno (A4/A5), ESP32 (21/22), Raspberry Pi Pico (GP4/GP5) and STM32 Blue
Pill (PB7/PB6).
2026-07-09 23:13:50 +02:00
David Montero cbcf6ba81e feat(sim): P4 runtime burnout for resistors + electrolytic capacitors
Generalizes the LED's burnout to passive parts via a centralized monitor that
watches the live electrical solve. When a part is stressed past its rating for
a sustained moment it's marked "destroyed": the canvas renders it charred with a
smoke badge and a fault is logged to the output console. Clears on Reset.

Follows the Fritzing-simulator precedent (smoke-on-component) wrapped in a
first-order thermal delay so a brief inrush spike doesn't destroy a part — only
sustained overload (or a catastrophic >=3x overload, instant) does.

- runtimeBurnout.ts: pure stress (resistor power, cap voltage / reverse) + a
  thermal-delay burn decision, plus a monitor subscribed to the electrical +
  simulator stores. Resistor burns past 2x rated (the verifier already warns at
  1x for intentional teaching over-power); a cap bursts over its voltage rating
  or on reverse polarity.
- useSimulatorStore: burntComponents set + mark/clear actions; cleared on
  Reset / restartParts.
- DynamicComponent + SimulatorCanvas.css: charred filter + smoke badge.

Tests: thermal-delay decision (instant / sustained / spike / cooldown) + stress
computation (resistor power, cap over-voltage, reverse, unwired -> null).
2026-06-18 04:35:56 +02:00
David Montero 22de488de2 feat(microsd): SD-over-SPI card storage for AVR, RP2040 and ESP32
Add a working microSD card part backed by a FAT16 image, following the
Wokwi storage model: the project's own workspace files are auto-copied
onto the card (free), and an optional "SD Card" panel uploads extra
files (gated as a paid feature by the velxio.dev overlay; OSS default
allows it).

Frontend (in-browser AVR / RP2040):
- ProtocolParts.ts: rewrite the microsd-card part from a handshake stub
  into a real SD-over-SPI device (reply-first Ncr timing, SDSC byte
  addressing, single/multi-block read+write, CSD/CID, full CMD set).
- utils/fatImage.ts: dependency-free FAT16 super-floppy builder (8.3 + LFN).
- utils/sdCardFiles.ts: assemble the card image from workspace files plus
  uploaded files; base64 helpers.
- components/simulator/SdCardPanel.tsx + ComponentPropertyDialog: upload UI.
- DynamicComponent + useSimulatorStore: build and inject the image on run.
- lib/proSdCardGate.ts: overlay-installable gate for the upload action.
- data/examples-storage-microsd.ts: Arduino Uno + ESP32 gallery examples.

Backend (ESP32 via QEMU):
- services/esp32_sd_slave.py: synchronous SD-over-SPI slave (Python port of
  the browser part) with a sparse backing store, idle-state R1 tracking and
  real CRC16 on data blocks when the host enables CRC (CMD59) -- both
  required by ESP-IDF's sdspi driver.
- esp32_worker.py: route SPI bytes to the slave (returns MISO synchronously)
  and feed write-only bulk transfers.
- esp32_lib_manager.py + routes/simulation.py: forward the FAT image
  (sd_card.image_b64) from the start config into the worker.

Tested:
- frontend: protocol-parts, fat-image, sd-card-gate and microsd-real-firmware
  (real Arduino SD.h on avr8js) -- 86 passing.
- backend: test_esp32_sd_slave (10) covering the ESP-IDF init sequence and
  CRC16; validated end to end by running a real SD.h sketch in libqemu-xtensa
  (mount, directory listing, read and write-readback).
2026-06-11 03:59:53 +02:00
David Montero Crespo c050ae6e49 feat(chipbus): Phase 0 - net-identity shared key for chip-to-chip buses
Fixes root cause A of the multi-chip digital bus track
(project/multichip-bus/): chip-to-chip nets were keyed per-endpoint by
syntheticChipPin(chipId, pinName), so two chips on one wire resolved to
two different PinManager keys and never shared a net.

- chipNets.ts: union-find over the wire graph mints one canonical
  syntheticNetPin per net; resolveChipNetKey returns it only for pure
  chip-to-chip nets (>=2 chip endpoints, no board pin). Reuses the
  existing spice/unionFind.ts.
- syntheticPins.ts: add syntheticNetPin(netId), same allocator/space.
- DynamicComponent.tsx: traceDetailed consults resolveChipNetKey at
  depth 0 before the chipNeighbour fallback. Board priority (rule 1) and
  chip-to-component (rules 2/3) are unchanged.
- Gated behind ?chipbus=on / localStorage.velxio.chipbus (off by default).

Proof (D-008 go/no-go): __tests__/chipbus-netkey.test.ts - a byte written
on one chip's keys is visible synchronously to another via PinManager.
9 new tests; 85 resolver/PinManager/parts regression tests green flag-off.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 01:18:08 -03:00
David Montero d5b9a9ceb5 feat(custom-chip): run custom chips with no board (general-purpose sim)
Velxio can now simulate one or more custom-chip CPUs with NO Arduino/ESP32
board on the canvas — a general-purpose electronics simulator, not an
MCU-only one.

- DynamicComponent: board-less parts get the real shared flat PinManager
  (instead of a no-op stub) so a custom chip's digital pin writes/reads reach
  the LEDs/inputs wired to it.
- CustomChipPart: the rAF tick respects board-less Run/Stop (freezes while
  the electrical sim is paused); board behaviour is unchanged.
- EditorToolbar.handleRun: board-less Run compiles each chip's WASM/ROM and
  re-attaches the parts (restartParts) so they pick up the fresh WASM, then
  resumes the solver.
- useSimulatorStore.restartParts(): bump hexEpoch to force part re-attach.
- New example "Z80 Larson Scanner (no board)": a programmable Z80 + 8 LEDs +
  the adjustable power-supply component, no MCU. The chip drives the LEDs
  through the synthetic-pin + ngspice path added earlier.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 21:04:17 +02:00
David Montero 4cb5748dce feat(custom-chip): make chip pins first-class circuit nodes (digital + SPICE)
A custom-chip output pin wired directly to a component (LED, resistor, ...)
had no Arduino pin on its net, so the chip could drive nothing and the pin
resolved to null. Now:

- Layer A (digital): such chip pins get a stable synthetic pin number
  (syntheticPins.ts). traceDetailed resolves a chip<->component net to that
  shared number, so the chip's PinManager drive reaches the wired components
  through the existing digital event flow. A real board pin still wins.
- Layer B (analog/SPICE): a custom-chip mapper in componentToSpice emits a DC
  voltage source on each driven output pin's net (recorded in chipPinDrives by
  ChipRuntime), exactly like a board GPIO, and the chip requests an electrical
  re-solve when it toggles a pin (electricalResolveHook -> service.tick).
  So LEDs / resistors / analog parts wired to a chip output are driven by
  ngspice too.

This makes the bundled Z80 / i8080 chip examples actually animate their LEDs,
and lets any custom chip drive components, passives and analog circuits from
its own pins. Non-chip circuits are unaffected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 05:40:49 +02:00
David Montero Crespo a9285c6698 fix(ui): narrow pointer-passthrough whitelist; restore DHT22/HC-SR04 dialog
The previous fix (dd22bcf) used `isInteractive` to decide whether to let
the wokwi component own the pointerdown. That heuristic was too broad —
DHT22, HC-SR04, NTC, photoresistor, LED all register `attachEvents` for
the SPICE/sensor-update bridge but have NO internal pointer handlers, so
clicks on them got silently swallowed by the wokwi shadow DOM and the
property dialog never opened.

Replace with an explicit whitelist of wokwi tags that ACTUALLY own
pointerdown (rotary knobs, pushbuttons, slide switches, joysticks,
keypads, encoders, rotary dialer). Every other component, including
sensors/displays/LEDs with attachEvents, falls through to the canvas
which decides between drag-to-rearrange and click-to-open-dialog.

Documented the model in docs/wiki/component-interaction.md.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 15:16:47 -03:00
David Montero Crespo dd22bcfe50 fix(ui+spice+example): interactive wokwi components, NTC formula, photoresistor alias
Three independent fixes uncovered during a systematic example-by-example
audit (plan/full_test_plan/):

1. DynamicComponent.handleMouseDown was calling e.stopPropagation()
   unconditionally in the capture phase. That swallowed pointerdown
   BEFORE wokwi-potentiometer / pushbutton / slide-switch / joystick
   could see it, so the rotary knob would not rotate and buttons
   wouldn't press even with a real OS mouse. Now we skip the swallow
   when the click target is an inner wokwi-* element during a live
   simulation, letting the wokwi component own its own pointerdown
   while still allowing the canvas drag-to-rearrange flow on the
   wrapper / non-interactive surface.

2. examples.ts uno-ntc (and pico-ntc) sketch had the NTC divider
   formula inverted relative to both the SPICE mapper topology
   (VCC -> R_NTC -> A1 -> R_pull -> GND, the standard module wiring)
   and real wokwi-ntc-temperature-sensor modules. Moving the slider
   to 60 C made the firmware print -3.42 C. Flipped the formula to
   r = SERIES_R * (VCC - v) / v. Now slider 60 C -> Serial reports
   60.12 C and A1 voltmeter shows 4.00 V.

3. componentToSpice.ts photoresistor mapper was only registered under
   the bare key `photoresistor`, but example components use the
   metadataId `photoresistor-sensor`. Added an alias so the LDR +
   pull-down divider gets emitted for the real component instance.

All three reproduce visually in seconds; documented per-example in
plan/full_test_plan/examples/.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 15:10:42 -03:00
David Montero Crespo 55b3dd29e5 fix(DynamicComponent): pass componentId through to PinTracer
`PinTracer` signature is `(componentId, componentPinName) => number | null`
but the local `getArduinoPin` lambda only accepted one arg and used the
closure-captured `id`. When `createDefaultPinResolver` passed both args
(per the typed signature), JS bound the FIRST arg (the componentId) into
the lambda's single `componentPinName` parameter. `traceDetailed` then
looked up a pin literally named "rgb-led-1" on component "rgb-led-1",
returned null, and the resolver locked itself into 'FLOATING' state —
its onChange path never subscribed and the wokwi-rgb-led element's
ledRed/ledGreen/ledBlue stayed at 0 forever even as the SPICE side
correctly cycled through R, G, B, Y, C, M, W via analogWrite().

Same bug latent for any multi-pin component that goes through the
PinResolver path (multi-pin LEDs, RGB strips, 7-seg drivers, anything
that calls `getPinResolver(<pinName>)` for several pin names).

Fix: lambda now accepts both shapes — `getArduinoPin(pinName)` (legacy
single-arg used by every PartSimulationRegistry handler) AND
`getArduinoPin(componentId, pinName)` (PinTracer 2-arg form used by
createDefaultPinResolver / createSpiceResolvedPinResolver). Picks the
right componentId in either case.

Verified via the rgb-led example: ledRed/ledGreen/ledBlue now cycle
0→255→0 in sync with the SPICE node voltages on pins 9/10/11.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 22:08:06 -03:00
David Montero Crespo 32f5b407af fix(simulator): underscore-separated component ids for SPICE safety
The user reported the default editor canvas — Arduino Uno + LED +
220Ω resistor — was correctly powered (1.84 V at the LED anode,
14 mA through the diode) but the LED visual stayed dark. Only the
built-in pin-13 LED on the wokwi-arduino-uno element lit up.

Root cause: ngspice's WASM build truncates branch-current vector
keys at the first hyphen. A sense source named V_led-builtin_sense
ends up exposed under a key like v_led#branch rather than the
expected v_led-builtin_sense#branch. CircuitSimulationService and
BasicParts.ts both look up the FULL key, miss, and the LED's
brightness update treats raw as undefined → digital-fallback path
runs but the SPICE memo timestamp is fresh so HOLD keeps zero
brightness. Visible symptom: a perfectly conducting LED that never
lights.

Fix in two places:
  - Default canvas (useSimulatorStore.ts): rename 'led-builtin' /
    'r-builtin' to 'led_builtin' / 'r_builtin' (and the matching
    wire ids).
  - DynamicComponent.tsx makeNewComponent: the id template was
    'metadata.id-timestamp-rand' producing hyphens for every
    user-added component too. Switched to underscores, AND replace
    any hyphens already in metadata.id (e.g. 'led-bar-graph') so
    the prefix doesn't reintroduce the bug.

Existing saved projects whose ids contain hyphens are not migrated
here — those will keep the visual bug until either the operator
edits the components or we add a sanitisation step inside
componentToSpice + BasicParts. The next follow-up commit can add
that if you confirm this default-canvas fix works.
2026-05-18 10:01:48 -03:00
davidmonterocrespo24 fa224acb8d fix(canvas): traceDetailed not defined when attaching events on parts with active-device path
Production crash on the simulator page after init:

  Uncaught ReferenceError: traceDetailed is not defined
    at Z (index.js)
    at Object.attachEvents (index.js)

Root cause (introduced in 27c5966 Phase 1b skeleton): `traceDetailed`
was declared as a `const` inside `getArduinoPin` but called from the
sibling `getPinResolver`, which is a separate inner function. Vite dev
sometimes inlined the call differently so the bug only surfaced in the
minified Rollup bundle. Reproduces with any part that has an Arduino
pin reachable through wires (i.e. almost every canvas component).

Fix: hoist `traceDetailed` (and its `PASSIVE_PIN_PAIRS` /
`PRESET_TO_BASE` data) to module scope. Pure function takes the
simulator state as an argument. Both `getArduinoPin` (now a thin
wrapper) and `getPinResolver` call it correctly.

No behavioural change. 1853 tests still pass, build:docker green.
2026-05-15 23:55:07 +02:00
davidmonterocrespo24 cb07a88095 feat(sim): Phase 3 — logic families (TTL/CMOS-5V/LVCMOS33/AVR_HC/Schmitt)
Replaces the Phase 1b vcc/2-flat threshold with per-logic-family
Vil/Vih thresholds + Schmitt-trigger hysteresis where applicable.
SPICE-resolved digital reads now match what real ICs actually do —
TTL noise margins, CMOS rail-to-rail, 74HC14 Schmitt hysteresis,
LVCMOS33 vs CMOS-5V interop.

New module: simulation/LogicFamilies.ts
  - LogicFamily interface (vcc, vil, vih, vil_schmitt?, vih_schmitt?,
    cin_pF, vol_max?, voh_min?, output_impedance_ohm?)
  - FAMILIES catalog: TTL, CMOS-5V, CMOS-5V-SCHMITT, CMOS-5V-TTL-INPUTS,
    LVCMOS33, AVR_HC, CMOS-3.3V — all sourced from TI / ATmega328P /
    JEDEC datasheets.
  - BOARD_FAMILY: per-board lookup. Uno/Mega/Nano/ATtiny → AVR_HC,
    ESP32 family + Pi Pico → LVCMOS33, fall back to AVR_HC for
    unknown boards.
  - getBoardLogicFamily() and getLogicFamilyById() helpers.

PinResolver:
  - SpiceResolvedConfig docstring rewritten with Phase 3 wording.
  - New `configFromLogicFamily()` builder — picks Schmitt thresholds
    when the family declares them, falls back to vih/vil otherwise.

DynamicComponent:
  - When the trace crosses an active device, the SPICE-resolved
    resolver is now built with the OWNER BOARD's logic family
    instead of vcc/2. Hysteresis comes through automatically for
    boards whose native family is Schmitt-capable.
  - Phase 3 continued: per-component logicFamily override from
    components-metadata.json (so e.g. a 74HC14 placed on an Arduino
    Uno gets Schmitt thresholds even though the BOARD is AVR_HC).

Tests:
  - logic-families.test.ts (new) — 19/19 passing.
    Covers catalog sanity (vil < vih, vol_max ≤ vil, voh_min ≥ vih),
    per-board lookup, Schmitt vs non-Schmitt config, noise rejection
    behavior of 74HC14 Schmitt resolver, last-state-wins behavior
    of CMOS-5V dead band.
  - Phase 0 + Phase 1b regression: 16/16 still passing.
  - tsc --noEmit on new files: clean.

No deploy in this commit — staged for end-of-session rebuild.
2026-05-15 16:42:11 +02:00
davidmonterocrespo24 27c59664cd feat(sim): Phase 1b skeleton — SPICE-resolved PinResolver + active-path detection
Adds the architecture pieces for mixed-mode coupling without yet
driving the SPICE engine.  Components on a path that crosses an active
device (BJT, MOSFET, op-amp, diode, regulator, LED, relay) now route
through a new SPICE-resolved PinResolver variant; everything else
keeps the digital fast-path from Phase 0.

What ships:

  - simulation/PinResolver.ts
    * `isActiveDevice(metadataId)` predicate + `ACTIVE_DEVICE_PREFIXES`
      list (BJTs, MOSFETs, op-amps, diodes, regulators, LED, relay).
    * `DetailedPinTrace` / `DetailedPinTracer` types — the trace
      function now reports whether it crossed an active device, on
      top of the Arduino pin number.
    * `createSpiceResolvedPinResolver()` — new factory; reads voltages
      from a `SpiceVoltageSource` and threshold-converts to HIGH/LOW
      with hysteresis (thresholdHigh != thresholdLow → Schmitt-like).

  - simulation/spice/MixedModeScheduler.ts (new)
    * Singleton orchestrator that holds the NgSpiceInteractive engine
      and the SpiceVoltageSource subscription registry.
    * `start()` / `stop()` / `dispose()` lifecycle.
    * `subscribe()` + `getCurrentVoltage()` implement SpiceVoltageSource.
    * `onMcuPinChange()` placeholder for the alter+tran event loop.
    * Skeleton: subscribers register but never receive events yet.
      Phase 1b continued will wire NgSpiceInteractive into the loop.

  - components/DynamicComponent.tsx
    * Trace function extended with `traceDetailed()` that tracks
      whether the BFS crossed an active component.
    * PinResolver factory branches: active-path → SPICE-resolved (uses
      the scheduler), digital-only → existing default impl.  Default
      threshold = vcc/2 with no hysteresis; Phase 3 will replace with
      per-logic-family Vil/Vih.

Phase 0 LED behavior intact (digital path).  Phase 1b SPICE-resolved
path falls back to FLOATING until Phase 1b continued wires the engine.

Tests:
  - pin-resolver-phase1b.test.ts (new) — 8/8 passing.
    Covers isActiveDevice for every BJT/MOSFET/op-amp/diode/regulator
    metadata id; SPICE-resolved resolver state reporting, threshold
    conversion, hysteresis dead-band, unsubscribe.
  - pin-resolver.test.ts (Phase 0) — 8/8 still passing (no regression).
  - tsc --noEmit on the new files: clean.

No deploy in this commit — staged for end-of-session rebuild + push
per user preference.
2026-05-15 16:38:30 +02:00
davidmonterocrespo24 e10492c6e6 feat(sim): introduce PinResolver abstraction (Phase 0 of mixed-mode rewrite)
Decouple per-component handlers from direct pinManager.onPinChange +
getArduinoPinHelper subscriptions by introducing a small PinResolver
interface. The Phase 0 default impl is functionally identical to the
legacy path — it just routes through PinResolver instead of being
inlined in every handler. Zero behavior change.

The point is to make Phase 1 possible: swap the default impl for a
SPICE-resolved version that watches node voltages and threshold-
converts to digital events, without rewriting every handler.

Files:
  - simulation/PinResolver.ts (new) — interface + default factory
  - parts/PartSimulationRegistry.ts — additive 5th arg to
    attachEvents (getPinResolver?), legacy 4-arg signatures keep
    working unchanged
  - components/DynamicComponent.tsx — assembles the PinResolver from
    the wire-trace logic + PinManager subscriptions + board Vcc
    lookup, passes it as the 5th arg to attachEvents
  - parts/BasicParts.ts — LED handler migrated as proof of concept
    (resolver-first path, legacy 4-arg path kept as fallback for
    tests / unmigrated harnesses)
  - __tests__/pin-resolver.test.ts (new) — 8 unit tests covering
    FLOATING / GND / HIGH / LOW / GPIO subscriptions / unsubscribe

Vitest: 8/8 pin-resolver tests pass. 1300+ existing tests still pass;
the one pre-existing flake (spice-rectifier-live-repro timing out >60s)
is unrelated to this commit — verified by running the test on plain
HEAD without these changes (same timeout).

See project/sim-mixedmode/phase-00-pin-resolver.md (in the velxio-prod
repo) for full phase context.
2026-05-15 15:50:09 +02:00
davidmonterocrespo24 d79f2923d9 fix(sim): trace through BJT C↔B in getArduinoPinHelper
The canonical "Arduino pin → resistor → BJT base, BJT collector →
load" pattern for multiplexed 7-segment clocks was breaking in the
simulator: getArduinoPinHelper('COM.1') couldn't resolve through
the transistor, so the multiplex-aware 7-segment driver thought no
digit-select pin was wired and fell back to "all digits enabled".
Result: every display in the multiplex array rendered the same
rapidly-changing pattern → user-visible flicker.

Fix: add the NPN/PNP BJTs to the PASSIVE_PIN_PAIRS map with
[collector, base] — the trace function continues from B when it
arrives at C (and vice versa). That makes the Arduino pin driving
the base reported as the controller of the collector — exactly the
relationship the user's multiplex code expects.

Conventions covered:
  - NPN (2n2222, bc547, 2n3055): Arduino HIGH → transistor on →
    COM pulled LOW → common-cathode digit enabled.  Our 7-segment
    driver treats "digit pin HIGH = enabled" which matches.
  - PNP (2n3906, bc557): inverse logic.  We expose the same pin
    mapping; users writing PNP-driver code will see the polarity
    behave inverted, which is what real hardware does too.

This is a one-line shortcut, not a true active-device model. We're
not simulating BJT saturation, β, base current, or PNP polarity —
just reporting "this Arduino pin is the boss of this collector".
That's enough for the multiplexing use case and the only place
getArduinoPinHelper is consulted today.
2026-05-15 06:32:26 +02:00
davidmonterocrespo24 d193954c2f feat(canvas): drag-threshold lets users move parts while running
Closes the long-standing "components are frozen during simulation"
complaint. Once the user clicked Run, interactive wokwi parts
(pushbuttons, slide-switches, potentiometers …) called
stopPropagation in their bubble-phase mousedown handlers and the
canvas's React onMouseDown never fired — so dragging them to
rearrange the layout was impossible without first stopping the sim.

Two surgical changes:

1. DynamicComponent.tsx switches the wrapper from `onMouseDown` to
   `onMouseDownCapture`. Capture phase runs before the inner
   wokwi-element, so the canvas sees the mousedown regardless of
   stopPropagation downstream. The existing posDiff < 5 check in
   mouseup keeps disambiguating click vs drag: a click still falls
   through to the wokwi-element's own mousedown/up for button-press
   semantics, only sustained movement promotes to a drag.

2. SimulatorCanvas.tsx's touch path used to early-return on touchstart
   when interactionRunning + .web-component-container, killing any
   chance of a touch-drag. Now we remember the touch's start position
   in pendingTouchDragRef and let the browser keep synthesizing mouse
   events for the wokwi-element. If the finger drifts past
   DRAG_PROMOTE_THRESHOLD_PX (8 px) onTouchMove cancels the
   passthrough and starts a real component drag — dispatching a
   synthesized mouseup on the original target so the wokwi-element
   doesn't stay visually pressed mid-drag.
2026-05-13 16:51:52 +02:00
David Montero Crespo 083e0df732 fix(canvas): board-less SPICE switches toggle on click instead of opening property dialog
In digital / analog board-less examples the user clicks a slide-switch
or pushbutton expecting it to flip its state. Until this commit the
component property dialog opened instead and the click never reached
the wokwi-element underneath, so:

  - The user couldn't change switch state through the canvas at all.
  - With no state change the SPICE solver kept the old netlist, and
    every downstream LED stayed dark — the symptom that read as
    "voltages change but no LED lights".

Root cause was the gating: SimulatorCanvas only suppressed the
property dialog when `useSimulatorStore.running` was true, but that
flag is bound to an MCU's start/stop. Board-less circuits have no MCU
to start so `running` is permanently false, even when the SPICE engine
has been live since the example loaded.

New derived flag `interactionRunning = running || (boards.length === 0
&& !electricalPaused)` — true whenever the user is in an "interactive"
session, MCU or SPICE-only. Used in three click-handling paths:

  - SimulatorCanvas mouse-up handler: dialog is suppressed and the
    click falls through to the wokwi-element (line 1395).
  - SimulatorCanvas touch-start passthrough: same for touch (line 474).
  - SimulatorCanvas touch-end short-tap: same for tap (line 774).

Also propagated to DynamicComponent so the cursor becomes pointer (not
move) for interactive parts in board-less mode — visual cue that the
user can click instead of just drag.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 23:34:58 -03:00
David Montero Crespo a097601a73 Add HD44780Decoder and various I2C sketches
- Implement HD44780Decoder for decoding I2C commands to HD44780-compatible LCDs.
- Add bmp280_bridge_reader.ino to read BMP280 chip_id and status registers via I2C.
- Create i2c_scanner_multi.ino to scan I2C addresses and report responding devices.
- Introduce lcd_i2c_hello.ino to demonstrate basic LCD functionality with I2C.
- Implement pcf8574_bidirectional.ino to test bidirectional communication with PCF8574.
- Add pico_i2c_master_reader.ino for reading BMP280 from a Raspberry Pi Pico.
- Create rtc_lcd_clock.ino to display time from a DS1307 RTC on an I2C LCD.
2026-05-12 14:26:33 -03:00
David Montero Crespo 212ecd1bcb refactor: rename components and update prefixes to 'velxio-' for consistency
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
2026-04-21 16:45:45 -03:00
David Montero Crespo 993a25390c feat: add passive component presets and custom elements
- Implemented a script to inject passive-component preset variants into `scripts/component-overrides.json`, including resistors, capacitors, and inductors with custom names and thumbnails.
- Added a new custom element `<wokwi-capacitor-electrolytic>` representing a polarized aluminum-can capacitor with appropriate SVG representation.
- Updated metadata generation to accommodate new component names and thumbnails for better user experience in the component picker.
- Marked submodules `qemu-lcgamboa` and `rp2040js` as dirty to reflect local changes.
2026-04-21 15:21:03 -03:00
David Montero Crespo 7bdbac9f83 feat: add local custom elements for capacitor and inductor, enhancing SPICE simulation support 2026-04-21 13:50:45 -03:00
David Montero Crespo dcb8a92b79 feat: enhance electrical simulation and testing framework
- Decoupled electrical simulation from the simulator store, ensuring SPICE is always active for accurate circuit analysis.
- Removed feature flag for electrical simulation, simplifying the state management.
- Preloaded SPICE engine at app start to eliminate latency during the first solve.
- Added comprehensive tests for MOSFET PWM LED behavior and NPN transistor switch functionality, ensuring correct current flow and response to pin states.
- Implemented diagnostics for floating input nodes in RC low-pass filter circuits, addressing singular matrix issues in SPICE simulations.
- Introduced active semiconductor metadata registry for better component management and simulation fidelity.
- Updated Vite configuration to force re-bundling of local wokwi-elements after component additions.
2026-04-20 16:38:31 -03:00
David Montero Crespo 36543e2479 feat: expand SPICE component catalog (fases 9 + 10)
Adds 44 SPICE mappers, 58 custom metadata entries, and 12 visual
Web Components covering logic gates, transistors, op-amps, regulators,
sources, electromechanical parts and integrated-circuit packaging.

Fase 9 — component catalog expansion
------------------------------------
- 7 logic gates (AND/OR/NAND/NOR/XOR/XNOR + NOT) as SPICE B-sources
- 8 multi-input gates (AND/OR/NAND/NOR with 3 and 4 inputs)
- 9 transistors: 5 BJTs (incl. PNP 2N3906/BC557) + 4 MOSFETs (incl.
  P-channel IRF9540/FQP27P06). NMOS refactored from Level=3 W=0.1
  (hangs ngspice) to Level=1 with sane W/L
- 5 op-amps: LM358, LM741, TL072, LM324 with per-chip saturation
  rails + opamp-ideal
- 4 linear regulators (7805, 7812, 7905, LM317) with dropout
- 3 batteries (9V, AA, coin-cell) with realistic ESR
- Signal generator (sine / square / DC)
- 2 Schottky diodes (1N5817, 1N5819) + photodiode (lux-driven
  current source)

Fase 10 — electromechanical + ICs
---------------------------------
- Relay (SPDT): coil + L + S-switch with native hysteresis +
  flyback diode, inverted-control trick for the NC contact
- Optocouplers 4N25 and PC817 (LED + CCCS with CTR=0.5 / 1.0)
- 7 74HC ICs as DIP-14 packages emitting 4 or 6 B-sources per
  component (first mapper pattern emitting multiple device cards)
- 3 flip-flops (D, T, JK) — digital-sim only (edge detection is
  not representable in ngspice .op)
- L293D dual H-bridge motor driver

Infrastructure
--------------
- scripts/component-overrides.json gains a _customComponents[] array
  that lets new Velxio-only parts survive metadata regeneration
  (previously applyOverrides() could only patch wokwi-elements
  components that had already been scanned)
- scripts/generate-component-metadata.ts injects custom entries
  before the patch loop
- New ComponentCategory values: 'logic', 'analog', 'electromech'
- frontend/src/components/DynamicComponent.tsx PASSIVE tracing
  extended from just ['resistor','resistor-us'] to 9 two-terminal
  passives with per-part pin name maps
- New CI workflow test-circuit.yml runs the sandbox on push/PR
- frontend-tests.yml regenerates metadata and fails if committed
  JSON is stale
- Documented 2 new ngspice gotchas in circuit-emulation-gotchas.md:
  unicode in netlist titles silently hangs the parser, and
  MOSFET Level=3 + W=0.1m causes .op to hang
- 164/164 sandbox tests passing in ~9 s (was 88 pre-fase-9)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 22:41:26 -03:00
David Montero Crespo 67a8373c80 feat: Enhance Arduino pin tracing in DynamicComponent; update LittleFS WASM initialization; mark subproject commits as dirty 2026-04-13 11:06:03 -03:00
David Montero Crespo e489a10255 fix: update generatedAt timestamp and clean up component metadata defaults
feat: enhance wire tracking in DynamicComponent for better event handling
chore: mark subproject commits as dirty for rp2040js and wokwi-elements
2026-04-07 11:19:48 -03:00
David Montero Crespo 97f8f6cd52 feat: add protocol selection and editable properties in component dialogs 2026-04-07 03:58:17 -03:00
David Montero Crespo dc5dfb8635 feat: enhance simulation accuracy and component interactions across various modules 2026-03-20 17:11:12 -03:00
David Montero Crespo 8ba11800e1 feat: add SensorControlPanel for interactive sensor controls
- Implemented SensorControlPanel component to allow real-time adjustments of sensor values during simulation.
- Introduced SensorUpdateRegistry for communication between UI and simulation.
- Added configuration for various sensors including sliders and buttons for user interaction.
- Enhanced existing sensor parts to support updates from SensorControlPanel.
- Created CSS styles for the SensorControlPanel layout and controls.
2026-03-19 01:52:46 -03:00
David Montero Crespo faa6f6b7b3 feat: add ILI9341 Cap Touch display and related components; implement home screen and example sketches 2026-03-09 02:31:04 -03:00
David Montero Crespo 4ba2ccb877 Refactor simulator store to unify serial data handling and add board pin mapping utility
- Simplified serial data handling in `useSimulatorStore` for both AVR and RP2040 simulators.
- Introduced `boardPinMapping.ts` to map wokwi-element pin names to simulator GPIO/pin numbers for Arduino Uno and Nano RP2040.
- Added `compilationLogger.ts` to parse compile results into structured log entries for better console output.
2026-03-05 21:07:03 -03:00
David Montero Crespo 13cf7be465 fix: update DynamicComponent to check if simulation is running before attaching events; enhance TFT display example with Adafruit libraries and improved UI elements 2026-03-05 02:09:30 -03:00
David Montero Crespo efd4c11e03 feat: add ILI9341 TFT display simulation and enhance component registry loading 2026-03-05 01:52:15 -03:00
David Montero Crespo f9dfc2b012 fix: adjust z-index values for DynamicComponent and PinOverlay for improved layering 2026-03-04 23:40:17 -03:00
David Montero Crespo 5ca8a82985 feat: Enhance PinManager with PWM and Analog support
- Added PWM duty cycle tracking and callback registration to PinManager.
- Introduced methods for handling analog voltage injection and callbacks.
- Updated updatePort method to notify digital pin listeners.
- Improved listener management with clearAllListeners method.

feat: Expand BasicParts with new components

- Registered new components: 6mm Pushbutton, Slide Switch, DIP Switch 8, LED Bar Graph, and 7-Segment Display.
- Implemented event handling for each component to interact with the AVR simulator.

feat: Introduce ComplexParts with advanced components

- Added RGB LED with PWM support for color mixing.
- Implemented Potentiometer and Slide Potentiometer for analog input.
- Created Photoresistor Sensor to simulate light levels.
- Developed Analog Joystick for two-axis control and button press.
- Added Servo motor simulation with pulse width modulation.
- Implemented Buzzer using Web Audio API for sound generation.
- Created LCD 1602 and 2004 simulations with command/data processing.
2026-03-04 18:27:14 -03:00
David Montero Crespo c2f07665b4 feat: add react-router-dom for routing and enhance wire rendering with automatic offsets 2026-03-04 18:03:54 -03:00
David Montero Crespo 1269550e8a feat: add logging for component logic and event attachment in DynamicComponent 2026-03-04 13:44:55 -03:00
David Montero Crespo ef7e86bc1e feat: Enhance simulator with new components and event handling
- Updated components-metadata.json with new generation timestamp.
- Added event handling for button presses and releases in DynamicComponent.
- Improved ExamplesGallery with new styles for placeholders and previews.
- Introduced LCD 20x4 display example with corresponding code and wiring.
- Enhanced SimulatorCanvas to subscribe components to pin changes.
- Implemented PartSimulationRegistry for managing component simulation logic.
- Added basic and complex parts simulation including pushbuttons, LEDs, and LCDs.
- Created utility functions for capturing canvas previews and generating SVG previews for example projects.
2026-03-04 13:36:33 -03:00
David Montero Crespo 217736c7cd feat: update architecture documentation and improve component property dialog 2026-03-03 20:42:17 -03:00
David Montero Crespo 8b1a402caf feat: add component metadata types and generator
- Created a new TypeScript file for component metadata types defining structure for dynamically loaded components.
- Implemented a metadata generator script that scans the wokwi-elements repository to extract component information, including properties and categories.
- Added package.json and package-lock.json for dependency management, including TypeScript and related tools.
- Introduced a new file to log ping statistics for testing purposes.
2026-03-03 19:30:25 -03:00