240 lines
7.7 KiB
TypeScript
240 lines
7.7 KiB
TypeScript
/**
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* .vlx file format — portable project export/import for OSS Velxio.
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*
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* Phase 4 of the OSS / pro split. The OSS image has no auth, no DB, no
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* server-side project persistence. The user's work is otherwise ephemeral
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* (lost on tab refresh). `.vlx` is a single-file JSON snapshot that
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* round-trips everything the server-side Save flow captures:
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*
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* {
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* "format": "velxio-project",
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* "version": 1,
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* "exportedAt": "ISO timestamp",
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* "name": "project name (optional)",
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* "boards": [...],
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* "fileGroups": { "<groupId>": [{ name, content }, ...] },
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* "components": [...],
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* "wires": [...],
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* "activeBoardId": "..." | null
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* }
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*
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* Reading: `parseVlxFile(File) → payload` validates and returns a shape
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* directly consumable by `useSimulatorStore.loadProjectState(...)`.
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*
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* Writing: `buildVlxBlob()` snapshots the current store state into a
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* `Blob`, ready to feed an `<a download>` link.
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*
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* The format is INTENTIONALLY identical to the server's POST/PUT body
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* for `/api/projects/`, so a pro user can export-from-Pro / import-into-
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* OSS (and vice-versa) without surprises.
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*/
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import type { BoardInstance } from '../types/board';
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import type { Component } from '../types/component';
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import type { Wire } from '../types/wire';
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import { useEditorStore, chipFileGroupId } from '../store/useEditorStore';
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import { useSimulatorStore } from '../store/useSimulatorStore';
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const VLX_FORMAT = 'velxio-project';
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const VLX_VERSION = 1;
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export interface VlxPayload {
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format: typeof VLX_FORMAT;
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version: number;
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exportedAt: string;
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name?: string;
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boards: Array<{
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id: string;
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name?: string;
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boardKind: string;
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x: number;
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y: number;
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activeFileGroupId: string;
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languageMode?: string;
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serialBaudRate?: number;
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}>;
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fileGroups: Record<string, Array<{ name: string; content: string }>>;
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components: Component[];
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wires: Wire[];
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activeBoardId: string | null;
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}
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function serialisableBoard(b: BoardInstance) {
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return {
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id: b.id,
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name: b.name,
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boardKind: b.boardKind,
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x: b.x,
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y: b.y,
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activeFileGroupId: b.activeFileGroupId,
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languageMode: b.languageMode,
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serialBaudRate: b.serialBaudRate,
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};
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}
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/**
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* Snapshot the current editor + simulator state into a VlxPayload object.
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* Pure function: no side effects.
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*/
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export function buildVlxPayload(opts: { name?: string } = {}): VlxPayload {
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const sim = useSimulatorStore.getState();
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const editor = useEditorStore.getState();
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// Persist file groups referenced by a board, plus each programmable chip's
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// own program group (group-chip-<id>) — otherwise the chip's program would
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// be dropped on export. Stray groups from deleted boards don't round-trip.
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const referencedGroupIds = new Set(sim.boards.map((b) => b.activeFileGroupId));
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for (const c of sim.components) {
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if (c.metadataId !== 'custom-chip') continue;
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const gid = chipFileGroupId(c.id);
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if (editor.fileGroups[gid]?.length) referencedGroupIds.add(gid);
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}
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const fileGroups: VlxPayload['fileGroups'] = {};
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for (const gid of referencedGroupIds) {
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fileGroups[gid] = (editor.fileGroups[gid] ?? []).map((f) => ({
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name: f.name,
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content: f.content,
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}));
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}
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return {
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format: VLX_FORMAT,
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version: VLX_VERSION,
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exportedAt: new Date().toISOString(),
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name: opts.name,
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boards: sim.boards.map(serialisableBoard),
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fileGroups,
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components: sim.components,
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wires: sim.wires,
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activeBoardId: sim.activeBoardId,
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};
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}
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/** Build a Blob (MIME: application/json) carrying the current state. */
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export function buildVlxBlob(opts: { name?: string } = {}): Blob {
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const payload = buildVlxPayload(opts);
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const json = JSON.stringify(payload, null, 2);
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return new Blob([json], { type: 'application/json' });
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}
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/** Sanitise a filename: keep letters, digits, dashes, dots, underscores. */
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function safeFilename(name?: string): string {
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const base = (name ?? 'velxio-project').trim() || 'velxio-project';
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const cleaned = base
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.replace(/[^a-zA-Z0-9._-]+/g, '-')
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.replace(/^-+|-+$/g, '')
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.slice(0, 80);
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return `${cleaned || 'velxio-project'}.vlx`;
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}
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/**
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* Trigger a browser download of the current state as `<name>.vlx`.
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* Returns the filename actually used (for UI feedback).
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*/
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export function triggerDownloadVlx(opts: { name?: string } = {}): string {
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const blob = buildVlxBlob(opts);
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const filename = safeFilename(opts.name);
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const url = URL.createObjectURL(blob);
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const a = document.createElement('a');
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a.href = url;
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a.download = filename;
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document.body.appendChild(a);
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a.click();
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// The browser starts the download immediately. Revoke the URL on the
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// next tick so the click handler has time to settle before GC.
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setTimeout(() => {
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document.body.removeChild(a);
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URL.revokeObjectURL(url);
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}, 0);
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return filename;
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}
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/** Thrown by parseVlxFile when the file isn't a valid .vlx payload. */
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export class VlxParseError extends Error {
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constructor(message: string) {
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super(message);
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this.name = 'VlxParseError';
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}
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}
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function isPlainObject(value: unknown): value is Record<string, unknown> {
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return typeof value === 'object' && value !== null && !Array.isArray(value);
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}
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/**
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* Validate that `data` is shaped like a VlxPayload. Throws VlxParseError
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* on mismatch with a human-readable reason. Keep the checks defensive —
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* users may edit .vlx files by hand or feed us a wrong file by accident.
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*/
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function validatePayload(data: unknown): VlxPayload {
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if (!isPlainObject(data)) {
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throw new VlxParseError('File is not a JSON object.');
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}
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if (data.format !== VLX_FORMAT) {
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throw new VlxParseError(
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`Not a Velxio project file (expected format="${VLX_FORMAT}", got ${JSON.stringify(
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data.format,
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)}).`,
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);
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}
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if (typeof data.version !== 'number') {
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throw new VlxParseError('Missing or invalid "version" field.');
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}
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if (data.version > VLX_VERSION) {
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throw new VlxParseError(
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`This file uses .vlx format version ${data.version}, but this Velxio supports up to v${VLX_VERSION}. Update Velxio to open it.`,
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);
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}
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if (!Array.isArray(data.boards)) {
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throw new VlxParseError('Missing or invalid "boards" array.');
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}
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if (!isPlainObject(data.fileGroups)) {
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throw new VlxParseError('Missing or invalid "fileGroups" object.');
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}
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if (!Array.isArray(data.components)) {
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throw new VlxParseError('Missing or invalid "components" array.');
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}
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if (!Array.isArray(data.wires)) {
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throw new VlxParseError('Missing or invalid "wires" array.');
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}
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return data as unknown as VlxPayload;
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}
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/**
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* Read a File object (from a `<input type="file">` change event or a
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* drop), parse it as JSON, validate, and return the payload. Throws
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* VlxParseError on any failure.
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*/
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export async function parseVlxFile(file: File): Promise<VlxPayload> {
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let text: string;
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try {
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text = await file.text();
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} catch (err) {
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throw new VlxParseError(`Could not read file: ${(err as Error).message}`);
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}
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let parsed: unknown;
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try {
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parsed = JSON.parse(text);
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} catch (err) {
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throw new VlxParseError(`Invalid JSON: ${(err as Error).message}`);
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}
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return validatePayload(parsed);
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}
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/**
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* Convenience wrapper: parse the file AND load its contents into the
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* simulator stores via `loadProjectState`. Returns the parsed payload
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* so the caller can show a confirmation toast or similar.
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*/
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export async function importVlxFile(file: File): Promise<VlxPayload> {
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const payload = await parseVlxFile(file);
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useSimulatorStore.getState().loadProjectState({
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boards: payload.boards as unknown as BoardInstance[],
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fileGroups: payload.fileGroups,
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components: payload.components,
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wires: payload.wires,
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activeBoardId: payload.activeBoardId,
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});
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return payload;
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}
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