Adds a memory-mapped keyboard so you can type into the Galaksija. Based on
the libretro Galaksija core's scheme (not guessed): reading 0x2000+offset
returns 0xFE when the key at that matrix offset is held, 0xFF otherwise;
the keyMap gives the offset per key ('A'=1 ... Enter=48, Space=31, etc.).
- galaksija-keyboard.c: drives reads of 0x2000-0x203F from a keys[] table and
exports set_key(offset, down) for the host to push key events. Never drives
outside the keyboard range.
- galaksija-ram.c: ram-64k variant that yields reads of 0x2000-0x203F to the
keyboard (writes still go to RAM), so the two never fight for the bus.
- ChipRuntime: ChipInstance.hasKeyboard + setKey() expose the chip's set_key.
- CustomChipPart: bridges browser keydown/keyup (by KeyboardEvent.code, via
GALAKSIJA_KEY_OFFSET) into the chip, ignoring keystrokes while the code
editor or an input is focused so typing code is never hijacked.
- The gallery example gains the keyboard chip (now 7 chips, 99 wires) and uses
galaksija-ram.
Test chipbus-galaksija-keyboard: pressing 'A' (offset 1) makes the BASIC
monitor echo "A" after its ">" prompt and advances the cursor. 41 chipbus
tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ships the full Galaksija (1983 Z80 home computer) as a runnable Retro
gallery example, plus the pieces needed to run a multi-chip bus live in the
browser.
Gallery example (examples-retro-intel.ts, id 'galaksija-z80-computer'):
Z80 + galaksija-rom (public-domain ROM A+B) + ram-64k + inverter (A13
decode) + galaksija-display + a power-on reset chip, wired chip-to-chip
over the bus (76 wires), no board. Click Resume and it boots the real ROM
to the "READY" prompt on the green display. Chip wasm is embedded
(wasmBase64) so it runs without a backend compile.
- ChipRuntime.tickTimers gains a wall-clock budget (CustomChipPart passes
6 ms): a faithful-but-slow event-driven bus can't run a real-time CPU in
one animation frame, so without a cap a Z80 fetching over the settle
kernel froze the tab. With the budget the sim advances slower than real
time (boots over a few seconds) and the UI stays responsive; fast
single-chip examples finish under budget and are unaffected.
- galaksija-display: blits its framebuffer on a ~30 fps timer instead of on
every character write, so a clear-screen burst doesn't flood the canvas.
- reset-gen: power-on reset (pulses RESET high, ties WAIT/BUSREQ/INT/NMI
high) so the machine boots on Resume without a manual reset.
- chipbus flag now defaults ON (override with ?chipbus=off): chip-to-chip
buses are a core capability; single-chip and board nets never take this
path, so the only thing enabled is multi-chip buses, previously broken.
Verified live in the browser: the example boots and renders "@'READY" with
the ">_" prompt, responsive. Full suite 2084 pass (5 pre-existing,
unrelated env failures).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixes root cause B: a CPU bus cycle drives address+strobe then reads the
data bus in the same tickTimers call, so the memory chip must react before
the read. Phase 0/1 applied each net change by firing PinManager listeners
immediately, which recurses one JS frame per hop - deep glue chains are
deep recursion and a combinational loop overflows the stack.
- busKernel.ts: a delta-cycle settle loop. A net change is recorded in a
pending set, not applied recursively; settle() drains it in batches
(deltas), applying each and letting the driven chips re-dirty the next,
until a fixed point or DELTA_CAP trips (oscillation -> warn, not hang).
Two-phase: a drive lands in pending and is applied on the next delta, so
a chip evaluating mid-settle reads last-stable nets. The first drive of a
cycle settles synchronously before returning to the chip's C code, so the
in-cycle vx_pin_read sees settled data.
- busNets: publishes resolved levels through the kernel instead of calling
triggerPinChange directly.
Tests (chipbus-buskernel): multi-hop chain settles; settle-before-read; a
5000-hop chain settles without stack overflow; a ring oscillator trips the
cap and warns instead of hanging. The two-real-chip integration still
exchanges 0xA5 through the kernel. Full suite 2079 pass flag-off.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A chip-to-chip net is now resolved by (value, strength), not last-writer-
wins, so a real multi-driver bus works: many chips on one data line, only
the enabled one drives, the rest release to Hi-Z.
- busLogic.ts: 4-valued (0/1/Z/X) + drive-strength resolution. Strongest
driver wins; equal strength + opposite = X (contention); no driver = Z;
pull resistor = pull strength. modeToDrive maps VX_OUTPUT -> strong,
VX_INPUT -> Hi-Z (the rom/ram/8255 "release by input" idiom becomes real
tri-state), VX_INPUT_PULLUP/DOWN -> pull.
- busNets.ts: per-net driver registry; resolves and pushes the resolved
level into PinManager; warns once on contention.
- syntheticPins.ts: isSyntheticNetPin distinguishes bus net keys.
- ChipRuntime.ts: pin register/write/set_mode route bus-net pins through
busNets (gated by chipBusEnabled + isSyntheticNetPin); non-bus pins keep
the legacy path; dispose releases the chip's bus drivers. SPICE source
emission is skipped for bus pins (digital fast path beside SPICE).
Tests: busLogic (14), busNets (6, incl. tri-state hand-off + contention),
and the two-real-chip integration now exchanges 0xA5 through the registry.
Full suite 2074 pass with the flag off.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixes root cause A of the multi-chip digital bus track
(project/multichip-bus/): chip-to-chip nets were keyed per-endpoint by
syntheticChipPin(chipId, pinName), so two chips on one wire resolved to
two different PinManager keys and never shared a net.
- chipNets.ts: union-find over the wire graph mints one canonical
syntheticNetPin per net; resolveChipNetKey returns it only for pure
chip-to-chip nets (>=2 chip endpoints, no board pin). Reuses the
existing spice/unionFind.ts.
- syntheticPins.ts: add syntheticNetPin(netId), same allocator/space.
- DynamicComponent.tsx: traceDetailed consults resolveChipNetKey at
depth 0 before the chipNeighbour fallback. Board priority (rule 1) and
chip-to-component (rules 2/3) are unchanged.
- Gated behind ?chipbus=on / localStorage.velxio.chipbus (off by default).
Proof (D-008 go/no-go): __tests__/chipbus-netkey.test.ts - a byte written
on one chip's keys is visible synchronously to another via PinManager.
9 new tests; 85 resolver/PinManager/parts regression tests green flag-off.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
SDCC's z80 crt0 sets SP=0x0000 and makes its first stack push at 0xFFFF.
The chip only mapped RAM at 0x8000-0xBFFF (0xC000+ was MMIO/ignored), so the
stack landed on unmapped memory and a plain C program crashed inside crt0 —
before main — which is why z80-led-chaser-c compiled but drove nothing.
Extend RAM to cover 0x8000-0xFFFF (32 KB) with the MMIO window 0xC000-0xC0FF
carved out and checked first, in scripts/make-z80-cpu.py + regenerated
z80-cpu.c. Now SDCC's default stack works and "write C from scratch, click
Run" just works — no manual `LD SP` needed (dropped from chaser.c). Bumped
the chip WASM initial memory to 4 pages to hold the larger RAM buffer. Larson
(asm, SP=0xBFFF, LED at 0xC000) is unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A custom-chip output pin wired directly to a component (LED, resistor, ...)
had no Arduino pin on its net, so the chip could drive nothing and the pin
resolved to null. Now:
- Layer A (digital): such chip pins get a stable synthetic pin number
(syntheticPins.ts). traceDetailed resolves a chip<->component net to that
shared number, so the chip's PinManager drive reaches the wired components
through the existing digital event flow. A real board pin still wins.
- Layer B (analog/SPICE): a custom-chip mapper in componentToSpice emits a DC
voltage source on each driven output pin's net (recorded in chipPinDrives by
ChipRuntime), exactly like a board GPIO, and the chip requests an electrical
re-solve when it toggles a pin (electricalResolveHook -> service.tick).
So LEDs / resistors / analog parts wired to a chip output are driven by
ngspice too.
This makes the bundled Z80 / i8080 chip examples actually animate their LEDs,
and lets any custom chip drive components, passives and analog circuits from
its own pins. Non-chip circuits are unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ATtiny85 (AVRSimulator + collectPinStates + connectAnalogInputsToMcu + SimulatorCanvas + Attiny85Element + examples):
- Add attiny85AdcConfig with correct register addresses (ADMUX=0x27,
ADCSRA=0x26, ADCSRB=0x23, ADCL=0x24, ADCH=0x25, DIDR0=0x34, adcInterrupt=0x08).
Without this, analogRead() polled the wrong address forever and the
firmware hung on first ADC read.
- Add attiny85Timer0Config + instantiate AVRTimer so OVF fires at the
ATTinyCore-expected ~1.024 ms cadence. delay() advance is still blocked
on avr8js TIFR auto-clear semantics (separate upstream issue, see
ATTINY85_TIMER0_UPSTREAM_ISSUE.md in velxio-prod test plan).
- Map ATtiny85 ADC channels to PB-style pin names (PB5/PB2/PB4/PB3 -> 0..3)
in connectAnalogInputsToMcu so SPICE node voltages reach the right ADC
channel.
- Recognise /^PB\d+$/ in collectPinStates.pinNameToArduinoPin so wires
named "PB1" emit v_attiny85_pb1 V-source and the LED responds to MCU
writes. Previously every PB-wire returned -1 and SPICE saw no source.
- SimulatorCanvas: subscribe pin 1 (PB1) for the built-in LED on the
attiny85 board kind (Digispark convention), instead of falling through
to the pin-13 default.
- Attiny85Element: remove the hand-drawn "yellow LED" circle that was
floating above the chip. The bare DIP-8 has no on-board LED; examples
wire a real wokwi-led + resistor instead.
- examples.ts: add a real wokwi-led + 220 Ohm wokwi-resistor + wires to
attiny85-blink, and add missing series resistors to attiny85-button-led
and attiny85-ntc-sensor. attiny85-pwm-fade was already correct.
Custom-chip pipeline (CustomChipPart + simulatorBridges):
- Add a requestAnimationFrame loop that calls instance.tickTimers() every
frame in CustomChipPart. Chips that register vx_timer_create (e.g. an
i8080 stepping its core, or a sensor publishing samples) had timers
added to the queue but nothing fired them; tickTimers was dead code.
- Gate the ESP32 backend path with detectSimulatorKind(sim)==='esp32'.
The previous `typeof sim.registerSensor === 'function'` check matched
AVR and RP2040 simulators too (they expose registerSensor for I2C
sensor proxies), routing client-side chips to a non-existent ESP32
worker on those boards.
- Replace direct simulator.usart.writeByte calls in avrUartTx with a
JS-level FIFO + setTimeout(1ms) drainer. avr8js writeByte drops bytes
under burst load (a chip emitting print_string lost ~99% of bytes via
non-immediate, or kept only the last byte via immediate). The drainer
attempts one non-immediate write per tick and retries on RXC busy /
RXEN off. Added a guard for ATtiny85 (no USART -> would queue forever).
End-to-end verified: i8080-banner-streamer now prints the boot banner
followed by "uptime ticks: 0xNN" lines stepping every ~50 ms, executing
real Intel 8080 instructions inside the WASM chip.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds a new way to use the retro CPU chips: write your program in a
project file (.s / .asm / .hex / .bin), click Compile, click Run, and
the same chip emulates whatever you wrote. Same chip + different ROMs =
mini PC, calculator, LED demo, Kill-the-Bit game, etc.
SDK:
- velxio-chip.h gets two new host imports:
uint32_t vx_rom_size(void);
void vx_rom_read(uint32_t off, uint8_t* dst, uint32_t len);
CPU-emulator chips call these in chip_setup to pull their program out
of the host's romBytes property.
Frontend runtime:
- ChipRuntime accepts opts.romBytes (Uint8Array) and exposes the new
imports, copying bytes into chip memory on vx_rom_read.
- CustomChipPart pulls component.properties.romBytes (base64) and passes
it through.
- Component registry declares three new custom-chip properties:
romBytes (base64), programFile (matching project filename), and
programTarget (cpu name).
New programmable bundled chip:
- frontend/src/components/customChips/examples/intel/i8080-cpu.{c,chip.json}
Same clean-room 8080 emulator as i8080-repl/i8080-counter, but ROM is
loaded externally via vx_rom_*. Has 8 LEDs, 8 buttons, UART, 16 KB RAM,
32 KB of external ROM.
Backend:
- New /api/compile-rom endpoint and rom_compile service that turns
chip-program source into ROM bytes. 8080 ASM is assembled by the
in-tree two-pass assembler (moved to backend/app/services/asm8080.py).
Intel HEX records are parsed; raw .bin is passed through. Future targets
(z80, 8086, 4004) are scaffolded but not wired yet.
EditorToolbar:
- Compile button detects when the active file is .s/.asm/.hex/.bin and
routes to compile-rom instead of arduino-cli. The compiled bytes are
injected into every custom-chip on the canvas whose programFile property
matches the active filename (or is empty).
Example:
- /examples/i8080-killbits loads Dean McDaniel's 1975 Kill-the-Bit on
the programmable i8080-cpu chip. killbits.s is shipped as a project
file alongside sketch.ino; the user clicks Compile then Run and the
LED walks across 8 outputs, buttons kill it.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implemented `esp32_spi_chip_demo.ino` to demonstrate SPI communication with a 74HC595 shift register.
- Created `esp32_uart_chip_demo.ino` for UART loopback testing with ROT13 transformation.
- Added Python tests for compiling chips and sketches, ensuring valid WASM output and successful compilation for various board families.
- Developed end-to-end tests for ESP32 with custom chips using I2C and SPI, validating synchronous communication through the backend.
- Introduced GPIO bridge tests to verify serial communication and GPIO state changes.
- Ensured all tests validate the expected behavior of the custom chips and their interaction with the ESP32 firmware.