The file-tabs strip in the toolbar center duplicated affordances that
already exist elsewhere: the file it showed is selected in the left file
explorer, and its board-owner label duplicated the board selector combo.
It also ate horizontal space and crowded the action row on narrow panes.
Remove the FileTabs component entirely; the left explorer is now the single
place to switch files. The toolbar center slot stays as an empty flex
spacer so the right action group remains pinned to the far right.
In a multi-board project the wired boards are one system, so running just
the active board almost never matches intent (a cross-wired UART pair only
comes alive when both run). The primary Run button now runs ALL boards when
there is more than one, with a split caret-menu to still run only the active
board. Single-board and board-less behaviour is unchanged, and the separate
Run-All double-triangle button is kept only for board+chip / chips-only
projects where the primary Run is not already a run-all.
The esp32-blink-led example wired the external red LED straight from GPIO4
to the anode with no current-limiting resistor. Add a 220 Ohm resistor in
series (GPIO4 -> R -> LED anode -> GND) so the example models correct
practice and matches the other LED examples.
WebSocket-backed boards (ESP32, STM32, Raspberry Pi) reach the electrical
simulation only through PinManager.triggerPinChange, which updated the pin
state + notified listeners but never requested an electrical re-solve. AVR
and RP2040 already resolve at their own toggle sites. As a result an analog
part on an MCU-driven net (e.g. a resistor-less LED whose brightness comes
from the SPICE solve) stayed at its first solved value until unrelated
activity (such as serial output) forced a solve — so an ESP32 blink with no
Serial in loop() left the LED stuck on.
Request an electrical re-solve after an 'mcu'-sourced pin edge, in one place
(triggerPinChange), covering all WS boards. Gated to source==='mcu' so the
solver's own input feedback (triggerPinChange with the default 'external'
source) can't loop; requestElectricalResolve coalesces overlapping ticks so
a per-edge call is cheap.
After deleting the default board and adding a different one via the canvas
picker, the editor kept editing the removed board's (now deleted) file group
while compile read the NEW board's default group — so code typed into the
editor was silently dropped and the board ran its default sketch ("compiles
fine but runs the old code"). addBoard now points the editor at the new
board's group when it becomes active, and removeBoard re-points it at whatever
board is active afterwards. setActiveBoardId already did this; the canvas
picker calls addBoard directly. Adds a regression test.
Extend the spice-driven input path (already live for AVR/ESP32) to RP2040 and
STM32 so digitalRead() of an INPUT pin reflects the actual wiring: a pin tied
to a rail reads that rail, and an INPUT_PULLUP button-to-GND reads idle-HIGH /
pressed-LOW instead of floating or inverted.
RP2040 (rp2040js, frontend-only): the GPIO listener now splits input vs output
mode. Input pins report their pad pull (InputPullUp/Down) via setPinPull and
seed the pull's idle level (rp2040js does not auto-apply the pad pull to the
readable input register); the SPICE solve then overrides via connectDigital-
InputsToMcu when the net is actually sourced. Output pins drive as before.
spiceDrivenInputs = true.
STM32 (backend QEMU): the worker now forwards a new gpio_pull event (from the
libqemu-arm picsimlab_pull_pin callback) so the netlist stamps the matching
weak resistor; Stm32Bridge surfaces it, Stm32BridgeShim opts into
spiceDrivenInputs, and collectPinStates maps PA0/PC13 names to the linear pin
so the pull is read. STM32 outputs stay on the part layer (unchanged).
Event-driven parts with no SPICE model (rotary encoder, keypad) remain
protected by the existing sourcedNets gate in the connector.
Re-do the AVR spice-driven digital inputs (reverted in c11c195) the right way so
INPUT_PULLUP buttons keep working. PinManager.updatePort now detects the AVR
internal pull-up (input DDR bit + PORT bit high) and sets the pin pull, so the
netlist stamps the 45k pull-up and an INPUT_PULLUP input reads HIGH at idle.
connectDigitalInputsToMcu drives a pin from the solve only when its net is
source-backed by a RAIL or a COMPONENT card (button switch, divider, cross-board
output) — NOT by the internal pull alone — so INPUT_PULLUP pins wired to
event-driven parts with no SPICE model (rotary encoder, keypad) are left to the
part layer and never clobbered. AVR only; RP2040/STM32 stay on the part-seed
until their pulls are modeled.
The spiceDrivenInputs change (e81450e + f4401cc) fixed plain-INPUT-wired-to-rail
reads but BROKE the far more common INPUT_PULLUP + button-to-GND pattern: the
internal pull-up is not modeled in the netlist, so the input floated LOW and read
as permanently pressed (verified live on the stm32-bluepill-button example).
Revert all the spice-driven-input changes to the pre-fix part-seed behaviour,
which handles INPUT_PULLUP correctly. Proper fix (model the internal pull-up per
board so BOTH patterns work) is a follow-up. Keeps the Pi LED fix.
Extend the source-backed SPICE-driven input fix to the Pico (RP2040) and STM32:
a GP/PA pin wired to a rail or button now reads the right level from the solve,
while floating event-part nets (encoder/keypad/dialer/dip/stepper) stay on the
part layer. RP2040 just opts in (spiceDrivenInputs); STM32 opts in via the
Stm32BridgeShim and connectDigitalInputsToMcu maps PA0/PC13 names to the linear
pin setPinState expects (stm32PinNameToLinear).
An Arduino input wired to a power rail read the wrong level: a pin tied to 5V
read LOW, and a button-to-5V read idle-HIGH / pressed-LOW. AVR inputs were never
fed the solved circuit voltage (only the ESP32 had spiceDrivenInputs), so a
bare-rail input had no driver and buttons fell back to a hardcoded active-low
pull-up seed that ignored the wiring.
Enable spiceDrivenInputs on AVRSimulator, and gate connectDigitalInputsToMcu on
a new NetlistBuilder sourcedNets set (rails, GPIO V-sources, pulls, and any net
a component card touches). Only source-backed input pins are driven from the
solve; floating nets are left to the part layer, so event-driven parts with no
SPICE model (rotary encoder, keypad, dialer, dip-switch, stepper) keep driving
their own pins instead of being forced LOW.
/about had its own seoMeta but was never in the entry-server prerender map,
so it was served as the SPA shell (homepage title/canonical) — a soft-404
risk for a page that is in the sitemap. Add it to ROUTE_COMPONENTS so
prerender-seo.mjs emits dist/about/index.html with the real About content
(now featuring the Velxio 3.0 release card) and a self-referencing canonical.
ESP32 digitalRead now reflects the actual circuit instead of a part-level
seed, so a button behaves like hardware — including breaking when it's
mis-wired.
- connectDigitalInputsToMcu: after each SPICE solve, threshold every ESP32
input pin's net voltage (3.3 V LVCMOS, hysteresis) and push the level into
QEMU. Only pins the MCU isn't driving as outputs are injected.
- Esp32BridgeShim advertises spiceDrivenInputs; the pushbutton / 6mm-button /
slide-switch parts skip their direct setPinState seed for such boards and
only flip the component property (pressed/value), which re-solves the
circuit. The connector then decides the level from the real wiring.
- makePinPullHandler no longer seeds the pin; it only records the pull
(netlist resistor) + requests a re-solve, so the read stays circuit-driven.
- GROUND_PIN_RE now matches bare numbered grounds (GND2, GND3) — the ESP32
DevKit element labels its second pad 'GND2', which previously floated.
Net effect: a correctly-wired INPUT_PULLUP button idles HIGH and reads LOW
pressed; a button mis-wired with GND on the wrong terminal reads stuck-LOW,
matching real silicon. AVR / RP2040 keep the legacy part-seed path.
The Pi bridge onPinChange was a no-op, so guest GPIO writes never reached the
PinManager / SPICE solver and wired LEDs stayed dark even though user scripts
printed 'LED on'. Mirror the ESP32 branch: forward to pm.triggerPinChange so
GPIO drives the canvas. Interconnect still preserves and calls this before its
own cross-board routing.
makePinPullHandler drove the post-boot INPUT_PULLUP seed through
getBoardBridge(), which only indexes the Pi bridge map (bridgeMap) — for
an ESP32 it returned undefined and the sendPinEvent seed silently no-op'd,
so the digital input stayed LOW even though the pull config was read and
the SPICE net showed the pulled voltage. ESP32 bridges live in
esp32BridgeMap; use getEsp32Bridge().
Completes the internal-pull emulation for the common case (a button on an
RTC-capable GPIO like 4/15/25/... with INPUT_PULLUP):
- Backend reads the RTC_IO pad RUE/RDE bits via the new
get_internals(QEMU_INTERNAL_RTCIO) and emits gpio_pull for RTC pins, so
pull-up/down on those pads is finally visible (it lives in RTC_IO, not
IO_MUX). IO_MUX path still covers non-RTC pins.
- The digitalRead path is driven by seeding the GPIO input level, not by
SPICE. The part-level INPUT_PULLUP seed (BasicParts) is sent at attach,
before the multi-second QEMU boot finishes, so it is lost and the pin
reads LOW. makePinPullHandler now drives the pin to the pull's idle level
via sendPinEvent when the guest programs the pull (post-boot), so it
sticks. A real button press/release still overrides it.
INPUT_PULLUP / INPUT_PULLDOWN had no effect in simulation: the ESP32's
internal pull resistors live inside QEMU and were invisible to the SPICE
solver, so an input wired to a button-to-GND floated to 0 V and read LOW
even at idle. The canonical active-low button never worked.
Read the pull config straight out of the running guest: the IO_MUX
register (FUN_PU bit 8 / FUN_PD bit 7) is already exposed read-only via
qemu_picsimlab_get_internals(3), so no QEMU rebuild is needed. The worker
scans it on the 100 ms poll thread and emits gpio_pull; the bridge feeds
it to PinManager; the netlist stamps a weak 45k resistor to the rail so
idle inputs read the correct level. 45k matches the real internal pull
and is weak enough that any external driver/pull dominates.
Verified with ngspice: idle ~3.3 V (HIGH), pressed ~0 V (LOW).
The pushbutton was modelled as a switch between only 1.l and 2.l; the
other two legs (1.r, 2.r) connected to nothing. Wiring GND/GPIO to those
legs silently produced a dead button, and the failure was invisible.
Model it like hardware: 1.l is internally shorted to 1.r and 2.l to 2.r,
and pressing bridges terminal 1 to terminal 2. Wiring to any leg now
works, and putting GPIO and GND on the same terminal is a dead short,
exactly as on a real tactile switch. Back-compat A/B variant preserved.
- boot_images manifest: bump arm64 rootfs (gpiozero/colorzero baked in,
hostname applied at boot, reworded MOTD)
- RaspberryPi3Bridge: onBooted shell-ready detector + sendAndWaitForPrompt
flow control (resets on disconnect)
- RaspberryPiWorkspace: distinct Booting overlay + piBooted-driven status,
inline SVG icons replacing emoji glyphs
- SerialMonitor: strip CSI/DSR escapes so the dumb console no longer shows
a literal [6n next to the prompt
- VirtualFileSystem: upload auto-starts the Pi and waits for the shell, then
flow-controls each command (no more dropped lines on large files)
- i18n: bootingTitle/bootingNote + reworded offlineNote2 across 9 locales
Sweep all off-brand blues (#007acc logo-blue, #0e639c, #3b82f6) and the neon
cyan family (#4fc3f7, #00b8d4, #00e5ff, rgba 0,184,212 / 0,122,204) across the
editor, simulator, examples gallery and pages to var(--color-action-primary).
The Code/Both/Circuit toggle, board chips, library manager, modals etc. now
match the Libraries / +Add buttons. Also keep the editor Libraries label
visible in the default split (lower the container-query threshold).
Unify the editor toolbar and landing page on the single #0071e3 accent
(token --color-action-primary). Replace the fluorescent cyan/green outline
treatment (Libraries pill, overflow icons, compile/run/stop, feature tiles,
pricing/licensing badges, classroom banner) with solid fills following the
+Add button. Green/red kept solid and semantic-only (run/success, stop/error).
recordUpdateWire was used by the wire colour palette and the right-click menu but
never destructured from the store, so every colour-swatch click threw
'recordUpdateWire is not defined' and did nothing. tsc would have caught this, but
build:docker skips type-checking, and the only prior caller (the touch-only palette)
was never exercised. Bind it like the other record* actions. Together with the
applyNow fix this makes wire colour changes from the UI actually work.
recordUpdateWire pushed its command with { applyNow: false }, so it recorded the
change for undo but never executed it. Its only callers (the wire colour palette
and the new right-click menu) pass the new colour and expect it applied — neither
pre-applies via the raw updateWire mutator. Net result: changing a wire colour
from the UI did nothing (only the 0-9/c/l/m/p/y keyboard shortcut, which calls
updateWire directly, worked). Drop applyNow:false so it applies like every other
record* command (recordRemoveWire etc.). Adds an undo/redo regression test.
Changing a wire's color on desktop was keyboard-only (select wire + 0-9/c/l/m/p/y)
with no visible control — the floating color palette (SelectionActionBar) only
rendered on touch devices, so desktop users had no way to discover it. Now:
- the wire SelectionActionBar (top-center, with the color palette) also shows on
desktop when a wire is selected and the sim is stopped (it is pinned top-center
so it never covers pins); component/board bars stay touch-only.
- right-clicking a wire opens a context menu with the color swatches + delete.
Keyboard shortcuts still work. Mirrors the existing board context-menu pattern.
SSD1306Core only handled horizontal/vertical addressing (0x20/0x21/0x22) and
defaulted memMode to horizontal. Page-mode drivers (Tiny4kOLED on ATtiny85,
U8g2 page buffer, classic SSD1306 libs) position the cursor with the single-byte
commands 0xB0-0xB7 (page) and 0x00-0x0F / 0x10-0x1F (column nibbles) and rely on
the SSD1306 power-on default of PAGE addressing — they never send 0x20. velxio
ignored those cursor commands and advanced in horizontal mode, so every setCursor
was a no-op and the hatching/border/text piled onto wrong rows -> garbled display.
Fix: default memMode=2 (datasheet power-on) and handle the page/column-set
commands. Adafruit_SSD1306 still works (it sends 0x20,0x00 + 0x21/0x22 explicitly).
Verified: decoded the real ATTinyCore Tiny4kOLED I2C stream renders a clean
border + '128x64'. Adds a page-addressing render test.
The ATtiny85 has no hardware TWI; TinyWireM/Tiny4kOLED drive I2C through the USI
peripheral (SDA=PB0, SCL=PB2). avr8js ships AVRUSI but velxio never instantiated
it, so the I2C bus had no master on the ATtiny85 and devices (e.g. SSD1306 OLED)
got no data — the display stayed blank (and wokwi-ssd1306 threw putImageData with
an empty framebuffer). New UsiI2cBridge instantiates AVRUSI and sniffs the SDA/SCL
lines, replaying START/STOP + 8-bit bytes onto the shared I2C bus as
start/connectToSlave/writeByte/stop (the same calls AVRTWI makes for the Uno).
Validated against real ATTinyCore Tiny4kOLED firmware: decodes addr 0x3C + SSD1306
init/data stream. Firmware tolerates NACK so the sniffer is passive.
arduinoPinToName() had no ATtiny85 case, so pin 1 reverse-mapped to "1"
instead of "PB1" (the wire/netlist name). The MCU-edge listener was never
attached (name not in pinsInCircuit) and the SPICE V-source was never altered
on digitalWrite, so a blink LED's branch current stayed at its HIGH value —
the LED latched ON and never turned off (and analogWrite duty changes never
re-solved). Map attiny85 pin N -> "PBN", mirroring pinNameToArduinoPin.
AVRSimulator used wrong ATtiny85 Timer0 data-space addresses: OCR0A 0x56
(=PINB), OCR0B 0x5c (=EECR), TCCR0A 0x4f (=TCNT1). analogWrite() writes
OCR0B at data 0x48, so pollPwmRegisters() read the wrong register and PWM
duty was never seen — attiny85-pwm-fade showed no fade. Corrected both
PWM_PINS_TINY85 and attiny85Timer0Config to TCCR0A=0x4A/OCR0A=0x49/OCR0B=0x48
(verified against the ATTinyCore analogWrite disassembly). delay()/millis
(overflow-based) was unaffected. Tests updated off the old 0x5c/0x56.
The live solver only re-solved on component/wire/board changes, so a runtime
burnout (which changes burntComponents, not components) wouldn't rebuild the
netlist — the burnt part stayed in the circuit until something else changed.
Trigger a re-solve on burntComponents change too. The monitor skips already-
burnt parts, so this converges (one extra solve).
- The live solver now excludes runtime-destroyed components from the netlist,
so a burnt part actually goes OPEN: its current stops and anything it fed
loses power (cascading failure), the way real hardware behaves once a part
burns out. Filter is in CircuitSimulationService.runSolve (no-op when nothing
is burnt).
- The LED's burnout now also marks it in the shared burntComponents set, so a
burnt LED gets the same charred + smoke-badge visual (and is opened in the
solve) as a resistor / capacitor, on top of going dark.
Generalizes the LED's burnout to passive parts via a centralized monitor that
watches the live electrical solve. When a part is stressed past its rating for
a sustained moment it's marked "destroyed": the canvas renders it charred with a
smoke badge and a fault is logged to the output console. Clears on Reset.
Follows the Fritzing-simulator precedent (smoke-on-component) wrapped in a
first-order thermal delay so a brief inrush spike doesn't destroy a part — only
sustained overload (or a catastrophic >=3x overload, instant) does.
- runtimeBurnout.ts: pure stress (resistor power, cap voltage / reverse) + a
thermal-delay burn decision, plus a monitor subscribed to the electrical +
simulator stores. Resistor burns past 2x rated (the verifier already warns at
1x for intentional teaching over-power); a cap bursts over its voltage rating
or on reverse polarity.
- useSimulatorStore: burntComponents set + mark/clear actions; cleared on
Reset / restartParts.
- DynamicComponent + SimulatorCanvas.css: charred filter + smoke badge.
Tests: thermal-delay decision (instant / sustained / spike / cooldown) + stress
computation (resistor power, cap over-voltage, reverse, unwired -> null).
- Power short (blocking error): a wire joining a VCC-type pin directly to a
GND-type pin shorts the supply to ground. The current-based short-circuit
rule only inspects battery/signal-generator/power-supply sources, so it
misses a board-rail-to-GND short with no such source -> name it structurally.
- Shorted-out part (warning): a 2-terminal part with both terminals on the same
node has no effect on the circuit.
Both graph-based, run before the solve. Zero false positives across the 69
gallery examples; gallery pre-flight tests still pass (no spurious blocking).
First slice of the connection ("malas conexiones") checks, graph-based and run
before the solve so they report even on circuits too incomplete to solve:
- Missing power: a rated peripheral (sensor/display) wired into the circuit but
missing its VCC or GND connection -> warning. Boards are excluded (they live
in input.boards and self-power).
- Dangling 2-terminal part: a resistor / LED / capacitor / diode / inductor
connected on only one side (the other terminal floating) -> warning.
Both non-blocking. Verified zero false positives across all 69 gallery
examples. Tests: dangling resistor warns, fully-wired doesn't, module missing
GND warns.
Extends the over-voltage rule to the two cases the previous slice deferred:
- Boards (ESP32 / Pico / Arduino / ...): a board's supply pins all collapse to
the self-driven vcc_rail net, so an external source on them makes the .op
singular rather than readable. Added a graph-based check (runs before the
solve): if a power source is wired to a board supply pin and its nominal
voltage exceeds that pin's rating, warn. Threaded boardKind into
BoardForSpice so the verifier can look up the board rating.
- Electrolytic capacitors: new `voltage` rating property (select, default 25V,
on capacitor-electrolytic + cap-elec-* presets, via component-overrides +
regenerated metadata). The verifier reads the DC voltage across the +/- pins
and warns on over-voltage (vent/burst) and on reverse polarity (a polarized
cap wired backwards). Defaults to 25V when the property is unset.
Tests: 9V battery -> ESP32 VIN warns, 1.5V doesn't; 24V across a 16V cap warns,
5V across a 25V cap doesn't; reverse-biased cap warns. All real-ngspice.
handleCompile() wiped all logs at the start, including the 'Circuit check'
group the pre-flight verifier had just logged (e.g. an over-voltage warning).
A Run auto-compiles right after verification, so the warning vanished. Preserve
circuit-check entries on compile, same as the boardless path already did.
Adds a non-blocking circuit-verifier rule: a component whose supply pin sees
more than its datasheet absolute-maximum voltage warns ("X V on the VIN pin --
above its Y V maximum; not emulated accurately"). This is the "fed too much
voltage" mistake the operator asked for (a 3.3-5V module wired to a 9V battery).
- New componentRatings.ts: per-PIN abs-max table (SSD1306/ILI9341 displays,
DHT/BMP280/HC-SR04/MPU6050 sensors, NeoPixel, servo). Per-pin thresholds so a
3V3 pin (3.6V) and a VIN pin (6V) are judged separately. Unknown parts are
simply not checked; an unwired or floating supply pin is skipped.
- circuitVerifier reads each rated part's supply-vs-ground voltage from the
solved nets (via pinNetMap) and warns when it exceeds the rating.
- VCC/VDD/3V3/5V pins ride the shared vcc_rail net (NetlistBuilder convention);
VIN is a normal net. Both handled.
- Tests: 9V on a module VIN warns; 5V on VIN does not; a 3.3V pin on a 5V rail
warns.
Boards (esp32/pico/arduino) carry ratings in the table but aren't checked yet
-- BoardForSpice doesn't thread its boardKind; follow-up.
Clicking Run runs a pre-flight circuit-verification SPICE solve before
compiling. On a cold ngspice worker that solve takes a second or two, but the
Run button kept showing the play icon and stayed enabled, so it looked dead
and got clicked repeatedly -- each click stacking another verification (the
reported 6x [handleRun] click).
- Add a `verifying` state: the Run button now shows the same spinner as the
Compile button and is disabled while the pre-flight solve runs.
- Synchronous re-entrancy guard (runInFlightRef) ignores re-clicks while a
verification is already in flight.
The runtime burnout / pre-flight messages used an inline `setMessage` toast
that rendered as a bar near the Run/Stop buttons and overlapped them. Route
all circuit findings into the compile output console instead — one unified,
red/orange diagnostics log next to the compiler output (Proteus-style):
- New "Circuit check" console group (CIRCUIT_CHECK_TARGET). checkOrBlock logs
every error (red) / warning (orange) there and opens the console; the
blocking modal is kept for the explicit Run-anyway / Cancel decision.
- Runtime `velxio-circuit-fault` events (LED burnout) log to the same group
instead of the toast; no auto-open (the continuous solver can fault on load).
- Warnings-only no longer pop a toast — the console entry is the record.
- The run-path clears preserve circuit-check entries so findings survive a
"Run anyway" auto-compile.
The Run (and Run All) buttons were wired `onClick={handleRun}`, so React
passed the click event as the first argument. handleRun(skipVerify=false)
then treated the truthy event as skipVerify=true and skipped checkOrBlock
entirely -- the pre-flight circuit verifier never ran on a button click.
This is the real reason a 9V battery wired straight to an LED ran with no
warning even though the verifier exists and is correct (project 2840fd12).
- onClick={() => handleRun()} and onClick={() => handleRunAll()} so
skipVerify stays at its false default.
- Give handleRunAll the same checkOrBlock pre-flight gate handleRun has.
Verification failing silently in production is otherwise hard to spot — the
rules read 0 A when branch currents are missing. Log the errors/warnings,
whether a solve landed, and which branch/node vectors came back.
The pre-flight circuit verifier reads branch currents via runNetlist ->
readAllCurrentVectors() (ngSpice_AllVecs enumeration). The production
Web-Worker ngspice WASM build does not surface voltage-source #branch
vectors through that enumeration for an .op plot, so branchCurrents came
back empty and every current rule (short-circuit, LED over-current) read
?? 0 -> no fault. The live solver avoided this by requesting each current
explicitly by name; the Node test build enumerates them, so the gap was
invisible to the suite. Net effect: a 9V battery wired straight to an LED
ran with no warning (reported on project 2840fd12).
- runNetlist: request every V_* source branch current explicitly by name
and merge with the enumeration, so source/LED currents are always present
regardless of the worker WASM's AllVecs behaviour.
- circuitVerifier: non-finite source/LED current -> blocking unstable-solve
fault ("could not solve a stable current - likely a short or a part with
no current limit, e.g. an LED with no series resistor").
- LED runtime (BasicParts): burn out on a non-finite current instead of
falling through to the digital fallback and glowing; raise burnout
threshold 20mA -> 100mA so high-power/RGB channels are not falsely
destroyed; clear the burnt latch on Reset (resetBoard bumps hexEpoch).
Tests: real-data repro, mocked non-finite verifier test, runtime
non-finite / high-power / latch-recovery tests.
All three bugs are rotated components whose pin geometry is computed in a
path that ignores the rotation, so pins/wire-starts land tens of pixels off
the visual pin tips. The live rotate action already recalculates correctly;
these are the paths that didn't.
#231 (context-menu 'Tap a pin to wire'): both onPinSelect handlers in
SimulatorCanvas computed the wire start as getBoundingClientRect().left +
pin.x — adding the UNROTATED pin offset to the ROTATED bounding-box corner.
On a 90-deg HC-SR04 that put the start ~70-100px off (measured). Replaced
with calculatePinPosition(id, x+6, y+6, rotation), the same rotation-aware
helper wires and the pin overlay use.
#232 (rotate -> delete -> undo): recordRemoveComponent's undo restored the
component + wires but never recalculated wire endpoints, so a rotated part's
wires kept the unrotated coords captured at delete time. Added a
requestAnimationFrame updateWirePositions(id) after restore.
#230 + #232 (pin boxes wrong after import / undo / load, 'fixes if rotated
again'): PinOverlay captured the wrapper's layout box (the rotation pivot)
once at mount. On import/undo/load the component mounts already-rotated and
its wokwi-element may not be sized on the mount tick, baking a wrong pivot
that only refreshed when rotation changed. PinOverlay now re-measures after
layout (rAF) and whenever it is about to become visible (showPins dep).
AVRSimulator never instantiated avr8js's AVREEPROM peripheral, so any
EEPROM.read/write/update hung the sketch: the Arduino EEPROM library spins
on `while (EECR & (1<<EEPE))` waiting for the write-complete bit to clear,
and with no peripheral driving EECR that bit never cleared (issue #203 —
EEPROM.update(0,123) + EEPROM.read(0) hangs instead of printing 123).
Wire AVREEPROM to the CPU in both loadHex() and reset() via a new
attachEeprom() helper. The EEPROMMemoryBackend is created once per
simulator instance and reused across firmware reloads and resets, so a
value written in one run is still readable on the next boot — matching
real hardware, where re-flashing leaves EEPROM intact. Sizes per variant
(Uno 1024 B, Mega2560 4096 B, ATtiny85 512 B); ATtiny85 gets its own
register map (EECR 0x3C / EEDR 0x3D / EEARL 0x3E / EEARH 0x3F) since
avr8js's default eepromConfig targets the ATmega328P.
Adds eeprom.test.ts: drives the EEPROM register protocol against the
production AVRSimulator (loadHex + step), asserting a byte round-trips,
the EEPE poll terminates (no hang), and contents survive a reset.
build_qemu_all.sh and build_qemu_step4.sh are stale MSYS2/MINGW64 dev
helpers (hardcoded /e/Hardware/wokwi_clon paths, output to
backend/app/services/) that built the Windows libqemu-*.dll. They are
superseded by docs/BUILD-QEMU.md (the Linux/macOS .so build from
lcgamboa/qemu) and the prebuilt / CDN binary flow, and are referenced by
no Dockerfile, CI, or deploy step. Remove from the tree and gitignore the
root-scoped paths so they stay local-only.
The NTC breakout's SPICE topology was inverted relative to the example
sketch's decode formula (rNtc = R_PULL * v / (5 - v)), which assumes a 10k
pull-up from VCC to OUT and the NTC from OUT to GND. The mapper had the NTC
on top (VCC->OUT) and the pull-down on the bottom, so the recovered
temperature ran backwards: dragging the slider to 100C made the sketch
print -25C. Swap the two resistors so V_OUT = 5 * Rntc / (Rntc + Rpull),
matching the sketch and the hand-built reference netlist in
spice-avr-mixed.test.ts (T=0 -> ADC 789, T=25 -> 511, T=50 -> 270).
Also replace the SensorParts linear approximation (2.5 - (t-25)*0.02) with
the same beta-model divider so the non-SPICE ADC injection decodes back to
the slider value, and drop the dead onInput path that treated the element's
value as a raw ADC count.
Reset now restores interactive sensors (temperature/lux/gas sliders) to
their configured defaults: resetBoard re-dispatches each sensor's default
into the running sim and bumps sensorResetNonce so the open
SensorControlPanel remounts and the slider snaps back. Previously a restart
left the NTC frozen at the last dragged temperature.
Updated the examples netlist snapshot for the swapped NTC cards.
The star banner used a single localStorage flag (velxio_star_prompted)
set identically whether the user clicked through to the repo or just
closed it, so once dismissed it never showed again and clickers and
closers were indistinguishable.
Now track three flags:
velxio_star_prompted - dismissed the first ask
velxio_star_prompted_v2 - dismissed the follow-up (stop forever)
velxio_star_clicked - clicked through to the repo (stop forever)
Anyone who dismissed the first ask without clicking through gets ONE
follow-up (round 2) with a stronger message; clicking the repo link at
any time opts them out permanently. Capped at two asks total.
Adds starBanner.title2/body2 copy in all 9 locales.
Commit 9360f95 deleted lib/proWifiGate.ts but left useSimulatorStore importing
it (the store edits weren't staged), so a clean checkout of master failed to
build (import of a deleted module). velxio.dev was unaffected — deploy.sh builds
from the working tree, which had the removal applied. Commit the removal so HEAD
is consistent.
The proWifiGate seam blocked a free user from running ANY Pico W WiFi sketch.
The product model changed: LOCAL WiFi (the chip associating to the simulator's
virtual AP) is now FREE — only REAL internet (the backend bridge) and the IoT
gateway are paid, gated inside the pro overlay's Cyw43PioPeripheral / backend.
So a free user must be allowed to run WiFi sketches. Remove the gate seam and
its two store call sites. The board-kind firmware variant + the run-time
peripheral re-attach (which fixed the plain-firmware import-network crash) stay.
Two robustness fixes for the paid-WiFi open-core split:
1. A pi-pico-w board now boots the RPI_PICO_W firmware variant (which has the
`network` module) based on its BOARD KIND, not on whether the WiFi
peripheral happens to be attached. Previously the variant was
`pioPeripheral ? 'pico-w' : 'pico'`, so any moment the peripheral was
absent (see #2) booted the plain Pico firmware and a Pico W sketch crashed
with "ImportError: no module named 'network'". Store boardKind in
attachPioPeripheral and pick the variant from it. (OSS: 'pico-w' isn't
registered, so firmwareConfig falls back to 'pico' — a self-hosted Pico W
has no WiFi engine anyway.)
2. Re-attach the PIO peripheral in loadMicroPythonProgram before loading
firmware. An example deep-link adds the board during render, which races the
pro overlay's async mountPro that installs the CYW43 factory — so the
board-add attach returned null and a PAID user's Pico W booted plain
firmware too. attachPioPeripheral is idempotent; by run time the factory is
installed, so a paid user gets the W peripheral and real WiFi.