Commit Graph

52 Commits

Author SHA1 Message Date
David Montero 8617d3b224 feat(library-manifest): per-board manifests + autocomplete
Library manifests are now PER-BOARD (each board carries its own velxio.json),
so two boards in one project can use different (even conflicting) libraries
without clashing — the multi-board extension of the no-clash guarantee.

- board.libraries on BoardInstance + serialisableBoard: rides in boards_json,
  so it round-trips, dirty-checks, autosaves and restores natively. This also
  removes the load-restore hacks (useLibraryManifestStore + applyProjectManifest
  deleted): the manifest is plain board state.
- loadProjectState now restores per-board boardOptions/spiffsFiles/libraries
  (it previously dropped them).
- EditorToolbar single + compile-all send the COMPILING board's libraries.
- Backend compile.py prefers the client's per-board request.libraries; the
  project-level libraries_json (now the union of all boards) is the fallback.
- buildLoadPayload migrates pre-per-board projects: seed each board with the
  project union so they keep compiling scoped.
- Library Manager 'In project' tab edits the ACTIVE board's velxio.json (shows
  the board name) and the add field is now an autocomplete (installed libs +
  index search) so users pick from a list instead of typing names.

Deletes useLibraryManifestStore.ts + applyProjectManifest.ts.
2026-06-07 06:07:48 +02:00
David Montero b7954fa8c5 feat(esp32): scope ESP-IDF resolution to the project's SAVED library manifest
Adds the get_project_libraries hook: the compile route reads a saved project's
declared library manifest (by project_id) and uses it as the ESP-IDF resolution
scope, preferring it over the client-sent manifest. So a saved project always
compiles against only its own declared libraries — never another user's, or
another project's, stray install in the shared dir — authoritatively from the
server, independent of frontend wiring. Client-sent manifest still used for
unsaved examples; None/empty → legacy scan-all. Overlay fills the hook in
register_pro; OSS default is no-op (None).
2026-06-07 02:01:08 +02:00
David Montero 5feb4d54ea feat(esp32): graceful fallback for incomplete library manifests (P2.3 safety)
A manifest-scoped compile that fails because a header isn't in the manifest
(an undeclared/transitive dependency) now retries once with scan-all, so a
project with an incomplete manifest still compiles instead of regressing.
The response reports manifest_incomplete=true and
manifest_suggested_libraries={header: [candidate lib names]} so the manifest
can be auto-completed (P2.4) or the user prompted to add the missing library.

This de-risks turning on manifest sending (P2.3): an incomplete example/project
manifest can never break a build that worked before.

- compile(): _attempt(allowed) helper; retry scan-all on missing-lib failure.
- _missing_library_headers / _suggest_libraries_for_headers helpers.
- CompileResponse.manifest_incomplete + manifest_suggested_libraries.
2026-06-06 18:09:49 +02:00
David Montero 47e220b72f feat(esp32): project library manifest scopes ESP-IDF resolution (P2.0)
When a compile supplies a 'libraries' manifest, _resolve_library_components
merges a USER-installed library only if it's declared in that set. A sketch
therefore never picks up an unrelated library from the shared dir (another
user's install, or a same-named clash) — the manifest is the resolution scope.

- _resolve_library_components(allowed_libraries): gate user-lib merges on
  manifest membership; match by folder name OR library.properties name=,
  normalised (display name vs on-disk folder differ by separators/case).
  Core/bundled libs are never gated. None = legacy scan-all (unchanged).
- Threaded through compile() -> _compile_in_dir.
- compile.py: CompileRequest.libraries; folded into the async dedup _job_key
  so a different manifest doesn't dedup to a job built with another.

Opt-in: omitting 'libraries' preserves current behaviour exactly.
Regression: test/backend/unit/test_espidf_core_first.py::TestManifestScope
2026-06-06 08:46:05 +02:00
David Montero Crespo ca8dcedcc7 feat: STM32 (Blue Pill / Black Pill) QEMU emulation + Pro board gating
STM32 emulation (open-core, runs via libqemu-arm in the backend worker):
- backend: stm32_lib_manager + stm32_worker (GPIO, USART, I2C/SPI device models
  reusing the ESP32 slaves, live sensor updates), arduino_cli STM32 branch,
  start_stm32 simulation route.
- frontend: Stm32Bridge + Stm32BluePill(/BlackPill) web components (Wokwi SVGs),
  board kinds, Interconnect/boardPinMapping/boardProtocols wiring, example
  projects (blink, serial, I2C BMP280/MPU6050/DS1307/SSD1306/weather, 7-seg,
  RGB, button, switch, stepper, cross-board interconnect).
- Raspberry Pi 4/5 board elements + thumbnails.

Pro board gating (generic OSS->Pro seam; entitlement logic lives in the overlay):
- lib/proBoardGate.ts: isProBoardKind (STM32 + every QEMU Raspberry Pi),
  installBoardGateImpl/boardGateDecision, triggerProUpgradePrompt.
- PRO badge on those boards in the component picker; gate at the picker add +
  the run backstop (startBoard).
- backend/app/services/board_access.py: server-side enforcement seam for the
  simulation WebSocket; STM32/Pi unavailable -> Pro-framed message.
- desktop: generic QemuDownloadPrompt + Stm32QemuPrompt (download-behind-license,
  mirrors the ESP32 prompt).
- .gitignore: never ship libqemu-* binaries in the public image.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 19:06:14 -03:00
David Montero 594291c830 feat(hooks): iot_gateway_gate extension point + content-negotiated 402
Adds a generic gating hook so a private overlay can restrict the IoT
gateway proxy to paid plans without the OSS image carrying any plan
logic.  register_iot_gateway_gate() installs an async callback that
returns None to allow or a detail dict to block; the OSS default (no
overlay) allows everyone, and a failing gate fails OPEN so the gateway
can never be taken down by a buggy overlay.

gateway_proxy() calls the gate first.  When blocked it content-
negotiates the 402: browsers (Accept: text/html — the frontend opens
the gateway via window.open) get a small styled upgrade page with a
link to /pricing; programmatic fetch/XHR callers get the JSON detail.

No behaviour change for the open-source image — the gate is a no-op
there.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 19:44:30 +02:00
David Montero Crespo e6df4ae8ac feat(flash): write compiled sketches to real USB boards (phases D1+D3)
Brings hardware flashing into Velxio Desktop. Per-board "Flash to
real board" entry in the canvas context menu opens a modal that
enumerates USB serial ports, lets the user pick one, then
streams arduino-cli upload output live until the board is flashed.

Backend (Phase D1) — backend/app/api/routes/flash.py (new):
  POST /api/flash/upload  (multipart: board_id, port, fqbn,
                           program_format, program)
  → SSE stream of {phase, line?, progress?} events
  → final {phase:'done', success, elapsed_ms, error?}

  - Wraps `arduino-cli upload -p <port> -i <file> --fqbn <fqbn> -v`
    so AVR (avrdude), ESP32 (esptool), RP2040 (picotool), SAMD
    (bossac) all share one code path — arduino-cli internally
    dispatches by FQBN.
  - Per-port asyncio.Lock prevents two simultaneous flashes from
    fighting over the same /dev/ttyACM0.
  - Allow-list of FQBN prefixes (arduino:avr, ATTinyCore:avr,
    rp2040:rp2040, esp32:esp32, arduino:samd) so a typo can't
    cause a confusing arduino-cli error.
  - Format allow-list (hex / bin / uf2 / elf) drives the temp
    file extension - arduino-cli uses the extension to route to
    the right uploader.
  - 8MB hard cap on the uploaded program (real sketches are
    well under that; protects against a runaway frontend).
  - X-Accel-Buffering: no header so nginx doesn't hold the SSE
    chunks until the flash completes.

Frontend (Phase D3):
  - frontend/src/services/flashService.ts (new):
      async generator streamFlash() yields parsed SSE events.
      Handles the base64-vs-text gotcha (compile returns hex_content
      as text but binary_content as base64; for binary formats we
      atob() into a Uint8Array before posting so the form upload
      sends actual bytes, not the base64 ASCII).
  - frontend/src/components/simulator/FlashModal.tsx (new):
      Three-state UI: picking (port dropdown), flashing (progress
      bar + live log), success/error (verdict + retry).
      Empty-ports state shows a Linux dialout-group hint.
  - SimulatorCanvas.tsx: board context menu gains "Flash to real
    board" entry, gated on isTauri() + presence of compiledProgram.
    Hidden in web (WebSerial is a separate sprint).
  - tauriBridge.ts: SerialPortInfo type + listSerialPorts() helper
    that invokes the Rust shell command added in Phase D2.

The sidecar already has arduino-cli on PATH (per
`pro/desktop/sidecar/main.py::_expose_bundled_arduino_cli`), so
no installer changes are needed — flash works the moment the
0.4.x desktop bundle ships with these commits.

Plan + remaining phase tracked in project/hardware-flashing/.
D2 (Rust serial enum) committed separately as a Tauri-shell-only
concern; D4 (manual smoke matrix with real boards) requires
physical hardware so it stays a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 00:20:20 -03:00
David Montero Crespo 0e2f0790db feat(chips): C-to-Z80 compile via SDCC + LED chaser example
Adds a third format to /api/compile-rom: `c` (C source compiled by SDCC
to Z80 bytes). Same chip-program flow as 8080/Z80 asm — write C in a
project file, click Compile, click Run.

Backend:
- backend/app/services/c_compile.py — async SDCC wrapper. Locates the
  sdcc binary on PATH (or via SDCC env var, or common Windows install
  paths) and shells out with target=mz80 + --code-loc 0x100 --data-loc
  0x8000. Parses the resulting Intel HEX into raw ROM bytes. Pure 8080
  is rejected with a clear error (SDCC has no 8080 backend; Z80 ROMs
  also run on the i8080-cpu chip if you avoid Z80-only ops).
- rom_compile.py: compile_rom is now async; the new c branch delegates
  to c_compile. compile_rom_endpoint awaits it.

Frontend:
- romCompileService: RomFormat gains 'c'; formatForFile maps .c/.cpp to
  'c'. isChipProgramFile intentionally still excludes .c — disambiguation
  happens at the EditorToolbar level.
- EditorToolbar: the chip-program path also fires when a custom-chip
  has programFile === activeFile.name (regardless of extension). That
  lets .c files route to /api/compile-rom (SDCC) when bound to a CPU
  chip, while .c files NOT bound to any chip continue to route to
  arduino-cli as before.

Docker:
- Dockerfile.standalone adds `sdcc` to the apt-get install list, so the
  prod image ships with SDCC out of the box.

Example:
- /examples/z80-led-chaser-c — z80-cpu chip + chaser.c (a Larson
  scanner written in C with __at() MMIO definitions). Compiles cleanly
  with SDCC's --code-loc 0x100 default crt0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 00:31:10 -03:00
David Montero Crespo bbf8cd0303 feat(chips): programmable retro CPU chips with external ROM
Adds a new way to use the retro CPU chips: write your program in a
project file (.s / .asm / .hex / .bin), click Compile, click Run, and
the same chip emulates whatever you wrote. Same chip + different ROMs =
mini PC, calculator, LED demo, Kill-the-Bit game, etc.

SDK:
- velxio-chip.h gets two new host imports:
    uint32_t vx_rom_size(void);
    void     vx_rom_read(uint32_t off, uint8_t* dst, uint32_t len);
  CPU-emulator chips call these in chip_setup to pull their program out
  of the host's romBytes property.

Frontend runtime:
- ChipRuntime accepts opts.romBytes (Uint8Array) and exposes the new
  imports, copying bytes into chip memory on vx_rom_read.
- CustomChipPart pulls component.properties.romBytes (base64) and passes
  it through.
- Component registry declares three new custom-chip properties:
  romBytes (base64), programFile (matching project filename), and
  programTarget (cpu name).

New programmable bundled chip:
- frontend/src/components/customChips/examples/intel/i8080-cpu.{c,chip.json}
  Same clean-room 8080 emulator as i8080-repl/i8080-counter, but ROM is
  loaded externally via vx_rom_*. Has 8 LEDs, 8 buttons, UART, 16 KB RAM,
  32 KB of external ROM.

Backend:
- New /api/compile-rom endpoint and rom_compile service that turns
  chip-program source into ROM bytes. 8080 ASM is assembled by the
  in-tree two-pass assembler (moved to backend/app/services/asm8080.py).
  Intel HEX records are parsed; raw .bin is passed through. Future targets
  (z80, 8086, 4004) are scaffolded but not wired yet.

EditorToolbar:
- Compile button detects when the active file is .s/.asm/.hex/.bin and
  routes to compile-rom instead of arduino-cli. The compiled bytes are
  injected into every custom-chip on the canvas whose programFile property
  matches the active filename (or is empty).

Example:
- /examples/i8080-killbits loads Dean McDaniel's 1975 Kill-the-Bit on
  the programmable i8080-cpu chip. killbits.s is shipped as a project
  file alongside sketch.ino; the user clicks Compile then Run and the
  LED walks across 8 outputs, buttons kill it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 23:38:18 -03:00
David Montero Crespo 14613f152f feat(compile): ESP-IDF compile options + request dedup
Backend:
- api/routes/compile.py            accepts board-specific compile options
                                   and dedups in-flight identical requests
- services/espidf_compiler.py      expanded ESP-IDF wrapper with the new
                                   options surface (sdkconfig.defaults.in
                                   template added)
- services/arduino_cli.py          honour the new options envelope
- services/esp32_lib_bridge.py     thread board options through to QEMU

Tests:
- tests/test_compile_request_dedup.py  end-to-end dedup behaviour
- tests/test_espidf_options.py     covers the new options parsing

Frontend:
- services/compilation.ts          client-side mirror — sends the new
                                   options field on every compile request

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 21:50:45 -03:00
davidmonterocrespo24 2072011fa4 feat(pi): pluggable slave handler + canvas wire detection for I2C/SPI/UART
Adds the public extension points the velxio-prod overlay uses to bind
real canvas-side I2C/SPI/UART models (BME280, future MCP23017, etc.)
to a running Pi guest's protocol shims:

- qemu_manager: set_pi_slave_handler(fn) / get_pi_slave_handler() for
  pi_attach_slave + pi_detach_slave WebSocket messages. OSS image
  leaves the hook unset so the messages are silently dropped.
- simulation route: parses the two new WS message types and forwards
  them to the registered handler when present.
- RaspberryPi3Bridge: attachSlave(spec) / detachSlave(spec) frontend
  side of the protocol.
- piSlaveScanner: at simulation start walks components + wires,
  identifies I2C/SPI/UART peers wired to Pi protocol pins (40-pin
  header physical-pin numbering), and emits one attach per
  bus/address pair (deduped across SDA+SCL wires).
- RaspberryPiWorkspace: invokes the scanner once the bridge is open,
  with retries to ride out the WS-still-connecting race.
- integration test: pi3_bme280_attach.py boots the Pi, pre-attaches a
  BME280 via the slave handler, runs a host-side proto loop, runs
  guest python smbus2.read_byte_data(0x76, 0xD0) and asserts the
  console reads back CHIP=0x60.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 16:26:37 +02:00
David Montero Crespo 908a160003 refactor(oss-split): remove auth/DB/admin stack from OSS
Phase 2 of the OSS / pro split. The hook seams introduced in Phase 1
let stateless routes (compile, libraries, simulation, iot_gateway)
run without the auth/DB stack importable. Now we actually delete the
stack:

  app/api/routes/auth.py
  app/api/routes/projects.py
  app/api/routes/admin.py
  app/api/routes/metrics.py
  app/models/{user,project,usage_event,password_reset_token}.py
  app/schemas/{auth,admin,project}.py
  app/core/{dependencies,security}.py
  app/database/session.py
  app/services/{metrics,odoo_mail,project_files}.py
  app/utils/{geo,slug,boards}.py

Private deployments (velxio.dev) get the same modules back via the
velxio-prod overlay: pro/backend/app/api/routes/auth.py etc. are
COPYed onto /app/... at container build time, and register_pro()
includes their routers + registers the lifespan/metrics/auth hooks.

main.py shrank back to the stateless router includes + a single
`run_lifespan_startup()` call. The Phase-1 try-import block that wired
record_compile / get_current_user_id from upstream is gone — those
adapters live in pro now.

Verification:
  OSS only:     20 routes (compile, libraries, simulation, gateway).
  OSS + pro:    94 routes — identical to pre-refactor velxio.dev.

Net change: -2400 lines from OSS, all of which moved to velxio-prod's
overlay. Self-hosted OSS users lose accounts + project persistence;
the Phase 4 .vlx export/import gives them a portable replacement.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:36:31 -03:00
David Montero Crespo 12b6e94e4d refactor(oss-split): introduce extension hooks for auth, DB, metrics, auto-save
First phase of the OSS / pro split. Goal: open the seams so the auth/DB/admin
stack can move into the private overlay (Phase 2-3) without the routes that
stay in OSS (compile, libraries, simulation, iot_gateway) having to know.

Backend
-------
* New app/core/hooks.py — registry for record_compile, get_current_user_id,
  and lifespan startup tasks. Each hook is a no-op by default; overlays
  call register_* in register_pro(app) to plug in a real implementation.
* compile.py now imports only from app.core.hooks. Drops the direct deps on
  app.core.dependencies, app.database.session, app.models.user, and
  app.services.metrics. Route signatures use `Depends(get_current_user_id)`
  instead of `Depends(get_current_user)`; the metric helper passes user_id
  through rather than a User instance.
* compile_chip.py drops the unused _current_user Depends entirely.
* main.py wraps the auth/DB stack import in try/except. When it succeeds
  (today's behavior on velxio.dev), an adapter bridges record_compile and
  get_current_user_id to the existing app.services.metrics + dependencies,
  and the create_all + ALTER TABLE migration block runs via a registered
  lifespan_startup hook. When it fails (the post-Phase-2 OSS image), main
  logs "running stateless" and skips registering anything — the routes
  still load and behave as no-ops for metrics + always-anonymous for auth.

Frontend
--------
* useAutoSaveProject becomes a skeleton: one useState + one useEffect that
  delegates to an installed AutoSaveImpl. installAutoSaveImpl() replaces
  the impl without changing hook count, so React's rules-of-hooks stay
  satisfied even after the impl moves out of OSS.
* New hooks/autoSaveImpl.ts holds the original logic (debouncing, dirty
  detection, owner eligibility, fetch keepalive on unload), refactored to
  emit() instead of useState. It self-registers at module load; main.tsx
  imports it for the side effect.
* AppHeader wraps the entire user-vs-login UI in a data-velxio-slot
  ="header-auth" boundary. Today the OSS UI still renders inside the slot
  — the overlay can portal-inject additional items now, and in Phase 3
  the slot becomes the sole owner of header auth UX.

Behavior is identical on velxio.dev (pro overlay imports everything
successfully, every adapter wires up). The change is purely structural:
deleting the auth/DB modules tomorrow no longer crashes OSS at import.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:24:51 -03:00
davidmonterocrespo24 4df7abc624 feat(odoo-mail): sync partner upsert before firing async mails
Closes the register-then-immediately-forgot race for good. Two parallel
calls to /velxio/api/send-welcome and /velxio/api/send-password-reset
were hitting Odoo's REPEATABLE-READ snapshot timing: both workers took
their snapshot BEFORE either had committed the partner row, so each
ran its own INSERT and the second blew up on the velxio_user_id
unique constraint — costing one of the two emails.

Add a new sync_partner() helper that POSTs to a new Odoo route
/velxio/api/upsert-partner (lives in velxio_subscription) which only
upserts the partner — no mail, no subscription, fast. Register and
forgot-password await this BEFORE firing the async welcome / reset
tasks. Each user's flow is sequential at the Velxio HTTP layer, so
the snapshot race disappears.

sync_partner() reuses the existing _post() error-swallowing pattern.
If Odoo is down, sync_partner returns None and the await is a no-op
— the user still registers / gets the generic 200, the welcome /
reset endpoints retain their defensive upsert as a fallback path.
2026-05-13 02:59:52 +02:00
davidmonterocrespo24 40edae15b8 fix(odoo-mail): forward velxio_user_id on password-reset payload
Adds velxio_user_id to the send_password_reset payload (mirroring
send_welcome). The Odoo side's res_partner.velxio_user_id is unique,
so when Odoo eventually upserts on this endpoint the constraint
serializes concurrent register-then-immediately-forgot upserts and
prevents the duplicate-partner record the previous wire format risked.
2026-05-12 23:28:57 +02:00
David Montero Crespo 44789cf58b feat(auth): welcome email on register + password reset via Odoo mail relay
Adds the transactional email pipeline driven from the Odoo SMTP relay so
new sign-ups get a Velxio-branded welcome and existing users can reset a
forgotten password without us running our own outbound mail server.

Backend:
- PasswordResetToken model: one-time, SHA-256-hashed (plain text never on
  disk), TTL 60 min, marked used_at on consume to prevent replay.
- POST /auth/forgot-password — anti-enumeration (always 200 + generic
  message), rate-limited 3/hour/user.
- POST /auth/reset-password — verifies token, hashes new password,
  atomically marks token used.
- /auth/register hooked with asyncio.create_task to fire welcome mail —
  registration is never blocked on Odoo being up.
- New service app/services/odoo_mail.py: async httpx wrapper, fire-and-
  forget, swallows every error so the request lifecycle stays clean.
- Settings ODOO_URL / ODOO_API_KEY / ODOO_MAIL_TIMEOUT_S /
  PASSWORD_RESET_TOKEN_TTL_MINUTES / PASSWORD_RESET_RATE_LIMIT_PER_HOUR.

Frontend:
- /forgot-password page (single email field + "check your inbox" state).
- /reset-password?token=XYZ page (new password + confirmation, redirects
  to /login?reset=ok on success).
- "Forgot your password?" link + green confirmation banner on /login.
- authService gains requestPasswordReset() and resetPassword().

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 17:34:30 -03:00
David Montero Crespo 71616e580d Add end-to-end tests for ESP32 I2C functionality and circuit verification
- Implemented `i2c-esp32-real-firmware.test.ts` to test ESP32 I2C communication via backend and WebSocket.
- Created `load-example-transitions.test.ts` to ensure proper loading of examples between board-less and board-based contexts.
- Added `CircuitVerificationModal.tsx` to display circuit verification results before running simulations.
- Developed `circuitVerifier.ts` to perform pre-flight checks for circuit safety, identifying potential issues like short circuits and component overloads.
- Introduced minimal ESP32 I2C master sketch `esp32_i2c_writer.ino` for testing I2C transactions.
2026-05-12 16:55:15 -03:00
davidmonterocrespo24 4a42a3e9a2 feat(compile): stream live ESP-IDF cmake + ninja output to the console
A user reported on Discord: "the Velxio Console doesn't update anything,
it just waits until the very end and displays everything in one go".
True for the async compile path — /compile/status only carried `state`
and the final `result`, so the editor's CompilationConsole stayed empty
during the 5-7 minute cold ESP-IDF builds and dumped 1500 lines at once
when the build finished.

This wires live build output through the whole stack.

Backend (espidf_compiler.py)
- New _run_with_streaming() helper. When a progress_callback is provided
  it spawns the subprocess via Popen + stdout/stderr drain threads and
  invokes the callback line-by-line. When None it falls back to the
  existing subprocess.run(capture_output=True) one-shot path so the
  unit-test code that doesn't care about live output is unaffected.
- compile() and _compile_in_dir() take an optional ProgressCallback.
- _run_cmake / _run_ninja closures now go through _run_with_streaming
  with that callback. cmake configure (~2-5 s) + ninja (~5-300+ s) both
  stream now; the ninja output is the one users actually want to watch.

Backend (compile.py)
- _compile_job seeds COMPILE_JOBS[id]['stdout_buffer'] = '' and defines
  on_progress_line(line) which appends to it. Buffer capped at 256 KB
  (tail kept) so a runaway build can't OOM the FastAPI process.
- The buffer is preserved on both the success and the error path so
  late polls still see the log even after state transitions to
  done/error.
- /compile/status now returns the buffer as a `stdout` field.
  CompileStatusResponse gains the field with default '' so old clients
  that don't read it still work.

Frontend (compilation.ts)
- compileCode() takes a 4th argument: optional CompileProgress
  callback fired every poll while state ∈ {pending, running}. Carries
  the cumulative stdout (caller computes deltas) plus elapsed seconds.
- Surfaces the new `stdout` field of /compile/status and forwards it
  to the callback. Errors thrown from the callback are swallowed —
  a faulty UI hook must never break the polling loop.

Frontend (EditorToolbar.tsx)
- Both compileCode() call sites (Run and Compile-All) now pass an
  onProgress callback. It tracks `lastStreamedLen` per-compile, splits
  each new delta on newlines, and appends them as `info`-typed
  CompilationLog entries via setCompileLogs. The Compile-All flow
  prefixes each line with the board label so multi-board builds stay
  readable.
- After the build settles, the existing parseCompileResult call still
  runs and appends the structured analysis on top of the live stream
  — that's where FAILED-block detection + the `error`-typed entries
  that drive the auto-switch-to-errors filter live.

Net effect on the user complaint: cold ESP-IDF builds now show the
ninja [N/1483] progress lines streaming into the console as they
happen, instead of staring at an empty panel for 5-7 minutes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 23:36:58 +02:00
davidmonterocrespo24 c2fe1af250 perf(compile): dedup, concurrency limits, and persistent build dir for ESP-IDF
Three coordinated fixes that together close the "ESP-IDF compile takes
5-7 min every time" gap and prevent the failure mode where a user clicking
compile multiple times spawns six ninja processes that peel each other
apart on a modest VPS.

What was wrong
- /compile/start generated a fresh uuid4 every call, so 6 clicks = 6
  independent builds racing each other. Saw load average 30 on the prod
  VPS during a real BMP280 attempt today.
- No concurrency limit anywhere; asyncio.create_task() fired without
  gating.
- ccache was wired in last week (PR #149) but reported 18,350 cacheable
  calls and **0 hits** because the build dir was a fresh
  tempfile.TemporaryDirectory(prefix='espidf_') per compile. The random
  /tmp/espidf_<random>/ path baked into -I and -fmacro-prefix-map flags
  → different command line every compile → ccache hash miss every time.

What this PR does

1. Job deduplication (`backend/app/api/routes/compile.py`)
   - New `_job_key(files, board_fqbn)` returns SHA-256 of normalised file
     names + contents + board. Order-independent.
   - New `JOB_BY_KEY: dict[str, str]` indexes hash → job_id.
   - `compile_start` checks JOB_BY_KEY before spawning a new task; if a
     job for this exact content is already pending or running, returns
     the existing job_id (logs `[compile] dedup hit — reusing job <id>`).
   - `_purge_expired_jobs` evicts both COMPILE_JOBS and JOB_BY_KEY,
     keeping the index consistent. Edge case where two jobs share a key
     (old finished, new running) is handled — only evict the key entry
     if it still points at the purged job.

2. Concurrency control (`backend/app/api/routes/compile.py`)
   - `_COMPILE_SEMAPHORE = asyncio.Semaphore(2)` global cap on
     simultaneous compiles.
   - `_target_lock(board_fqbn)` returns a per-target asyncio.Lock so
     concurrent compiles to the SAME board (sharing the persistent build
     dir) serialise. Different boards still run in parallel up to the
     semaphore cap.
   - `_compile_job` acquires sema → per-target lock → flips state to
     `running` → calls `_run_compile`. Pending state now accurately
     reflects "queued waiting for resources".

3. Persistent build dir (`backend/app/services/espidf_compiler.py`)
   - New `_prepare_persistent_project_dir(idf_target)` materialises
     `/var/lib/velxio-build/<target>/project/` from the template on
     first use; on subsequent compiles it wipes only `main/` and
     `user_libs/` (the per-compile parts) and leaves `build/` alone so
     ninja's incremental cache + ccache .o files survive.
   - Toolchain version sentinel (`.idf_version`) wipes the whole target
     dir if the ESP-IDF or arduino-esp32 version changes — cached
     objects from the old toolchain are no longer ABI-compatible.
   - `compile()` is now a thin dispatcher: persistent path or fallback
     to the legacy `tempfile.TemporaryDirectory()` flow. The actual
     build logic was extracted into `_compile_in_dir()` so both paths
     share one implementation, no duplication.
   - Escape hatch: `VELXIO_PERSISTENT_BUILD_DIR=0` env var falls back
     to the tempfile path without rebuilding the image. Critical for
     production safety.

4. ccache normalisation (`Dockerfile.standalone`)
   - + `ENV CCACHE_BASEDIR=/var/lib/velxio-build` makes ccache canonicalise
     absolute paths under that prefix when computing the cache key.
     Robustens hits against any future subdir rearrangement.

5. Docker compose (`docker-compose.yml`)
   - + named volume `velxio-build:/var/lib/velxio-build` so the persistent
     build dir survives `docker compose up -d --build`.
   - + env `VELXIO_PERSISTENT_BUILD_DIR=1` (default ON; users disable
     without rebuilding).

Expected impact
- Cold first compile per container per target: unchanged (~5-7 min).
- Same sketch re-compiled: ~2-5 s (everything cached).
- Different sketch, same target: ~5-30 s (only user code + new lib steps
  rebuild; ESP-IDF base hits cache).
- Different sketch with new libraries: ~30-90 s (new lib component
  compiles; rest hits cache).
- Concurrent clicks on same example: 1 build, others poll the same
  job_id. No more six-ninja meltdown.

Tests
- `test/backend/unit/test_compile_dedup.py` covers `_job_key` stability +
  variance and `_purge_expired_jobs` consistency (including the
  "two jobs share a key" edge case).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 08:33:11 +02:00
davidmonterocrespo24 23fc335e5d feat(compile): async compile + status polling — no more 524 timeouts
The synchronous /api/compile endpoint forced one long-lived HTTP request
to span the entire build. Cloudflare's 100s edge timeout cuts that off
mid-flight for any cold ESP-IDF compile (BMP280 takes 5-7 min on first
run). The user-visible symptom was HTTP 524 well before the backend
even noticed.

Backend (compile.py)
- New `POST /api/compile/start` returns `{job_id}` immediately and
  spawns the actual compile as an asyncio.create_task background.
- New `GET /api/compile/status/{job_id}` returns the current job state
  (`pending` | `running` | `done` | `error`). Each poll completes in
  milliseconds, far under any edge timeout.
- Existing `POST /api/compile/` kept verbatim for backward compatibility
  (AVR/RP2040 builds finish in seconds and don't trip 524).
- Build logic extracted into `_run_compile()` so both paths share one
  implementation; no duplicated ESP-IDF / arduino-cli branching.
- Async path opens its own short-lived DB session via AsyncSessionLocal
  for metric recording — the request-scoped session is dead by the time
  the background task finishes.
- COMPILE_JOBS dict purges entries 30 minutes after completion so a
  busy server doesn't grow unboundedly.

Frontend (compilation.ts)
- compileCode() now: POST /compile/start → poll /compile/status every 2s
  until state ∈ {done, error}, with a 15-minute client-side cap.
- 30s axios timeout per individual call (not per build) so transient
  network blips during a long compile auto-retry instead of failing.
- 404 on /status throws (job expired / server restarted); other poll
  errors warn and retry. Surfaces structured error responses verbatim
  so the editor's compile-error panel keeps working unchanged.

Limitation: COMPILE_JOBS lives in-process; if velxio ever scales to
multiple FastAPI workers this needs to move to Redis or sqlite. Single-
instance is fine today.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 05:22:09 +02:00
David Montero Crespo c068612077
Merge pull request #137 from davidmonterocrespo24/esp32-cam
Esp32 cam
2026-05-02 22:40:06 -03:00
David Montero Crespo e73c1d341c feat: ESP32-CAM emulation with webcam frame bridge
First open-source end-to-end emulation of the AI-Thinker ESP32-CAM
in QEMU, paired with a browser webcam → firmware bridge so users can
develop camera sketches without hardware. Status: esp_camera_init()
returns ESP_OK; OV2640 chip-id verifies (PID/VER/MIDH/MIDL exactly
match the datasheet); GPIO 25 VSYNC NEGEDGE interrupt enabled by
the upstream driver. Final piece (cam_task accepting frames) is in
progress — descriptor walker fix landed in this commit.

Backend (Python/FastAPI):
- simulation.py: camera_attach/frame/detach WS handlers
- esp32_worker.py: ctypes binding to velxio_push_camera_frame +
  feature-detection fallback for older DLLs
- esp32_lib_manager.py: forward camera commands to the worker stdin
- esp-idf-template/main/CMakeLists.txt: esp32-camera headers added
  via add_prebuilt_library + REQUIRES driver (resolves i2c_master_*
  symbols). LED_BUILTIN=2 fallback for sketches that hardcode it.

Frontend (React/TS):
- EditorToolbar.tsx: ESP32-CAM (and the rest of the ESP32 family)
  added to isQemuBoard list — Run button now starts the QEMU bridge
  for these boards instead of falling through to the AVR path
- useWebcamFrames.ts: getUserMedia → OffscreenCanvas →
  toBlob('image/jpeg') → base64 → WS at ~10 fps
- CameraToggle.tsx: header button with status colors + frame counter
- SimulatorCanvas.tsx: render CameraToggle for esp32-cam boards
- Esp32Bridge.ts: sendCameraAttach/Frame/Detach + chunked btoa
- useSimulatorStore.ts: diagnostic log on compileBoardProgram
- components-metadata.json: regen including esp32-cam component

Submodule pointer:
- wokwi-libs/qemu-lcgamboa → ff8eee0 (camera devices commit on
  davidmonterocrespo24/qemu-lcgamboa branch picsimlab-esp32)

Investigation + tests in test/test-esp32-cam/:
- 13 autosearch markdown docs (overview, SOTA, OV2640 spec, DVP/I2S
  spec, build blueprint, blockers resolved, descriptor walker fix)
- 5 sketches (camera_init, sccb_probe, dma_smoke, frame_roundtrip,
  webcam_demo) + 8 live + WS regression tests
- README with the user-facing flow

.gitignore:
- libqemu-*.dll.{pre-camera,new,bak} (rollback points, regenerated)
- wokwi-libs/esp32-camera/ (clone consumed by arduino-esp32 path,
  not part of this repo)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 19:29:01 -03:00
ZhadowValker cc43a956ba feat: Add library version management and uninstall functionality
Backend:
- Add version field to InstallLibraryRequest
- Add fallback and requested_version to InstallResponse
- Add DELETE /api/libraries/uninstall endpoint
- Enhance install_library() for versioned installs (LibName@version)
- Add semver validation and fallback logic
- Add uninstall_library() method
- Fix _parse_version() to reject non-numeric version parts

Frontend:
- Update installLibrary() with optional version parameter
- Add uninstallLibrary() and resolveLibraryVersion() helpers
- Add version selector dropdown in Library Manager
- Add UNINSTALL button for installed libraries
- Show fallback messages when requested version unavailable
- Add parseLibSpec() and version badges in InstallLibrariesModal
2026-05-02 12:54:09 +05:30
David Montero Crespo 6a88375bc0 feat: persist multi-board projects + add auto-save
The project save/load pipeline only persisted a single `board_type`, so
multi-board workspaces silently lost every board except the active one
on save, and wires referencing the dropped boards' IDs orphaned to the
canvas corner on reload. An audit of the production backup found 74/306
projects (24%) with at least one orphaned wire and 174/301 non-trivial
projects whose code was still the default Blink template — strong signal
that users save once and never re-save.

Backend
- Add `boards_json` column on `projects` with idempotent ALTER TABLE in
  the lifespan migration list.
- New `FileGroup` schema + `file_groups` array on
  ProjectCreate/Update/Response. Legacy `files`/`code` kept for back-compat.
- `project_files.py` now uses `{pid}/{groupId}/{filename}` subdirs via
  `read_groups`/`write_groups`. Legacy flat layouts are auto-promoted on
  read; legacy single-list `files` only updates the active group, leaving
  other boards' files intact.
- `_persist_files_from_body` honors file_groups → files → code priority.

Frontend
- `useSimulatorStore.addBoard` accepts an optional `explicitId` so
  saved board IDs can be restored verbatim (wires reference IDs literally).
- New `loadProjectState({boards, fileGroups, components, wires,
  activeBoardId})` action: tears down current boards, recreates from the
  payload, restores file groups atomically, recalculates wire positions
  on the next frame, and refreshes the Interconnect.
- `useEditorStore.replaceFileGroups` for atomic multi-group restore.
- `SaveProjectModal` and `ProjectByIdPage`/`ProjectPage` now go through
  `buildSavePayload` / `buildLoadPayload` (handles pre-backfill projects
  by synthesising a default board from `board_type`).

Auto-save (#useAutoSaveProject hook)
- 2.5s debounced silent PUT triggered ONLY when an authenticated user
  has a `currentProject` with a UUID. State hash detects real changes
  vs. UI-only churn; baseline is reset on project load so the just-loaded
  state isn't immediately re-saved.
- `beforeunload` flush via `fetch keepalive: true` (supports PUT +
  credentials, survives unload).
- Compact status indicator in `AppHeader` (idle/dirty/saving/saved/error).

Backfill script (one-off, idempotent)
- `backend/scripts/backfill_boards_2026_05.py` populates `boards_json`
  for legacy projects. Heuristic per project, based on which board IDs
  the wires reference:
    Case A — wires only ref 'arduino-uno' but board_type ≠ uno:
             rename id→board_type and rewrite wire endpoints.
    Case B — single-board normal: keep verbatim.
    Case C — multi-board: recreate one board per distinct ref, infer
             kind by stripping trailing -N suffix.
  Also moves any flat files into the active board's group subdir.
  Stdlib-only, runs from host or `docker exec`.

Docker
- `Dockerfile.standalone` now copies `backend/scripts/` into the image
  so the backfill is callable via `docker exec velxio-app python
  /app/scripts/backfill_boards_2026_05.py --apply`.

Verified locally on the restored production backup (363 projects):
33 Case A, 316 Case B, 14 Case C, 135 wire endpoints renamed, 0 orphans.
Re-running the script after apply skips all 363 (idempotent).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-01 13:43:33 -03:00
David Montero Crespo 175b248108 feat(epaper): Add SVG layouts and emulation plan for ePaper panels
- Introduced SVG layout dimensions for Phase 1 (B/W mono) and Phase 2 (colour) ePaper panels, detailing active areas, bezels, and pin layouts.
- Developed a phased emulation plan outlining the architecture and deliverables for different panel types, including SSD168x and UC81xx.
- Created a canonical "Hello, World!" sketch for the 1.54" ePaper panel, ensuring compatibility across ESP32, Raspberry Pi Pico, and Arduino Uno.
- Implemented a pure Python SSD168x decoder to validate SPI command sets and framebuffers against specifications.
- Added tests for compiling the hello-world sketch across supported boards and for the SSD168x protocol to ensure correct framebuffer behavior.
2026-04-29 02:33:59 -03:00
David Montero Crespo 7f2014bef7 Add ESP32 chip demos and comprehensive tests for I2C, SPI, and UART interactions
- Implemented `esp32_spi_chip_demo.ino` to demonstrate SPI communication with a 74HC595 shift register.
- Created `esp32_uart_chip_demo.ino` for UART loopback testing with ROT13 transformation.
- Added Python tests for compiling chips and sketches, ensuring valid WASM output and successful compilation for various board families.
- Developed end-to-end tests for ESP32 with custom chips using I2C and SPI, validating synchronous communication through the backend.
- Introduced GPIO bridge tests to verify serial communication and GPIO state changes.
- Ensured all tests validate the expected behavior of the custom chips and their interaction with the ESP32 firmware.
2026-04-28 19:24:39 -03:00
David Montero Crespo 63896e2049 feat(activity): add user daily activity metrics and modal for detailed project interaction 2026-04-26 19:39:45 -03:00
David Montero Crespo 5bf3a3d5ed feat(metrics): add usage analytics dashboard with country tracking
Track per-user, per-project, and per-board usage to inform pricing tier
decisions. Adds an admin dashboard with KPIs (DAU/WAU/MAU, totals,
success rate), time-series charts for compiles/runs, board family +
FQBN breakdowns, "board diversity" pie chart (key freemium signal),
top users/projects, and per-country breakdown via Cloudflare's
CF-IPCountry header. Admin can now also view private projects.

Backend:
- New UsageEvent table (append-only event log with user_id, project_id,
  event_type, board_fqbn/family, country, error_kind, duration_ms)
- Aggregate counters on User (total_compiles/runs/errors, last_active,
  signup_country, last_country) and Project (compile/run/update counts,
  last_compiled/run timestamps) kept in sync by MetricsService for O(1)
  dashboard reads
- 10 admin endpoints under /api/admin/metrics/{overview, timeseries,
  boards, board-diversity, top-users, top-projects, countries,
  users/{id}, projects/{id}}
- POST /api/metrics/run for client-side run telemetry
- Country detection via cf-ipcountry header (no DB / no API calls)
- Auto-migrations in lifespan for legacy DBs

Frontend:
- recharts-powered Dashboard tab with KPI cards and 4 charts
- New Boards tab with per-family + per-FQBN breakdown
- Country column with flag emoji on Users tab
- Top countries card on Dashboard
- compileCode now forwards project_id; Run button reports via WS

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-25 19:47:40 -03:00
David Montero Crespo 9cc9cfebd6 Add end-to-end tests for ammeter, voltmeter, and capacitor charging behavior
- Implement `ammeter-waveform.test.ts` to validate AC readings from a sine wave source.
- Create `capacitor-charge-transient.test.ts` to test the charging response of an RC circuit driven by a microcontroller pin.
- Introduce `esp32-rectifier-integration.test.ts` for testing rectifier behavior using QEMU and ESP32.
- Add helper functions in `esp32RectifierE2E.ts` for the rectifier test harness.
- Develop `voltmeter-waveform.test.ts` to ensure correct AC and DC readings from a sine wave source.
- Implement unit tests for waveform statistics in `waveform-stats.test.ts` to validate RMS, mean, peak, and interpolation functions.
- Create `waveformStats.ts` to provide statistical functions for time-domain waveform analysis.
2026-04-21 02:17:30 -03:00
David Montero 32acf80e0d fix: propagate has_wifi from compiler to startBoard for reliable WiFi detection
Frontend WiFi detection via file-content scanning was unreliable because
fileGroups[board.activeFileGroupId] could be an empty array (not null),
bypassing the ?? fallback to editorState.files.

Fix: the ESP-IDF compiler now returns has_wifi:bool in its compile response.
The frontend stores this on the BoardInstance and uses it in startBoard()
instead of scanning file contents. The file-content scan is kept as a
fallback for boards that haven't been compiled in this session.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 22:14:40 +02:00
David Montero Crespo 54f8f2782b feat: add ESP32 WiFi/BLE emulation with ESP-IDF compilation pipeline
Replace arduino-cli with ESP-IDF 4.4.7 for ESP32 compilation — Arduino-compiled
firmware crashes in QEMU (9-28 reboots) while ESP-IDF boots cleanly (0 reboots).
The new espidf_compiler translates Arduino WiFi/WebServer sketches to native
ESP-IDF C code, compiles with cmake+ninja, and merges into 4MB flash images.

Key changes:
- ESP-IDF compiler: translates WiFi.begin/WebServer to esp_wifi/esp_http_server
- ESP-IDF project template with QEMU-optimized sdkconfig (DIO, 40MHz, no WDT)
- WiFi status parser for ESP-IDF serial logs (wifi_status, ble_status events)
- IoT Gateway HTTP reverse proxy for ESP32 web servers
- WiFi/BLE auto-detection from sketch content + visual status icons
- Static IP 192.168.4.15 matching slirp DHCP first-client range
- Docker: new espidf-builder stage with ESP-IDF 4.4.7 toolchain
- 157 tests covering WiFi/BLE for both ESP32 (Xtensa) and ESP32-C3 (RISC-V)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-31 20:53:56 -03:00
David Montero Crespo 6a55f58e46 feat: Implement generic sensor registration for ESP32 and RP2040
- Added board-agnostic sensor registration methods in RP2040Simulator.
- Enhanced ComplexParts to handle LEDC PWM duty updates for ESP32.
- Updated ProtocolParts to check if the simulator handles sensor protocols natively, delegating to backend if applicable.
- Introduced pre-registration of sensors in useSimulatorStore for ESP32 to prevent race conditions.
- Added tests for ESP32 DHT22 sensor registration flow, ensuring proper delegation and fallback mechanisms.
- Created tests for ESP32 Servo and Potentiometer interactions, verifying PWM subscriptions and ADC handling.
2026-03-22 18:03:17 -03:00
David Montero Crespo f5257009cd feat: implement DHT22 sensor support with attach, update, and detach functionality in ESP32 simulation 2026-03-22 15:17:44 -03:00
David Montero Crespo 7053b6f2c8 feat: update ESP32-C3 simulator and add emulation tests
- Updated components-metadata.json with new generated timestamp.
- Refactored Esp32C3Simulator.ts to remove unnecessary debug variables and logging, and added support for additional ROM functions.
- Modified useSimulatorStore.ts to clarify bridge usage for ESP32 boards.
- Updated submodules for QEMU and other libraries to indicate dirty state.
- Added test_esp32c3_emulation.py for end-to-end testing of ESP32-C3 emulation, including compilation, flash image merging, and GPIO event checking.
2026-03-18 23:30:45 -03:00
David Montero Crespo fdbc37b69b feat: enhance WebSocket error handling and cleanup logic in simulation and ESP32 libraries 2026-03-17 02:28:08 -03:00
David Montero Crespo b0b3a8763d V1 feat: Enhance ESP32 emulation support and logging
- Added detailed logging for GPIO changes, system events, and errors in simulation websocket.
- Improved ESP32 firmware handling by merging individual binaries into a single 4MB flash image.
- Updated ESP32 bridge to handle serial output and GPIO changes with appropriate logging.
- Introduced integration test for ESP32 emulation, covering compilation, WebSocket connection, and event handling.
- Enhanced examples to include ESP32 projects and updated the examples gallery to reflect new board types.
- Refactored simulator store to manage ESP32 bridge and simulator instances more effectively.
- Updated requirements to include esptool for ESP32 firmware management.
2026-03-14 16:57:22 -03:00
David Montero Crespo 4a7c9e2e55 feat: enhance ESP32 emulation with GPIO pinmap and improved QEMU initialization handling 2026-03-14 12:05:35 -03:00
David Montero Crespo c957190061 feat: implement ESP32 emulation support via libqemu-xtensa.dll and enhance simulation API 2026-03-14 02:32:48 -03:00
David Montero Crespo c3df484b4f feat: Implement ESP32 emulation via QEMU and multi-board support for Raspberry Pi and Arduino
- Added ESP32 emulation plan and architecture documentation.
- Created `esp_qemu_manager.py` for managing ESP32 QEMU instances.
- Modified backend API routes to support ESP32 firmware loading and GPIO handling.
- Introduced `Esp32Bridge.ts` for frontend communication with ESP32 instances.
- Refactored simulator store to support multiple boards, including Raspberry Pi and Arduino.
- Created `RaspberryPi3Bridge.ts` for WebSocket communication between frontend and backend for Raspberry Pi.
- Updated QEMU manager to handle multiple serial ports for Raspberry Pi GPIO communication.
- Enhanced SimulatorCanvas to render multiple boards and manage wire routing between them.
- Implemented board picker modal for selecting and adding boards to the canvas.
- Updated editor to support multiple file groups per board.
- Added migration logic for loading old project formats into the new multi-board structure.
- Ensured backward compatibility with existing components and functionality.
2026-03-13 20:35:48 -03:00
David Montero Crespo 17b1a0f058 feat: add board types and mappings for Raspberry Pi 3B
- Introduced new BoardKind types for Raspberry Pi 3B and updated BoardInstance interface.
- Added BOARD_KIND_LABELS and BOARD_KIND_FQBN mappings for new board types.
- Implemented physical to BCM GPIO mapping for Raspberry Pi 3B in boardPinMapping utility.
- Updated BOARD_COMPONENT_IDS to include Raspberry Pi 3B.
- Enhanced isBoardComponent function to support new board type.
- Modified boardPinToNumber function to handle pin mapping for Raspberry Pi 3B.
2026-03-12 23:39:04 -03:00
David Montero Crespo 13997ff491 feat: add documentation page and Arduino serial integration test
- Created a new DocsPage component for project documentation with links to GitHub and Discord.
- Added Arduino sketch for serial communication test between Raspberry Pi and Arduino.
- Implemented avr_runner.js to emulate ATmega328P and bridge serial communication over TCP.
- Developed a Python test script to validate the serial integration between the emulated Raspberry Pi and Arduino.
2026-03-12 08:17:29 -03:00
David Montero Crespo 41d8e25843 feat: enhance admin setup with email validation and update workflows for fresh lib cloning 2026-03-07 00:00:22 -03:00
David Montero Crespo 290b149855 feat: add admin management features and user role handling
- Implemented `require_admin` dependency to enforce admin access control.
- Added `is_admin` column to the users table for role management.
- Created admin routes and schemas for user and project management.
- Developed AdminPage with user and project management tabs.
- Integrated user editing and deletion functionalities in the admin panel.
- Added setup screen for creating the first admin user.
- Updated frontend to include admin functionalities and user role display.
- Generated Open Graph image for better social media integration.
2026-03-06 23:46:36 -03:00
David Montero Crespo ea61bd5475 feat: user nav dropdown in landing page + redirect to editor after OAuth login
- Google OAuth callback now redirects to /editor instead of landing page
- Landing page nav shows avatar, username and dropdown when logged in
  (My Projects, Open Editor, Sign out)
- Skeleton placeholder during checkSession so login button never flickers

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-06 21:50:35 -03:00
David Montero Crespo 7e87afa3ec fix: Google OAuth redirects to production URL after login
- FRONTEND_URL and COOKIE_SECURE are now read from settings (env vars)
- Add COOKIE_SECURE config field (false by default, true in prod)
- backend/.env sets FRONTEND_URL=https://www.velxio.dev and COOKIE_SECURE=true

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-06 21:03:51 -03:00
David Montero Crespo 6eefaf72db fix: update Google OAuth redirect URI to use configuration setting 2026-03-06 20:53:54 -03:00
David Montero Crespo 7260c8d092 feat: /project/:id URL, per-project file volumes, and public/private access control
Backend:
- project_files.py: read/write sketch files to /app/data/projects/{id}/
- GET /api/projects/{id}: load project by ID (public = anyone, private = owner only)
- create/update write files to disk volume; delete removes them
- ProjectResponse includes files[] list loaded from disk

Frontend:
- /project/:id canonical route -> ProjectByIdPage
- ProjectPage (legacy /:username/:slug) redirects to /project/:id after load
- SaveProjectModal sends files[] and navigates to /project/{id} after save
- DATA_DIR env var in both compose files

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-06 20:38:06 -03:00
David Montero Crespo a5c6987aca feat: implement user authentication and project management features
- Add LoginPage and RegisterPage for user authentication.
- Create UserProfilePage to display user projects.
- Implement ProjectPage for viewing and editing individual projects.
- Introduce authService for handling user login, registration, and session management.
- Add projectService for managing project data retrieval and manipulation.
- Enhance EditorPage with file management capabilities and save prompts.
- Introduce Zustand stores for managing authentication, editor state, and project state.
- Add reserved usernames utility to prevent certain usernames during registration.
- Update compilation service to handle multiple files for Arduino sketches.
2026-03-06 10:14:50 -03:00
David Montero Crespo 4ba2ccb877 Refactor simulator store to unify serial data handling and add board pin mapping utility
- Simplified serial data handling in `useSimulatorStore` for both AVR and RP2040 simulators.
- Introduced `boardPinMapping.ts` to map wokwi-element pin names to simulator GPIO/pin numbers for Arduino Uno and Nano RP2040.
- Added `compilationLogger.ts` to parse compile results into structured log entries for better console output.
2026-03-05 21:07:03 -03:00
David Montero Crespo 426c7ab35f feat: establish initial simulator and editor environment with component rendering, wiring, library management, and backend services. 2026-03-04 22:05:23 -03:00