The 7.5" 800x480 dashboard (GxEPD2_750_T7) rendered blank: it is a UC8179 /
GD7965 controller, but the panel config claimed controllerFamily 'ssd168x',
so the SSD168x decoder (which only reads 0x24/0x26/0x44/0x45) ignored its
0x10/0x13 DTM stream.
- Add a Uc8179 decoder (worker Uc8179EpaperSlave + browser Uc8179Decoder).
UC8179 is the same UltraChip command family as the UC8159c (0x10/0x13 DTM,
0x12 refresh) but mono (1 bit/px). GxEPD2 writes the visible image to 0x13
(DTM2 "current"; 0x10 is the ignored "previous"), framed by 0x91/0x90
(partial window, pixel coords MSB-first)/0x13 data/0x92. Data lands at
absolute pixel coords inside the window, so compose is just the RAM. The
Frame reuses the SSD168x palette (0=black, 1=white) so paintFrame renders it.
- EPaperPanels.ts: add the 'uc8179' family and point epaper-7in5-bw at it.
EPaperPart.ts + esp32_worker.py dispatch 'uc8179' to the new decoder.
- Fix the BUSY polarity: UC8179 (like the UC8159c) idles BUSY HIGH, not LOW.
The worker seeded BUSY LOW for every non-uc8159c panel, so GxEPD2_750_T7's
_PowerOn()/_InitDisplay() busy-wait timed out (~10 s, "Busy Timeout!") on
every refresh. Now _PowerOn returns in ~129 us.
- esp32_worker.py: the runtime sensor_attach epaper path still emitted the
epaper_update payload nested under 'data' (the old double-wrap bug); emit
it flat like the init path.
The 5.65" ACeP UC8159c example already rendered (it has its own decoder and
got the WS-plumbing fix); verified the 7 colour bars are correct.
The 2.9" tri-colour ESP32 alert badge rendered the red ALERT pill as white:
the red plane (0x26) was received but landed out of bounds and was dropped.
GxEPD2_3C writes the 0x24 (black) plane then the 0x26 (red) plane WITHOUT
re-seeking the RAM address counter between them — it relies on the SSD168x
counter wrapping back to the window start after the last byte of the window.
Our decoder advanced Y past the window end instead of wrapping, so every
0x26 byte hit y >= rows and was discarded (red_ram stayed all-init).
Mirror the hardware: when the X cursor wraps at the end of a row, advance Y
with a wrap at the active window boundary (yrange), honouring the data-entry
Y direction. Applied identically to the worker slave, the browser decoder,
and the Python golden reference so the three stay in lockstep. No regression
on the mono panels (their counter is re-seeked per plane, so the wrap is a
no-op for them); verified the tri-colour pill now renders red and the 2.9"
weather / 2.13" clock / 1.54" hello panels are unchanged.
ePaper panels rendered rotated/misaligned on AVR and RP2040 (e.g. the 2.13"
Pico clock came out sideways and clipped). The ESP32 worker decoder was just
taught to compose in the controller's native RAM geometry and rotate to the
display orientation, but the browser-side SSD168xDecoder (used by AVR/RP2040)
still composed at display dims with no rotation, so the two diverged.
- SSD168xDecoder.ts: port the worker's native-window compose + rotation.
* Size RAM to the longer side both ways so a rotated native layout
(128x296 behind a 296x128 panel) isn't truncated.
* Compose in the active RAM window, then rotate via the inverse of
Adafruit_GFX setRotation(1). Detect orientation by BYTE width so a
non-multiple-of-8 native width (the 2.13" panel is 122 px) is handled.
* Track the UNION of windows per frame: paged drivers (GxEPD2 page height
< panel) set one partial window per page, so compose must use the full
native area, not just the last page's strip. Fixes the all-white render
on paged panels (1.54" Uno, 4.2" Pico, 7.5" ESP32).
* Add an isBwr option: B/W panels treat 0x26 as a 2nd mono plane (white
only if both planes white), tri-colour panels keep red-wins.
* Default the active window to display geometry; the firmware overrides it.
- EPaperPart.ts: pass isBwr = cfg.palette === 'bwr' to the decoder.
- esp32_spi_slaves.py / esp32_worker.py: mirror the byte-aware rotation +
window-union in the worker, and derive is_bwr from panel_kind on the
runtime sensor_attach path too (fixes the tri-colour ESP32 alert badge).
- test_epaper/ssd168x_decoder.py: re-port the golden reference to match
(keeps the 3-way TS/Python/worker identity invariant). Tests updated to
construct tri-colour cases with is_bwr/palette='bwr'.
- examples-displays-epaper.ts: the Pico VCC wire referenced '3V3(OUT)',
which the velxio-pi-pico-w element doesn't expose (it has '3V3'), so the
wire snapped to the board corner. Use '3V3'.
A tag-based 'Retro' tab (next to All) collects the Z80 / Intel / vintage-CPU
examples via their 'retro' tag, regardless of board filter (they still also
appear under Digital). One-file change: BOARD_TABS + an isRetro predicate
special-cased in the filter and the tab count.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reported: on a running circuit, clicking a pushbutton SELECTED the wire under it
instead of pressing the button — and you could still move wires / pick pins to
make connections during a run.
Root cause: component dragging was already locked during a run, but the
canvas-level onClick (wire selection via findWireNearPoint) wasn't — so a click
on a button bubbled to the canvas and selected the wire. The button press itself
fired (shadow DOM), but the wire-select made it feel broken.
Gate every EDIT interaction on the existing interactionRunning predicate while
keeping part interaction (buttons/switches/pots) and pan/zoom:
- canvas onClick wire-selection + onDoubleClick waypoint-insert
- wire segment / waypoint drag handles (mouse + touch)
- pin-click wire creation
- touch tap wire-selection
- hide the PinOverlay (was gated on !running, so board-less runs still showed
clickable pins) and skip wire-hover highlighting while running
- clear any wire/component selection when a run starts so leftover handles don't
linger over the live circuit
Component drag + property dialog were already gated on interactionRunning; this
extends the same 'freeze to edit, run to interact' model to wires and pins.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 4 of the run-system work. The compile console now groups output into a
section per run target (board or chip) with a status glyph and label, the way
multiple Arduinos already stream — instead of one flat list.
- CompilationLog gains an optional target { id, label, kind: 'board'|'chip' }.
message/type are unchanged so the pro overlay (diagnose-with-AI prompt +
errorCount slot) and the console's length-based clear/auto-error heuristics
are untouched. parseCompileResult stamps the target on every produced line.
- Producers stamp their lines: compileAllBoards (per-board, dropping the old
'<label>: ' string prefix the header now carries), prepareCustomChips
(per-chip, WASM + ROM), handleCompile + handleRun MicroPython (single board) —
including the Pi / MicroPython / FQBN / error paths so a target's lines never
fragment across sections.
- CompilationConsole groups filteredLogs into consecutive-run sections at RENDER
time only (the flat array is unchanged); each target section shows ✓/✕/▸ +
name + kind tag, with no-target lines ('Compiling all targets', 'Done') as
plain narration around them.
Reviewed by an adversarial pass; the flagged un-stamped edge paths (Pi /
MicroPython / single-board errors) are now stamped.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 3 of the run-system work. Generalises the boards-only Compile-All/Run-All
to RUN TARGETS = boards + programmable custom-chips, so a board+chip or several
chips compile and run together, the same way multiple Arduinos do.
- targetCount = boards + programmable chips; the Compile-All/Run-All buttons now
appear when targetCount > 1 (was boards.length > 1). Cheap string predicate
(no JSON.parse) since the selector runs on every sim tick.
- compileAllBoards builds chips (WASM+ROM) AND boards; works with zero boards;
prepareCustomChips now returns a failure count folded into the Done summary so
a failed chip no longer shows green / calls markCompiled.
- handleRunAll: compiles all targets, starts every board, then restartParts() so
chips pick up fresh WASM/ROM, and resumes the electrical solver when NO board
actually started (board-less, or a board that compiled to nothing) so chips
aren't left frozen.
Review fixes (2-agent adversarial pass):
- Stop now stops EVERY running board (Run-All can start several); otherwise a
non-active board kept the chip ticking after Stop.
- Run-All / Stop disabled gates use anyBoardRunning (+ digitalRunning) instead of
the flat active-board flag, which misreports multi-target runs.
- shared isQemuBoardKind() helper so handleRun and handleRunAll can't drift.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 2 of the run-system/UX work.
- BoardInstance gains an optional user ; boardDisplayName(board) resolver
(name || kind label) routes every INSTANCE-label surface: file-explorer
section header, compile console (EditorToolbar), canvas selector/tooltip/
context-menu, Serial Monitor tabs, Oscilloscope board picker, Board Options
subtitle. Board/component pickers keep the KIND label (they pick new boards).
- Inline rename on board AND chip section headers (double-click the name, or a
hover pencil button). Board -> updateBoard(id,{name}); chip -> chipName in
properties. Enter commits, Escape cancels (cancel-flag ref guards the
unmount-fires-onBlur footgun), empty clears to the kind / 'Custom Chip'.
- FileTabs shows an owner badge naming the board/chip whose files are shown
(resolved as a selector so it doesn't re-render on every sim pin toggle).
- CustomChipDialog no longer clobbers a user-given chipName: chip.json's name
only seeds the blank defaults (My Chip / Custom Chip); loading an example
relabels explicitly.
- Persistence: board name round-trips via projectPayload (+ dirty hash),
vlxFile, ProjectByIdPage load + loadProjectState; chipName rides components_json.
- Drive-by: fixed a pre-existing rules-of-hooks violation in BoardOptionsModal
(early return before a useCallback).
Reviewed by a 3-agent adversarial pass (completeness / persistence / correctness);
all major findings folded in.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The pushbutton SPICE mapper reads pins '1.l' and '2.l', but killbits/counter
wired the power side to '2.r' (an un-unioned sub-pin), so netLookup('2.l')
returned null and the button was omitted from the netlist entirely — pressing
did nothing electrically board-less. Wire the power side via '2.l' so the
button becomes a real (pressed -> 0.01 ohm) bridge to VCC, which the pull-down
+ connectChipInputsToSolve then turn into a HIGH the chip reads.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The chip-output board-less path existed (chipPinDrives -> SPICE voltage sources
-> LEDs). The INPUT direction was missing: a chip pin wired to a pushbutton had
its net solved by ngspice, but nothing fed that net's state back to the
PinManager key the chip reads via vx_pin_read. So a board-less chip could light
LEDs but never read a button (verified: i8080 counter stayed at 0 on press).
connectChipInputsToSolve subscribes to the electrical store and, after each
solve, thresholds every wired chip input pin's net voltage to HIGH/LOW and
triggerPinChange()s the chip's synthetic pin — updating getPinState (polling)
and firing onPinChange edges. Pins the chip is actively driving are skipped so
it never fights its own outputs. Hooked alongside connectAnalogInputsToMcu in
start.ts. Solver-agnostic; reads only the electrical store shape.
Also gives the board-less button examples a pull-down on each chip BTN pin so
they read a clean LOW when open (a button-to-VCC floats HIGH otherwise):
i8080-button-counter (2) and i8080-killbits (8).
- new connectChipInputsToSolve.ts; start.ts wiring.
- examples-retro-intel: pull-down resistors + wires for the button examples.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1 of the run-system/UX work.
Stop bug: a programmable chip kept running after Stop when a board was present.
The chip rAF tick gated only on board presence (!boardless), so with a board it
ticked forever. Now it gates on the actual run state: board-less -> electrical
paused flag; with board(s) -> board.running. handleStop also clears every chip's
output drives (clearAllChipDrives) and re-solves so chip-driven LEDs go dark on
Stop instead of freezing at their last frame.
Examples to board-less (regulated power supply, no Arduino — the Arduino only
ever supplied 5V):
- z80-larson-scanner -> 'Z80 Comet Scanner': board-less, a faster TWO-LED comet
(scanner.s) so it's visually distinct from z80-larson-no-board's single-bit
walk; green/blue LEDs.
- i8080-killbits -> board-less (psu + resistors), keeps killbits.s as the chip's
editable program; buttons re-powered from the supply.
- i8080-button-counter -> board-less (psu + resistors); behaviour chip, program
baked in, so it shows a note (no editable file) and runs standalone.
banner-streamer stays Arduino-based (its TX/RX go through the AVR USART bridge).
- CustomChipPart: run-state-aware tick gate.
- EditorToolbar: clearAllChipDrives() helper + handleStop clears chip drives.
- examples-retro-intel: 3 conversions; drop now-unused sketch consts; add the
larsonScannerAsm comet program.
- Tests: board+chip routing now uses an inline synthetic example (gallery chip
examples are all board-less).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two fixes from live testing feedback:
1. Adding a programmable chip (Z80/8080) from the gallery created NO program
group — only the chip(s) from the example had one. Root cause: 'programmable'
was detected by a non-empty programFile, but a fresh chip's programFile is
empty until the user writes one. Now detection uses the canonical signal —
chip.json's programTargets — via isProgrammableChip(). When such a chip
lands with no program yet, the file explorer seeds an editable program.c
(DEFAULT_CHIP_PROGRAM_C, a working walking-LED skeleton) into its own group
and stamps programFile/programTarget onto the component so Compile/Run can
build it. Behaviour/driver and predefined chips (no programTargets) still
get no group — edited in the chip designer.
2. z80-led-chaser-c now runs board-less on a regulated power supply (no Arduino,
mirroring z80-larson-no-board) — the Arduino only ever supplied 5V and added
confusion. chaser.c stays the chip's editable program in its own section.
- romCompileService: isProgrammableChip(), DEFAULT_CHIP_PROGRAM_FILE/_C.
- FileExplorer: detect by programTargets; auto-seed program.c + persist
programFile/programTarget for fresh chips.
- examples-retro-intel: chaser-c -> board-less (psu + 8 resistors + 8 LEDs),
drop the now-unused Arduino sketch const; fix a stale sdcc --code-loc comment.
- Tests: board+chip case moved to z80-larson-scanner (still board-based);
isProgrammableChip unit tests.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A programmable custom-chip (a CPU emulator that runs a ROM/program, e.g. the
Z80 or 8080) now keeps its program (larson.s, chaser.c, ...) in a dedicated
editor file group — group-chip-<chipId> — rendered as its own collapsible
section in the file explorer, exactly like each board owns its sketch group.
Behaviour/driver chips and predefined chips carry no programFile and get no
group; they stay editable only in the chip designer.
Fixes two reported issues on the Z80 examples:
- /example/z80-larson-no-board: the board-less chip example now opens its
program (larson.s) as the active group, editable on the left — previously
the editor showed but no file appeared.
- /example/z80-led-chaser-c: the chip program (chaser.c) no longer shows as
a sibling tab inside the Arduino sketch group; it sits in its own chip
section instead. The board group shows only sketch.ino.
Details:
- useEditorStore: chipFileGroupId()/CHIP_GROUP_PREFIX helpers.
- loadExample: seedChipProgramGroups() routes each chip's programFile into its
own group (seeded from the example files), sweeps stale chip groups, keeps
the program OUT of the board group, and for a board-less chip example makes
the chip group active so the program is the editable file shown.
- EditorToolbar.prepareCustomChips: resolves the program from the chip's own
group (falls back to board files for older projects) before assembling ROM.
- FileExplorer: renders one collapsible section per programmable chip with an
IC icon; clicking switches the editor to the chip group. Lazy-creates a
group for chips dropped on the canvas.
- projectPayload + vlxFile: serialise chip groups alongside board groups and
include them in the dirty-check hash, so chip-program edits persist on
save / autosave / .vlx export and round-trip via replaceFileGroups on load.
- Regression tests for board-less + board+chip routing and stale-group sweep.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two UX bugs in the board-less "Z80 Larson Scanner (no board)" example:
- It loaded "running" (electrical sim defaults to paused=false), so Run was
disabled and Stop enabled even though the chip hadn't started — the user had
to Stop then Run. loadExample now starts a board-less example that contains a
custom chip in the STOPPED state (paused=true) so Run is enabled; pure
analog/digital circuits stay live.
- The chip's program wasn't editable: it shipped a pre-baked ROM and the
board-less loader only setCode'd into an orphan file group (no-op → blank
editor). The example now ships larson.s as a real file (programFile), and
the board-less loader points the editor at the default group and loadFiles()
the example's files, so the program shows on the left and is editable, like
the board-backed examples. Run compiles it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Velxio can now simulate one or more custom-chip CPUs with NO Arduino/ESP32
board on the canvas — a general-purpose electronics simulator, not an
MCU-only one.
- DynamicComponent: board-less parts get the real shared flat PinManager
(instead of a no-op stub) so a custom chip's digital pin writes/reads reach
the LEDs/inputs wired to it.
- CustomChipPart: the rAF tick respects board-less Run/Stop (freezes while
the electrical sim is paused); board behaviour is unchanged.
- EditorToolbar.handleRun: board-less Run compiles each chip's WASM/ROM and
re-attaches the parts (restartParts) so they pick up the fresh WASM, then
resumes the solver.
- useSimulatorStore.restartParts(): bump hexEpoch to force part re-attach.
- New example "Z80 Larson Scanner (no board)": a programmable Z80 + 8 LEDs +
the adjustable power-supply component, no MCU. The chip drives the LEDs
through the synthetic-pin + ngspice path added earlier.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SDCC treats plain `char` as unsigned on Z80, so `dir = -1` read back as 255,
`if (dir > 0)` was always true, the "walk right" branch never ran, and the
bit just shifted left until it fell off the end and the LEDs went dark after
one pass. Use `signed char dir`. Verified in a chip-WASM harness: with plain
char the chaser does 8 LED writes then stops; with signed char it walks the
bit back and forth continuously (14894 writes). Completes the C example fix
together with dropping --code-loc 0x100 in c_compile.py.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SDCC's z80 crt0 sets SP=0x0000 and makes its first stack push at 0xFFFF.
The chip only mapped RAM at 0x8000-0xBFFF (0xC000+ was MMIO/ignored), so the
stack landed on unmapped memory and a plain C program crashed inside crt0 —
before main — which is why z80-led-chaser-c compiled but drove nothing.
Extend RAM to cover 0x8000-0xFFFF (32 KB) with the MMIO window 0xC000-0xC0FF
carved out and checked first, in scripts/make-z80-cpu.py + regenerated
z80-cpu.c. Now SDCC's default stack works and "write C from scratch, click
Run" just works — no manual `LD SP` needed (dropped from chaser.c). Bumped
the chip WASM initial memory to 4 pages to hold the larger RAM buffer. Larson
(asm, SP=0xBFFF, LED at 0xC000) is unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SDCC's z80 crt0 defaults SP to 0x0000; on the z80-cpu chip's memory map
(RAM 0x8000-0xBFFF, MMIO at 0xC000+) the stack would grow into unmapped
high memory and the program crashed on the first CALL (delay), so the LEDs
never moved. Set SP to the top of RAM (0xBFFF) at the start of main, the
same thing the asm Larson example does with "LD SP, 0xBFFF". Verified the
ROM runs and walks the LEDs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`(*(volatile unsigned char __at(0xC000)))` uses __at as a cast operator,
which neither avr-gcc nor sdcc accept (sdcc: "syntax error: token -> ')'").
__at is a storage specifier, not an operator. Use the portable absolute-
address pointer form `(*(volatile unsigned char *)0xC000)`, which sdcc -mz80
compiles cleanly. Verified: produces a 462-byte ROM.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A custom-chip output pin wired directly to a component (LED, resistor, ...)
had no Arduino pin on its net, so the chip could drive nothing and the pin
resolved to null. Now:
- Layer A (digital): such chip pins get a stable synthetic pin number
(syntheticPins.ts). traceDetailed resolves a chip<->component net to that
shared number, so the chip's PinManager drive reaches the wired components
through the existing digital event flow. A real board pin still wins.
- Layer B (analog/SPICE): a custom-chip mapper in componentToSpice emits a DC
voltage source on each driven output pin's net (recorded in chipPinDrives by
ChipRuntime), exactly like a board GPIO, and the chip requests an electrical
re-solve when it toggles a pin (electricalResolveHook -> service.tick).
So LEDs / resistors / analog parts wired to a chip output are driven by
ngspice too.
This makes the bundled Z80 / i8080 chip examples actually animate their LEDs,
and lets any custom chip drive components, passives and analog circuits from
its own pins. Non-chip circuits are unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Compile/Run now makes every custom-chip on the canvas live in a single
click instead of requiring a manual trip through the chip designer plus a
separate ROM compile:
- Each custom-chip's C source is auto-compiled to WASM when it has none
yet (via /api/compile-chip), and programmable CPU chips get their
program file (larson.s, chaser.c, ...) assembled/compiled to ROM bytes
(via /api/compile-rom) and injected, all before the board starts.
- Chip-program files are excluded from the arduino-cli sketch build, so
SDCC-only syntax such as __at(0xC000) no longer breaks the Arduino
compile (this is what made the Z80 LED-chaser-C example error out).
Fixes the Z80 examples that either errored on Run (z80-led-chaser-c) or
compiled but did nothing (z80-larson-scanner, whose chip never had WASM
or ROM). Works for any circuit built from scratch with a programmable
CPU chip, not just the bundled examples.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Landing pricing card copy updated across all 9 locales: free was advertised
as '100 daily AI credits (up to 1,500/month)'; lowered to 20/day, 600/month
to match the backend quota (see velxio-prod quota.py).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A full-screen Wolfenstein/Doom-style raycaster for ESP32 + ILI9341 over
hardware SPI (Adafruit_ILI9341, block writes), with auto-demo and 4 control
buttons. Doubles as an emulation-speed benchmark. Category: games.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Esp32Bridge logged every GPIO transition (one per SPI clock edge on a
display-heavy sketch), which floods the console and measurably throttles
the main thread and simulation throughput. A full-screen 320x240 ILI9341
raycaster went from ~0.3-0.6 FPS to ~6-8 FPS once this log was removed.
Keep the functional onPinChange / oscilloscope callbacks intact.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Six gpiozero (Python) examples to exercise the Pi 3/4/5 QEMU Linux boards
with different sensors/actuators. All strictly digital — the Pi has no ADC
and PWM is not simulated, so this covers the GPIO in/out paths that work:
- [Pi 3] Blink an LED
- [Pi 3] Running Lights (5 LEDs)
- [Pi 4] Button Toggles LED
- [Pi 4] RGB LED Color Cycle (digital, 7 colors, pwm=False)
- [Pi 5] PIR Motion Alarm
- [Pi 5] Traffic Light
Structure mirrors the existing Pi example (boards[] + vfsFiles['script.py'],
run via 'python3 /home/pi/script.py'); LEDs wired directly like
nano-button-led. gpiozero is used because it works across Pi 3/4/5 (RPi.GPIO
doesn't on Pi 5). Adds a smoke test loading all six (board kind, components,
wiring consistency, gpiozero script present in the VFS).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- ESP32 / Raspberry Pi / STM32 / Pico-W bridges built their WebSocket URL
from a bespoke API_BASE() that read only VITE_API_BASE (fallback
localhost:8001) and ignored the desktop shell's runtime-injected
window.__VELXIO_API_BASE__. On the desktop the sidecar runs on a random
127.0.0.1 port, so the sim WebSocket dialed localhost:8001 and never
connected: compile succeeded but the simulation never started. Honor
__VELXIO_API_BASE__ first; web (/api) and dev (localhost:8001) unchanged.
- nano-button-led example: button was wired D2->1a and 1b->GND (same
terminal), tying D2 to GND permanently. Rewire D2->1.l and GND->2.l
(opposite terminals), matching the other examples.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The console auto-switched to the 'errors' filter when a compile produced
an error, but never reset it. After one failing compile, every later
SUCCESSFUL compile (info/success lines only) was hidden by the sticky
filter — the console looked empty while the simulation started, 'unless
there was an error'. Now reset the filter to 'all' whenever the log
shrinks (a fresh compile cleared it) so the next batch is always visible.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The board roster grew to 30+ (8 STM32 variants + Raspberry Pi 3/4/5), so
the home pricing cards and SEO FAQ were stale at '19 boards'.
- Home pricing (9 locales): free bullet '19 boards' -> '30+ boards';
the Maker bullet that just repeated the board count now states the real
paid differentiator — unlimited ESP32 / STM32 / Raspberry Pi simulation
time (free is time-capped on these server-side QEMU boards).
- SEO FAQ: roster updated to 30+ boards across 6 CPU architectures,
adding ARM Cortex-M (STM32) and Raspberry Pi 3/4/5.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Cleaner follow-up to the multi-board residue fix. Instead of removing the
extra boards and retyping the surviving one (which left a stale id such as
"stm32-bluepill" on what was now an Arduino Uno), the single-board path now
tears every board down and adds exactly one fresh board of the target kind.
This mirrors the multi-board and board-less paths and guarantees the
surviving board's id matches its kind.
Drops the now-unused setBoardType/activeBoardId destructures and tightens
the boardFilter cast off `any`. Strengthens the regression test to assert
the surviving board's id and kind.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The stepper-motor and biaxial-stepper parts only decoded a one-hot wave-drive coil sequence, so they never rotated under the common two-phase full-step / Stepper.h / AccelStepper drive that Wokwi's own examples use -- only the servo moved. Rewrote both decoders to track the net magnetic-field vector of the coils (atan2 of the H-bridge currents), so the rotor follows wave, two-phase full-step and half-step drive alike, whether driven directly from GPIO or through a driver's outputs.
Also adds an A4988 STEP/DIR stepper driver (parity with Wokwi's wokwi-a4988): velxio-a4988 element renders the real Pololu A4988 Fritzing breadboard SVG (public/components/a4988.svg); MotorDriverParts.ts finds the wired stepper via the netlist and advances it one (micro)step per STEP rising edge in the DIR direction (MS1-3 microstep + active-low ENABLE). Metadata in component-overrides.json. Three examples (Uno/ESP32/Pico) wire MCU STEP/DIR -> A4988 -> stepper, coil map aligned to Wokwi (1A->B+,1B->B-,2A->A+,2B->A-).
Verified in-browser: motor rotates on Arduino Uno (avr8js) and Raspberry Pi Pico (rp2040js). tsc --noEmit clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three reported circuit bugs:
- Deleting the active/running board left the global `running` flag stale
at true. That flag mirrors the active board, but removeBoard reassigned
activeBoardId without re-deriving running, so the circuit looked
"running" (toolbar stuck on Stop, canvas locked) and SimulatorCanvas's
master-switch effect auto-started sibling remote boards. New Project
hits the same path (it removes every board in a loop). removeBoard now
re-derives running from the new active board (false if none remain).
- loadExample's single-board path called setBoardType when boards already
existed but never dropped the extra boards a previous multi-board
example had added, so they lingered as residue. It now removes every
board past the first before retyping, matching the multi-board and
board-less paths.
Adds board-removal-running-reconcile.test.ts (6 regression tests; full
suite 1917 passing).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The KY-040 rotary encoder was already fully simulated (wokwi-ky-040 element + PartSimulationRegistry 'ky-040' driving CLK/DT quadrature and the SW button) and present in the catalog, but unfindable: named 'KY040', in the 'other' category, with no rotary/encoder search tags and a placeholder thumbnail. A user searching 'rotary encoder' got nothing (issue #104).
- generate-component-metadata.ts: let component-overrides.json patch category, description and tags on scanned wokwi parts (previously only name/thumbnail) -- the fields the picker category tab and ComponentRegistry.search() actually use. - component-overrides.json: ky-040 override -> name 'KY-040 Rotary Encoder', category 'input', rotary/encoder/knob tags, description, real encoder thumbnail SVG. - examples.ts: KY-040 + Arduino Uno example (quadrature read + SW reset). Regenerated components-metadata.json; searching rotary/encoder/knob now returns the KY-040. tsc clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The boards added in 6813891 (F103CB / F401 pill variants, F4 Discovery,
Olimex H405, Netduino 2/+2) run on the libqemu-arm backend with no
in-browser canvas example, like the existing Blue/Black Pill. Add them to
ACCEPTED_UNCOVERED so the coverage matrix passes.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
useSimulatorStore eagerly imports STM32_LED from this module, so the
top-level `class extends HTMLElement` + customElements.define ran at import
time and threw "HTMLElement is not defined" under vitest's node environment,
breaking 20 test files that load the store. Guard the base class with a
dummy fallback and skip registration when customElements is absent; browser
behavior is unchanged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sort filteredExamples by the board's position in BOARD_TABS — which puts
Arduino Uno first — and alphabetically by title within each board. Applies
to the 'All' view and to each board tab.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds stm32-f4-discovery, stm32-olimex-h405, stm32-netduino-plus2, stm32-netduino2, stm32-blackpill-f401 and stm32-bluepill-f103cb, mapped to existing qemu-lcgamboa machines (netduinoplus2, olimex-stm32-h405, netduino2, stm32vldiscovery). A generic inline board renderer (no SVG) draws the Discovery/Olimex/Netduino boards from a header pin layout; the Pill variants reuse the Blue/Black Pill SVGs. Per-board onboard-LED pin and polarity via STM32_LED. One blink+serial example per board.
tsc --noEmit clean; all new FQBN pnum variants present in STM32 core 2.12.0; worker smoke tests pass for the new machines.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add STM32 Blue Pill / Black Pill tabs to BOARD_TABS, and make getBoardFilter
honor an explicit boardFilter before the boards[] check. The STM32 examples
are authored with the multi-board boards[] format even when single-board, so
they were all bucketed under "Multi-Board" and had no STM32 filter tab.
Now they appear under their dedicated STM32 tabs (attiny85 single-board
examples authored the same way get correctly bucketed too).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
stm32-bluepill and stm32-blackpill are Pro features emulated on the backend
via the licensed libqemu-arm QEMU lib (no in-browser canvas engine, same as
the Raspberry Pi boards), and their gallery examples are intentionally not
shipped to the free tier. Add them to ACCEPTED_UNCOVERED so the board-kind
coverage matrix passes — this was missed when the boards were introduced.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
STM32 emulation (open-core, runs via libqemu-arm in the backend worker):
- backend: stm32_lib_manager + stm32_worker (GPIO, USART, I2C/SPI device models
reusing the ESP32 slaves, live sensor updates), arduino_cli STM32 branch,
start_stm32 simulation route.
- frontend: Stm32Bridge + Stm32BluePill(/BlackPill) web components (Wokwi SVGs),
board kinds, Interconnect/boardPinMapping/boardProtocols wiring, example
projects (blink, serial, I2C BMP280/MPU6050/DS1307/SSD1306/weather, 7-seg,
RGB, button, switch, stepper, cross-board interconnect).
- Raspberry Pi 4/5 board elements + thumbnails.
Pro board gating (generic OSS->Pro seam; entitlement logic lives in the overlay):
- lib/proBoardGate.ts: isProBoardKind (STM32 + every QEMU Raspberry Pi),
installBoardGateImpl/boardGateDecision, triggerProUpgradePrompt.
- PRO badge on those boards in the component picker; gate at the picker add +
the run backstop (startBoard).
- backend/app/services/board_access.py: server-side enforcement seam for the
simulation WebSocket; STM32/Pi unavailable -> Pro-framed message.
- desktop: generic QemuDownloadPrompt + Stm32QemuPrompt (download-behind-license,
mirrors the ESP32 prompt).
- .gitignore: never ship libqemu-* binaries in the public image.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Sixth overflow-menu item, Pro-badged. Dispatches
velxio-pro-replay-record-toggle (projectId in detail) which the pro
overlay handles — plan check, board-type check, start/stop the
recorder. OSS build has no listener → silent no-op.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two unrelated polish fixes.
espidf_compiler: headers that resolve to an arduino-esp32 CORE lib
(WebServer, WiFi, …) were correctly skipped from the user-lib merge but
then fell through to a scary "Library for <X> not found — build may
fail" warning — even though the build succeeds because the symbols are
compiled into the core. Now logs an accurate "provided by arduino-esp32
core — already compiled in, not merging". Same treatment for core
headers that aren't standalone lib dirs (Udp.h, IPAddress.h,
WiFiUdp.h, …) via a new _CORE_ESP32_HEADERS allowlist.
SimulatorCanvas: the WiFi badge's "open IoT gateway" click now consults
an optional window.__velxio_iot_gateway_open_gate__ hook before opening
the gateway tab. A private overlay can install it to gate the gateway
behind a paid plan and show an in-place upgrade modal instead of dumping
a 402 page in a new tab. OSS builds have no hook → opens normally. The
check is synchronous so it doesn't trip popup blockers.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Search-engine indexing of public projects
- Update robots.txt to also list /sitemap-projects.xml so Googlebot /
Bingbot discover every public project's canonical /:username/:slug URL.
- Add /docs/github-sync + /classroom entries to seoRoutes.ts so the
build-time sitemap.xml picks them up.
Navigation polish
- AppHeader gains a "For schools" link between Pricing and Download.
- LandingPage's pricing section gets a slim banner under the cards
pointing institutional visitors to /classroom (visible discovery path,
not just a footer link).
- Localised header.nav.classroom + landing.pricing.classroomBanner +
landing.pricing.classroomCta across all 9 maintained locales (en/es/
pt-br/fr/de/it/ja/ru/zh-cn).
Community examples
- New CommunityProjectsGrid component lives next to ExamplesGallery on
/examples. Fetches /api/projects/featured (Pro-overlay-only endpoint)
and renders the top public projects ranked by run_count. Quietly
hides itself when the endpoint returns nothing or fails, so the OSS
build still ships cleanly.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
LandingPage footer gains a "For schools" link sitting between Pricing
and About — gives institutional visitors a discoverable path to the
Classroom landing without burying it inside the FAQ.
seoRoutes.ts adds the /classroom entry (priority 0.85, monthly
changefreq) so the auto-generated sitemap picks it up on every build.
Bonus: getSeoMeta('/classroom') now returns the institutional title +
description if any other code wants to read it programmatically.
The static public/sitemap.xml is not committed — `npm run generate:sitemap`
overwrites it during the Docker build, so any hand-edit would be wiped.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The home page's pricing section was still showing the dropped Phase 0
shape (Free / Pro $15 / Pro Max $35) instead of what /pricing and the
billing backend actually serve (Free / Maker $7 / Pro $19).
- Replace the middle card from "Pro $15" → "Maker $7" (CTA "Start
Maker") + the right card from "Pro Max $35" → "Pro $19" (CTA
"Subscribe to Pro"). "Most popular" badge moves to the now-Pro
card (still the upsell sweet spot).
- i18n keys renamed in lockstep: tiers.pro → tiers.maker, tiers.pro_max
→ tiers.pro. Updated in all 9 locales (en/es/pt-br/fr/de/it/ja/ru/
zh-cn) with translated copy that mentions the actually-shipped Pro
perks (private projects, GitHub Sync, BOM CSV, schematic PNG,
watermark-free embed). The Spanish line about "Maker" is left as
the loanword so it stays consistent with /pricing.
No backend changes — quota.py PLANS was already correct.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Fifth item in the overflow menu next to Sync to GitHub. Free for
all users (no PRO badge); dispatches velxio-pro-share-prompt with the
current project id so the overlay's ShareModal can render the direct
link + iframe snippet copy UI.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Dispatches velxio-pro-upgrade-prompt's sibling event
velxio-pro-github-sync-prompt with the current project id. The pro
overlay's GithubSyncModal listens and runs the four-state link/sync
flow (no-pro / not-connected / not-linked / linked) inline without
leaving the editor.
Pure OSS builds have no listener so the click is a silent no-op —
those users can't have linked repos anyway.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace the hard /pricing redirect on 402 with a window-dispatched
'velxio-pro-upgrade-prompt' event so private overlays can surface an
in-editor upgrade modal instead of bouncing the user out of context.
Move BOM, Schematic image and firmware upload buttons into a "..." More
menu next to the existing Export ZIP icon, freeing two button slots in
the inline toolbar. Mark the two premium items with a small "PRO" pill
so free-plan users know they're gated before they click — Notion- /
Linear-style discoverability cue.
Also wire Import + Export ZIP to fall back into that same menu once the
toolbar container drops below 320 / 280 px (container queries on the
editor pane width). Mobile / narrow-split layouts keep full feature
parity through the dropdown instead of overflowing into a horizontally
scrolling row.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Phase 1 D1.4 — replaces the binary public/private toggle in ShareModal
with three radio-button-styled options. Optimistic UI: every option
renders for every user; the backend's 403 (with structured
visibility_not_allowed detail) redirects to /pricing?from=visibility_X
so the pricing page can lead the right pitch.
Why optimistic-then-redirect instead of hiding/locking options:
1. Discovery — Free / Maker users SEE Pro unlocks Private. That's the
exact conversion signal the pricing page is trying to surface.
2. Discovery without surprise — the locked click goes to /pricing
with a hint, not a dead modal.
3. Less plan-coupling — this upstream component doesn't need to know
about the pro overlay's plan store. Backend is the only source of
truth for what's allowed.
Touched:
- ShareModal.tsx: full rewrite as a 3-option picker with badges
(Maker / Pro) on the gated options.
- projectService.ts: ProjectResponse / ProjectSaveData now declare
`visibility?: 'public' | 'unlisted' | 'private'`. is_public stays
declared for backward compat with old callers.
- useProjectStore.ts: CurrentProject gains `visibility?`; setVisibility
accepts EITHER the legacy boolean OR the new enum and keeps both
fields coherent.
- common.json (4 locales): new editor.share.visibility.{publicLabel,
publicHint, unlistedLabel, unlistedHint, privateLabel, privateHint}
+ editor.share.updateFailed.
Backend gating + DB migration are in the velxio-prod pro overlay
(commit referencing this submodule pointer).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Front-end half of the schematic image export. New camera-icon button in
the editor toolbar between BOM and Upload-Firmware. Handler:
1. POSTs to /api/pro/projects/{id}/screenshot.png (server renders the
canvas with headless chromium, returns a PNG).
2. 402 → /pricing?from=screenshot_export
3. 401 → /login with redirect-back
4. 422 → friendly "add at least one component" toast
5. 200 → blob download with Content-Disposition filename
6. The "rendering..." toast surfaces during the 5-10 s of headless
chromium time so users know to wait, not click again.
i18n key editor.toolbar.exportScreenshot added in en/es/pt-br/zh-cn.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Phase 3 D3.1 — front-end half of the BOM export. The toolbar gains a
new spreadsheet-icon button next to the existing project-export button.
On click:
1. POST is NOT used — the backend endpoint is GET-based and streams a
CSV. We just open the URL.
2. 402 (Pro-required) routes the user to /pricing?from=bom_export
so the page can show the right upgrade narrative.
3. 401 routes to /login with redirect-back.
4. 200 triggers a Blob download with Content-Disposition filename.
i18n key editor.toolbar.exportBom added in en/es/pt-br/zh-cn — the
" — Pro" suffix on the tooltip hints at the gating without forcing the
user to discover it only on click.
The button is shown to everyone, not hidden by plan. Free/Maker users
clicking it gets the 402 route to /pricing, which is intentional — that
is the upgrade-discovery funnel we want, not a silent locked icon.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>