Google's auto-generated sitelinks for "velxio" surfaced docs/blog pages
but not the Editor (the primary app) or Home. Sitelinks can't be forced,
but an explicit SiteNavigationElement ItemList naming the primary nav —
Editor, Examples, Documentation, Pricing, About, in that order — is the
recognized structured-data hint for what the site's main sections are.
Three QoL fixes for the Tauri shell:
1. Hide the entire AppHeader strip in VITE_DESKTOP, not just the
marketing nav. The previous gate left the black bar painting
over the editor with the brand + auto-save + share + auth
slot, all of which are irrelevant in desktop (cloud Pro
features, license is handled by DesktopWelcomePage, the title
bar already says "Velxio Desktop"). Return null at the top so
the editor takes the full window height.
2. Splash screen during sidecar boot + Monaco hydration. Cold
launch was a 3-8 s black window — now there's an inline SVG
logo, "Velxio" wordmark, slogan, animated spinner, and a
"Starting local backend…" caption. Lives in index.html as a
fixed-position overlay with display:none by default; the inline
script reveals it only when `window.__TAURI__` is present, so
web users never see it. main.tsx fades it out (250 ms ease-out)
after two animation frames — guarantees React's first paint has
committed before the handoff, no black flash. Self-contained:
inline styles, inline SVG, inline CSS keyframes, zero external
requests.
3. Native locale switcher under View → Language. Emits
`velxio://menu` with action='set-locale' + the locale code; the
desktop/menu.ts handler navigates via history.pushState +
popstate so React Router picks it up without a hard reload
(Monaco + simulator state preserved). Locale list mirrors
i18n/config.ts::LOCALES.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The marketing copy and docs claimed ESP32-C3 / XIAO-C3 / SuperMini /
CH32V003 ran on a "browser-native RV32IMC core written in TypeScript",
but production runs through QEMU lcgamboa (libqemu-riscv32) with the
esp32c3-picsimlab machine — same backend pattern as Xtensa ESP32, just
a different libqemu binary. The TypeScript ISA layer
(RiscVCore.ts / Esp32C3Simulator.ts / RiscVSimulator.ts) is kept only
as Vitest unit-test infrastructure for RV32IMC instruction decoding;
it cannot handle the 150+ ROM functions ESP-IDF needs at boot and is
not wired into the production emulation path.
Files updated:
Marketing pages
- LandingPage: board-group label, FAQ answer, architecture description
no longer claim "browser-native" or "no backend needed" for RISC-V.
- AboutPage: arch card retitled "RISC-V via QEMU", body explains the
libqemu-riscv32 / lcgamboa backend.
- Velxio2Page: arch group engine label, multi-board feature item,
competitive-comparison card all corrected.
- ArduinoEmulatorPage: two RISC-V cards corrected.
- ESP32SimulatorPage: ESP32-C3 cross-link card corrected.
- ESP32C3SimulatorPage: hero subtitle, trust strip, supported-boards
intro, JSON-LD description corrected.
- ElectronicsSimulatorPage: install-needed FAQ corrected.
- examples.ts: c3-blink description and code-comment corrected.
SEO surfaces
- index.html: JSON-LD SoftwareApplication description, OS-fallback FAQ
body, supported-boards <ul> bullets, feature list bullets corrected.
- seoRoutes.ts: /esp32-c3-simulator title + description corrected;
homepage description corrected.
Docs page
- DocsPage RiscVEmulationSection: intro paragraph rewritten — RISC-V
goes through QEMU lcgamboa with libqemu-riscv32 / esp32c3-picsimlab,
TypeScript layer is Vitest-only.
- DocsPage Esp32EmulationSection callout: section now applies to all
ESP32 family (Xtensa + RISC-V), pointer to RISC-V doc clarified.
README
- "Boards" table: production-engine column for ESP32-C3 family and
CH32V003 changed from "RiscVCore.ts (browser)" to "QEMU lcgamboa
(backend)".
- "ESP32-C3 / XIAO-C3 / SuperMini / CH32V003" subsection retitled
"(RISC-V via QEMU)" — body explains libqemu-riscv32 backend and
flags the TypeScript layer as Vitest-only.
The two remaining "browser-native" hits in the codebase
(Velxio25Page:176, index.html:348) are about ngspice-WASM SPICE
analog simulation, which genuinely is browser-native — left alone.
Build verified: npm run build:docker succeeds, 246 SEO pages prerender.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Foundation
- Add 7 token CSS files in src/tokens/ — semantic colors, 4-pt spacing,
Apple-HIG type ramp, radius/elevation/motion/z-index scales.
- Refactor src/index.css to import tokens and remap legacy aliases
(--accent, --bg, etc.) onto the new --color-* semantics so existing
components keep rendering during migration.
- Drop the duplicate font-family from src/App.css; body inherits from :root.
- Global *:focus-visible ring backed by --color-focus-ring (WCAG 2.4.7).
Webfonts (self-hosted)
- Add Inter.var.woff2 (variable, OFL) and JetBrainsMono.var.woff2 to
public/fonts/. Preloaded in index.html with crossorigin.
- Old stack -apple-system kept as fallback so Mac users still get SF Pro.
- Fixes cross-OS rendering inconsistency (Win/Linux/Android were falling
back to Segoe UI / Roboto, breaking the type grid).
Component primitives
- New src/components/ui/{Button,Card,Input}.tsx + .css. Built on the
semantic tokens, ready for incremental migration of .ap-* CSS classes.
Lucide icons
- Replace 6 inline SVG icon components in LandingPage (IcoChip / IcoCpu /
IcoCode / IcoZap / IcoLayers / IcoMonitor) with lucide-react imports.
Aliased so call sites are unchanged. ~80 lines of inline SVG removed.
- IcoGitHub kept bespoke (filled glyph, brand-correct).
Marketing assets
- Convert top 8 boards to transparent PNG + WebP at 1x / 2x:
Arduino Uno, Nano, Mega 2560, Pi Pico, Pi Pico W, ESP32-C3,
ESP32-DevKit-V1, XIAO ESP32-S3.
- Migrate matching cards in LandingPage and Velxio2Page to <picture>
with WebP > PNG > SVG fallback. Other 8 boards keep <img src=*.svg>
for now (Raspberry Pi 3B, ESP32-CAM, etc.).
- Refresh og-image.png — same canonical URL, new content (4 hero boards
+ branding instead of generic logo card).
- Fix latent bug in LandingPage: ESP32 DevKit V1 card was loading
esp32-devkit-c-v4.svg; now uses esp32-devkit-v1.{webp,png,svg}.
Build verified: npm run build:docker succeeds, 246 SEO pages prerender.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The directory grew well beyond Wokwi-only contents: it now hosts
lcgamboa's QEMU fork (qemu-lcgamboa), Espressif's esp32-camera, the
ngspice WASM build, fritzing-parts, picowi, an alternative QEMU
(qemu-esp32), the 100_Days_100_IoT_Projects examples repo, and
Wokwi's own avr8js/rp2040js/wokwi-elements/wokwi-features/wokwi-boards.
"wokwi-libs" was misleading — half the contents have nothing to do
with Wokwi. "third-party/" is the standard convention for vendored
external dependencies.
Mechanical changes:
Path rename:
wokwi-libs/ → third-party/
update-wokwi-libs.bat → update-third-party.bat
docs/WOKWI_LIBS.md → docs/THIRD_PARTY.md
Submodule reconfiguration:
.gitmodules — 4 path= and section names updated
.git/modules/wokwi-libs/ → .git/modules/third-party/
each submodule's .git file rewired to ../../.git/modules/third-party/<name>
Reference updates (~80 files): vite.config.ts aliases, Dockerfile
COPY paths, GH Actions workflow steps, build_qemu_*.sh, all
docs/* and test/*/autosearch/* entries that mention the path,
package-lock.json file: dependencies, .gitignore patterns,
sitemap.xml + index.html SEO blurbs, scripts/generate-component-*,
.dockerignore, .idea/vcs.xml. Bulk replaced both `wokwi-libs/`
(path) and bare `wokwi-libs` (textual mentions in docs/comments).
Verified:
- npx tsc -b --noEmit produces no new errors related to these paths
- vite.config.ts aliases now point at ../third-party/avr8js etc.
- All 4 git submodules (avr8js, rp2040js, wokwi-elements,
wokwi-features) are linked under third-party/ with their
worktrees re-populated and config files referencing the new path
- `grep -r wokwi-libs` returns zero hits outside node_modules,
.vite, frontend/dist, third-party/ (upstream submodule contents),
*.pyc caches, and *.dll.pre-camera rollback binaries
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Created Esp32S3SimulatorPage.tsx with SEO content and FAQ section.
- Created Esp32SimulatorPage.tsx with SEO content and FAQ section.
- Created RaspberryPiPicoSimulatorPage.tsx with SEO content and FAQ section.
- Created RaspberryPiSimulatorPage.tsx with SEO content and FAQ section.
- Each page includes structured data for better search engine visibility.
- Implemented ArduinoMegaSimulatorPage with detailed specifications, FAQs, and JSON-LD for SEO.
- Created ArduinoSimulatorPage featuring interactive components and a comprehensive FAQ section.
- Developed AtmegaSimulatorPage to simulate ATmega328P with full AVR8 emulation and included relevant FAQs.
- Introduced shared SEOPage.css for consistent styling across all simulator pages.
- Added useSEO utility for managing SEO metadata dynamically across pages.
- Implemented `require_admin` dependency to enforce admin access control.
- Added `is_admin` column to the users table for role management.
- Created admin routes and schemas for user and project management.
- Developed AdminPage with user and project management tabs.
- Integrated user editing and deletion functionalities in the admin panel.
- Added setup screen for creating the first admin user.
- Updated frontend to include admin functionalities and user role display.
- Generated Open Graph image for better social media integration.
- Added comprehensive SEO meta tags to `frontend/index.html` including Open Graph and Twitter Card data.
- Updated `frontend/public` with new favicon assets and a PWA manifest.
- Created a favicon generation script to automate favicon creation from SVG.
- Implemented `robots.txt` to allow all crawlers and point to the sitemap.
- Added `sitemap.xml` with public routes and priorities for better indexing.
- Added SimulatorCanvas component for rendering the simulator interface.
- Integrated Wokwi components (Arduino, LED, Resistor, Pushbutton, Potentiometer) into the simulator.
- Created PinManager to handle pin state changes and notifications.
- Developed AVRSimulator class for emulating Arduino Uno functionality.
- Implemented hex file loading and compilation service.
- Added CSS styles for the simulator interface.
- Established Zustand stores for managing editor and simulator states.
- Created utility functions for parsing Intel HEX format.
- Set up Vite configuration for the frontend project.
- Added batch scripts for starting backend and frontend servers, and updating Wokwi libraries.