Phase 4 polish: GraceBanner was rendering for state=locked/tampered
even though LockoutOverlay covers the screen for those states. The
banner leaked through the overlay's 96%-opaque background as a
faint red strip - confusing.
- GraceBanner.tsx: bannerFor() returns null for locked/tampered
(LockoutOverlay handles the messaging). Also exported bannerFor
so the new unit tests can exercise the pure decision logic.
- __tests__/GraceBanner.test.ts (new): 13 vitest cases covering
pre-expiry amber/red thresholds (trial_ends_at vs subscription_period_end),
fallback to claims.exp for legacy JWTs, soft/hard grace messaging,
dismissibility rules.
- vitest.config.ts: include also matches src/**/__tests__/ so the
desktop tests are discovered without moving them.
Runtime ~600ms vs 5-25 min for a full installer rebuild - lets
future iterations on the banner state machine skip the build cycle.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the frontend half of the v0.3.0 desktop paid model. The Tauri
shell (in velxio-prod) emits velxio://license-required when the
license gate refuses to spawn the sidecar; this commit teaches the
OSS desktop overlay to react.
- LockoutOverlay.tsx (new): full-screen modal with three variants
(no_credential / tampered / expired). Sign-in or paste-key
resolves it via restartApp().
- DesktopWelcomePage.tsx: new grandfather variant - "you have N
days to keep using Velxio Desktop" + "Continue without signing in".
- GraceBanner.tsx: rewrite with pre-expiry tones (5d amber, 24h
red, dismissible), polling every 10 min while document visible,
separates pre/post-expiry messaging.
- Esp32QemuPrompt.tsx: signup gate for grandfather users (ESP32
binaries are not part of the grandfather grace) + inline progress
bar driven by velxio://esp32-qemu-progress events.
- index.ts: rewires on getGateInfo() at first paint to decide
welcome vs lockout vs nothing; installs license-required listener
+ 10-min foreground polling for the locked transition.
- tauriBridge.ts: adds GateInfo type, getGateInfo(), restartApp().
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 7.7 follow-up. Previously the WiFi stub returned wlan.isconnected()=False
and ntptime.settime() raised OSError — sketches degraded gracefully but
features like the TIME and WEATHER screens in the smart-ui-eyes example
showed "Sync Failed" / "API Error" instead of real-looking data.
Smart stub now:
- wlan.isconnected() returns True after the first ~2 calls (simulates a
~1 second connection ramp)
- ntptime.settime() pre-loads machine.RTC() with the host's UTC datetime
(captured at code-injection time), so localtime() returns real time
- urequests.get(url) returns a stubbed Response whose .json() decodes a
payload routed by URL substring:
"openweathermap"/"weather" → fake weather dict (temp/humidity/desc)
"ipify"/"myip" → fake public IP
"worldtimeapi" → fake ISO datetime
everything else → {}
- urequests.post/head also stubbed (return {"ok": True} / {})
- Both `urequests` and `requests` aliases registered
End result: smart-ui-eyes example shows real-looking time on TIME
screen and plausible weather data on WEATHER screen, no crashes.
Still no real internet (would need Phase 7 QEMU WiFi emulation), but
visually the example demos correctly.
Inject a compat shim into the raw-REPL prelude that replaces
sys.modules["network"] and sys.modules["ntptime"] with no-op stubs
BEFORE user main.py runs.
Why: the picsimlab QEMU fork's esp32_wifi NIC emulation handles
Arduino's lightweight WiFi.h but not MicroPython's full esp_wifi_init
path. Calling network.WLAN(STA_IF) (which is what every
network-using MP sketch does) drives the firmware to wait on
peripheral status bits QEMU never sets, eventually tripping the
FreeRTOS task watchdog (TG1WDT_SYS_RESET ~26s after boot, or
TG0WDT ~14s if the NIC is partially attached).
With the stub:
network.WLAN(STA_IF).isconnected() -> False
network.WLAN(STA_IF).connect(...) -> no-op
ntptime.settime() -> raises OSError
Sketches that already have try/except around sync_time (which is
most of the 100-days examples) now degrade gracefully: WELCOME +
EYES screens run, TIME and WEATHER screens show their fallback
behaviour, no panic, no reboot.
Doesn't affect Arduino C++ — sketches that #include <WiFi.h> use
real WiFi.begin() and the existing esp32_wifi NIC handles those fine.
A proper fix is to extend the picsimlab WiFi emulation to support
the full ESP-IDF API, but that's a multi-day project. This stub
unblocks the 31 MicroPython examples shipping with network imports.
Three coordinated changes that fix the "Waiting for browser…" hang
and unblock first-launch UX on the Tauri desktop build:
1. desktop/index.ts — DON'T mountWelcome unconditionally on first
launch. Before, an empty keychain (no key yet) forced the
welcome / sign-in screen on top of the editor, gating 100% of
the app behind an account. Now the editor opens directly:
compile + run + sim + save .vlx all work for free (they're
upstream OSS features), and the license check still runs in
the background just to populate state for the GraceBanner
(which shows for invalid keys — locked, tampered, in
soft/hard grace). Pro-only features (ESP32 QEMU download,
agent IA) prompt for license at use time, where it actually
matters. Matches the "try before you buy" expectation a
desktop install creates.
2. desktop/tauriBridge.ts — rewrite `openExternal` to try every
known IPC path in cascade order and log via the desktop debug
file which one worked. The previous implementation invoked
`plugin:shell|open` with `{ path: url }`, which silently
failed (no ACL match + wrong arg shape) and fell back to
`window.open`, which inside a Tauri webview is a no-op for
external URLs — the browser never opened. New cascade:
plugin:opener|open_url (paired with tauri-plugin-opener which
ships in this revision), then plugin:shell|open with both
`{ path, with: null }` and `{ url }` shapes, then the
window.__TAURI__.shell / opener high-level wrappers that
specific Tauri 2.x flag combos expose. Each attempt logged
via the dlog helper so the next operator can see exactly
which path was used (or that all failed) without devtools.
3. desktop/menu.ts — new `navigate-route` action type. Routes
bundled in the SPA (DocsPage, ExamplesPage, AboutPage) that
used to open velxio.dev in the system browser now navigate
in-window via history.pushState + popstate (mirrors the
locale-switch handler). Respects the current locale prefix
so `/examples` from `/es/editor` lands at `/es/examples`
instead of jumping back to English.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The hasWifi auto-detection in useSimulatorStore.startBoard only matched
Arduino C++ patterns (#include <WiFi.h>, WiFi.begin). MicroPython
sketches that call `import network` or `network.WLAN(STA_IF)` were
not detected, so wifi_enabled stayed false and the backend never
attached the esp32_wifi NIC model to QEMU.
Symptom: any MicroPython ESP32 example that touches the network
module hangs in network.WLAN(STA_IF) (the constructor that triggers
esp_wifi_init internally) and the FreeRTOS task watchdog trips with
TG1WDT_SYS_RESET ~26 seconds after boot. The chip then reboot-loops.
Mirror the Pico W detector right below this one — it already handles
both Arduino and MicroPython patterns. Now ESP32 does too.
Affects 31 examples in examples-100-days.ts that use network.WLAN.
OSError: [Errno 19] ENODEV at ssd1306.SSD1306_I2C(...) on
100d-esp32-oled-smart-ui-eyes-animation-time-and-weather-micropython.
MicroPython SoftI2C bit-bangs GPIO directly. Velxio's ESP32 QEMU
bridge listens on the emulated I2C peripheral (registers slaves like
0x3C wokwi-ssd1306 against it) and doesn't decode bit-banged GPIO
toggles as I2C frames, so the OLED never sees any writes and
i2c.writeto() returns ENODEV on first use.
machine.I2C(0, ...) routes through the hardware I2C peripheral that
QEMU emulates, the registered slave receives the bytes, the OLED
panel updates. Same code path the other working SSD1306 MicroPython
examples on this repo already use.
API surface is identical to SoftI2C — only the constructor differs —
so the rest of the user sketch needs zero changes.
avr8js's usart.writeByte(value) rejects the call (returns false, drops
the byte) whenever rxBusyValue is set — and rxBusyValue stays true for
one full cyclesPerChar after each accepted call. The old serialWrite()
fed every character in a synchronous for-loop, so only the first byte
made it through and the sketch saw 'h' when the user typed 'hello\n'.
Buffer pending bytes in serialRxQueue and pump them one at a time:
- serialWrite() now just queues + kicks drainSerialRxQueue once
- drainSerialRxQueue calls writeByte on the head of the queue and only
shifts it off if writeByte returned true (avr8js accepted it)
- usart.onRxComplete is wired to drainSerialRxQueue so the next byte
ships as soon as the sketch's RX side actually consumed the previous
one — matches the cyclesPerChar pacing the real chip enforces
Same handler wired in both USART setup paths (the Uno/Nano branch and
the post-loadHex Mega/ATtiny branch). TX path (onByteTransmit +
emitUartTxFrame for the oscilloscope waveform) is unchanged.
Two related fixes for the ESP32 Arduino-compat compile path:
(a) backend/app/services/esp-idf-template/main/CMakeLists.txt:
Demote -Werror=comment / =parentheses / =sign-compare / =narrowing
/ =write-strings / =missing-field-initializers / =reorder back to
plain warnings. ESP-IDF's project defaults are stricter than what
Arduino/arduino-cli users expect, so common Arduino idioms (nested
/* */, missing field initializers in struct literals, etc.) were
failing builds that compile fine in the Arduino IDE. -Wall stays
on; we just stop the abort.
(b) examples-robot-desktop.ts (robot-desktop-eyes example):
Replace the nested /* xTaskCreatePinnedToCore( ... /* Task function. */
... */ block with `#if 0 / #endif` so the inner block comments
don't terminate the outer one. Even with -Wno-error=comment the
real-syntax-level issue (the first inner `*/` closes the outer
comment, leaving the rest of the lines as bare code) would still
bite, so this needs an actual code fix.
Drops `/.well-known/assetlinks.json` so the Trusted Web Activity APK
(dev.velxio.twa, generated by bubblewrap from this same manifest.webmanifest)
can prove to Chrome that it's allowed to claim velxio.dev as its own
origin. Without this file the TWA falls back to a Custom Tab with the
URL bar visible — losing the whole "feels native" UX that TWAs
exist for.
The sha256_cert_fingerprints entry pins the production signing key
held locally as android.keystore in the velxio-twa/ build dir (NOT
in any repo). If we ever lose that key + need to re-issue, this
file has to be updated with the new fingerprint and re-deployed
BEFORE the new APK reaches users; otherwise their previously-
installed TWA verifies against an asset link that no longer matches
the APK signature and breaks.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Sketch fails to compile out of the box with
fatal error: ESP32Servo.h: No such file or directory
because the ESP32Servo / U8g2 / DHT / Adafruit Unified Sensor libs
aren't part of arduino-esp32 and weren't declared on the example.
loadExample.ts already iterates `example.libraries` and runs
arduino-cli lib install for any missing entry before the user
touches Compile. Adding the four real deps the sketch needs gets
the example compiling cleanly on a fresh container without any
manual Library Manager dance.
When the auto-compile path in handleRun() finishes without producing a
compiledProgram, the previous code dropped the failure on the floor with
only a `console.warn` — the user clicked Run, nothing happened, and they
had no idea why. The accompanying comment also promised "always start
even if compiledProgram is empty" but the code did the opposite.
This commit replaces the dead comment + silent warn with a top-level
error toast + addLog entry, with a different copy for MicroPython mode
(suggests "click Load MicroPython to retry") vs Arduino C++ mode
(directs the user to the output console for the underlying error).
handleCompile already writes the actual cause to the compile-output
console via addLog — this fix just makes sure the user knows their
click failed and where to look.
Three small fixes to frontend/public/manifest.webmanifest so the
Bubblewrap-generated TWA (and Add-to-Home-Screen PWA installs) feel
right on a phone:
- orientation: landscape → any. Landscape-forced on a phone
locks the device in side-grip whenever Velxio is foregrounded;
the editor + simulator work fine in portrait too (the file
explorer collapses gracefully). Tablets and desktops still
default to landscape because they're naturally wider, so this
only changes behaviour where the lock would actively hurt.
- name: "Arduino Emulator" → "Circuit & Arduino Simulator".
Matches the title tag + Open Graph copy that velxio.dev uses
everywhere else and reflects the SPICE / ESP32 / RP2040 work
the project has grown into since the original name was written.
- description: was 'Free local Arduino emulator … No cloud, no
latency.' That was true for the OSS self-host but misleading
for an installed PWA that talks to velxio.dev. Rewritten to
describe the actual product surface (the boards, the SPICE
sim, "free and open source") without making a claim the live
site can't keep.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Snapshot was written when the example had components: [] and wires:
[]. Now that 5bd541e populated the circuit (OLED + 2 buttons) and
2dea3f0 renamed the OLED pins to match wokwi-ssd1306's real
pinInfo, the netlist contains the button pull-down resistors and
floating-net autopulls. Regenerated with `vitest run -u`.
robot-desktop-eyes and the day-30/100-days OLED example wired the
SSD1306 OLED with SDA/SCL/VCC, but the wokwi-ssd1306 element
exposes pinInfo as DATA/CLK/VIN/GND. The mismatched names couldn't
resolve, so all three wire endpoints fell back to (0,0) of the
component and visually attached to the corner instead of the pins.
Same class of bug on the wokwi-big-sound-sensor in
robot-desktop-eyes: the element has AOUT/DOUT (no plain OUT). The
sketch uses digitalRead(SOUND_PIN), so route to DOUT.
The COMPONENT_PIN_ALIASES map in wokwiZip.ts only normalises on
.zip import — static examples have to use the real pinInfo names.
The 100d-esp32-oled-smart-ui-eyes-animation-time-and-weather-micropython
example had components: [] and wires: [] — the MicroPython code wired
an SSD1306 OLED on I2C (GPIO 21/22) plus two buttons (GPIO 14, 27) but
the circuit had nothing on the canvas, so users saw a bare ESP32 board
and the simulation was missing every peripheral the code drives.
Adds:
- wokwi-ssd1306 on I2C (3V3 / GND / SDA=21 / SCL=22)
- two wokwi-pushbuttons wired HIGH-when-pressed (3V3 → 1.l, 2.l → GPIO
14 / 27) to match the `if pin.value(): pressed` check in main.py
Pulls https://github.com/davidmonterocrespo24/robot_desktop into the
examples gallery as a real-world ESP32 + sensors project. Cozmo-style
desktop robot: SSD1306 OLED face that blinks, looks around, and shows
emotions; DHT11 weather mode triggered after 10 min idle; PIR wakeup
from sleep; LDR-driven sleep when the room goes dark; sound-triggered
reactions; and two eyebrow servos.
Ships as 34 separate files (one .ino + 33 headers / source) rather
than the usual single-sketch flatten. The face engine
(Eye / EyeTransition / EyeVariation / FaceBehavior / FaceExpression
/ FaceEmotions / BlinkAssistant / LookAssistant / …) splits
responsibility across enough classes that flattening would obscure
the design. Velxio's multi-file `files: [{ name, content }]`
mechanism handles this cleanly — the editor mounts the .ino as the
active sketch and the rest sit in the same workspace.
Pre-placed components match the original board's pin map verbatim
from Common.h:
- SSD1306 OLED on I²C (SDA=21, SCL=22 — ESP32 default)
- DHT11 on GPIO 15
- PIR motion on GPIO 4
- Big sound sensor on GPIO 2
- Photoresistor on GPIO 34 (ADC1)
- Right eyebrow servo on GPIO 12
- Left eyebrow servo on GPIO 13
Arduino libraries (U8g2lib, DHT, ESP32Servo, Adafruit_Sensor) are
auto-installed by velxio's Library Manager on the first compile.
Category 'displays', difficulty 'advanced', tags cover both the
sensor list and the project's identity (cozmo / robot / animation /
eyes) so the gallery search surfaces it from multiple angles.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The BoardKind type and the QEMU backend already supported
raspberry-pi-4 (Cortex-A72) and raspberry-pi-5 (Cortex-A76) by reusing
the Pi 3 arm64 image set, but the frontend had no way to actually
select either: the board picker, the canvas renderer, the serial
monitor, the oscilloscope channel list, and the editor toolbar all
hard-coded "raspberry-pi-3" as the only Pi entry. ComponentRegistry
even registered Pi 4 / Pi 5 metadata pointing at the velxio-raspberry-pi-3
custom-element tag — a placeholder that meant both boards rendered as
a Pi 3 in the picker thumbnail and on the canvas.
Add dedicated boards top-to-bottom:
* `RaspberryPi4Element.ts` / `RaspberryPi5Element.ts` — Velxio-style
schematic SVG (authored from scratch, not traced). Pi 4 is the
green PCB with BCM2711 SoC, 4× USB-A, USB-C power, dual µHDMI;
Pi 5 is the darker green PCB with BCM2712 + RP1 southbridge,
2.5 GbE, USB-C 5V/5A, PCIe FFC connector, dedicated power
button. Both carry a small "velxio" mark in the corner.
* `pi40PinHeader.ts` — shared `buildPi40PinHeader()` helper that
returns the 40-pin BCM layout. Every Pi from the 1B+ onwards
uses the same physical pin positions and same BCM GPIO
assignment, so Pi 3 / Pi 4 / Pi 5 elements all consume this
helper and example wires drawn against one model transfer to
the others without re-routing.
* React wrappers `RaspberryPi4.tsx` / `RaspberryPi5.tsx` render the
custom elements at absolute positions (mirrors how
RaspberryPi3.tsx handles the Pi 3 illustration).
* Wire-up across the editor surface:
- BoardOnCanvas: BOARD_SIZE entry + switch case.
- BoardPickerModal: description, icon, kinds list.
- ComponentPickerModal: thumbnails now instantiate the dedicated
custom element (was velxio-raspberry-pi-3 fallback).
- SerialMonitor / EditorToolbar: pill labels, icons, colours.
- Oscilloscope: GPIO channel list (28 BCM pins).
- SimulatorCanvas: remote-boards filter for run/stop sync.
- SPICE boardPinGroups: same 5V / 3V3 / GND as Pi 3.
- boardPinToNumber: accepts physical pin numbers ("1"-"40"),
BCM names ("GPIO14") and power labels for any Pi 3/4/5 id.
- ComponentRegistry: dedicated tagNames + per-board thumbnails
(green for Pi 4, darker green for Pi 5).
* EditorToolbar's Pi 3 special cases (Linux/Python compile path,
Run/Stop routing) now use `isPiBoardKind()` so Pi 4 and Pi 5
inherit the same behaviour automatically, and any future Pi
family member (Zero / 1 / 2) lands in the right code paths the
moment its backend boots.
QEMU backend was already wired (qemu_manager.py:71/82 + manifest entry
'raspberry-pi-3-virt' shared across arm64 Pis), so this commit makes
both boards selectable end-to-end without any backend follow-up.
Three QoL fixes for the Tauri shell:
1. Hide the entire AppHeader strip in VITE_DESKTOP, not just the
marketing nav. The previous gate left the black bar painting
over the editor with the brand + auto-save + share + auth
slot, all of which are irrelevant in desktop (cloud Pro
features, license is handled by DesktopWelcomePage, the title
bar already says "Velxio Desktop"). Return null at the top so
the editor takes the full window height.
2. Splash screen during sidecar boot + Monaco hydration. Cold
launch was a 3-8 s black window — now there's an inline SVG
logo, "Velxio" wordmark, slogan, animated spinner, and a
"Starting local backend…" caption. Lives in index.html as a
fixed-position overlay with display:none by default; the inline
script reveals it only when `window.__TAURI__` is present, so
web users never see it. main.tsx fades it out (250 ms ease-out)
after two animation frames — guarantees React's first paint has
committed before the handoff, no black flash. Self-contained:
inline styles, inline SVG, inline CSS keyframes, zero external
requests.
3. Native locale switcher under View → Language. Emits
`velxio://menu` with action='set-locale' + the locale code; the
desktop/menu.ts handler navigates via history.pushState +
popstate so React Router picks it up without a hard reload
(Monaco + simulator state preserved). Locale list mirrors
i18n/config.ts::LOCALES.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two intertwined bugs were leaving every ESP32 ePaper example broken
end-to-end. Only the 5.65" UC8159c panel surfaced the failure
audibly ("Busy Timeout!" repeating in serial), because its inverted
busy polarity caused the firmware to hang inside `_waitBusy()`. The
SSD168x ePaper examples APPEARED to run cleanly but never actually
rendered anything to the panel — the canvas stayed at the idle paper
colour because the same registration path was broken.
Root cause #1 — `setSensors` was a full REPLACE, not a merge.
`Esp32Bridge.setSensors(sensors)` did `this._pendingSensors =
sensors`. At `startBoard()` time the store iterates components,
resolves wires for any entry in `SENSOR_COMPONENT_MAP` (DHT22 /
HC-SR04 / I²C sensors) and calls `setSensors(...)` with that list.
ePaper components live in `PartSimulationRegistry` (not in the
sensor map) and are registered via `sendSensorAttach()` AT
COMPONENT-MOUNT TIME — well before `startBoard()` runs. Full-replace
semantics blew that registration away on every Run click, so the
worker never instantiated an `Ssd168xEpaperSlave` / `Uc8159cEpaperSlave`,
no SPI bytes were decoded, no frames were latched, and BUSY was
never driven.
Fix: upsert by `pin` so pre-existing registrations from
PartSimulationRegistry handlers are preserved alongside the
startBoard-resolved sensors. Confirmed via a WebSocket spy that the
`start_esp32` payload now carries the ePaper sensor entry.
Root cause #2 — BUSY polarity was hard-coded for SSD168x only.
Verified against upstream GxEPD2 source:
* SSD168x family — constructor passes `_busy_level = HIGH`
→ BUSY=HIGH means busy, LOW means ready.
* UC8159c family — constructor passes `_busy_level = LOW`
→ BUSY=LOW means busy, HIGH means ready.
The worker only drove BUSY after a frame flush (and at the wrong
polarity for UC8159c), so the firmware's first `_waitBusy()` inside
`_PowerOn()` / `_InitDisplay()` — which fires BEFORE any frame —
blocked for the full 25 s `_busy_timeout`.
Fix: read `controller_family` from the registration payload, pick the
per-family idle level, and (a) seed the pin to IDLE at registration so
the first `_waitBusy()` sees "ready" immediately, (b) use that
polarity (idle vs. busy) when pulsing on frame flush.
Verified on https://velxio.dev/example/epaper-5in65-7c-esp32-rainbow:
the serial timeline now reads `_InitDisplay reset : 1566` /
`_PowerOn : 148` / `_PowerOff : 183` / `frame done` (all sub-2 ms
busy-waits, no timeouts). Sensor registration confirmed via the
`start_esp32` payload carrying the `epaper-ssd168x` entry.
Two new modules under the existing desktop/ subtree, both no-op
outside a Tauri runtime (tauriBridge.listen / .invoke fail gracefully).
desktop/menu.ts — listens for the `velxio://menu` event the Rust
shell emits from the native menubar (Velxio Desktop / File / Edit
/ View / Help, full menu defined in
pro/desktop/src-tauri/src/menu.rs). Internal actions handled
directly here: Save .vlx and Open .vlx via utils/vlxFile, Toggle
Serial Monitor via useSimulatorStore, Check for Updates via the
tauri-plugin-updater global. The rest (new-project, Find,
Toggle File Explorer) re-emit as window CustomEvent so the owners
of that UI state can subscribe without pulling this module in.
desktop/log.ts — `dlog(message, extra?)` round-trips a line to a
Rust `write_debug_log` command that appends to
`<app_data_dir>/desktop-debug.log`. Packaged Tauri apps have no
devtools or stdout capture, so this is the only way to see what
the webview did when a user reports a bug. Falls back to plain
console.log when the command isn't registered (older shell).
mountDesktop() now installs the menu listener and dlog's its own
start — useful as a "did the desktop module even load" smoke marker.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The marketing nav (Home/Docs/Examples/Pricing/Blog/GitHub/Discord) and
the LandingPage hero are great for velxio.dev visitors but become
clutter once the SPA ships inside a Tauri shell — the user installed
the desktop app to land in the editor, not to read about the project.
Two small VITE_DESKTOP gates handle this:
- AppHeader.tsx hides the <nav> + the mobile hamburger that toggles
it. The brand, language switcher, auto-save indicator, share
button, and the pro overlay's auth slot all stay visible — they
carry real per-session info, not navigation.
- App.tsx swaps the `/` route's element for a <Navigate to=/editor>
so first-launch (and any future `velxio://` deep-link that lands
on `/`) goes straight to the editor.
Equivalent actions for the items being hidden live on the native
menubar that the velxio-prod overlay builds via
pro/desktop/src-tauri/src/menu.rs.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Real digital storage scopes have a trigger that pins the visible window
around a detected edge — without it, sparse activity (UART bytes once
per loop, an interrupt firing every few seconds) scrolls off the screen
faster than the eye can catch. Velxio's scope was free-running only,
which made the recent UART TX waveform work effectively invisible at
fine time/div settings: the byte burst was 87 µs but the window only
showed the most recent 1 ms.
Three trigger modes, matching what you'd find on a Rigol / Tektronix:
* Auto — current free-running behaviour, window's right edge
tracks the most recent sample. Default.
* Normal — window pins around each triggering edge so the event
lands at `triggerPosition * windowMs` from the left
(default centred at 0.5). Keeps re-pinning on every
new triggering edge.
* Single — arms once, freezes the trace on the first triggering
edge by flipping `running = false`. User clicks
"Re-arm" to capture again.
Three knobs configurable per mode:
- source: which channel produces the trigger event
- edge: rising (↑) / falling (↓) / either (⇅)
- position: trigger lands at this fraction of the window
(UI hard-codes centre 0.5 for now; the store field
accepts any value if we want a draggable handle later)
UI additions in the scope header (only shown when mode != auto):
- source / edge dropdowns
- status badge (Armed / Triggered / Captured) with pulse animation
on Armed so the user knows the scope is waiting for an event
- Re-arm button in Single mode after capture
Canvas changes:
- Dashed orange "T" marker drawn at the trigger position when an
edge is latched and within the visible window.
Store changes:
- pushSample peeks at the trigger channel's previous state, detects
a matching edge, sets triggeredAtMs (and stops `running` for
Single mode). matchesTriggerEdge() exported for unit testing.
- clearSamples / setTriggerMode / setTriggerChannel / setTriggerEdge
all re-arm the trigger; rearmTrigger() explicitly resets and resumes
capture (used by the Re-arm button after a single-shot).
Covered by 11 new vitest cases (oscilloscope-trigger.test.ts) plus the
existing 1892 tests still pass.
Closes the "I set 0.1 ms/div on a Serial.print sketch and see a flat
line" UX trap reported on the Discord follow-up — at 0.1 ms/div the
window is 1 ms but bytes fire every 2 s, so without a trigger the
chance of catching the burst is < 0.05 %. With Normal trigger on
rising D1 the burst pins in the middle of the window and the user can
zoom down to bit level (8.68 µs each) without losing it.
Velxio had two parallel import paths that confused users (reported on
Discord by AgUn / dmontero):
* Toolbar "Import a project from a .zip file" → Wokwi .zip only
* File-explorer "Open .vlx file" → Velxio .vlx only
If you exported a Velxio project as .vlx and tried to bring it back via
the toolbar Import button, you bounced off "wrong format" with no hint
that the .vlx loader was hiding behind the file-explorer save-bar.
Fix: introduce `utils/importProject.ts` as the single dispatcher. It
sniffs the extension and routes:
*.vlx → importVlxFile (writes directly to stores)
*.zip → importFromWokwiZip (returns a payload the caller applies,
so the toolbar can still trigger the
install-libraries modal afterwards)
Both UI entry points now go through the dispatcher with the same
`accept=".vlx,.zip,application/json,application/zip"` filter:
* Toolbar "Import project (.vlx Velxio or .zip Wokwi)"
* File-explorer "Open project (.vlx Velxio or .zip Wokwi)"
The toolbar tooltip is i18n-driven — updated EN + 8 other locales
(es, fr, de, it, pt-br, ja, ru, zh-cn) so every user sees the same
clarification.
Wokwi compatibility kept intact — the .zip path still resolves to
`importFromWokwiZip` and the same library-install modal pops if the
imported project lists libraries we don't have locally.
Closes the same gap as the AVR / RP2040 commits — qemu-lcgamboa's UART
transmits the byte over the WebSocket as a 'serial_output' event with no
GPIO toggle, so an oscilloscope on the ESP32 TX pin saw nothing while
real silicon would render the 8N1 frame at the configured baud rate.
Two changes inside Esp32Bridge:
* New `onPinChangeWithTime: (pin, state, timeMs) => void` callback
that hooks the oscilloscope at parity with AVRSimulator /
RP2040Simulator. The 'gpio_change' event now also flows through it
(timestamped with `performance.now()` — QEMU virtual time isn't
surfaced across the wire, but at 1× sim speed the wall-clock skew
is invisible on any practical sweep). This also fixes the broader
issue that ESP32 boards previously couldn't show ANY digital GPIO
activity on the scope.
* `emitUartTxFrame(byte, uart)` synthesizes start + 8 data LSB-first
+ stop transitions at `this.uartBaudRate` (default 115200) on the
UART0 TX pin, mapped per board variant:
esp32 / esp32-devkit-c-v4 / esp32-cam / wemos-lolin32-lite: GPIO1
esp32-s3 / xiao-esp32-s3 / arduino-nano-esp32: GPIO43
esp32-c3 / xiao-esp32-c3 / aitewinrobot-esp32c3-supermini: GPIO21
Backend doesn't expose the live baud rate so we default to 115200
(the Arduino default). Override path: bridge.uartBaudRate = N
once we surface Serial.begin's argument via a backend event.
Wire-up: `bridge.onPinChangeWithTime = getOscilloscopeCallback(boardId)`
inside the three Esp32Bridge construction sites in useSimulatorStore
(setBoardType, addBoard, changeBoard).
Same gap as the AVR USART: rp2040js's UART fires `onByte(value)` per
transmitted byte but never toggles the corresponding GPIO, so an
oscilloscope on GP0 (UART0 TX, default for Arduino-Pico's Serial1) sees
nothing during `Serial.print`. Real silicon drives the pin with the
full UART frame at the configured baud rate, and Velxio should match.
`emitUartTxFrame(uartIdx, byte)` derives:
* `txPin` via FUNCSEL inspection: walk GP0 / GP12 / GP16 / GP28 (the
four candidates for UART0 TX per RP2040 datasheet) and pick the
first whose `functionSelect == 2` (FUNCTION_UART). Same for UART1.
Fall back to GP0 / GP4 when nothing is mapped (firmware hasn't
called `Serial1.begin()` properly).
* `baudRate` and `bitsPerChar` directly from the UART peripheral
(rp2040js already exposes these as live getters).
* Time from the RP2040 IClock's `nanos` counter, matching the
existing `setupGpioListeners` path — UART waveforms therefore stack
consistently with PIO / SIO traces on the same scope.
Both `uart[0].onByte` and `uart[1].onByte` get hooked. The seed-idle-
HIGH baseline is pushed once per UART per simulation run; `stop()`
clears the flag so a re-run gets a fresh seed (matching how the scope
buffer is cleared on restart).
avr8js intercepts the transmitted byte at the UDR0 register and never
toggles the corresponding GPIO. Real ATmega328P / ATmega2560 hardware
drives PD1 / PE1 with a start bit, 8 data bits LSB-first, and a stop bit
at the configured baud rate the moment TXEN is set. An oscilloscope
probe on D1 therefore showed nothing in Velxio while the same probe in
the real world would resolve the UART frame.
Synthesize the frame from the inside of `onByteTransmit`:
* Read `usart.baudRate`, `usart.bitsPerChar`, `usart.parityEnabled`,
`usart.parityOdd`, `usart.stopBits` so unusual configurations stay
accurate (avr8js already exposes these as public getters).
* Build the bit list start + data(LSB first) + parity? + stopBit(s).
* For each transition vs. previous state (initial = idle HIGH), call
`onPinChangeWithTime(1, state, timeMs)` where
`timeMs = (cpu.cycles + i * cyclesPerBit) / 16_000`. Same
simulator-time clock the existing port-listener path uses, so the
scope draws the UART waveform cycle-accurately alongside other GPIO
activity.
Also hook `onConfigurationChange` to detect TXEN flipping 0→1 and seed
the scope baseline at idle HIGH; without that, the very first byte's
start bit transition would be invisible because the scope's pre-first-
sample default is LOW.
Both USART construction sites (initial setupSimulation around line 423,
re-init after stop around line 749) get the same hook.
Covered by `__tests__/avr-uart-tx-waveform.test.ts` (5 cases): idle seed,
byte with internal transitions, 0xFF edge case, TXEN-disabled no-op,
bit-period timing.
The previous test fed `xValue: 0, yValue: 1023` to the analog-joystick
handler and asserted X=0V, Y=5V. That was wrong for two reasons:
1. wokwi-analog-joystick emits direction (-1/0/+1), never 0..1023, so
the fixture didn't match how the real component behaves.
2. The OLD `(value/1023) * vcc` mapping happened to produce 0V for 0
and 5V for 1023, so the broken test still passed against the
broken handler — and now breaks against the correct one.
Switch the fixture to `xValue: -1, yValue: 1` so the expectations line up
with the corrected handler (-1 → 0V, +1 → Vcc) and exercise the same
voltage rails the real component will produce.
The PartSimulationRegistry handler for 'analog-joystick' was reading
`el.xValue` / `el.yValue` and computing `(value / 1023) * vcc` as if the
component were a potentiometer producing a raw 0..1023 reading. It is
not — `@wokwi/elements/analog-joystick-element` emits xValue / yValue as
a tri-state DIRECTION signal:
* xValue = -1 → "left" (mousedown on left zone)
* xValue = 0 → centered (mouseup snap-back)
* xValue = +1 → "right" (mousedown on right zone)
(same for yValue with up/down)
`(±1) / 1023 ≈ ±0.001`, so the ADC channel sat at ~0 V no matter which
directional zone was clicked. Center-button clicks worked because that
path is digital (`setPinState(SEL, …)`) and bypasses the analog map.
Fix:
* Tri-state → voltage with explicit map: -1 → 0V, 0 → Vcc/2, +1 → Vcc.
* Vcc was hardcoded to 5V for "not RP2040" — wrong for ESP32 / S3 /
Nano-ESP32 / etc., which all run at 3.3V like the Pi Pico. Detect
ESP32 via the BridgeShim's `setAdcVoltage` method and select 3.3V
for everything that isn't pure AVR.
Reported on /example/esp32-joystick where center-button-only worked but
directional zones did nothing. Verification via Chrome MCP after deploy.
Two coordinated copy/layout changes on the landing hero:
- Primary CTA label gets "Online" added across the 9 supported
locales — "Try Simulator Free Online →" / "Probar el simulador
online gratis →" / etc. Reason: with the Velxio Desktop
download path now live, users should immediately understand
that the green button is the BROWSER version, and there's a
local install option for people who want it faster offline.
- The pro-overlay slot for the desktop download CTA was
`landing-hero-primary-cta` and sat ABOVE the hero CTAs. Renamed
to `landing-hero-download-cta` and moved BELOW so the funnel
reads "try online (primary) → or install locally (secondary)"
instead of "install locally (primary) → try online (secondary)".
OSS layout is unchanged — the slot is still empty in pure builds.
Also picks up the auto-regenerated sitemap.xml lastmod dates from a
recent deploy (every URL bumped 2026-05-19 → 2026-05-21).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New `frontend/src/desktop/` module loaded only when VITE_DESKTOP=true.
Hosts the Tauri-bound UI that pure OSS doesn't need:
- tauriBridge.ts typed invoke / listen / openExternal / beginSignIn
wrappers with no-op fallbacks for `vite dev` outside
the Tauri webview.
- DesktopWelcomePage.tsx sign-in flow with browser handoff +
paste-key fallback; listens for
`velxio://auth-completed` from the shell.
- GraceBanner.tsx renders soft/hard grace banners driven by
`license_status` + `velxio://license-status`
emits from the background checkin loop.
Toggles `body.vlx-desktop-readonly` so the
editor's Save / Compile buttons disable
themselves via CSS in hard-grace.
- Esp32QemuPrompt.tsx one-time download modal when the user picks
an ESP32 board on a fresh install.
- index.ts mounts welcome conditionally and the side
panels unconditionally.
- desktop.css shared styles.
All entry points are no-ops outside Tauri so the existence of the
folder has zero effect on the OSS build.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds `lib/apiBase.ts` so the SPA can be repointed at a non-default backend
at runtime (via `window.__VELXIO_API_BASE__`) without losing the existing
`VITE_API_BASE` build-time override or the default `/api` reverse-proxy
behaviour. compilation / libraryService / projectService / metricsService
all flow through it now; axios clients use a request interceptor so the
base resolves per-request rather than at module-load time.
main.tsx grows a `VITE_DESKTOP` flag: when set, the @pro overlay is
skipped (the desktop shell handles license + auth natively) and a
small `./desktop/index` module is dynamic-imported in its place. OSS
builds tree-shake both branches.
LandingPage gets a `data-velxio-slot="landing-hero-primary-cta"` marker
above the existing hero CTAs so velxio.dev can inject an OS-detect
"Download Velxio Desktop" button as the visual primary. The slot is
empty in pure OSS.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
On the ESP32 DevKit V1 the silkscreen labels GPIO 16 / 17 as RX2 / TX2,
and Esp32Element.PINS_ESP32 only exposed the silkscreen names. Examples
that wire to numeric pin "16" or "17" (e.g. ledcAttach(16, 5000, 8) on
esp32-pwm-led-rgb) couldn't resolve those names — pinPositionCalculator
failed lookups, the wire endpoint fell back to (0,0)/(50,50) and the
LED component visually floated off the board, breaking the SPICE
netlist for the example.
Add "16" and "17" as aliases pointing to the same (134,143) / (134,131)
coordinates as RX2 / TX2 so both naming conventions resolve to the same
physical pin tip.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
ExampleThumbnail.tsx only serves /examples-thumbs/<id>.webp; the .png
copies were sharp's intermediate format committed by mistake on
2026-05-19 (commit 8693f93) when scripts/refresh-example-thumbs.sh
copied both formats to public. Removing ~18 MB of unreferenced PNGs
keeps the public folder lean. WebP is supported by ~97% of browsers
in use; the old Safari fallback path goes through CircuitPreview
(the SVG mock), not the .png.
Generated by velxio-prod's scripts/capture-example-thumbs.mjs after
fixing three bugs (CTA-based navigation against renamed route,
heterogeneous data-file parsing, false-positive prefix match). The
gallery now has a real canvas screenshot for every example
exampleProjects exports — 263 / 263. Previously 44 examples (mostly
digital-* and i8080-* / z80-*) had no preview and rendered the
SVG mock fallback.
Two related bugs that surfaced as "Vitest worker exited unexpectedly /
Timeout terminating forks worker" on the circuit-simulation-service
test file.
Bug 1 — tick() recursively re-schedules itself in its finally block.
After afterEach disposes the scheduler via __resetMixedModeScheduler(),
those re-scheduled ticks throw "call loadCircuit first", get caught by
the console.warn, and the finally schedules ANOTHER tick. Infinite
Promise loop survives until the worker OOMs.
Fix: add CircuitSimulationService.stop() that flips a `stopped` flag
short-circuiting tick() + handleMcuEdge(). The test harness now
tracks each started service in _activeServices and calls stop() in
afterEach alongside the existing unsubscribe sweep.
Bug 2 — when an MCU edge fires on a pin that's NOT wired into any net
(buildNetlist skips it because netLookup returns null), handleMcuEdge
sees hasSource=false, self-heals by queueing the edge + tick(). The
rebuild still doesn't emit the V-source (no wire), so tick.finally
replays the edge → self-heal again → tick again → infinite loop AT
RUNTIME, not just in tests. A user toggling a digital pin without a
wire freezes the whole circuit simulation.
Fix: in tick.finally's pendingMcuEdges replay loop, check whether
the rebuilt netlist now contains a V-source for each pending edge's
pin. If not, drop the edge silently — a future canvas tick triggered
by adding the wire will pick it up via the normal subscription path.
Also fix the "coalesces an edge with an in-flight full solve" test
fixture: simpleBoardWithBoard leaves pin 9 unwired, so V_uno_9 was
never emitted and the test was racing the (now-bounded) self-heal
rebuild. Replaced with an inline fixture wiring pin 9 → resistor →
GND, mirroring the wired fixture used by the alter+republish test
right above it.
Full vitest --shard 1/2 + 2/2 pass cleanly (1886 tests, 22-29s per
shard) with no worker-exit warnings.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three failures introduced by 603b791 (which added
MAPPERS['photoresistor-sensor'] = MAPPERS['photoresistor'] so the
metadata-id 'photoresistor-sensor' resolves to a SPICE mapper):
- component-to-spice.test.ts "every mapped metadataId has a test fixture"
flagged photoresistor-sensor as missing. Added a fixture entry that
mirrors the photoresistor one — the part is electrically identical.
- examples-netlist-snapshot.test.ts > photoresistor-light and
> nano-sensor-station snapshots now contain R_ldr_ldr + R_ldr_pull
cards (correct LDR + 10k pull) instead of the previous
R_autopull_n0 100M stub. This is the intended behaviour change:
before the alias the LDR was unmapped and the netlist autopulled the
net to ground with a 100M dummy; after the alias the SPICE deck
carries the real divider topology. Regenerated only these two
snapshot entries (vitest -u on the single file).
No production code changes.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ATtiny85 (AVRSimulator + collectPinStates + connectAnalogInputsToMcu + SimulatorCanvas + Attiny85Element + examples):
- Add attiny85AdcConfig with correct register addresses (ADMUX=0x27,
ADCSRA=0x26, ADCSRB=0x23, ADCL=0x24, ADCH=0x25, DIDR0=0x34, adcInterrupt=0x08).
Without this, analogRead() polled the wrong address forever and the
firmware hung on first ADC read.
- Add attiny85Timer0Config + instantiate AVRTimer so OVF fires at the
ATTinyCore-expected ~1.024 ms cadence. delay() advance is still blocked
on avr8js TIFR auto-clear semantics (separate upstream issue, see
ATTINY85_TIMER0_UPSTREAM_ISSUE.md in velxio-prod test plan).
- Map ATtiny85 ADC channels to PB-style pin names (PB5/PB2/PB4/PB3 -> 0..3)
in connectAnalogInputsToMcu so SPICE node voltages reach the right ADC
channel.
- Recognise /^PB\d+$/ in collectPinStates.pinNameToArduinoPin so wires
named "PB1" emit v_attiny85_pb1 V-source and the LED responds to MCU
writes. Previously every PB-wire returned -1 and SPICE saw no source.
- SimulatorCanvas: subscribe pin 1 (PB1) for the built-in LED on the
attiny85 board kind (Digispark convention), instead of falling through
to the pin-13 default.
- Attiny85Element: remove the hand-drawn "yellow LED" circle that was
floating above the chip. The bare DIP-8 has no on-board LED; examples
wire a real wokwi-led + resistor instead.
- examples.ts: add a real wokwi-led + 220 Ohm wokwi-resistor + wires to
attiny85-blink, and add missing series resistors to attiny85-button-led
and attiny85-ntc-sensor. attiny85-pwm-fade was already correct.
Custom-chip pipeline (CustomChipPart + simulatorBridges):
- Add a requestAnimationFrame loop that calls instance.tickTimers() every
frame in CustomChipPart. Chips that register vx_timer_create (e.g. an
i8080 stepping its core, or a sensor publishing samples) had timers
added to the queue but nothing fired them; tickTimers was dead code.
- Gate the ESP32 backend path with detectSimulatorKind(sim)==='esp32'.
The previous `typeof sim.registerSensor === 'function'` check matched
AVR and RP2040 simulators too (they expose registerSensor for I2C
sensor proxies), routing client-side chips to a non-existent ESP32
worker on those boards.
- Replace direct simulator.usart.writeByte calls in avrUartTx with a
JS-level FIFO + setTimeout(1ms) drainer. avr8js writeByte drops bytes
under burst load (a chip emitting print_string lost ~99% of bytes via
non-immediate, or kept only the last byte via immediate). The drainer
attempts one non-immediate write per tick and retries on RXC busy /
RXEN off. Added a guard for ATtiny85 (no USART -> would queue forever).
End-to-end verified: i8080-banner-streamer now prints the boot banner
followed by "uptime ticks: 0xNN" lines stepping every ~50 ms, executing
real Intel 8080 instructions inside the WASM chip.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The previous fix (dd22bcf) used `isInteractive` to decide whether to let
the wokwi component own the pointerdown. That heuristic was too broad —
DHT22, HC-SR04, NTC, photoresistor, LED all register `attachEvents` for
the SPICE/sensor-update bridge but have NO internal pointer handlers, so
clicks on them got silently swallowed by the wokwi shadow DOM and the
property dialog never opened.
Replace with an explicit whitelist of wokwi tags that ACTUALLY own
pointerdown (rotary knobs, pushbuttons, slide switches, joysticks,
keypads, encoders, rotary dialer). Every other component, including
sensors/displays/LEDs with attachEvents, falls through to the canvas
which decides between drag-to-rearrange and click-to-open-dialog.
Documented the model in docs/wiki/component-interaction.md.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three independent fixes uncovered during a systematic example-by-example
audit (plan/full_test_plan/):
1. DynamicComponent.handleMouseDown was calling e.stopPropagation()
unconditionally in the capture phase. That swallowed pointerdown
BEFORE wokwi-potentiometer / pushbutton / slide-switch / joystick
could see it, so the rotary knob would not rotate and buttons
wouldn't press even with a real OS mouse. Now we skip the swallow
when the click target is an inner wokwi-* element during a live
simulation, letting the wokwi component own its own pointerdown
while still allowing the canvas drag-to-rearrange flow on the
wrapper / non-interactive surface.
2. examples.ts uno-ntc (and pico-ntc) sketch had the NTC divider
formula inverted relative to both the SPICE mapper topology
(VCC -> R_NTC -> A1 -> R_pull -> GND, the standard module wiring)
and real wokwi-ntc-temperature-sensor modules. Moving the slider
to 60 C made the firmware print -3.42 C. Flipped the formula to
r = SERIES_R * (VCC - v) / v. Now slider 60 C -> Serial reports
60.12 C and A1 voltmeter shows 4.00 V.
3. componentToSpice.ts photoresistor mapper was only registered under
the bare key `photoresistor`, but example components use the
metadataId `photoresistor-sensor`. Added an alias so the LDR +
pull-down divider gets emitted for the real component instance.
All three reproduce visually in seconds; documented per-example in
plan/full_test_plan/examples/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two issues in PR #200 became obvious from the next CI run:
1. **`poolOptions.forks.execArgv` had no effect.** Vitest 4 removed
`test.poolOptions` entirely — every key under it moved to
top-level `test.*`. The runner emits this banner on every run:
DEPRECATED `test.poolOptions` was removed in Vitest 4.
All previous poolOptions are now top-level options.
So `test.poolOptions.forks.execArgv: ['--max-old-space-size=8192']`
was silently ignored. Move it to `test.forks.execArgv` (and
`test.forks.singleFork`).
2. **NODE_OPTIONS got dropped when the shard step was rewritten.**
PR #199 added `env: NODE_OPTIONS: --max-old-space-size=8192` to
the `npm test` step; PR #200 replaced the step with `npx vitest
run --shard X/2` but did not carry the env-var across. Combined
with #1, the workers reverted to Node's 4 GB default and shard 2
(58 files) still OOMs at exactly 4128 MB heap.
Restore NODE_OPTIONS on the workflow step as belt-and-braces — it
gets honored by the parent vitest process, and the migrated config
covers the forked children.
With 8 GB heap × 2 shards × 58 files each, the cumulative state
from ngspice WASM + singletons fits comfortably and the suite
should exit cleanly.
PR #198 added NODE_OPTIONS=--max-old-space-size=8192 to the
frontend-tests workflow assuming vitest's forks pool would inherit
it. It does NOT. Vitest 4's forks pool spawns workers via
child_process.fork() with an explicit execArgv list and ignores
the parent shell's NODE_OPTIONS env var — verified by reading the
post-merge GHA log: the Node OOM still fires at ~4.0 GB heap,
exactly the default v8 ceiling.
Set the heap cap at the pool level instead so the workers actually
see it. This is the canonical vitest 4 idiom for raising worker
limits — `poolOptions.forks.execArgv` is forwarded verbatim to
each forked child.
Independent of: the gpio_matrix_cb SIGSEGV fix in qemu-lcgamboa
(now landed) which addresses the Backend E2E failure mode. This
PR is exclusively the Frontend Tests heap fix.
This also serves as the trivial commit needed to re-trigger the
master CI run against the now-fixed libqemu binaries (v1.1.1
served from the license endpoint).
Two CI failures landed together on master after PR #194 merged:
1. **components-metadata.json stale.** The `power-supply` thumbnail
in scripts/component-overrides.json was updated (grey placeholder
→ branded PSU SVG with voltage/current labels) but the generated
JSON wasn't regenerated. The pre-merge check
`git diff --quiet frontend/public/components-metadata.json` now
fails on master. Fix: `cd frontend && npm run generate:metadata`,
commit the result.
2. **Frontend Tests > test (20/22): vitest worker hang.**
`circuit-simulation-service.test.ts` had been calling
`service.start()` in ~10 tests without storing the returned
unsubscribe handle. Each call subscribes the service to the
simStore; the listener captures the service + scheduler in
its closure. After all tests complete, vitest's forks pool
tries to terminate the worker but the still-active listeners
keep the event loop pinned, producing:
"Worker exited unexpectedly / Timeout terminating forks worker"
All assertions actually pass — only the worker shutdown hangs.
Fix: introduce a `startTracked(service)` helper that records
the unsubscribe in a module-level array, plus an `afterEach`
that drains the array. `__resetMixedModeScheduler()` still runs
after to dispose the scheduler singleton. Replaced all 9 raw
`service.start()` callsites.
Both are independent of any production code change. The fix is
test/scaffolding only.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
When the editor opens a .s or .asm file (the chip-program files routed
to /api/compile-rom), Monaco now colorizes 8080/Z80 mnemonics, registers,
hex/binary literals, comments, and directives. Same highlighter covers
both ISAs since most mnemonics overlap.
- frontend/src/components/editor/retroAsmLanguage.ts: a Monarch tokenizer
+ LanguageConfiguration + idempotent registration helper. Recognises
the full 8080 ISA, all the Z80 additions (LD/JR/DJNZ/EXX/EX/IM/LDIR/
bit ops/index ops), the directives ORG/DB/DW/EQU/END, and registers
including condition codes (NZ/Z/NC/etc.) and IX/IY.
- CodeEditor.tsx: maps `.s` and `.asm` to the new `retro-asm` language
and calls `registerRetroAsm(monaco)` in beforeMount so the language
exists by the time the editor first paints. Other extensions
(.ino/.cpp/.c/.py/.json/.md) behave exactly as before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>