merge: trabajo pi-family paralelo + fix de swipe tactil (ramas concurrentes del submodulo)
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commit
ebe2ab9d5a
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@ -238,9 +238,21 @@ export const SimulatorCanvas = ({ headerSlot }: SimulatorCanvasProps = {}) => {
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// overlay owns the wiring via ProBoardDef.attachBuiltins; we hand it the DOM
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// overlay owns the wiring via ProBoardDef.attachBuiltins; we hand it the DOM
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// element + the board's simulator/bridge handles shortly after run start
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// element + the board's simulator/bridge handles shortly after run start
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// (the element and bridge need a beat to exist) and dispose on stop/unmount.
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// (the element and bridge need a beat to exist) and dispose on stop/unmount.
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//
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// Keyed on a STABLE run signature, not the boards array identity: `boards`
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// is replaced on every serial batch (~60 Hz while output flows), and
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// re-running this effect then detaches/re-attaches the peripherals in a
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// loop — any event arriving inside the 500 ms re-attach window is lost
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// (one-shot streams like a display list never recover, unlike the
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// continuously-repainting SPI LCD decoders that masked this).
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const attachKey = boards
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.map((b) => `${b.id}:${b.boardKind}:${b.running ? 1 : 0}`)
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.join('|');
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useEffect(() => {
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useEffect(() => {
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const cleanups: (() => void)[] = [];
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const cleanups: (() => void)[] = [];
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boards.forEach((board) => {
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useSimulatorStore
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.getState()
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.boards.forEach((board) => {
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const proDef = getProBoard(board.boardKind);
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const proDef = getProBoard(board.boardKind);
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if (!proDef?.attachBuiltins || !board.running) return;
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if (!proDef?.attachBuiltins || !board.running) return;
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const timeout = setTimeout(() => {
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const timeout = setTimeout(() => {
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@ -263,7 +275,8 @@ export const SimulatorCanvas = ({ headerSlot }: SimulatorCanvasProps = {}) => {
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cleanups.push(() => clearTimeout(timeout));
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cleanups.push(() => clearTimeout(timeout));
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});
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});
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return () => cleanups.forEach((fn) => fn());
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return () => cleanups.forEach((fn) => fn());
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}, [boards]);
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [attachKey]);
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// Component selection
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// Component selection
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const [selectedComponentId, setSelectedComponentId] = useState<string | null>(null);
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const [selectedComponentId, setSelectedComponentId] = useState<string | null>(null);
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