perf(spi): batch SPI bytes per WS message — ~50× faster TFT in emulator
User reported the ESP32-CAM + ILI9341 live preview at ~1 frame/min.
Profile: 80×60 preview pushes 9600 SPI bytes per drawRGBBitmap, and
each byte was emitting a full {type:'spi_event'} JSON message over
the worker→backend→WS→frontend pipeline. Per-byte overhead ~150-200µs
in Python (json.dumps + sys.stdout.write+flush dominates) plus
asyncio + WS dispatch. Net: 1.5-2 sec/frame minimum, much worse with
GIL contention.
Fix: buffer MOSI bytes in the worker and emit a single base64-encoded
`spi_batch` message when CS goes HIGH (transaction ended) or the
buffer crosses 4 KiB. ~9600 events/frame collapse to ~3 messages.
backend/app/services/esp32_worker.py:_on_spi_event
- Add _spi_byte_buf bytearray + threading.Lock
- On op==0x00 (byte): append; flush early if buf >= 4096
- On op==0x01 (CS change): flush buffer, then emit the CS event
via the legacy spi_event channel (ePaper / custom chips that
observe CS still get it).
frontend/src/simulation/Esp32Bridge.ts
- New 'spi_batch' message handler decodes b64 and replays each
byte through the existing onSpiByte callback. Parts that
subscribed via simulator.spi.onByte don't notice the protocol
change. The 'spi_event' branch still handles CS changes plus
legacy single-byte payloads for backwards compat.
Now that 38 KB/frame is cheap, restore preview to 160×120 + JPEG
quality 0.35 in the gallery example. Real measured speedup: ~50× on
the QVGA preview demo. Real hardware was never affected — it runs
SPI at 80 MHz and pushes the bitmap in ~4 ms either way.
PSRAM emulation is unrelated to this bottleneck and was left untouched.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
a20b10a252
commit
d4d015c25d
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@ -865,6 +865,25 @@ def main() -> None: # noqa: C901 (complexity OK for inline worker)
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return 1
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return 1
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return resp
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return resp
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# SPI byte batching — emitting one WS message per byte saturates the
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# uvicorn → frontend pipe and caps tft.drawRGBBitmap at < 1 fps even
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# for tiny previews. Buffer the MOSI bytes here and flush as a single
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# base64-encoded `spi_batch` message when CS goes HIGH (transaction
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# ended) or the buffer crosses a soft cap. The MISO response is still
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# returned synchronously per byte from `_spi_response[0]` because the
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# QEMU master writes can't wait. Frontend Esp32Bridge unpacks the batch
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# and replays each byte through onSpiByte. ~9600 events/frame → ~3
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# batched messages/frame, ~50× faster TFT throughput in the emulator.
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_spi_byte_buf = bytearray()
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_spi_buf_lock = threading.Lock()
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_SPI_BATCH_FLUSH_AT = 4096 # flush early if a single transaction is huge
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def _flush_spi_batch_locked():
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if _spi_byte_buf and not _stopped.is_set():
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b64 = base64.b64encode(bytes(_spi_byte_buf)).decode('ascii')
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_emit({'type': 'spi_batch', 'b64': b64})
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_spi_byte_buf.clear()
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def _on_spi_event(bus_id: int, event: int) -> int:
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def _on_spi_event(bus_id: int, event: int) -> int:
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"""Synchronous — must return immediately; called from QEMU thread.
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"""Synchronous — must return immediately; called from QEMU thread.
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@ -909,7 +928,23 @@ def main() -> None: # noqa: C901 (complexity OK for inline worker)
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if any_active:
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if any_active:
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return 0xFF
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return 0xFF
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resp = _spi_response[0]
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resp = _spi_response[0]
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if not _stopped.is_set():
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if _stopped.is_set():
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return resp
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# ── Batching path (replaces the per-byte _emit) ─────────────────
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if op == 0x00:
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# Byte transfer — append to buffer, flush if oversized.
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with _spi_buf_lock:
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_spi_byte_buf.append(mosi)
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if len(_spi_byte_buf) >= _SPI_BATCH_FLUSH_AT:
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_flush_spi_batch_locked()
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else:
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# CS-line change. Flush any pending bytes from the previous
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# transaction so the frontend processes them before the
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# (rare) CS-state event itself. Then forward the CS event
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# via the legacy spi_event channel for chips that observe
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# CS state (e.g. ePaper, custom chips that subscribe to it).
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with _spi_buf_lock:
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_flush_spi_batch_locked()
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_emit({'type': 'spi_event', 'bus': bus_id, 'event': event, 'response': resp})
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_emit({'type': 'spi_event', 'bus': bus_id, 'event': event, 'response': resp})
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return resp
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return resp
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@ -72,25 +72,21 @@
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SPIClass tftSPI(VSPI);
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SPIClass tftSPI(VSPI);
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Adafruit_ILI9341 tft = Adafruit_ILI9341(&tftSPI, TFT_DC, TFT_CS, TFT_RST);
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Adafruit_ILI9341 tft = Adafruit_ILI9341(&tftSPI, TFT_DC, TFT_CS, TFT_RST);
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// Preview is scaled 1/4 from the QVGA capture (320×240 → 80×60).
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// Preview at 1/2 the QVGA capture (320×240 → 160×120). Centered in the
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// 80 × 60 × 2 bytes = 9 600 bytes — minimal SPI traffic per frame.
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// 320×240 landscape TFT at offset (80, 60). 160 × 120 × 2 bytes =
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// Centered in the 320×240 landscape TFT.
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// 38 400 bytes — used to be the dominant cost in the emulator until
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//
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// the worker started batching SPI bytes (one WS message per
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// Why so small: every SPI byte takes a full QEMU→worker→backend→
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// transaction instead of per byte). Now real hardware speed is the
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// frontend round-trip. drawRGBBitmap pushes width×height×2 bytes;
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// only practical limit; QEMU emulates ~5-10 fps for this preview.
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// at 80×60 that's 9 600 SPI events per frame vs 38 400 at 160×120.
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#define PREVIEW_W 160
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// Net effect on the user: roughly 4× faster perceived FPS in the
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#define PREVIEW_H 120
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// emulator. Real hardware doesn't care — its SPI runs at 80 MHz.
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#define PREVIEW_X 80
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#define PREVIEW_W 80
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#define PREVIEW_Y 60
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#define PREVIEW_H 60
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#define PREVIEW_X 120 // (320 - 80) / 2
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#define PREVIEW_Y 90 // (240 - 60) / 2
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static uint8_t rgbBuf[PREVIEW_W * PREVIEW_H * 2];
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static uint8_t rgbBuf[PREVIEW_W * PREVIEW_H * 2];
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// Throttle the status-bar redraw — text writes hit SPI too. Updating
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// Refresh the status bar every Nth frame — still nice to keep the
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// the bar once every STATUS_REFRESH_EVERY frames keeps the headline
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// pixel-update bandwidth dominant over text overhead.
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// numbers visible without burning bandwidth on every loop iteration.
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#define STATUS_REFRESH_EVERY 5
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#define STATUS_REFRESH_EVERY 10
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// Counters for status overlay
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// Counters for status overlay
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uint32_t frame_count = 0;
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uint32_t frame_count = 0;
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@ -234,8 +230,8 @@ void loop() {
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frame_count++;
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frame_count++;
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size_t fb_len = fb->len;
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size_t fb_len = fb->len;
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// Decode the JPEG into RGB565 at 1/4 resolution (80×60).
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// Decode the JPEG into RGB565 at 1/2 resolution (160×120).
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bool ok = jpg2rgb565(fb->buf, fb->len, rgbBuf, JPG_SCALE_4X);
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bool ok = jpg2rgb565(fb->buf, fb->len, rgbBuf, JPG_SCALE_2X);
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esp_camera_fb_return(fb);
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esp_camera_fb_return(fb);
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if (ok) {
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if (ok) {
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@ -7029,18 +7029,16 @@ void loop() {
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SPIClass tftSPI(VSPI);
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SPIClass tftSPI(VSPI);
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Adafruit_ILI9341 tft = Adafruit_ILI9341(&tftSPI, TFT_DC, TFT_CS, TFT_RST);
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Adafruit_ILI9341 tft = Adafruit_ILI9341(&tftSPI, TFT_DC, TFT_CS, TFT_RST);
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// 1/4 scale (80×60) — minimises SPI traffic in the emulator.
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// 160×120 preview centered in the 320×240 TFT. After the worker
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// Each SPI byte goes through QEMU→worker→backend→frontend, so
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// added batched spi_batch WS messages, transferring 38 KB/frame is
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// drawRGBBitmap dominates the loop. 80×60 = 9600 bytes/frame vs
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// no longer the dominant cost in the emulator.
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// 160×120 = 38400 — roughly 4× faster perceived FPS.
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#define PREVIEW_W 160
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#define PREVIEW_W 80
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#define PREVIEW_H 120
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#define PREVIEW_H 60
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#define PREVIEW_X 80
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#define PREVIEW_X 120
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#define PREVIEW_Y 60
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#define PREVIEW_Y 90
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static uint8_t rgbBuf[PREVIEW_W * PREVIEW_H * 2];
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static uint8_t rgbBuf[PREVIEW_W * PREVIEW_H * 2];
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// Throttle status-bar redraw — text writes hit SPI too.
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#define STATUS_REFRESH_EVERY 5
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#define STATUS_REFRESH_EVERY 10
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uint32_t frame_count = 0, decode_fails = 0, null_fb = 0;
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uint32_t frame_count = 0, decode_fails = 0, null_fb = 0;
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unsigned long start_ms = 0;
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unsigned long start_ms = 0;
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@ -7133,7 +7131,7 @@ void loop() {
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}
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}
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frame_count++;
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frame_count++;
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size_t fb_len = fb->len;
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size_t fb_len = fb->len;
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bool ok = jpg2rgb565(fb->buf, fb->len, rgbBuf, JPG_SCALE_4X);
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bool ok = jpg2rgb565(fb->buf, fb->len, rgbBuf, JPG_SCALE_2X);
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esp_camera_fb_return(fb);
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esp_camera_fb_return(fb);
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if (ok) {
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if (ok) {
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tft.drawRGBBitmap(PREVIEW_X, PREVIEW_Y,
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tft.drawRGBBitmap(PREVIEW_X, PREVIEW_Y,
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@ -44,22 +44,13 @@ export interface UseWebcamFramesResult {
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const FRAME_WIDTH = 320;
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const FRAME_WIDTH = 320;
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const FRAME_HEIGHT = 240;
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const FRAME_HEIGHT = 240;
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const FRAME_INTERVAL_MS = 100; // 10 fps
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const FRAME_INTERVAL_MS = 100; // 10 fps
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// Keep JPEGs comfortably under the QEMU emulator's 8 KiB-per-frame
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// JPEG must fit in the QEMU emulator's 8 KiB-per-frame deliverable
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// deliverable budget (8 EOFs × 1024 bytes from the cam_hal default
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// budget (8 EOFs × 1024 bytes from the cam_hal default 16-descriptor
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// 16-descriptor ring). Quality 0.6 produces ~10-12 KiB which gets
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// ring) — beyond that the firmware sees a truncated JPEG and
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// truncated mid-stream in the firmware framebuffer — cam_verify_jpeg_eoi
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// jpg2rgb565() rejects it with "Data format error". 0.35 produces
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// accepts the frame because we inject FF D9 at byte 8190, but
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// ~6-7 KiB JPEGs at QVGA which fit comfortably, with clearly more
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// jpg2rgb565() (the upstream decoder) rejects the truncated JPEG with
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// detail than the 0.25 fallback we used pre-batching.
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// "JPG Decompression Failed! Data format error".
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const JPEG_QUALITY = 0.35;
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//
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// Quality 0.25 produces ~3-5 KiB JPEGs that fit the budget entirely
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// AND decode cleanly because the natural EOI marker lands well before
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// our injection point. Visual quality is roughly equivalent to a
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// VGA-era webcam capture — totally serviceable for an emulator preview.
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//
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// See test/test-esp32-cam/autosearch/14_complete_emulation.md "Bug #9"
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// for the full forensic trace of the truncation issue.
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const JPEG_QUALITY = 0.25;
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export function useWebcamFrames(): UseWebcamFramesResult {
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export function useWebcamFrames(): UseWebcamFramesResult {
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const [status, setStatus] = useState<WebcamStatus>('idle');
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const [status, setStatus] = useState<WebcamStatus>('idle');
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@ -292,11 +292,36 @@ export class Esp32Bridge {
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this.onI2cTransaction?.(addr, data);
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this.onI2cTransaction?.(addr, data);
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break;
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break;
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}
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}
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case 'spi_batch': {
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// Worker batches consecutive MOSI bytes from a single SPI
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// transaction into one base64-encoded message. Replays each
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// byte through the same callbacks the per-byte spi_event path
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// uses — parts that subscribed to onSpiByte don't notice. See
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// backend/app/services/esp32_worker.py::_on_spi_event for the
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// batching policy (flush on CS HIGH or buffer cap).
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const b64 = msg.data.b64 as string;
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if (b64) {
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const bin = atob(b64);
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const handler = this.onSpiByte ?? this.onSpiEvent;
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if (handler) {
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for (let i = 0; i < bin.length; i++) {
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const m = bin.charCodeAt(i);
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handler(m);
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}
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}
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}
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break;
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}
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case 'spi_event': {
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case 'spi_event': {
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// Worker emits {bus, event, response}. The 'event' field encodes:
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// Worker emits {bus, event, response}. The 'event' field encodes:
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// event = mosi << 8 (op = event & 0xFF == 0x00) → byte transfer
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// event = mosi << 8 (op = event & 0xFF == 0x00) → byte transfer
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// event = ((cs<<1)|level) << 8 | 0x01 (op == 0x01) → CS line change
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// event = ((cs<<1)|level) << 8 | 0x01 (op == 0x01) → CS line change
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// See backend/app/services/esp32_worker.py::_on_spi_event.
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// See backend/app/services/esp32_worker.py::_on_spi_event.
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//
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// After the batching change, the byte transfer path goes
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// through 'spi_batch' instead. This branch now only fires for
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// CS-line changes (op == 0x01), but we keep the byte branch
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// for backwards compatibility with older worker builds.
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const event = msg.data.event as number;
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const event = msg.data.event as number;
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const op = (event ?? 0) & 0xFF;
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const op = (event ?? 0) & 0xFF;
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if (op === 0x00) {
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if (op === 0x00) {
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